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Rise of the Ronin

GameBy KOEI TECMO GAMES

9 documents in the library are about Rise of the Ronin, from writers such as Koei Tecmo, Koei Tecmo Holdings and GameDiscoverCo. Each has a summary and key insights with the page they come from.

Documents
9
newest 17 Jul 2026
Steam revenue
$10.8M
estimate, to date
Sold on Steam
304K
units

Connections

The documents about Rise of the Ronin on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$10.8M
Units sold
304K
Last 12 months
$3.0M
103K units
Price
$49.99
Positive reviews
63%
of 11K reviews
Peak players
13K
at the same time
Followers
37K
Average playtime
38 h
Revenue by year
YearShare of the best yearRevenueUnits
2025$8.6M227K
2026 so far$2.2M77K

On Steam since Mar 11, 2025 · Developer KOEI TECMO GAMESSteam store page

Documents about Rise of the Ronin

Cover of What 1 Million (Immediate!) Wishlists for Dear Passengers Says About Discovery
Article

What 1 Million (Immediate!) Wishlists for Dear Passengers Says About Discovery

The rapid accumulation of one million wishlists for the upcoming title Dear Passengers serves as a case study for the current market viability of "friendslop" games—multiplayer, social-focused titles characterized by chaotic, shared-world gameplay.

  • The rapid accumulation of one million wishlists for Dear Passengers demonstrates a strong market demand for 'friendslop' games, which prioritize chaotic, social, and shared-world gameplay.
  • High-volume viral hits like Dear Passengers exhibit a 35x follower-to-wishlist multiplier, indicating a significantly more casual audience compared to the 11.8x multiplier seen in niche titles like Rogue Carrier.
  • Success in the 'friendslop' genre relies on marketing hooks specifically engineered for virality, including clippable gameplay moments, avatar-based humor, and internet-native meme references.
GameDiscoverCoJul 2026
Cover of Consolidated Financial Results for the Three Months Ended June 30, 2024
Financial report7 pages

Consolidated Financial Results for the Three Months Ended June 30, 2024

This financial report details the consolidated results for Koei Tecmo Holdings Co., Ltd. for the first quarter of the fiscal year ending March 31, 2025, covering the period from April 1 to June 30, 2024.

  • Koei Tecmo achieved record-high first-quarter profits, with ordinary profit rising 27.3% to 18.7 billion yen and profit attributable to owners of the parent increasing 29.2% to 13.6 billion yen.
  • Operating profit declined 23.8% to 5.7 billion yen, driven by a lack of new mobile title launches and higher operational costs compared to the previous year.
  • Net sales for the quarter fell 3.8% year-on-year to 17.6 billion yen, with the entertainment segment accounting for 16.5 billion yen of that total.
Koei TecmoJul 2024
Cover of Koei Tecmo Holdings Financial Results: Fiscal Year Ending March 2024
Financial report52 pages

Koei Tecmo Holdings Financial Results: Fiscal Year Ending March 2024

Koei Tecmo Holdings achieved record-high sales of 84.6 billion yen for the fiscal year ending March 2024, representing a 7.9 percent year-over-year increase.

  • Koei Tecmo reported total sales of 84.58 billion yen for FY2023, a 7.9% increase year-on-year, driven primarily by strong performance in the Japanese market.
  • The company plans to increase full-year sales to 90 billion yen and operating profit to 30 billion yen in FY2024, supported by the launch of multiple new titles and back-catalog sales.
  • Operating costs rose significantly in FY2023, with outsourcing costs increasing by 69.1% to 9.15 billion yen and employment costs rising 11% to 23.07 billion yen.
Koei Tecmo HoldingsApr 2024
Cover of Financial Results for the Fiscal Year Ending March 2024
Financial report39 pages

Financial Results for the Fiscal Year Ending March 2024

Koei Tecmo achieved record-high sales of 84.6 billion yen for the fiscal year ending March 2024, primarily driven by a 40.6% surge in the mobile and online sectors.

  • Koei Tecmo achieved record-high annual sales of 84.6 billion yen, fueled by a 40.6% surge in the mobile and online sectors.
  • Operating profit declined 27.2% to 28.5 billion yen as the company shifted from high-margin royalty partnerships toward cost-intensive in-house publishing.
  • The company established a dedicated AAA Studio to centralize management and improve quality control, following the successful launch of its first open-world title, Rise of the Ronin.
Koei TecmoApr 2024
Cover of The Games We Watched: Lurkit’s Top 500 Streaming Report Q1 2024
Report24 pages

The Games We Watched: Lurkit’s Top 500 Streaming Report Q1 2024

The global game streaming market experienced a 10% year-over-year growth in the first quarter of 2024, with the top 500 titles on Twitch generating 3.8 billion hours of watch time.

  • The global game streaming market grew 10% year-over-year in Q1 2024, with the top 500 titles on Twitch generating 3.8 billion hours of watch time.
  • Market dominance by the top ten developers is softening, with their collective market share dropping from 63% to 59% compared to the previous year.
  • Grand Theft Auto V and League of Legends remain the market leaders, recording 479 million and 379 million hours watched respectively.
LurkitMar 2024
Cover of Koei Tecmo Holdings Financial Results: Third Quarter of the Fiscal Year Ending March 2024
Financial report15 pages

Koei Tecmo Holdings Financial Results: Third Quarter of the Fiscal Year Ending March 2024

Koei Tecmo Holdings’ financial results for the third quarter of the fiscal year ending March 2024 demonstrate significant top-line growth driven by a robust performance in the mobile and online gaming sectors.

  • Koei Tecmo reported Q3 YTD sales of 61.1 billion yen, a 23.7% increase year-over-year, though operating profit declined by 11.7% to 20.3 billion yen.
  • Net profit surged by 80.2% to 24.2 billion yen, driven significantly by a 100.4% increase in ordinary profit to 33.8 billion yen.
  • Package game sales volume dropped 15.2% to 5.07 million units, while the digital download ratio rose by 7 percentage points to 74.2%.
Koei Tecmo HoldingsJan 2024
Cover of Financial Results for the Third Quarter of the Fiscal Year Ending March 2024
Financial report15 pages

Financial Results for the Third Quarter of the Fiscal Year Ending March 2024

Koei Tecmo Holdings reported its financial results for the first nine months of the fiscal year ending March 2024, highlighting a period of significant revenue growth driven by the online and mobile sectors.

  • Koei Tecmo reported a 23.7% year-over-year increase in net sales to 61,136 million yen for the first nine months of the fiscal year ending March 2024.
  • Ordinary profit doubled to 33,825 million yen, largely driven by non-operating income from the disposal of marketable securities, despite an 11.7% decline in operating profit to 20,316 million yen.
  • Mobile gaming achieved record-high sales, bolstered by the success of 'Atelier Resleriana' (over 3 million downloads) and first-anniversary events for 'Nobunaga’s Ambition: Hadou'.
Koei TecmoJan 2024
Cover of Integrated Report 2024
Financial report59 pages

Integrated Report 2024

Koei Tecmo’s 2025 integrated analysis presents a comprehensive view of the company’s pursuit of the “world’s No. 1 digital-entertainment” position, driven by a “Creativity & Contribution” philosophy, an IP-centric brand architecture spanning six studios, and a multi-layered profit model.

  • Koei Tecmo achieved record-high net sales of ¥84.5 billion in FY 2023, representing a 7.9% year-over-year increase, despite a 27.2% decline in operating profit to ¥28.4 billion.
  • The company maintains a high-margin business model, evidenced by a 49.9% operating-profit ratio and licensing strategies for flagship franchises like the 'Atelier' series, which has surpassed 100 million copies sold.
  • Strategic growth plans involve scaling the workforce from approximately 2,000 to 5,000 employees and utilizing the proprietary Katana Engine™ to develop new global IPs targeting 5–10 million unit sales per title.
Koei TecmoJan 2024
Cover of Financial Results for the First Half of the Fiscal Year Ending March 2024
Financial report33 pages

Financial Results for the First Half of the Fiscal Year Ending March 2024

Koei Tecmo achieved record-high sales of ¥39.7 billion during the first half of the fiscal year ending March 2024, representing a 14.3% year-on-year increase.

  • Koei Tecmo achieved record-high first-half sales of ¥39.7 billion, a 14.3% year-on-year increase driven by Fate/Samurai Remnant and the mobile title Atelier Resleriana.
  • Operating profit fell 24.4% to ¥13.8 billion due to rising labor and subcontracting costs, though ordinary profit grew 31.3% to ¥23.2 billion.
  • The company is targeting full-year net sales of ¥95 billion, supported by projected growth of 37.9% in the Japanese market and 22.6% in overseas unit sales.
Koei TecmoOct 2023