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Supercent

CompanySouth Korea · Founded 2021

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Cover of Mobile Gaming by Genre: Hypercasual
Report28 pages

Mobile Gaming by Genre: Hypercasual

The hypercasual segment continues to dominate mobile gaming revenue, with the top 100 titles achieving 5.48 billion downloads and $345 million in in-app purchase (IAP) revenue during the first half of 2025—double the figures from 2024 and the highest ever recorded for this genre.

  • Hypercasual revenue for the top 100 titles is projected to reach $690 million in 2025, a significant increase from $403 million in 2024.
  • H1 2025 performance for the top 100 hypercasual titles hit record highs of 5.48 billion downloads and $345 million in IAP revenue, doubling the figures from the same period in 2024.
  • Leading publishers like AZUR GAMES, Supersonic Studios, and Voodoo are shifting toward hybrid-casual models that blend traditional advertising with deeper IAP monetization to extend player engagement.
GamesforumJul 2025
Article

Korean Mobile Games in Overseas Market

Korean mobile games have demonstrated significant growth and resilience in the global market throughout the first half of 2024.

  • Korean mobile games achieved their highest download share in overseas markets in recent years, reaching 5.3% of the top 100 games' total downloads in H1 2024, driven by Supercent's titles like "Pizza Ready."
  • Nexon's "Dungeon & Fighter Mobile," published by Tencent, was the top-grossing Korean mobile game in overseas markets in H1 2024, generating over $350 million in China's iOS market alone since its May 21, 2024 launch.
  • Tencent's publishing of Korean games like "Dungeon & Fighter Mobile," "PUBG Mobile," and "Goddess of Victory: Nikke" accounted for nearly 15% of Tencent's total mobile revenue in H1 2024.
Sensor TowerJul 2024
Cover of From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone
60 min
Two & a Half Gamers60 min

From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone

The mobile gaming landscape is undergoing a significant transition as studios shift from traditional hypercasual models toward hybridcasual frameworks.

  • Supercent utilizes a high-frequency iterative model for hybridcasual games, repeatedly refining core mechanics from successful titles like 'My Perfect Hotel' to launch new revenue-generating products such as 'Pizza Ready', 'Outlet Rush', and 'Snake Clash'.
  • Supercent's titles demonstrate a aggressive monetization strategy by integrating interstitials, rewarded videos, and banners from the first minute of gameplay, alongside specific rewarded placements for movement speed, carrying capacity, and equipment upgrades.
  • The company has experimented with controversial monetization tactics, such as integrating 'Bright Data' software, which allows the app to use user IP addresses and bandwidth for data scraping, potentially generating significant monthly revenue from a fraction of their millions of users.
Two & a Half GamersMay 2024
Cover of Idle Arcade: Analyzing the Trending Hybrid Casual Genre
Article

Idle Arcade: Analyzing the Trending Hybrid Casual Genre

The idle arcade genre has emerged as a significant subsegment of the hybrid casual mobile gaming market, characterized by a strategic blend of simple, intuitive arcade mechanics and deeper mid-core progression systems.

  • Arcade idle games are a high-performing hybrid casual subgenre, boasting a 50% day-1 retention rate and an average D0 playtime of 25 minutes.
  • The arcade idle market is experiencing sustained financial growth, with the top 50 titles generating a record $6.3 million in October 2024.
  • The genre maintains strong player acquisition, with the top 50 arcade idle games collectively driving over 60 million downloads per month.
UdonisJun 2023