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User Acquisition reports and market data

1,364 documents·55 writers·3,211 charts and tables

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Cover of Session: AI Creative Factory: How We Scaled Performance Creative Without Scaling Costs - A. Kempe.
18 min
PocketGamer.biz18 min

Session: AI Creative Factory: How We Scaled Performance Creative Without Scaling Costs - A. Kempe.

The rapid escalation in demand for performance creative in mobile app marketing has necessitated a shift from individual, manual ad production to an industrialized, assembly-line approach.

  • Modern performance marketing success is driven by the volume of distinct creative concepts rather than minor iterations, as platforms like Meta and TikTok prioritize fresh content.
  • Industrializing creative production through AI allows teams to scale output from dozens of ads per week to hundreds, directly improving cost-per-install (CPI) and hook rates.
  • Organizations should transition from fragmented prompting to a centralized system that trains LLMs on brand guidelines, competitor research, and historical performance metrics.
PocketGamer.bizJul 2026
Cover of Session: From Workflows to Agents: The AI Shift Redefining UA Creative Production - I. Kuznetsov.
21 min
PocketGamer.biz21 min

Session: From Workflows to Agents: The AI Shift Redefining UA Creative Production - I. Kuznetsov.

The shift from static AI workflows to autonomous agentic systems is fundamentally redefining user acquisition (UA) creative production in the mobile gaming industry.

  • Top-performing mobile developers are now shipping up to 15,000 creative assets per quarter, with many studios tripling their ad iteration volume over the last three to four months.
  • Fully automated AI creative workflows using UGC components have demonstrated significant performance gains, including 4% lower CPI, 7% higher CTR, and 8% higher ROAS compared to control groups.
  • The shift from manual node-based AI workflows to agentic systems allows teams to generate multi-format ad campaigns from a single brief, eliminating the need to write individual prompts for every concept.
PocketGamer.bizJul 2026
Cover of Should devs center their plans on Next Fest?
37 min
GameDiscoverCo37 min

Should devs center their plans on Next Fest?

The gaming industry is currently navigating a transition characterized by rising hardware costs and a shift away from subsidized pricing models.

  • Steam Next Fest has shifted from a leaderboard-driven event to a personalized algorithm, making it unlikely that a game can achieve success solely by announcing or launching during the festival without prior momentum.
  • Valve has restricted the use of banner cross-promotion on game details pages to prevent 'guerrilla' sale tactics, forcing developers to move away from ad-hoc publisher sales toward more structured, Valve-approved promotional events.
  • Physical retail sales for video games are in significant decline, exacerbated by big-box retailers locking products in cabinets, which creates a poor shopping experience and further pushes consumers toward digital-only purchases.
GameDiscoverCoJun 2026
Cover of Session: Demystifying China UA: Reverse-Engineering AI Advice (Fact vs. Fiction) - Yolanda Huang.
20 min
PocketGamer.biz20 min

Session: Demystifying China UA: Reverse-Engineering AI Advice (Fact vs. Fiction) - Yolanda Huang.

The presentation evaluates the reliability of large language models (LLMs) in providing strategic guidance for user acquisition (UA) in the Chinese gaming market.

  • Mainstream AI tools currently provide inconsistent, contradictory, and often inaccurate advice regarding China market entry, failing to serve as a reliable source of truth for UA strategies.
  • Contrary to common industry misconceptions, a full ISBN license is not required for initial market testing; a software copyright license allows foreign entities to conduct paid media and influencer marketing tests.
  • Ocean Engine, the ad platform powered by ByteDance, is the primary and most scalable channel for testing mobile game performance in the Chinese market.
PocketGamer.bizJun 2026
Cover of Session: Hit Music In UA-Unpacking the Impact of Commercial Hit Music In Mobile Games - T. Jenneborg
19 min
PocketGamer.biz19 min

Session: Hit Music In UA-Unpacking the Impact of Commercial Hit Music In Mobile Games - T. Jenneborg

The integration of commercial hit music into mobile game user acquisition (UA) represents a significant, largely untapped opportunity to drive engagement and install rates.

  • Reactional Music provides a platform that handles music licensing and technical integration to enable the use of popular, high-stream-count music in mobile game user acquisition (UA) campaigns.
  • Early testing indicates that incorporating hit music into playable ads increases install rates and engagement compared to baseline assets.
  • The platform utilizes a patented engine to synchronize game events with music, allowing publishers to batch-export multiple ad variations that react to specific beats or vocal melodies.
PocketGamer.bizJun 2026
Cover of Puzzle Monthly #4: $60M Marketing, $65M Revenue, What Happened to Good Job Games?
51 min
Deconstructor of Fun51 min

Puzzle Monthly #4: $60M Marketing, $65M Revenue, What Happened to Good Job Games?

Good Job Games represents a cautionary case study in the mobile puzzle market, illustrating the limitations of prioritizing rapid asset exits and visual polish over sustainable, player-centric design.

  • Good Job Games' title Match Villains generated $65 million in lifetime revenue but likely operated at a loss, as marketing expenditures for the project reached $83 million.
  • The studio's failure to compete with industry leaders like Royal Match stems from a reliance on aggressive, punishing level design that prevents the retention of high-value users.
  • Match Villains suffered from flat revenue-per-download metrics and an over-reliance on lower-tier geographic markets, preventing the game from achieving necessary scale.
Deconstructor of FunJun 2026
Cover of 🧠 Copy vs Execute: the creative trend everyone's chasing
45 min
Two & a Half Gamers45 min

🧠 Copy vs Execute: the creative trend everyone's chasing

The mobile gaming industry is currently defined by a strategic shift toward a copy-and-execute model, where developers prioritize the rapid adaptation of proven hyper-casual hooks to lower cost-per-install metrics.

  • The mobile gaming industry has shifted toward a 'copy-and-execute' model that prioritizes rapid adaptation of proven hyper-casual hooks to lower cost-per-install metrics.
  • Publishers are utilizing AI to generate thousands of unique ad variations monthly, focusing on high-intensity or humorous 30-to-60-second video formats to drive global downloads.
  • The reliance on misleading gameplay elements in onboarding flows creates a fundamental tension between short-term user acquisition and long-term player retention.
Two & a Half GamersJun 2026
Cover of Vietnam Game Industry Monthly Report: May 2026
Report23 pages

Vietnam Game Industry Monthly Report: May 2026

The Vietnam Game Industry Monthly Report for May 2026 provides a comprehensive analysis of the mobile gaming landscape, highlighting a shift in market dynamics from pure volume-based acquisition to a focus on operational depth and regulatory compliance.

  • Vietnam's mobile IAP revenue grew by 3.13% MoM in May 2026, driven by strong monetization in long-lifecycle genres like Battle Royale, MOBA, and Sim Sports rather than new user acquisition.
  • Midcore total revenue reached its highest level between January and May 2026, rising 4.44% MoM as established titles like Free Fire MAX, Liên Quân Mobile, and Roblox VN leveraged recurring Live-Ops and event-based spending.
  • New game success in Vietnam is increasingly dependent on cultural fit, with titles featuring wuxia/xianxia settings, football fandom, or nostalgic IP—such as Giang Hồ Kỳ Ngộ and Total Football VNG—outperforming generic Western fantasy products.
GamotaJun 2026
Cover of 💰 The $45M/Month Football Game Nobody Talks About: eFootball, EA FC & Dream League Breakdown
48 min
Two & a Half Gamers48 min

💰 The $45M/Month Football Game Nobody Talks About: eFootball, EA FC & Dream League Breakdown

The mobile football gaming sector is defined by a high-revenue landscape dominated by three primary titles: eFootball, EA Sports FC Mobile, and Dream League Soccer.

  • eFootball currently leads the mobile football sector with $45 million in monthly revenue, outperforming major competitors in the category.
  • EA Sports FC Mobile generates approximately $900,000 in daily revenue, primarily driven by complex card collection systems and in-app purchases.
  • Dream League Soccer utilizes a distinct monetization model where 68% of total revenue is derived from advertising rather than in-app purchases.
Two & a Half GamersJun 2026
Cover of S07, E21: AppsFlyer and the new dynamics of mobile attribution (with Olivia Kory)
50 min
Mobile Dev Memo50 min

S07, E21: AppsFlyer and the new dynamics of mobile attribution (with Olivia Kory)

The mobile advertising landscape is undergoing a significant structural shift, underscored by a recent one-billion-dollar investment in AppsFlyer by a consortium of major platforms including Meta, Google, Unity, and Moloco.

  • A consortium including Meta, Google, Unity, and Moloco has invested $1 billion into AppsFlyer to maintain the neutrality of mobile measurement infrastructure and prevent data monopolization.
  • Mobile Measurement Partners (MMPs) remain essential for daily campaign management because they provide the granular, ad-level data that platform-provided frameworks cannot replicate.
  • AppLovin has emerged as a dominant force in the mobile ecosystem over the past 15 months, consistently outperforming competitors in efficiency and capturing a larger share of advertiser budgets.
Mobile Dev MemoJun 2026
Cover of What Game Studios Can Learn from the AI Microdrama Boom
49 min
Naavik49 min

What Game Studios Can Learn from the AI Microdrama Boom

AI-native microdramas are rapidly emerging as a disruptive entertainment category that mirrors the mechanics of mobile gaming rather than traditional film.

  • AI-native microdramas are shifting from passive consumption to active, gamified experiences, with StoReel reporting a customer acquisition cost (CAC) of approximately 4 for AI-produced titles compared to 8 for traditional live-action content.
  • StoReel’s creation suite, Canvas, enables non-technical creators to produce serialized content three times faster and at 15% of the cost of traditional live-action production methods.
  • The microdrama industry is increasingly adopting a 'Professional User-Generated Content' (PUGC) model, where creators act as showrunners who manage virtual talent and design interactive, gamified character experiences.
NaavikJun 2026
Cover of 🎮 The 3-Minute playable that pre-qualifies your WHALES!
49 min
Two & a Half Gamers49 min

🎮 The 3-Minute playable that pre-qualifies your WHALES!

Mobile game advertising is currently defined by the widespread adoption of templated playable ads, particularly those featuring fashion, dress-up, or narrative-driven mechanics.

  • Extended engagement within multi-level playable ads serves as a primary indicator for identifying high-value 'whale' players, making these demos a critical funnel for long-term monetization.
  • Relying on templated playable ads that differ from core gameplay lowers cost-per-install metrics but significantly increases user churn due to the disconnect between the advertised experience and the actual product.
  • Studios are maximizing ROI by iteratively refining high-performing playable builds through asset swaps, camera angle adjustments, and seasonal thematic updates rather than creating new assets from scratch.
Two & a Half GamersJun 2026

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