
Discord
Chat and voice platform that grew out of gaming communities. It publishes safety transparency reports, including a report on child protection under Brazil's ECA Digital law.
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Reports about Discord
494 documents by other writers name Discord in the title or summary.
How I Made Word Play
Mark Brown of Game Maker's Toolkit gives a month-by-month postmortem of Word Play, a Balatro-inspired roguelike spelling game that went from concept to Steam release in seven months, between December 2024 and July 2025.
- A disciplined, modular development strategy enabled the transition from a game jam concept to a full Steam release in just seven months.
- Launching a demo in May 2025 served as a critical milestone, attracting 20,000 players within the first week of availability.
- The project utilized a layered development approach, starting with core spelling mechanics before scaling to include 160 unique roguelike modifiers.
Privacy Policy
The Interactive Games & Entertainment Association (IGEA), the Australian industry body for the games sector, sets out how it collects, uses, stores and discloses personal and non-personal information gathered from members, event attendees, website visitors and people who contact it.
- IGEA manages personal and non-personal data in compliance with the Australian Privacy Act 1998 and the Australian Privacy Principles.
- Data is collected directly from individuals and indirectly via third-party platforms including Google Forms, MailChimp, Microsoft 365, Eventbrite, Meet to Match, CrowdComms, Sched, Discord, and Zoom.
- The organization prohibits the collection of sensitive data such as health, racial, or political information and restricts data collection from individuals under 13 years of age.
How to Get YouTubers to Play Your Game
This document, "How to Get YouTubers to Play Your Game," analyzes effective communication strategies for game developers seeking coverage from content creators.
- Keep pitch emails under 300 characters to maximize the likelihood of capturing an influencer's attention.
- Focus outreach on two core elements: a clear, unique gameplay hook and a direct call to action.
- Use a five-second gameplay GIF as the primary visual asset to instantly demonstrate the game's core appeal.
Drake Star Global Gaming Report: Q2 2025
Public gaming equities rebounded sharply in the first half of 2025, and that rebound underpins Drake Star's expectation of more dealmaking ahead.
- The Drake Star Gaming Index rose 28% in the first half of 2025, significantly outperforming the S&P 500's 5% gain, with Square Enix, Roblox, and Konami leading the market rebound.
- CVC completed a major $2.5 billion deal for a minority stake in Dream Games at a $5 billion valuation, marking one of the largest and most successful exits for gaming venture capital.
- Gaming M&A activity remained stable with 46 announced deals in Q2 2025, led by KRAFTON’s $516 million acquisition of ADK.
The Story of Medal: Shaping the Future of Gaming Content
The evolution of Medal from a failed game development project into a dominant gaming content platform illustrates the strategic shift from creating individual titles to building infrastructure that facilitates community engagement.
- Medal currently supports 2 million daily active users and facilitates the creation of over 5 million gaming clips every day.
- Integrating Medal’s clipping tools into games has been shown to increase both user re-engagement and organic baseline growth by approximately 5% each.
- The platform successfully scaled by prioritizing a high-quality utility tool over immediate social network features, leveraging existing ecosystems like Discord to bypass traditional user acquisition costs.
Discord: New Platform Opportunities for Game Studios | BITKRAFT Summit 2024
Discord has transitioned from a niche voice communication tool into a comprehensive ecosystem for game development, distribution, and monetization.
- Discord has evolved into a major game development and distribution ecosystem, leveraging a base of 200 million monthly active users to shorten the distance between production and player consumption.
- The 'Activities' ecosystem enables developers to deploy stateful, interactive games directly within private, small-group servers, fostering a social-first gameplay loop that improves retention.
- Studios are increasingly using the platform to involve communities in the earliest prototyping phases, creating robust feedback loops and driving organic peer-to-peer sharing.
SONIX Raises $3.73 Million in Crowdfunding Campaign
SONIX, a Switzerland-based gaming audio solutions company, successfully concluded a crowdfunding campaign, securing CHF 2.95 million, equivalent to $3.73 million USD.
- Switzerland-based gaming audio company SONIX raised $3.73 million (CHF 2.95 million) in a crowdfunding campaign that reached 121% of its target goal.
- The crowdfunding effort, conducted via the OOMNIUM platform, attracted 92 individual investors.
- SONIX has raised a total of approximately $10.9 million in funding to date from various sources.
How to 10x Your Revenue in a Tough Market by Paul West
Fumb Games achieved a tenfold revenue increase in 2024, reaching $10 million in annual revenue despite a challenging industry climate characterized by layoffs and economic instability.
- Fumb Games achieved a 10x revenue increase in 2024 by pivoting focus to proven niches, specifically rebranding a casual project into 'Idle Mine,' which generated $1 million in revenue within 60 days of launch.
- The studio shifted its monetization strategy to prioritize subscriptions, which now account for 80% of purchase revenue in their new titles, providing higher value than one-time in-app purchases.
- To scale UA, the studio moved away from a strict three-day payback window, opting for longer, more sophisticated payback periods while consolidating their ad network spend to the four most effective platforms.
Who's Winning Video Game Discords? We Know!
This GameDiscoverCo newsletter, published in June 2025, analyzes trends in video game Discord communities and Apple Arcade performance.
- Discord community success has transitioned to a 'Discovery Meta' model, where rankings are driven by daily operational excellence and high activity-to-membership ratios rather than raw member counts.
- Discord is relaxing its historical one-million-member cap for AAA titles that demonstrate strong engagement metrics, favoring active communities over static ones.
- Top-performing Discord servers, including Marvel Rivals, Genshin Impact, and Roblox, maintain their status through curated onboarding, consistent daily programming, and specialized bot integration.
Silent In-game Concerts: Text-Based Musical Performances in MUDs
The document argues that in-game concerts, often perceived as a recent phenomenon exemplified by events like Travis Scott's Fortnite concert, have a much longer history rooted in Multi-User Dungeons (MUDs).
- The paper argues that in-game concerts, such as Travis Scott's 2020 Fortnite performance, descend from spontaneous musical self-expression in text-based multi-user dungeons (MUDs) rather than originating with recent spectacles.
- Its evidence base is qualitative: semi-structured Discord interviews with a former MUD player and a BatMUD developer, email correspondence with MUD1 co-creator Richard Bartle, and BatMUD gameplay records from 2001, gathered in 2023–2024.
- Players conveyed musical performance through written descriptions of emotional qualities, such as a "plaintive chord," rather than technically specified notes or audio, with the author treating described sound as a form of sound.
Reconstructing Yugoslav Past Through Roblox Games
This research investigates how user-generated Roblox games mediate the historical events and cultural trauma associated with the Yugoslav past.
- The study argues Roblox is an underexplored space where post-Yugoslav generations negotiate contested historical narratives outside institutional, educational, or official heritage frameworks, a gap the literature has largely overlooked.
- The research uses a mixed-methods approach on a deliberately small sample of two Roblox games, found via Yugoslavia-related search keywords such as "Tito," "SFRY," and "Yugo," combining visual analysis of environments, symbols, and war references with thematic analysis of Discord and Roblox chat logs.
- Early observations reveal a spectrum of representation, from geopolitical realism that allows multiple national perspectives to militaristic designs that may glorify the conflict.
Understanding the Paradox of MetroidBrainias: The Case of Animal Well
This extended abstract explores the concept of "MetroidBrainia" using the 2024 game Animal Well as a case study, aiming to define the term and analyze its inherent paradoxes.
- The term "MetroidBrainia" traces to a 2015 remark by designer Nick Suttner about Jonathan Blow's The Witness, and it has never been comprehensively defined.
- The authors argue MetroidBrainia is better understood as a gameplay element that triggers epiphanies rather than as a genre, with abstract challenges that depend on players' growing understanding of a game's rules and world, unlike the tangible item-locked challenges of Metroidvanias.
- Animal Well's deeper puzzle layers are optional and nearly imperceptible, so many players may experience it only as a Metroidvania, and the designer's explicit announcement of hidden layers may diminish genuine discovery.