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Game Developers Conference

Media13 reports · 1,708 videos · 28 articles

Game Developers Conference (GDC, now the GDC Festival of Gaming) is the professional event for the games industry. It publishes recorded talks and interviews, annual industry survey reports such as the State of the Game Industry, and news articles.

Documents

Cover of Mentorship Cheat Code: Raising Diverse Talent in the Games Industry
55 min
Game Developers Conference55 min

Mentorship Cheat Code: Raising Diverse Talent in the Games Industry

Mentorship serves as a foundational pillar for fostering diversity and career progression within the global games industry.

  • Mentorship and sponsorship are distinct but complementary requirements for career advancement, with mentors providing guidance while sponsors actively advocate for individuals to secure high-level opportunities.
  • Sponsorship is earned through consistent performance and demonstrated competence, which signals to senior leadership that a professional is a reliable investment for advancement.
  • Effective mentorship programs, such as Xbox’s Amplify New Voices, are essential for bridging the gap between entry-level roles and leadership by helping underrepresented talent navigate systemic barriers and imposter syndrome.
Game Developers ConferenceJul 2023
Cover of Lost XP: Why Junior Game Developers Quit and How to Help
62 min
Game Developers Conference62 min

Lost XP: Why Junior Game Developers Quit and How to Help

The game industry currently faces a significant paradox characterized by a simultaneous shortage of experienced labor and a high turnover rate among entry-level professionals.

  • Junior developers increasingly view job-hopping as a necessary strategy for career growth and salary advancement, shifting away from the traditional expectation of long-term tenure at a single studio.
  • Data from the IGDA Developer Satisfaction Survey (DSS) indicates a persistent decline in confidence among graduates regarding their ability to secure a first job in the industry within six months of completion.
  • Studios often set junior developers up for failure by expecting immediate high-level performance, despite granting senior-level hires six-month onboarding periods to acclimate to new roles.
Game Developers ConferenceJun 2023
Cover of Modernizing Rendering at Supercell
51 min
Game Developers Conference51 min

Modernizing Rendering at Supercell

Supercell has successfully modernized its rendering architecture to ensure the long-term viability of its high-revenue mobile titles, including Clash of Clans and Hay Day.

  • Supercell developed a new core rendering framework called 'Thor' to replace legacy OpenGL ES systems, enabling better abstraction and support for modern APIs like Metal and Vulkan across their portfolio of games.
  • The transition to Thor allowed Supercell to significantly reduce energy consumption on mobile devices, with internal metrics showing improved power efficiency for high-traffic titles like Clash of Clans.
  • To manage the risks of updating billion-dollar live games, Supercell implemented a dual-path rendering system that allowed the new and old pipelines to coexist, enabling a phased, game-by-game migration.
Game Developers ConferenceJun 2023
Cover of Starting Your Career In a Post-Pandemic World
60 min
Game Developers Conference60 min

Starting Your Career In a Post-Pandemic World

Securing a career in the contemporary game industry requires a strategic blend of digital visibility, professional resilience, and intentional self-alignment.

  • Portfolios must move beyond finished assets to showcase a personal narrative, the development process, and granular evidence of an individual’s specific contributions to a project.
  • Candidates should adopt a dual-track job search strategy that balances high-volume applications with targeted outreach, such as cold-emailing professionals and attending industry events like GDC.
  • Applicants should utilize the Ikigai philosophy to align personal passion with professional utility, conducting reverse interviews to ensure a company’s culture and work-life balance match their values.
Game Developers ConferenceJun 2023
Cover of GDC 2023 Main Stage: The Future of Play
56 min
Game Developers Conference56 min

GDC 2023 Main Stage: The Future of Play

The game industry is undergoing a fundamental transformation driven by the democratization of creation tools, the shift toward browser-based accessibility, and a necessary evolution in workplace culture.

  • Successful user-generated content (UGC) platforms require technology that provides creators with integrated, low-barrier tools for building and remixing, while ensuring players can enter games within seconds.
  • Implementing an object-oriented message-passing system, inspired by the Smalltalk programming language, allows users to create custom message buses and interact with events across different games.
  • Remote work environments benefit from 'brainwriting' techniques, which allow all team members to contribute thoughts equally regardless of seniority or extroversion, while facilitating global talent diversification.
Game Developers ConferenceJun 2023
Cover of The History of Latine Characters in Games
59 min
Game Developers Conference59 min

The History of Latine Characters in Games

The gaming industry has historically struggled to represent the Latine community with depth, frequently reducing a vast, heterogeneous population spanning 33 countries into monolithic, one-dimensional caricatures.

  • The gaming industry has historically reduced the Latine population, which spans 33 countries, into one-dimensional, hypersexualized, or criminal caricatures.
  • Authentic representation is shifting away from monolithic archetypes toward multifaceted, human-centric characters, as seen in titles like Life is Strange 2 and the Miles Morales series.
  • Sustained progress requires moving beyond superficial diversity initiatives by integrating Latine talent into core creative and decision-making roles.
Game Developers ConferenceJun 2023
Cover of The Cinematics of 'Horizon Forbidden West'
55 min
Game Developers Conference55 min

The Cinematics of 'Horizon Forbidden West'

Horizon Forbidden West establishes a new benchmark for narrative scale in open-world gaming, delivering 22 hours of cinematic content across 500 scenes and 17,000 individual shots.

  • Horizon Forbidden West features 22 hours of cinematic content, comprising approximately 500 scenes, 3,900 choice nodes, and 17,000 individual shots.
  • To maintain consistent quality across a massive open-world project, the team shifted from voice-over-first casting to a performance-capture-heavy approach, utilizing techniques from Judith Weston’s acting workshops.
  • The production team used script analysis to define clear character objectives and motivations, which provided a framework for blocking and allowed actors to engage more authentically with scene partners.
Game Developers ConferenceJun 2023
Cover of 10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'
63 min
Game Developers Conference63 min

10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'

Quest design functions as the narrative backbone of modern open-world role-playing games, requiring a highly iterative pipeline that prioritizes story as the primary driver of development.

  • Quest design should function as the narrative backbone of open-world RPGs, utilizing an iterative pipeline that moves from conceptual outlines to playable block-outs to ensure quality.
  • Designers should employ 'information subtraction' during investigations, withholding specific details to transform routine gameplay into mystery-driven experiences that engage player curiosity.
  • Emotional resonance is best achieved by prioritizing character-driven 'gut-punch' moments and quiet, humanizing interactions over visual spectacle or redundant busy work.
Game Developers ConferenceMay 2023
Cover of A Moderation Guide for Successful Brand Livestreams and Digital Events
30 min
Game Developers Conference30 min

A Moderation Guide for Successful Brand Livestreams and Digital Events

Maintaining a safe and professional environment during brand-led digital events and livestreams is essential for protecting corporate reputation, fostering audience engagement, and securing sponsor relationships.

  • Effective event moderation requires a structured, iterative framework that replaces subjective judgment with clear community boundaries and actionable protocols.
  • Brands must utilize a detailed run book for every broadcast that explicitly defines staff roles, communication channels, and escalation procedures.
  • A formal action matrix should be implemented to standardize responses to specific types of violations, ensuring consistent enforcement of community standards.
Game Developers ConferenceMay 2023
Cover of Growing an Internet Cult: 'Cult of the Lamb's' Social Strategy
62 min
Game Developers Conference62 min

Growing an Internet Cult: 'Cult of the Lamb's' Social Strategy

The success of Cult of the Lamb demonstrates that effective game marketing is fundamentally rooted in the creation of a high-quality, distinct product rather than reliance on traditional advertising.

  • Marketing success is driven by a distinct visual identity and core gameplay mechanics that foster organic engagement rather than reliance on traditional advertising or SEO.
  • A three-step content strategy—grabbing attention, converting interest, and rewarding emotional responses—is required to maximize visibility and drive commercial metrics like Steam wishlists.
  • Platform-native content on TikTok should prioritize likes and favorites, as these metrics are the primary drivers of algorithmic reach.
Game Developers ConferenceMay 2023
Cover of 'Potionomics' Animation Show and Tell
31 min
Game Developers Conference31 min

'Potionomics' Animation Show and Tell

The development of Potionomics centers on a philosophy that prioritizes emotional expression and character appeal over the rigid application of traditional animation principles.

  • The Potionomics development team produced approximately 3,000 animations for the game, utilizing a workflow that prioritized character appeal and emotional expression over traditional animation principles like squash and stretch.
  • To maintain visual quality while managing a high volume of assets, the team implemented a resolution hierarchy where polygon detail and joint density are concentrated in the characters' heads and hands, radiating outward to less expressive body parts.
  • The team successfully subverted the traditional 'show vs. tell' design philosophy by focusing on 'showing the telling,' using character body language and emotional exchanges to drive gameplay mechanics rather than relying solely on action-based verbs.
Game Developers ConferenceMay 2023
Cover of Case Study: Creating Realistic Facial Motion for 'The Quarry'
63 min
Game Developers Conference63 min

Case Study: Creating Realistic Facial Motion for 'The Quarry'

The production of The Quarry represents a significant advancement in high-fidelity facial animation, demonstrating that cinematic-quality performance capture can be achieved at scale through machine learning and automated pipelines.

  • Digital Domain processed 32 hours of facial performance capture for 15 characters in 'The Quarry,' resulting in 8,700 final shots from 4,500 initial takes.
  • The pipeline achieved high automation, with only 26 out of 4,500 takes requiring manual intervention by animators.
  • The team utilized 'Bullseye' software for markerless tracking, which uses a greedy-based algorithm to automatically produce 90% to 95% of tracking data per day.
Game Developers ConferenceMay 2023