Market (Overall)·Updated Apr 13, 2026 by Tenjin
Report · January 1, 2022
Published by Tenjin
The hyper-casual mobile gaming sector experienced a notable escalation in acquisition costs during the latter half of 2022, characterized by rising median cost-per-install (CPI) rates across both Android and iOS platforms. By the fourth quarter of 2022, median CPI reached all-time highs of $0.20 on Android and $0.42 on iOS. This upward trend in acquisition spending was global, as no major market tracked by ad spend experienced a decrease in median CPI on Android, while iOS markets saw varied fluctuations, including a significant decrease in the United States and notable increases in France and Germany. Retention metrics reveal a consistent performance advantage for iOS over Android across all tiers of game quality. For the top 2% of hyper-casual titles, iOS achieved a 45% Day 1 retention rate compared to 38% on Android, with Day 7 retention figures similarly favoring iOS at 19% versus 14%. This performance gap persists among the top 25% of games and the median cohort, where iOS maintains a higher percentage of returning players. These findings underscore a widening disparity between high-performing titles and average games, emphasizing the critical importance of engagement optimization in a landscape of increasing user acquisition costs. The analysis draws upon data from over 100,000 games and one-third of the global mobile player base to establish these benchmarks. By segmenting performance by platform and geographic region, the data highlights the shifting economic landscape for developers and publishers. The findings suggest that while market saturation and rising costs present significant challenges, the ability to maintain player retention remains the primary differentiator between top-tier hyper-casual games and the broader market.
Median CPl on Android has increased by $0.05 Median CPl on iOS has increased by $0.17 Both platforms reached an all-time high in $0.20 median CPI in Q4 2022. $0.42
5 6 China 8 South Korea 10 II Australia France * Netherlands 5 6 China 8 South Korea 10 II Australia France * Netherlands
© Android - Median CPI for Top 10 Countries by Ad Spend in Q4 2022 When compared to the Q3 2022 report: No country has experienced @ South Korea and Canada Mexico is the only new country in a decrease in median CPI. experienced the highest the ranking, replacing France from increase in median CPI (0.06). the Q3 2022 rankings. $0.60 $0.58 0.40 R 0.45 $0.41 RRYR 0.33 0.30 0.20 0.24 0.00 R R 0.07 0.06 0.06 $0.03 R US JP CA KR # UK DE BR MX ID IN
5 6 China 8 South Korea 10 II Australia France * Netherlands 5 6 China 8 South Korea 10 II Australia France * Netherlands
© iOS - Median CPI for Top 10 Countries by Ad Spend in Q4 2022 When compared to the Q3 2022 report: USA has the highest median @ France and Germany have Netherlands is the only new CPI decrease of 0.06. the highest median CPI country in the ranking, replacing increase of 0.08. Brazil from the Q3 2022 rankings. $0.80 0.60 0.65 $0.61 R 0.40 R O 0.54 0.49 0.46 0.43 0.39 0.35 0.33 0.20 2 RRO 2 R 2 R 0.21 R 2 R © OORYRR 2 R Q $0.00 R US JP KR CA AU -DE *UK NL FR CN
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The mobile gaming landscape experienced a notable shift in monetization and user acquisition patterns between 2022 and the first half of 2023. In-app purchase (IAP) activity demonstrated robust growth across both major mobile operating systems, with Android and Apple platforms recording increases of 23% and 24%, respectively. This upward trend in monetization suggests a resilient consumer base despite broader economic fluctuations within the mobile app ecosystem. Geographic distribution of installs remained relatively stable on Android, with India, Brazil, and the United States maintaining their positions as the top three markets. Conversely, the iOS landscape underwent more significant regional changes, as the United Kingdom, Canada, and Germany gained prominence, displacing China and Saudi Arabia from the top five rankings. These shifts highlight the evolving importance of Western markets for iOS-based mobile game developers. Ad network performance also saw a realignment in competitive dominance. On Android, Google Ads ascended to the top position for total installs in the first half of 2023, while Meta entered the top five. On iOS, AppLovin reclaimed the leading position, and Meta secured a top-five spot, reflecting a dynamic advertising environment where major platforms continue to vie for market share. This analysis relies on anonymized data aggregated by Tenjin from January 1, 2022, through June 30, 2023. The findings are restricted to ad networks and countries that achieved a minimum threshold of 25 million installs, ensuring that the reported trends represent significant market activity. By tracking these metrics, the data provides a clear view of the shifting priorities and regional focus areas for mobile publishers navigating the transition toward hybrid monetization models.
The hypercasual segment continues to dominate mobile gaming revenue, with the top 100 titles achieving 5.48 billion downloads and $345 million in in‑app purchase (IAP) revenue during the first half of 2025—double the figures from 2024 and the highest ever recorded for this genre. Leading publishers such as AZUR GAMES, Supersonic Studios, and Voodoo have secured billions of lifetime downloads and are increasingly adopting hybrid monetization models that blend advertising with growing IAP streams. This shift signals a clear trend toward revenue diversification while maintaining the ultra‑light, rapid‑development ethos that characterizes hypercasual games. Projected revenue for 2025 is expected to reach $690 million across the top 100 titles, a doubling of the H1 figure and an increase from $403 million in 2024. The analysis attributes this surge to the genre’s evolution toward hybrid‑casual, where light meta‑progression and deeper monetization extend player engagement beyond the typical 30–60 second sessions. Key performance indicators remain ultra‑low cost per install (CPI), high Day‑1 retention around 40 %, and creative‑driven user acquisition. Hybrid titles aim to lift Day‑7 retention into the teens, thereby boosting lifetime value (LTV). Case studies of Mob Control, Color Block Jam, and Pizza Ready illustrate successful pivots to hybrid‑casual models. Each title combined strong user experience design, staged monetization (ads plus IAPs), and data‑driven acquisition strategies. Tactics such as adaptive market positioning, psychological ad hooks like the Zeigarnik effect, and seamless ad integration into gameplay produced multi‑million installs, daily revenues exceeding $250 k, and sustained top‑chart performance. These examples underscore that balancing simplicity with depth, timing releases to genre trends, and iterating creatives regionally are critical for scaling hybrid‑casual titles.
The mobile gaming industry is entering a period of strategic recalibration, projected to reach $126.1 billion in revenue by 2025. This growth is underpinned by a transition toward hybrid monetization models and the integration of AI-powered personalization to combat persistent retention challenges. While global install volume grew by 4% in 2024, the market exhibits a distinct geographic divide; North American and European markets face stagnation, whereas Latin America and the Middle East and North Africa regions demonstrate robust expansion. Success in this evolving landscape requires developers to move beyond traditional acquisition, favoring diversified channels such as Connected TV and localized, player-centric engagement strategies. Data from early 2025 indicates that user tracking remains a pivotal operational hurdle, with global App Tracking Transparency opt-in rates hovering at 37.9%. Although arcade games have seen notable improvements in opt-in performance, the United States remains relatively static at 32%, underscoring the necessity for refined messaging strategies to maintain visibility. Concurrently, the industry is grappling with a complex financial environment characterized by rising costs per install and declining average revenue metrics. These headwinds are forcing a shift in marketing tactics, as developers increasingly rely on a broader array of acquisition partners and data-informed creative experimentation to sustain growth. Ultimately, the path to profitability in 2025 lies in prioritizing long-term player value over short-term acquisition metrics. By leveraging AI-driven optimization and fostering community-building initiatives, developers can mitigate the impact of declining revenue per user. The industry is clearly moving toward a more sophisticated, data-reliant ecosystem where the ability to measure performance across fragmented channels—including mobile and Connected TV—is essential for maintaining a competitive advantage in a maturing global market.
Chinese gaming applications continue to exert a dominant influence on the global stage, particularly within the strategy and role-playing game segments in mature markets such as the United States, Japan, and South Korea. While these regions offer substantial revenue potential, they are characterized by intense competition and elevated costs per install. To navigate these challenges, successful publishers are shifting toward hyper-localized strategies that tailor art styles to regional aesthetic preferences—favoring manga-inspired visuals in Japan and realistic or cartoon aesthetics in Western markets—while utilizing local influencers to establish brand credibility. Technological innovation serves as a primary driver for operational efficiency and user acquisition. The integration of generative AI has become essential for the rapid localization of ad creative, voice-overs, and marketing copy, ensuring both speed and brand compliance. High-performing titles currently leverage high-volume, innovative campaigns that incorporate minigames and AI-enhanced visuals to capture player attention. Beyond acquisition, long-term retention is increasingly supported by the implementation of social hangout spaces, home-building systems, and character trial models that balance accessibility with monetization. Monetization strategies have evolved to prioritize engagement through sophisticated, time-limited mechanics. Publishers are frequently employing box gachas, pull-milestone rewards, and gamified event structures such as diceboards and bingo to incentivize spending. Furthermore, the consistent deployment of diverse live events remains a critical requirement for maintaining player interest and competitive viability. By combining these aggressive monetization tactics with a commitment to continuous content updates, Chinese developers are effectively sustaining growth and deepening their footprint across the global gaming landscape throughout 2024.