The report presents a quarterly benchmark of hyper‑casual mobile games, focusing on cost‑per‑install (CPI), cost‑per‑lead (CPL), and retention metrics across Android and iOS platforms. In Q4 2022, median CPL rose modestly to $0.20 on both platforms, with Android up by $0.05 and iOS up by $0.17 from Q3, reflecting a tightening cost environment for user acquisition. Median CPI reached an all‑time high of $0.42, indicating higher spending per install during the period.
Geographically, the analysis highlights top markets by ad spend. For Android, China, South Korea, and Australia remain leaders; France and the Netherlands appear as secondary markets. In iOS, the United States dominates CPI costs, followed by Japan and South Korea, with France and Germany showing notable increases. Mexico emerges as a new market experiencing CPI decline, while Brazil’s CPI rises to become the highest in its segment.
Retention benchmarks reveal platform‑specific performance. Across all game tiers—top 2 %, top 25 %, and median—the day‑1 retention rates are higher on iOS than Android, with the greatest gap observed in top 2 % games (45 % vs. 38 %). Day‑7 retention follows a similar pattern, underscoring iOS’s advantage in sustaining early player engagement for hyper‑casual titles.
Methodologically, the data derive from a sample of over 100 000 games tracked by GameAnalytics, covering Q4 2022 and comparing against Q3 benchmarks. The report’s scope spans global markets, with a focus on the most active regions for mobile advertising spend.