Azure
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Documents about Azure
Financial report1 page
Microsoft Form 10-K: FY2015
During fiscal year 2015, Microsoft executed a fundamental strategic pivot toward a mobile-first, cloud-first business model.
- Microsoft recorded a $7.5 billion impairment charge in Q4 2015 related to its Phone Hardware business, which was primarily formed following the acquisition of Nokia's Devices and Services (NDS) business on April 25, 2014.
- Research and development expenses increased by $665 million (6%) in fiscal year 2015, driven largely by $739 million in expenses associated with the NDS business.
- As of June 30, 2015, Microsoft had $21.9 billion remaining of the $40.0 billion share repurchase program authorized by the Board of Directors in September 2013.
MicrosoftJul 2015
Financial report1 page
Microsoft Form 10-K: FY2014
During fiscal year 2014, Microsoft underwent a fundamental strategic transformation, reorganizing its business into Devices and Consumer and Commercial segments to support a mobile-first, cloud-first operating model.
- Operating income grew by $5.0 billion (23%) in FY2014, primarily driven by the absence of a $6.2 billion goodwill impairment charge recorded in the prior fiscal year.
- Cost of revenue increased by $2.7 billion (16%), largely due to a $900 million inventory adjustment for Surface RT, payments to Nokia for strategic initiatives, and increased hardware-related expenses.
- Microsoft incurred a $733 million (€561 million) fine from the European Commission during FY2014 for failing to comply with a 2009 agreement regarding the display of a 'Browser Choice Screen' on Windows PCs.
MicrosoftJul 2014
Presentation40 pages
Microsoft Windows Azure Gaming Summit: Overview of and Future Outlook on the Global Games Market
The global games market is undergoing a fundamental transformation, shifting from a product-based model to a service-oriented ecosystem driven by cloud connectivity and multi-screen engagement.
- The global games market generated $66.3 billion in 2012, serving a total population of 967 million gamers.
- The industry is shifting from a product-based model to a service-oriented ecosystem, with free-to-play business models now accounting for the majority of revenue across mobile and digital platforms.
- Regional revenue is led by North America at $22.5 billion and the Asia-Pacific region at $22.4 billion, with Europe contributing $18.7 billion.
Microsoft