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Ready At Dawn

Company

3 documents in the library are about Ready At Dawn, from writers such as The Game Business and Hit Points. Each has a summary and key insights with the page they come from.

Documents
3
newest 16 Jan 2026

Connections

Each row is a game or company named alongside Ready At Dawn, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Ready At Dawn

Cover of Dark Night
Article

Dark Night

The virtual reality gaming sector faces a critical decline as Meta significantly reduces its investment in the Reality Labs division.

  • Meta has initiated significant budget cuts and layoffs within its Reality Labs division, effectively signaling a retreat from its long-term metaverse and VR gaming strategy.
  • The VR gaming market is struggling to sustain itself, as evidenced by data showing that only one paid game released in 2025 reached the top 20 grossing list on Meta's Quest platform.
  • Meta has closed its subsidiary Twisted Pixel Games, leaving only a small cohort of studios—including Beat Games, BigBoxVR, Camouflaj, and Ouro Interactive—under its VR umbrella.
Hit PointsJan 2026
Cover of “It was amazing to have PlayStation behind us”
45 min
The Game Business45 min

“It was amazing to have PlayStation behind us”

Innovation and team culture serve as the primary drivers of success in the gaming industry, outweighing the influence of rigid business models or hardware specifications.

  • The gaming industry should shift from a AAA-focused model toward a double-A development approach, prioritizing small, agile teams to foster innovation and creative ownership.
  • Studio closures are frequently caused by a misalignment between a team's creative identity and the shifting strategic demands of large corporate partners like PlayStation and Meta.
  • The industry's reliance on hire-fire staffing models and commoditized development cycles is actively undermining the collaborative environments required for long-term stability and genuine innovation.
The Game BusinessJul 2025
Cover of Ru Weerasuriya Looks Back at Ready at Dawn’s History and Discusses His New Studio: Atlantis
Article

Ru Weerasuriya Looks Back at Ready at Dawn’s History and Discusses His New Studio: Atlantis

Ru Weerasuriya, co-founder of the former studio Ready at Dawn, reflects on his career trajectory, the closure of his previous company under Meta, and the launch of his new venture, Atlantis Studio.

  • Ru Weerasuriya, co-founder of Ready at Dawn, argues that the VR industry is currently failing to innovate because developers are prioritizing short-term player demands over pushing the boundaries of what the technology can achieve.
  • Ready at Dawn was acquired by Meta in 2020 to focus on long-term VR innovation, but the studio was shut down four years later due to a lack of alignment between the studio's creative DNA and Meta’s shifting strategic priorities.
  • Development of the 2015 title 'The Order: 1886' was constrained by a three-and-a-half-year development cycle, leading to the removal of 30% of the game's content and the cancellation of a functional multiplayer mode to meet release deadlines.
The Game BusinessJul 2025