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Extreme

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Documents about Extreme

Cover of 🚨Tactile & Loomit: How Top Games Make Money From Ads
40 min
Two & a Half Gamers40 min

🚨Tactile & Loomit: How Top Games Make Money From Ads

Modern mobile game monetization requires a sophisticated balance between maximizing ad revenue and protecting the integrity of in-app purchase ecosystems.

  • Developers should shift from static monetization models to hyper-segmented strategies that use geography, platform, and spending history to ensure ad revenue is incremental rather than cannibalizing in-app purchases.
  • To protect long-term retention, studios must curate ad quality by requesting conservative creative formats, monitoring ad duration, and actively swapping formats to prevent aggressive ads from degrading the user experience.
  • Studios should prioritize a 'buy-over-build' strategy for ad infrastructure, leveraging specialized external tools to manage complex auction dynamics rather than maintaining internal systems.
Two & a Half GamersApr 2026
Cover of Extreme Makeover Game School Edition: Do It With or Without a Grant
30 min
Game Developers Conference30 min

Extreme Makeover Game School Edition: Do It With or Without a Grant

Academic institutions seeking to bolster their game development programs can achieve significant growth by prioritizing community engagement and strategic internal partnerships over a singular reliance on external funding.

  • Academic game programs should prioritize internal partnerships and community engagement over a singular reliance on external grants to ensure long-term institutional viability.
  • State-funded matching grants, such as those utilized by NYU, RPI, and RIT, should be treated as supplementary resources rather than foundational requirements due to their rigid spending constraints and administrative burdens.
  • Sustainability is best achieved by collaborating with internal departments like governmental affairs and sponsored projects to build a resilient, self-sustaining ecosystem.
Game Developers ConferenceMar 2022
Cover of Extreme SIMD: Optimized Collision Detection in Titanfall
57 min
Game Developers Conference57 min

Extreme SIMD: Optimized Collision Detection in Titanfall

Optimizing collision detection for Titanfall requires a fundamental shift toward data-oriented design, specifically through the implementation of a four-way Axis-Aligned Bounding Box tree structure.

  • Titanfall's collision detection was optimized by implementing a four-way Axis-Aligned Bounding Box (AABB) tree structure, which replaced traditional binary trees to improve traversal efficiency.
  • The team utilized SSE3 SIMD instructions to perform four-way collision tests in parallel, significantly reducing the computational overhead of ray-box intersection checks.
  • By leveraging IEEE 754 floating-point properties, the engine treats plus/minus zero and infinity as limits, allowing the collision code to naturally handle edge cases without explicit branching.
Game Developers ConferenceAug 2020
Cover of Attracting more than gamers - Esports as a social event
18 min
PocketGamer.biz18 min

Attracting more than gamers - Esports as a social event

Esports has evolved beyond competitive gaming to function as a significant social phenomenon, attracting a diverse audience that extends well past the core demographic of active players.

  • Approximately 32 percent of the 380 million global esports viewers do not play the games they watch, indicating that the industry's primary appeal is shifting toward community and culture rather than game mechanics.
  • The social nature of esports is driving massive real-time engagement, with live chats at events like Intel Extreme Masters Katowice recording nearly 1,000 messages per minute.
  • Physical attendance at tournaments is surging as fans increasingly treat esports events like music festivals to participate in cosplay and communal experiences.
PocketGamer.bizOct 2018