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Navi

Company

10 documents in the library are about Navi, from writers such as Bushiroad, The Esports Advocate and AMD. Each has a summary and key insights with the page they come from.

Connections

Each row is a game or company named alongside Navi, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Navi

Cover of Most-Watched Esports Team of June 2026: Team Falcons
Article

Most-Watched Esports Team of June 2026: Team Falcons

Team Falcons was the most-watched esports team of June 2026, accumulating 27.72 million hours of watch time, 23% more than its nearest competitor.

  • Team Falcons was the most-watched esports organization in June 2026, generating 27.72 million hours of watch time.
  • Team Falcons outperformed its nearest competitor by 23% in total viewership during June 2026.
  • The IEM Cologne Major 2026 championship victory was the primary driver of Team Falcons' high viewership density.
Esports ChartsJul 2026
Cover of State of India Mobile App Market 2026
Report66 pages

State of India Mobile App Market 2026

Sensor Tower's analysis of India's mobile app market in 2025 concludes that the world's largest app market has moved past its acquisition peak and become value-led.

  • India is the world's largest mobile app market by volume, reaching 25 billion annual downloads.
  • Market growth is shifting from pure user acquisition to a value-driven model focused on retention and high-frequency usage in Tier-2 and Tier-3 cities.
  • Food and dining apps have seen a 55% year-over-year surge in time spent, driven by the convergence of quick-commerce and rapid-fulfillment platforms.
Sensor TowerJan 2026
Cover of Chiliz Group Takes 51% Stake in OG Esports
Article

Chiliz Group Takes 51% Stake in OG Esports

Chiliz Group, a blockchain and fan token company, has acquired a 51% controlling stake in OG Esports, an esports organization founded in 2015 by professional Dota 2 players Johan “n0tail” Sundstein and Sébastien “Ceb” Debs.

  • Chiliz Group has acquired a 51% controlling stake in OG Esports for an undisclosed financial sum.
  • The acquisition follows a challenging fiscal year for OG Esports, which reported a loss of approximately €2.9 million (over $3.3 million USD) in 2024.
  • Xavier Oswald has been appointed as the new CEO of OG Esports, while co-founders Johan “n0tail” Sundstein and Sébastien “Ceb” Debs will transition to a new strategic project focused on the organization's competitive foundation.
The Esports AdvocateSep 2025
Cover of Ninjas in Pyjamas Partners With Socios.com
Article

Ninjas in Pyjamas Partners With Socios.com

Ninjas in Pyjamas (NIP) has announced a partnership with Socios.com, a web3 sports app and wallet owned by Chiliz Group.

  • Ninjas in Pyjamas (NIP) has entered a partnership with the Chiliz Group-owned web3 sports platform Socios.com to integrate blockchain-based tools into its fan loyalty program, The Dojo.
  • The collaboration will focus on developing a specific fan token and providing a blockchain-powered wallet to enhance fan engagement and reward systems.
  • Financial terms of the partnership agreement between NIP and Socios.com were not disclosed.
The Esports AdvocateMay 2025
Cover of NAVI in Advanced Negotiations to Acquire Rogue’s LEC Slot
Article

NAVI in Advanced Negotiations to Acquire Rogue’s LEC Slot

Natus Vincere (NAVI), a Ukraine-based esports organization, is reportedly in advanced negotiations to acquire the League of Legends EMEA Championship (LEC) slot from Rogue.

  • Natus Vincere (NAVI) is in advanced negotiations to acquire the League of Legends EMEA Championship (LEC) slot currently held by Rogue.
  • Infinite Reality, the parent company of Rogue’s operator ReKTGlobal, has confirmed that discussions regarding the slot sale are underway.
  • The proposed transaction is a cash deal for an undisclosed sum and remains subject to final approval from Riot Games.
The Esports AdvocateMar 2025
Cover of Esports World Cup Foundation Announces Organizations Selected for Club Partner Program
Article

Esports World Cup Foundation Announces Organizations Selected for Club Partner Program

The Esports World Cup Foundation has announced the 40 esports organizations selected for its 2025 Club Partner Program.

  • The Esports World Cup Foundation has selected 40 professional esports organizations for its 2025 Club Partner Program.
  • The program is funded by the Saudi Arabian government’s Public Investment Fund and managed by the ESL FACEIT Group, a subsidiary of the state-owned Savvy Games Group.
  • Selected organizations include major industry players such as Team Liquid, T1, G2 Esports, Cloud9, FaZe Clan, Natus Vincere, and Gen.G Esports.
The Esports World Cup FoundationMar 2025
Cover of Bushiroad FY2025 Q2 Financial Results Briefing Material
Financial report36 pages

Bushiroad FY2025 Q2 Financial Results Briefing Material

Bushiroad's fiscal 2025 second-quarter results show a strong earnings recovery driven by its trading card game and merchandise businesses, and the company has used that momentum to raise its full-year outlook.

  • Bushiroad reported strong financial growth for FY2025 Q2, with net sales reaching 13,457 million yen and an operating profit of 1,215 million yen, a significant turnaround from the 215 million yen operating loss in the same period last year.
  • The TCG, Live Entertainment, and MD units were the primary drivers of growth, with the MD unit specifically contributing 2,226 million yen in sales, a year-over-year increase of 1,023 million yen.
  • The company recorded a 590 million yen non-operating exchange gain due to the yen depreciating from 142.73 JPY/USD in September 2024 to 158.18 JPY/USD in December 2024.
BushiroadFeb 2025
Cover of Bushiroad FY2025 1Q Financial Results Briefing Material
Financial report51 pages

Bushiroad FY2025 1Q Financial Results Briefing Material

Bushiroad's first-quarter fiscal 2025 results show growing revenue but weaker profitability, with the company positioning the year as second-half weighted.

  • Bushiroad reported FY2025 1Q net sales of 10,719 million yen, with the TCG unit remaining the primary revenue driver despite a challenging mobile gaming sector.
  • The mobile game division reported 1,452 million yen in net sales, with one title service termination and continued losses in the console segment due to ongoing development costs.
  • The MD (Merchandising) unit achieved its highest quarterly sales ever, driven by strong performance in capsule toys and the expansion of the PalVerse figure brand.
BushiroadNov 2024
Cover of Bushiroad FY2024 2Q Financial Results Briefing Material
Financial report41 pages

Bushiroad FY2024 2Q Financial Results Briefing Material

Bushiroad's second quarter of fiscal 2024 (October to December 2023) showed softening profitability in Japan's trading card, entertainment, and sports conglomerate.

  • Bushiroad's first-half FY2024 net sales were ¥10.55 billion, with an operating loss of ¥215 million, missing both year-on-year comparisons and internal projections.
  • The shortfall stemmed mainly from persistent weakness in the Digital Contents unit (mobile games) and elevated research and development spending.
  • The music business hit record-high quarterly net sales, and Live Entertainment also remained strong, offsetting some of the damage from digital weakness.
BushiroadFeb 2024
Cover of RDNA Architecture
Presentation55 pages

RDNA Architecture

This AMD presentation (its text references availability on July 7th) describes the RDNA GPU architecture and compares it with the earlier GCN architecture, using the RX 5700 XT (RDNA) and RX Vega 64 (GCN) as reference products.

  • RDNA issues one instruction per cycle per SIMD32, whereas GCN issued one instruction every four cycles per SIMD16.
  • The document states that 256 threads per WGP often reach over 90% ALU utilization in practice, based on observations in pixel shaders from one game trace.
  • RDNA's Texture Units feature load addressing of 32 addresses per clock, compared with 4 to 16 coalesced addresses per clock on GCN.
AMDAug 2019