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Documents about Team NINJA

Cover of What 1 Million (Immediate!) Wishlists for Dear Passengers Says About Discovery
Article

What 1 Million (Immediate!) Wishlists for Dear Passengers Says About Discovery

The rapid accumulation of one million wishlists for the upcoming title Dear Passengers serves as a case study for the current market viability of "friendslop" games—multiplayer, social-focused titles characterized by chaotic, shared-world gameplay.

  • The rapid accumulation of one million wishlists for Dear Passengers demonstrates a strong market demand for 'friendslop' games, which prioritize chaotic, social, and shared-world gameplay.
  • High-volume viral hits like Dear Passengers exhibit a 35x follower-to-wishlist multiplier, indicating a significantly more casual audience compared to the 11.8x multiplier seen in niche titles like Rogue Carrier.
  • Success in the 'friendslop' genre relies on marketing hooks specifically engineered for virality, including clippable gameplay moments, avatar-based humor, and internet-native meme references.
GameDiscoverCoJul 2026
Cover of China Drove Nioh 3’s Promising Start
Article

China Drove Nioh 3’s Promising Start

Nioh 3 has achieved a strong commercial launch, recording over 700,000 units sold across PlayStation and Steam within four days of its February 2026 release.

  • Nioh 3 sold over 700,000 copies across Steam and PlayStation within four days of its February 6, 2026, launch, generating more than $50 million in gross revenue.
  • Steam accounted for 56.1% of Nioh 3 sales (395,000 units), while PlayStation 5 accounted for 43.9% (309,000 units).
  • East Asia, including China, Japan, and Taiwan, represents nearly two-thirds of the Nioh 3 player base, with 71.3% of the Steam audience having previously played Black Myth: Wukong.
Alinea AnalyticsFeb 2026