Skip to main content

Team NINJA

CompanyUnited States

3 documents in the library are about Team NINJA, from writers such as Alinea Analytics, GameDiscoverCo and Koei Tecmo. Each has a summary and key insights with the page they come from.

Documents
3
newest 17 Jul 2026
Steam revenue
$7.0M
estimate, its games

Connections

The documents about Team NINJA on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as developer
$7.0M
2 games
Units sold
563K
as publisher or developer
Headquarters
United States

Team NINJA’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Dead or Alive 5 Last RoundDeveloper2015$6.3M527K
YAIBA: NINJA GAIDEN ZDeveloper2014$668K36K

Documents about Team NINJA

Cover of What 1 Million (Immediate!) Wishlists for Dear Passengers Says About Discovery
Article

What 1 Million (Immediate!) Wishlists for Dear Passengers Says About Discovery

The rapid accumulation of one million wishlists for the upcoming title Dear Passengers serves as a case study for the current market viability of "friendslop" games—multiplayer, social-focused titles characterized by chaotic, shared-world gameplay.

  • The rapid accumulation of one million wishlists for Dear Passengers demonstrates a strong market demand for 'friendslop' games, which prioritize chaotic, social, and shared-world gameplay.
  • High-volume viral hits like Dear Passengers exhibit a 35x follower-to-wishlist multiplier, indicating a significantly more casual audience compared to the 11.8x multiplier seen in niche titles like Rogue Carrier.
  • Success in the 'friendslop' genre relies on marketing hooks specifically engineered for virality, including clippable gameplay moments, avatar-based humor, and internet-native meme references.
GameDiscoverCoJul 2026
Cover of China Drove Nioh 3’s Promising Start
Article

China Drove Nioh 3’s Promising Start

Nioh 3 has achieved a strong commercial launch, recording over 700,000 units sold across PlayStation and Steam within four days of its February 2026 release.

  • Nioh 3 sold over 700,000 copies across Steam and PlayStation within four days of its February 6, 2026, launch, generating more than $50 million in gross revenue.
  • Steam accounted for 56.1% of Nioh 3 sales (395,000 units), while PlayStation 5 accounted for 43.9% (309,000 units).
  • East Asia, including China, Japan, and Taiwan, represents nearly two-thirds of the Nioh 3 player base, with 71.3% of the Steam audience having previously played Black Myth: Wukong.
Alinea AnalyticsFeb 2026
Cover of Koei Tecmo Holdings Integrated Report 2023
Report55 pages

Koei Tecmo Holdings Integrated Report 2023

Koei Tecmo Holdings aims to establish itself as the world’s leading digital entertainment company by synthesizing creative innovation with disciplined financial management.

  • Koei Tecmo achieved record-high sales of 78.4 billion yen in fiscal year 2022, more than doubling the 37.6 billion yen reported in 2013.
  • The company maintains a 50% total distribution ratio for shareholders, supported by a conservative financial policy of expensing all development costs as they occur to avoid future impairment losses.
  • Operational stability is bolstered by an industry-leading 4.6% employee turnover rate, attributed to competitive compensation and comprehensive training programs.
Koei Tecmo