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Association43 reports · 10 articles

Open-access peer-reviewed journal of the Canadian Game Studies Association, in English and French.

Documents

Cover of The Political and Ethical Force of Bastion: Gameplay and the Love of Fate
Whitepaper16 pages

The Political and Ethical Force of Bastion: Gameplay and the Love of Fate

Most video games operate as power fantasies that prioritize player control, calculability, and the ability to manipulate digital environments.

  • Bastion functions as an ethical intervention by challenging the standard gaming trope of player mastery, instead forcing users to confront the limits of their agency.
  • The game’s final choice between Restoration and Evacuation serves as a philosophical litmus test regarding the player's relationship with history and control.
  • The Restoration ending is framed as a futile, cyclical attempt to undo past suffering through technological mastery, exposing the dangers of nostalgia and the desire to rewrite history.
Loading... The Journal of the Canadian Game Studies AssociationJun 2016
Cover of Interview: David Dunham, Lead Designer, Producer and Programmer of King of Dragon Pass
Article

Interview: David Dunham, Lead Designer, Producer and Programmer of King of Dragon Pass

The interview with David Dunham, lead designer and programmer of the strategy-storytelling game King of Dragon Pass, explores the development philosophy and narrative architecture behind his influential title.

Loading... The Journal of the Canadian Game Studies AssociationMay 2016
Cover of Hybrid Moments: Using Ludonarrative Dissonance for Political Critique
Whitepaper12 pages

Hybrid Moments: Using Ludonarrative Dissonance for Political Critique

Ludonarrative dissonance functions as a potent analytical lens for uncovering the political tensions embedded within video game design.

Loading... The Journal of the Canadian Game Studies AssociationMay 2016
Cover of The Tyranny of Realism: Historical accuracy and politics of representation in Assassin's Creed III
Article

The Tyranny of Realism: Historical accuracy and politics of representation in Assassin's Creed III

Assassin’s Creed III functions as a case study in how digital media utilizes historical and visual realism to reinforce dominant, Western-centric narratives.

Loading... The Journal of the Canadian Game Studies AssociationNov 2015
Cover of The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games
Whitepaper36 pages

The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games

The Game FAVR framework establishes a comprehensive, formalistic methodology for analyzing video game visuals by prioritizing the ergodic animage—the intersection of interactive gameplay and graphical representation.

Loading... The Journal of the Canadian Game Studies AssociationNov 2015
Cover of Renegade Sex: Compulsory Sexuality and Charmed Magic Circles in the Mass Effect Series
Whitepaper15 pages

Renegade Sex: Compulsory Sexuality and Charmed Magic Circles in the Mass Effect Series

Video games frequently enforce compulsory heterosexuality by restricting player agency to narratives that prioritize heteronormative structures.

  • Triple-A game design frequently enforces compulsory heterosexuality by restricting player agency to heteronormative structures and rendering non-normative sexualities invisible.
  • In the Mass Effect series, BioWare’s romantic mechanics remain tethered to a sex hierarchy that privileges monogamous, heteronormative relationships.
  • Romantic options in Mass Effect are often gated by the player’s chosen gender, reinforcing a binary framework that fails to accommodate fluid expressions of identity.
Loading... The Journal of the Canadian Game Studies AssociationNov 2015
Cover of Career Paths of Women in the German Games Industry
Whitepaper21 pages

Career Paths of Women in the German Games Industry

The German games industry is characterized by a stark gender imbalance, with women comprising only 5 to 6 percent of the total workforce.

Loading... The Journal of the Canadian Game Studies AssociationNov 2014
Cover of Education from inside the bunker: Examining the effect of Defcon on nuclear attitudes and critical reflection
Whitepaper40 pages

Education from inside the bunker: Examining the effect of Defcon on nuclear attitudes and critical reflection

The simulation game Defcon serves as a potent instrument for fostering critical reflection on the ethical and existential implications of nuclear warfare.

Loading... The Journal of the Canadian Game Studies AssociationApr 2014
Cover of The Indie Academy: Promoting Gaming Communities through University Collaboration
Whitepaper4 pages

The Indie Academy: Promoting Gaming Communities through University Collaboration

Universities often struggle to align their intellectual property (IP) strategies with the realities of the gaming industry, frequently overestimating the commercial potential of academic research.

Loading... The Journal of the Canadian Game Studies AssociationDec 2012
Cover of Glutomax: Quebecois Proto-Indie Game Development
Article

Glutomax: Quebecois Proto-Indie Game Development

The Glutomax collection serves as a historical case study of Quebecois proto-indie game development during the late 1990s.

Loading... The Journal of the Canadian Game Studies AssociationDec 2012
Cover of Examining Indie's Independence: The Meaning of "Indie" Games, the Politics of Production, and Mainstream Co-optation
Article

Examining Indie's Independence: The Meaning of "Indie" Games, the Politics of Production, and Mainstream Co-optation

The independent game movement functions as a critical counterpoint to the profit-driven mandates of the AAA industry, prioritizing creative autonomy and anti-authoritarian production methods over commercial scalability.

Loading... The Journal of the Canadian Game Studies AssociationDec 2012
Cover of Narratives of Independent Production in Video Game Culture
Article

Narratives of Independent Production in Video Game Culture

The independent video game movement is frequently framed as a democratic, revolutionary shift that offers creators liberation from the constraints of mainstream corporate structures.

Loading... The Journal of the Canadian Game Studies AssociationDec 2012