Team NINJA
CompanyUnited States
3 documents in the library are about Team NINJA, from writers such as Alinea Analytics, GameDiscoverCo and Koei Tecmo. Each has a summary and key insights with the page they come from.
Connections
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as developer
- $7.0M
- 2 games
- Units sold
- 563K
- as publisher or developer
- Headquarters
- United States
Team NINJA’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Dead or Alive 5 Last RoundDeveloper | 2015 | $6.3M | 527K | |
| YAIBA: NINJA GAIDEN ZDeveloper | 2014 | $668K | 36K |
Documents about Team NINJA
What 1 Million (Immediate!) Wishlists for Dear Passengers Says About Discovery
The rapid accumulation of one million wishlists for the upcoming title Dear Passengers serves as a case study for the current market viability of "friendslop" games—multiplayer, social-focused titles characterized by chaotic, shared-world gameplay.
- The rapid accumulation of one million wishlists for Dear Passengers demonstrates a strong market demand for 'friendslop' games, which prioritize chaotic, social, and shared-world gameplay.
- High-volume viral hits like Dear Passengers exhibit a 35x follower-to-wishlist multiplier, indicating a significantly more casual audience compared to the 11.8x multiplier seen in niche titles like Rogue Carrier.
- Success in the 'friendslop' genre relies on marketing hooks specifically engineered for virality, including clippable gameplay moments, avatar-based humor, and internet-native meme references.
China Drove Nioh 3’s Promising Start
Nioh 3 has achieved a strong commercial launch, recording over 700,000 units sold across PlayStation and Steam within four days of its February 2026 release.
- Nioh 3 sold over 700,000 copies across Steam and PlayStation within four days of its February 6, 2026, launch, generating more than $50 million in gross revenue.
- Steam accounted for 56.1% of Nioh 3 sales (395,000 units), while PlayStation 5 accounted for 43.9% (309,000 units).
- East Asia, including China, Japan, and Taiwan, represents nearly two-thirds of the Nioh 3 player base, with 71.3% of the Steam audience having previously played Black Myth: Wukong.
Koei Tecmo Holdings Integrated Report 2023
Koei Tecmo Holdings aims to establish itself as the world’s leading digital entertainment company by synthesizing creative innovation with disciplined financial management.
- Koei Tecmo achieved record-high sales of 78.4 billion yen in fiscal year 2022, more than doubling the 37.6 billion yen reported in 2013.
- The company maintains a 50% total distribution ratio for shareholders, supported by a conservative financial policy of expensing all development costs as they occur to avoid future impairment losses.
- Operational stability is bolstered by an industry-leading 4.6% employee turnover rate, attributed to competitive compensation and comprehensive training programs.