Quest
Company
Documents about Quest
Square Enix Annual Report FY2005
Fiscal 2004 marked a period of record financial performance and strategic consolidation for Square Enix following the 2003 merger of Enix and Square.
- Square Enix achieved record financial performance in FY2004, with net sales rising 16.9% to ¥73.86 billion and net income more than tripling to ¥14.93 billion.
- The company maintains a strong balance sheet with an 82.7% equity ratio, over ¥81 billion in cash, and zero interest-bearing debt.
- Digital segments experienced rapid growth, with mobile content revenue increasing by 63.2% and online gaming revenue by 55.2%, supported by Final Fantasy XI reaching 500,000 global subscribers.
Square Enix Consolidated Financial Results: Fiscal Year Ended March 31, 2005
Square Enix achieved robust financial expansion during the fiscal year ended March 31, 2005, characterized by a 16.9 percent increase in net sales to 73.86 billion yen and a 36.3 percent rise in operating income to 26.44 billion yen.
- Square Enix reported strong fiscal growth for the year ending March 31, 2005, with net sales rising 16.9% to 73.86 billion yen and operating income increasing 36.3% to 26.44 billion yen.
- Growth was heavily driven by the Online Games and Mobile Phone Content segments, which saw revenue surges of 55.2% and 63.2% respectively.
- The company achieved a global sales volume of 11.05 million units, bolstered by the performance of key titles including Dragon Quest VIII and the Final Fantasy XI online service.
Square Enix Consolidated Financial Report: Nine Months Ended December 31, 2004
The consolidated financial report for the nine-month period ending December 31, 2004, details strong growth for Square Enix following the 2003 merger of Square Co., Ltd. and Enix Corporation.
- Square Enix achieved significant growth for the nine months ending December 31, 2004, with net sales rising 49.7% to ¥60.9 billion and operating income surging 159% to ¥25.8 billion.
- Net income for the period reached ¥13.3 billion, a 150.5% increase compared to the same period in the previous year.
- The release of Dragon Quest VIII was a primary performance driver, achieving over 3.5 million unit shipments in Japan.
Square Enix Annual Report 2022
Square Enix’s 2022 fiscal year was defined by record-breaking financial performance and a major strategic pivot toward long-term technological transformation.
- Square Enix achieved record financial results for the fiscal year ending March 31, 2022, with net sales rising 9.8% to ¥365.3 billion and profit attributable to owners of the parent surging 89.3% to ¥51.0 billion.
- The company divested select Western studios, including Crystal Dynamics and Eidos Interactive, to the Embracer Group for $300 million to optimize capital allocation and focus on core growth areas.
- Strategic resources are being redirected toward emerging technologies, specifically blockchain, artificial intelligence, and cloud-based gaming, to address rising development costs and market volatility.
Aiming FY2019 Financial Results: Q&A Summary
Aiming’s fiscal year 2019 financial results briefing focuses on strategic operational restructuring and the development pipeline for upcoming mobile titles.
Aiming Q2 2020 Earnings Q&A Summary
Aiming maintains a strategic focus on achieving quarterly profitability for the 2020 fiscal year, independent of the performance of specific high-profile titles like Dragon Quest Tact.
COLOPL Quarterly Securities Report: The Third Quarter of the Fiscal Year Ending September 30, 2022
COLOPL’s financial performance for the nine-month period ending June 30, 2022, reflects a transitional phase characterized by declining top-line revenue alongside improved bottom-line profitability.
COLOPL Quarterly Securities Report: 15th Business Term Third Quarter
COLOPL experienced a period of financial contraction during the first nine months of the 2023 fiscal year, ending June 30.
COLOPL Annual Securities Report: Fiscal Year 2023
COLOPL, Inc.’s fiscal year 2023 performance reflects a period of financial contraction characterized by a 5.0% decline in consolidated net sales to 30,926 million yen and a 33.7% drop in operating profit to 2,858 million yen.
Sega Sammy Business Report: Fiscal Year Ended March 31, 2013
Sega Sammy Holdings experienced a challenging fiscal year ending March 31, 2013, characterized by a significant 18.7% decline in net sales to ¥321.4 billion and a 67.4% contraction in operating income.
- Sega Sammy experienced an 18.7% decline in net sales to ¥321.4 billion and a 67.4% drop in operating income for the fiscal year ending March 31, 2013, primarily due to delayed Pachislot and Pachinko machine releases.
- Net income rose by 53.2% to ¥33.4 billion, driven by tax benefits from the liquidation of U.S. subsidiaries rather than operational performance.
- The company pivoted toward digital growth with successful titles like Phantasy Star Online 2 and Puyo Puyo!! Quest, supported by the acquisition of Relic Entertainment and the integration of Butterfly Corporation.
Sega Sammy FY2016 Business Report
Sega Sammy’s fiscal year 2016 performance reflects a strategic pivot toward operational efficiency and structural reform following a period of financial instability.
- Sega Sammy achieved an operating income of 17.6 billion yen in FY2016, successfully reversing previous losses through rigorous cost-cutting and structural reforms.
- Net sales contracted to 347.9 billion yen, driven by regulatory pressures in the pachislot and pachinko sector and a maturing digital games market.
- The entertainment contents segment became a primary growth engine, fueled by the performance of digital titles including Phantasy Star Online 2, Puyopuyo!! Quest, and Hortensia Saga.
Consolidated Financial Results for the Nine Months Ended June 30, 2026: Japan
COLOPL, Inc. reported its consolidated financial results for the nine-month period ending June 30, 2026, reflecting a strategic shift toward cost optimization and improved profitability despite a decline in top-line revenue.
- COLOPL, Inc. achieved a significant profit turnaround for the nine months ending June 30, 2026, reporting a net profit of 1,504 million yen compared to a 601 million yen loss in the same period last year.
- Operating profit surged 116.7% to 1,320 million yen and ordinary profit rose 135.7% to 2,533 million yen, despite a 17.4% decline in net sales to 15,700 million yen.
- Profitability improvements were driven by aggressive cost-cutting measures, specifically a group-wide reduction in advertising and operational expenses within the Entertainment Business.