TT Games
CompanyUnited Kingdom
5 documents in the library are about TT Games, from writers such as Alinea Analytics, Deconstructor of Fun and GameDiscoverCo. Each has a summary and key insights with the page they come from.
Connections
The documents about TT Games on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $6.1M
- 5 games
- Revenue as developer
- $188.3M
- 19 games
- Units sold
- 8.1M
- as publisher or developer
- Headquarters
- United Kingdom
TT Games’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| LEGO® Star Wars™: The Skywalker SagaDeveloper | 2022 | $69.2M | 1.9M | |
| LEGO Batman: Legacy of the Dark KnightDeveloper | 2026 | $26.1M | 474K | |
| LEGO® WorldsDeveloper | 2015 | $15.5M | 971K | |
| LEGO® Jurassic WorldDeveloper | 2015 | $14.1M | 878K | |
| LEGO® MARVEL's AvengersDeveloper | 2016 | $11.8M | 757K | |
| LEGO® Batman™ 3: Beyond GothamDeveloper | 2014 | $10.9M | 668K | |
| LEGO® STAR WARS™: The Force AwakensDeveloper | 2016 | $9.4M | 470K | |
| The LEGO® NINJAGO® Movie Video GameDeveloper | 2017 | $6.2M | 481K | |
| LEGO® City UndercoverPublisher | 2017 | $6.1M | 402K | |
| LEGO® MARVEL Super Heroes 2Developer | 2017 | $6.0M | 346K |
Documents about TT Games
Inside Paramount's New Gaming Division
Paramount’s newly formed Games Group, created after the 2025 merger with Skydance Media, positions itself as a core content pillar alongside film and television.
- Paramount has established a new Games Group following its 2025 merger with Skydance Media, elevating gaming to a core content pillar alongside film and television.
- The division is prioritizing a conservative growth strategy that focuses on high-potential intellectual properties like Teenage Mutant Ninja Turtles, SpongeBob Squarepants, Star Trek, and Avatar: The Last Airbender rather than rapid studio expansion.
- PlatinumGames is developing 'TMNT: The Last Ronin,' a third-person action-adventure title overseen by former Tekken producer Yohei Shimbori.
May's Top PlayStation Games by Copies Sold
This analysis examines the top-performing PlayStation titles by copies sold during May 2026, highlighting a market landscape defined by successful new intellectual property, enduring evergreen titles, and strategic platform-wide engagement initiatives.
- 007 First Light was May's top-selling PS5 game, moving 1 million copies, with over 80% being digital sales. To date, it has sold 2.2 million copies across all platforms (55.1% PS5, 33.1% Steam, 11.8% Xbox) and generated $150 million in gross revenue.
- FC 26 sold 411,000 copies on PlayStation in May, a significant drop from April's 700,000, largely due to its inclusion as a PlayStation Plus monthly game since May 6th. This strategy aims to boost the player base ahead of the FIFA World Cup, with 4.4 million new players accessing the game via PS Plus, leading to a record 24 million monthly active users (MAUs) on PlayStation in May.
- Lego Batman: Legacy of the Dark Knight sold 757,000 copies on PS5 in May, bringing its lifetime total on the platform to over 800,000. PlayStation accounts for over half of the game's 1.5 million total copies sold across all platforms.
Who 'won' February 2026's Steam Next Fest?
The February 2026 Steam Next Fest analysis evaluates the performance of over 3,500 game demos, highlighting a significant increase in event volume—up 19% from October 2025 and 51% from the previous February.
- The February 2026 Steam Next Fest saw a 51% increase in demo volume compared to the previous February, with over 3,500 titles leading to a significant concentration of attention among top-tier games.
- The top 5% of participating games secured approximately 350 Steam followers, while the median entrant gained only 11, highlighting a sharp decline in visibility for the average project.
- Performance data indicates a trend of diminishing returns for median participants, as the saturation of titles makes it increasingly difficult for games without pre-existing audience momentum to achieve breakout success.
TWIG #361 WB Games’ Fate, CoD’s Apology Tour & the UA Financing Trap
The global gaming industry is currently navigating a period of intense structural realignment, characterized by aggressive media consolidation, shifting advertising paradigms, and evolving hardware strategies.
- Large-scale media consolidation, exemplified by potential sales of Warner Bros. Discovery and PIF interest in Electronic Arts, is treating gaming assets as secondary to broader streaming and sports ecosystems, threatening the stability of studios like Avalanche and TT Games.
- The mobile gaming user acquisition landscape is shifting as e-commerce brands increasingly outbid game studios for ad inventory, forcing developers to contend with higher costs and more complex financial leverage.
- Platforms like AppLovin are fundamentally altering mobile monetization by displacing rival game studios in ad space, which paradoxically helps developers by reducing player cannibalization while simultaneously driving up acquisition costs.
The Mobile Games Caught Up in That Potential Netflix-Warner Bros Deal
The proposed $72 billion acquisition of Warner Bros. by Netflix has introduced significant uncertainty regarding the future of the former’s gaming division.
- Netflix has confirmed that Warner Bros’ games division will be included in the proposed $72 billion acquisition of the company.
- Warner Bros’ self-published mobile games generated approximately $4.4 million in combined revenue over the 30-day period ending in December 2025.
- The acquisition places the future of several major Warner-owned studios under scrutiny, including NetherRealm, Rocksteady, Avalanche, and TT Games.