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Plus: Kingdom Hearts, Shin Megami Tensei Top Quiet Steam Debuts

Analysis of recent market activity reveals a period of relatively quiet Steam debuts, largely attributed to the overlap with Steam Next Fest.

  • Shin Megami Tensei V: Vengeance led recent Steam debuts with 16,200 concurrent users (CCU), while the Kingdom Hearts series maintained approximately 8,000 CCU across its titles.
  • Steam release activity was notably quiet due to the overlap with Steam Next Fest, with only six new titles surpassing 300 CCU during their first week.
  • The upcoming week is expected to see a surge in activity with ten titles launching that have over 5,000 followers, led by the social sandbox MMO Pax Dei with over 75,000 followers.
GameDiscoverCoJun 2024
Cover of Skeletons Aren't Real, Says Upstart Indie Gaming Fund
Article

Skeletons Aren't Real, Says Upstart Indie Gaming Fund

The launch of Outersloth, a new indie gaming fund established by Innersloth co-founder Forest Willard and Victoria Tran, represents a strategic shift in how independent developers can secure financial support.

  • Innersloth co-founders Forest Willard and Victoria Tran have launched Outersloth, an indie gaming fund that utilizes a recoup-and-revenue-share model to provide capital without traditional publisher-led management.
  • Outersloth reinvests profits back into future projects rather than prioritizing the standard venture capital or full-service publishing structures that often impose unfavorable terms on developers.
  • The fund operates as a lean entity that selects projects based on the team's creative interests rather than adhering to a rigid genre or thematic portfolio.
Push to TalkJun 2024
Cover of Zelda, Doom and Astro Bot Were the Top Wishlisted Games of the Summer Showcases
Article

Zelda, Doom and Astro Bot Were the Top Wishlisted Games of the Summer Showcases

The summer game showcases of 2024 generated significant consumer interest, with The Legend of Zelda: Echoes of Wisdom, Doom: The Dark Ages, and Astro Bot emerging as the most wishlisted titles.

  • The Legend of Zelda: Echoes of Wisdom, Doom: The Dark Ages, and Astro Bot were the most wishlisted games during the 2024 summer showcase period.
  • Data collected from over 43,000 gamers between May 30 and June 23, 2024, indicates high immediate purchase intent following major industry announcements.
  • Astro Bot’s strong performance is attributed to the established PlayStation 5 install base and the popularity of its predecessor, Astro’s Playroom.
GamesIndustry.bizJun 2024
Cover of Our Industry News (20/05/24 - 02/06/24)
Article

Our Industry News (20/05/24 - 02/06/24)

The brief outlines a two-week snapshot of global gaming industry activity, focusing on corporate moves, media adaptations, AI integration, and a comprehensive list of new releases.

  • Nintendo acquired Shiver Entertainment from Embracer Group to bolster its internal porting capabilities for high-profile titles like Hogwarts Legacy and Mortal Kombat 1.
  • Microsoft is integrating OpenAI-powered Copilot tools into Minecraft and future Xbox titles, signaling a strategic industry shift toward generative AI for player experience enhancement.
  • Ubisoft is prioritizing recurring revenue models by launching a new subscription initiative specifically for its live-service title Rainbow Six Siege.
SparkersJun 2024
Article

Why Moonlighter's Dev Pivoted Genres for Its New Discovery Challenge

Digital Sun, the developer behind the successful 2D roguelite Moonlighter, has pivoted to the 3D strategy genre with its upcoming title Cataclismo.

  • Digital Sun pivoted from 2D roguelites to 3D strategy with its new title Cataclismo to avoid the market saturation currently affecting the 2D action genre.
  • Cataclismo has secured over 60,000 Steam wishlists since May 2023, with the United States (22.4%) and China (12.7%) representing the largest geographic interest segments.
  • 70% of 60 surveyed indie studios have frozen hiring, citing significant difficulty in securing future project funding as a primary industry challenge.
GameDiscoverCoJun 2024
Article

How Crow Country Spooked Its Way to 50k Sold

The success of the indie survival horror title Crow Country serves as a primary case study for modern game discovery and niche market penetration.

  • PlayStation 5 software spending has shifted toward recurring revenue, marked by a 176% increase in add-on and DLC spending alongside a 12% decline in full-game purchases.
  • Sony is executing a bifurcated strategy that utilizes timed console exclusivity for single-player narrative titles to drive hardware adoption while simultaneously launching live-service titles on PC and console.
  • The indie title Crow Country achieved 50,000 units sold by leveraging a 210,000-unit wishlist balance built through simultaneous demo releases and horror-centric marketing.
GameDiscoverCoJun 2024
Article

How Much Busier is Steam for Significant Games?

The Steam marketplace has experienced a significant surge in total volume, with monthly releases increasing by 73% between January 2021 and January 2024.

  • While total monthly Steam releases surged 73% between January 2021 and January 2024, this growth is driven by small projects rather than high-profile titles.
  • The number of major releases with over 10,000 followers remains stable at 15 to 20 debuts per month, despite a peak in games with over 1,000 followers in May 2024.
  • First-week review counts have remained flat or declined, suggesting a potential decrease in conversion rates from wishlists to sales for new releases.
GameDiscoverCoJun 2024
Article

Plus: Soulmask, MultiVersus Relaunch Lead This Week's Debuts

This analysis examines the performance of recent video game launches and upcoming releases across PC and console platforms for the final week of May 2024.

  • The relaunch of MultiVersus reached 114,000 concurrent users on Steam, though the title faced significant player backlash regarding its new monetization model.
  • The survival craft game Soulmask demonstrated strong commercial viability with a successful launch peaking at over 16,000 concurrent users on Steam.
  • The Rogue Prince of Persia significantly underperformed market expectations, recording only 850 concurrent users at launch.
GameDiscoverCoMay 2024
Cover of I Asked the Arctic Eggs Guy How Much He Smokes
Article

I Asked the Arctic Eggs Guy How Much He Smokes

The provided text features an interview with the developer behind the indie game Arctic Eggs, exploring the creative process and the rise of independent developers operating outside traditional industry structures.

  • As of May 2024, the PlayStation 4 remains the dominant console platform, accounting for 50% of all active PlayStation users.
  • Xbox is shifting its strategy by including 'Call of Duty: Black Ops 6' in its Game Pass subscription service to drive platform engagement.
  • The indie game sector is increasingly driving breakout hits, positioning solo creators and small teams as a primary source of innovation compared to stagnant institutional studios.
Push to TalkMay 2024
Article

How Screenbound Is Building in Public

The development of the 5D platformer Screenbound serves as a case study for the efficacy of building a game in public, where the prototyping phase and marketing efforts are inextricably linked.

  • The game Screenbound has generated nearly 100 million views across social media and secured over 50,000 Steam wishlists by marketing a prototype before the final game design was fully defined.
  • The developers utilize a 'build in public' strategy, using social media to test experimental features and gather player feedback, which directly informs the game's ongoing development.
  • Viral success on platforms like X and TikTok, including a post that garnered 24,000 likes and 343,000 views, allowed the team to secure features in six major industry showcases, including Day of the Devs and the OTK Games Expo.
How To Market A GameMay 2024
Article

Plus: Hellblade II – More Niche on Steam Than We Thought?

Analysis of recent market performance reveals that Senua’s Saga: Hellblade II has seen a more niche reception on Steam than initial projections suggested.

  • Senua’s Saga: Hellblade II underperformed on Steam with a peak of only 3,900 concurrent users, leading to estimated first-week sales of 100,000 units and under one million Game Pass downloads.
  • The limited commercial reach of Hellblade II is attributed to its linear, arthouse design, which failed to capture the mainstream audience expected of a major first-party Xbox title.
  • Steam wishlists are proving to be an unreliable predictor of success, as evidenced by titles like Crown Wars: The Black Prince and Synergy failing to convert high follower counts into active player bases.
GameDiscoverCoMay 2024
Cover of Plus: A Spectacular Week for Indie Debuts on Steam!
Article

Plus: A Spectacular Week for Indie Debuts on Steam!

The analysis provides a comprehensive overview of the global video game market during a high-performing week for independent debuts in May 2024.

  • Hades II dominated the May 2024 indie market with over 103,500 peak concurrent users (CCU) and nearly 20,000 positive reviews on Steam.
  • Ten independent titles achieved over 1,000 CCU on Steam during their debut week, demonstrating the strong commercial viability of high-quality indie projects.
  • Animal Well successfully utilized viral marketing and influencer support to reach 6,400 CCU, while Rabbit and Steel found success by blending bullet-hell mechanics with MMO-style raiding.
GameDiscoverCoMay 2024