Piranha Games
CompanyUnited Kingdom
12 documents in the library are about Piranha Games, from writers such as Enad Global 7 AB, Game Developers Conference and Two & a Half Gamers. Each has a summary and key insights with the page they come from.
Connections
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Key figures from the reports
Management initiated cost-saving measures, including the closure of Toadman and restructuring at Piranha Games, to achieve SEK 191.0 million in annual savings by the second half of 2025.
Enad Global 7 AB, 2024 · Annual Report: January – December 2024, p. 73
Net sales grew to 1,670.5 million SEK in 2021, driven primarily by the aggressive acquisitions of Piranha Games and Innova.
Enad Global 7 AB, 2022 · Enad Global 7 Annual Report 2021, p. 3
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $12.7M
- 3 games
- Revenue as developer
- $12.7M
- 3 games
- Units sold
- 1.8M
- as publisher or developer
- Headquarters
- United Kingdom
Piranha Games’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| MechWarrior 5: MercenariesDeveloper and Publisher | 2021 | $9.7M | 484K | |
| MechWarrior 5: ClansDeveloper and Publisher | 2024 | $3.0M | 112K | |
| MechWarrior OnlineDeveloper and Publisher | 2015 | — | 1.2M |
Documents about Piranha Games
🚨📢 Breaking News: New Ubisoft Mobile Shooter + Layoffs, Layoffs and Closures
The gaming industry is currently undergoing a significant period of contraction and strategic realignment, characterized by widespread layoffs, studio closures, and the cancellation of long-term, high-budget projects.
- The gaming industry is undergoing a major contraction characterized by widespread layoffs and the cancellation of high-budget projects due to unsustainable North American development costs.
- Eidos Montreal cut 124 jobs and canceled a project that had been in development for over seven years at a cost of hundreds of millions of dollars.
- Unity is divesting from its game-publishing arm, Supersonic, to pivot toward an ad-tech model focused on AI-driven user acquisition tools.
Enad Global 7 Year-End and Q4 Report 2023
Enad Global 7 achieved a significant financial turnaround during the 2023 fiscal year, transitioning from a substantial net loss in 2022 to a net profit of SEK 205.1 million.
Annual Report: January – December 2024
Enad Global 7 (EG7) experienced a period of significant transition and consolidation during the 2024 fiscal year, characterized by strategic restructuring in response to a volatile global gaming market.
- EG7 reported a net loss of SEK 236.4 million in 2024, driven by a 16.2 percent revenue decline to SEK 1,713.0 million and a SEK 342.3 million goodwill impairment.
- Management initiated cost-saving measures, including the closure of Toadman and restructuring at Piranha Games, to achieve SEK 191.0 million in annual savings by the second half of 2025.
- The group’s live-service portfolio, led by Daybreak and Big Blue Bubble, generated 68.9 percent of total revenue, serving as the primary source of cash flow stability.
Enad Global 7 Interim Report: Jul-Sep 2023
Enad Global 7 demonstrated robust financial performance during the third quarter of 2023, achieving net revenue of SEK 517.3 million, which represents a 16.4% year-over-year organic growth rate.
- Enad Global 7 set a 2026 financial target of SEK 3 billion in revenue and SEK 1 billion in adjusted EBITDA.
- Q3 2023 net revenue reached SEK 517.3 million, reflecting 16.4% year-over-year organic growth.
- Cumulative revenue for the first nine months of 2023 totaled SEK 1,571.9 million, up from SEK 1,306.9 million during the same period in 2022.
Enad Global 7 Annual Report 2021
Enad Global 7 underwent a period of rapid transformation and expansion during 2021, characterized by a strategic shift toward a decentralized management structure and the adoption of International Financial Reporting Standards.
- Enad Global 7 achieved a financial turnaround in 2021, reporting a profit of 96.7 million SEK and earnings per share of 1.13 SEK, compared to a 98.1 million SEK loss in 2020.
- Net sales grew to 1,670.5 million SEK in 2021, driven primarily by the aggressive acquisitions of Piranha Games and Innova.
- The company’s workforce expanded significantly, increasing from an average of 178.6 employees in 2020 to 807.6 in 2021.
Enad Global 7 Interim Report: January–December 2021
Enad Global 7 achieved significant financial expansion throughout 2021, culminating in a record-breaking fourth quarter with net revenue of SEK 573.1 million, representing a 193% year-over-year increase.
Enad Global 7 Interim Report: January–June 2021
Enad Global 7 experienced a period of rapid expansion during the first half of 2021, characterized by a 136 percent year-over-year revenue increase to SEK 769.0 million.
- Enad Global 7 achieved a 136% year-over-year revenue increase to SEK 769.0 million for the first half of 2021.
- The company recorded a net profit of SEK 14.5 million during the first half of 2021, supported by record-setting results in the second quarter.
- Growth was primarily driven by the strategic acquisitions of Piranha Games and Innova, alongside the successful relaunch of MechWarrior 5.
Code of Business Conduct
Enad Global 7 (EG7) establishes a comprehensive framework for ethical business conduct and legal compliance across its global subsidiaries, including Daybreak Games, Piranha Games, and Toadman Studios.
- Enad Global 7 (EG7) mandates a zero-tolerance policy toward bribery, corruption, and facilitation payments across all subsidiaries, including Daybreak Games, Piranha Games, and Toadman Studios.
- The framework enforces strict adherence to international anti-money laundering laws, export controls, and trade sanctions established by the EU, US, and UN.
- As a Nasdaq First North-listed entity, EG7 requires rigorous financial record-keeping and strictly prohibits insider trading by all directors, officers, employees, and third-party contractors.
Enad Global 7 Interim Report: January–March 2021
Enad Global 7 demonstrated substantial financial expansion during the first quarter of 2021, characterized by a 112 percent increase in total revenue to SEK 346.5 million and an EBITDA of SEK 87.0 million.
Annual Report 2020: Enad Global 7
The 2020 fiscal year marked a period of aggressive transformation for Enad Global 7, characterized by a strategic pivot from a service-oriented business toward a vertically integrated developer and publisher of interactive entertainment.
- Enad Global 7 pivoted from a service-oriented business to a vertically integrated developer and publisher through the 2020 acquisitions of Daybreak Game Company, Piranha Games, and Big Blue Bubble.
- Net revenue grew significantly to SEK 569.8 million in 2020, up from SEK 151.6 million in the previous year.
- The company reported a net loss of SEK 148.5 million, driven by financing costs and goodwill depreciation associated with its rapid acquisition strategy.
Enad Global 7 Interim Report: January–December 2020
Enad Global 7 underwent a period of rapid transformation throughout 2020, evolving into a major international gaming entity through aggressive acquisition and capital restructuring.
- Enad Global 7 achieved pro forma annual revenue of SEK 1.7 billion and an adjusted EBITDA of SEK 512 million in 2020, driven by a 245% increase in net revenue during the fourth quarter.
- The company executed a major expansion strategy by acquiring Daybreak Game Company, Piranha Games, and Big Blue Bubble to diversify its intellectual property and scale operations.
- To fund these acquisitions and restructure debt, the company raised SEK 1.7 billion in equity, significantly improving liquidity and reducing interest expenses.
GDC Plays MechWarrior 5: Mercenaries with Piranha Games' Russ Bullock
MechWarrior 5: Mercenaries serves as a modernization of the long-standing franchise, designed to translate the deliberate, heavy combat mechanics of the series into a deep, non-linear single-player campaign.
- Piranha Games developed MechWarrior 5: Mercenaries as a non-linear, single-player campaign, leveraging eight years of technical experience and assets from MechWarrior Online.
- The game features a complex damage model with dozens of distinct degradation states and fully destructible urban environments to simulate the experience of piloting a heavy tank.
- Development efficiency was bolstered by strategic partnerships, including asset sharing and localization collaboration with Harebrained Schemes.