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Beyond 2021: Where Does Gaming Go Next?
The global games market experienced unprecedented acceleration between February 2020 and May 2021, driven by the unique social and economic conditions of the COVID-19 pandemic. This period saw the addition of 173 million new or returning players, bringing the global total to nearly 3 billion. While veteran players—those active before the pandemic—accounted for the majority of market growth by increasing their playtime by 42%, new and returning players represent a significant demographic shift, with 53% of this group being female.
The industry reached $175.8$ billion in revenue in 2021, with mobile gaming accounting for 52% of the total. Projections indicate a compound annual growth rate of 8.7%, with the market expected to surpass $218 billion by 2024. Key drivers for this continued expansion include the rise of gaming subscription services, which provide low-barrier entry points for new players, and the evolution of games into social hubs or "metaverses." These persistent virtual worlds facilitate non-gaming experiences such as virtual concerts and identity expression through avatars, effectively competing with traditional social media.
Engagement is increasingly defined by content consumption beyond active play. Live-streaming audiences are expected to reach 920 million by 2024, and players report a higher intent to continue watching gaming content than to increase their spending or playtime. Furthermore, the industry is moving toward a platform-agnostic future. Cross-platform play and cloud gaming are dissolving traditional hardware barriers, a trend reinforced by global semiconductor shortages and game development delays that have hampered the console and PC segments more than mobile.
This analysis is based on a Newzoo study commissioned by Google, utilizing market sizing models and a survey of over 16,900 respondents across 16 countries in North America, Latin America, Europe, the Middle East, Africa, and Asia-Pacific. The findings suggest that while new players may be less "sticky" than veterans, long-term retention will depend on fostering a holistic gaming culture that integrates social interaction, viewership, and multi-platform accessibility.
- The global games market reached $175.8 billion in 2021 and is projected to exceed $218 billion by 2024, representing a compound annual growth rate of 8.7%.
- Mobile gaming remains the dominant sector, accounting for 52% of total industry revenue.
- The pandemic-driven surge added 173 million new or returning players, 53% of whom are female, bringing the global player base to nearly 3 billion.
- Engagement is shifting toward content consumption, with live-streaming audiences projected to reach 920 million by 2024.
- The industry is transitioning toward a platform-agnostic model, as cross-platform play and cloud gaming dissolve traditional hardware barriers exacerbated by semiconductor shortages.
Games Marketing Insights 2021
This analysis examines the profound shifts in the global gaming landscape triggered by the COVID-19 pandemic, focusing on the emergence of a massive new player demographic. Based on a July 2020 survey of over 13,000 respondents across nine global markets—including the US, UK, Germany, and South Korea—the findings highlight a permanent expansion of the mobile gaming audience. These "new gamers," who began playing after the initial outbreak, are generally younger than existing players and demonstrate "core" gaming behaviors, such as a higher propensity for multiplayer engagement and a preference for complex genres.
Data indicates that while both new and existing players increased their weekly gaming hours, their financial behaviors diverged. New gamers are significantly more likely to spend money on in-game purchases and report higher monthly expenditures than veteran players. Conversely, existing players reported spending less than they did pre-pandemic, despite their increased engagement. Across all cohorts, there is a clear preference for free-to-play, ad-supported monetization models. In terms of discovery, the research underscores the critical role of brand familiarity; less than 25% of players in Western markets tried games they had never heard of, suggesting that mobile marketing is increasingly mirroring the IP-driven strategies of the console industry.
The scope of the industry extends beyond active play into community and content consumption. Live-streaming platforms saw record growth, with Facebook Gaming surpassing one billion hours watched in Q3 2020. Furthermore, the rise of digital commerce has fundamentally altered purchasing habits, with 89% of global consumers expressing concern about physical retail, driving a shift toward mobile-first discovery and online game acquisition. The analysis concludes that developers must adopt mixed monetization strategies and foster out-of-game communities to retain this expanded, platform-agnostic audience.
- New gamers who entered the market after the COVID-19 outbreak are spending more on in-game purchases monthly than veteran players, who have actually reduced their spending despite increased engagement.
- Mobile marketing is increasingly reliant on brand familiarity, as less than 25% of players in Western markets are willing to try games they have not heard of before.
- Live-streaming platforms experienced record growth during the pandemic, with Facebook Gaming reaching over one billion hours watched in Q3 2020.
- Digital commerce has shifted consumer habits, with 89% of global consumers expressing concern about physical retail, favoring mobile-first discovery and online acquisition.
- The new player demographic is younger than the existing base and exhibits 'core' gaming behaviors, specifically a higher preference for complex genres and multiplayer engagement.
How to Win on Mobile in LATAM
This analysis examines the mobile application ecosystem in Latin America (LATAM) from July 2020 through June 2021, a period marked by rapid digital acceleration due to the COVID-19 pandemic. The region emerged as a high-growth market, generating 20.9 billion new app downloads and $3 billion in consumer spend. A defining characteristic of this landscape is the dominance of Android, which accounted for 89% of all downloads, though iOS maintained a significant 56% share of total consumer spend, indicating high monetization potential per user.
The geographic scope focuses primarily on Brazil and Mexico, which together generated 73% of the region's downloads. However, the findings highlight a fragmented market where smaller nations like Uruguay show higher per capita spend despite lower download volumes. Engagement is exceptionally high across the region; users in Brazil and Mexico averaged 5.4 and 4.8 hours daily on mobile devices, respectively, surpassing averages in the United States. This high engagement is driven by a young demographic, particularly in Brazil, where the average age is 33.
Industry segments showing the most significant momentum include Finance, Shopping, and Gaming. Finance app downloads in Brazil grew by 36% year-over-year as users shifted toward neobanks and digital wallets. In the gaming sector, which represents 50% of total consumer spend, hypercasual titles lead in downloads while core subgenres like Strategy and RPGs drive 60% of revenue. The retail sector saw the rapid rise of foreign entities like Shopee alongside established regional leaders like MercadoLibre, often utilizing gamification to drive retention.
The data, sourced from App Annie Intelligence, suggests that success in LATAM requires a platform-specific strategy favoring Android for reach and a localized approach to subscription pricing. As internet penetration continues to expand, the region is positioned as a critical frontier for global mobile publishers and developers.
- Brazil and Mexico dominate the LATAM mobile market, collectively accounting for 73% of the region's 20.9 billion downloads between July 2020 and June 2021.
- While Android commands 89% of total downloads, iOS captures 56% of consumer spend, highlighting a significant disparity in monetization potential between the two platforms.
- Gaming represents 50% of total consumer spend in the region, with hypercasual titles driving volume while Strategy and RPG subgenres account for 60% of gaming revenue.
- Daily mobile engagement is exceptionally high, with users in Brazil and Mexico averaging 5.4 and 4.8 hours per day, respectively, exceeding US averages.
- Finance app downloads in Brazil grew by 36% year-over-year, fueled by a rapid consumer shift toward digital wallets and neobanking services.
Mobile App Trends 2021: A Global Benchmark of App Performance
The mobile app industry underwent a transformative period of growth in 2020, characterized by a 50% year-over-year increase in global installs and a total consumer spend of $112 billion. While the fintech sector led in raw install growth at 51%, the gaming industry remained a dominant force with a $165 billion valuation, driven by a 43% surge in hyper-casual downloads. E-commerce demonstrated a distinct trend toward intensified user engagement; despite a modest 6% rise in installs, the vertical experienced a 44% increase in sessions and a 58% jump in in-app transactions, signaling a shift in consumer behavior toward deeper digital integration.
User engagement metrics across the ecosystem reflected this heightened activity, with overall sessions rising by 30%. Fintech and e-commerce sessions saw particularly sharp increases of 85% and 44%, respectively. Within the gaming sector, performance varied significantly by sub-genre. Hyper-casual titles relied heavily on paid acquisition and faced rapid churn, whereas non-hyper-casual games maintained superior retention, reaching median session lengths of 45 minutes by day 30. Cost structures also diverged sharply, as acquisition costs for general gaming peaked at $2.52 per install in the fourth quarter, while hyper-casual costs plummeted to a low of $0.27.
Sustaining growth in this increasingly competitive landscape requires a strategic pivot from volume-based metrics to sophisticated behavioral analytics. Developers must prioritize retention rates and effective cost per install (eCPI) to refine onboarding processes and ensure long-term profitability. Success in the current market depends on a data-driven, UX-centric approach that utilizes automation and real-time measurement to navigate evolving privacy regulations, such as iOS 14. Ultimately, the path to maximizing return on investment lies in personalized marketing campaigns and a granular understanding of vertical-specific user behaviors.
- The gaming industry reached a $165 billion valuation in 2020, bolstered by a 43% surge in hyper-casual game downloads.
- E-commerce experienced a shift toward deeper user integration, evidenced by a 58% increase in in-app transactions despite only a 6% rise in new installs.
- Fintech led all sectors in install growth at 51% and saw an 85% increase in total user sessions.
- Non-hyper-casual games demonstrated superior long-term engagement, achieving median session lengths of 45 minutes by day 30.
- Customer acquisition costs diverged significantly by Q4, peaking at $2.52 per install for general gaming while dropping to $0.27 for hyper-casual titles.
State of Mobile 2021
The mobile industry experienced a historic acceleration in 2020, effectively compressing two to three years of projected growth into a single twelve-month period. Global app downloads reached 218 billion while consumer spending surged 20% year-over-year to $143 billion. This shift was characterized by a fundamental change in consumer behavior, as global users averaged 4.2 hours of daily mobile engagement, surpassing live television viewership in the United States. Venture capital followed this momentum, with investments in mobile technology rising 27% to $73 billion. Mobile gaming remained the primary economic engine of the ecosystem, contributing 66% of total spend and positioning the sector to exceed $120 billion in 2021.
The global pandemic acted as a catalyst for digital-first adoption across diverse sectors, most notably in finance, streaming, and retail. Time spent in finance apps increased by 45% globally, driven by the democratization of stock trading, while video streaming hours rose by 40%. Retail saw a 30% increase in usage as social commerce emerged as a dominant trend, projected to reach a $2 trillion market value by 2024. TikTok emerged as a standout performer, experiencing a 325% increase in engagement. This heightened activity fueled a robust mobile advertising market, which reached $240 billion in spend, supported by a 95% increase in ad placements within the United States.
Specific categories saw unprecedented spikes in utility, with business app usage growing 275% and health and fitness spending rising 30% to $2 billion. Leading platforms such as Tinder, PUBG Mobile, and TikTok dominated their respective metrics for spend, active users, and downloads. Furthermore, specialized platforms like Azar and SmartNews demonstrated the success of integrating artificial intelligence and real-time data to capture Gen Z and news-seeking audiences. These developments underscore a permanent shift toward a mobile-centric global economy where digital engagement is the primary medium for commerce, communication, and entertainment.
- Mobile gaming remains the primary economic engine of the industry, accounting for 66% of total consumer spending and projected to exceed $120 billion in 2021.
- Global consumer spending on apps rose 20% year-over-year to $143 billion, while daily mobile engagement reached an average of 4.2 hours per user, surpassing live television viewership in the U.S.
- The mobile advertising market reached $240 billion in total spend, bolstered by a 95% increase in ad placements within the United States.
- Venture capital investment in mobile technology grew by 27% to reach $73 billion, reflecting strong investor confidence in the sector's accelerated growth.
- Digital-first adoption spiked across key sectors, with business app usage growing 275%, finance app time increasing 45%, and video streaming hours rising 40%.
The Modern Mobile Gamer: 2021 Gen Z Edition
This analysis examines the mobile behaviors, gaming habits, and advertising preferences of Generation Z, defined as individuals born in 1997 or later. Based on a February 2021 survey of 7,103 U.S. consumers aged 18–24 on the Tapjoy network, the findings characterize this demographic as "digital natives" who view the smartphone as their primary device for entertainment, social connection, and commerce. The study utilizes opt-in participation and rewarded survey methodology to gather data on a generation that currently represents $140 billion in buying power.
Key findings indicate that Gen Z is heavily invested in the mobile ecosystem, with 86% using mobile as a gaming platform—significantly higher than the 42% who use consoles. The COVID-19 pandemic accelerated these trends, as 71% of respondents reported playing more mobile games in 2020. Beyond gaming, the demographic is highly active in mobile commerce; 68% shop via mobile one to four times per week, frequently purchasing to-go food, retail items, and subscription services. Socially, Gen Z favors Instagram and TikTok over Facebook and increasingly rejects traditional gender stereotypes in marketing.
The research concludes that Gen Z has a unique, high-standard relationship with advertising. They largely reject intrusive, non-skippable, or inauthentic content, preferring ads that offer a value exchange. Consequently, 54% of respondents prefer rewarded ads over other formats, and 53% engage with rewarded mobile game ads—outperforming engagement rates on Instagram (38%) and TikTok (23%). To successfully reach this audience, brands must prioritize humor, social and environmental awareness, and opt-in experiences that respect the user's digital autonomy.
- Mobile is the dominant gaming platform for Gen Z, with 86% of the demographic using smartphones for gaming compared to only 42% who use consoles.
- Rewarded advertising is the most effective engagement strategy for this group, with 54% preferring rewarded ads and 53% engaging with them, significantly outperforming Instagram (38%) and TikTok (23%).
- The COVID-19 pandemic significantly accelerated mobile gaming adoption, with 71% of Gen Z respondents reporting increased mobile gameplay during 2020.
- Gen Z is highly active in mobile commerce, with 68% of the demographic shopping via mobile devices one to four times per week for food, retail, and subscriptions.
- This demographic, representing $140 billion in buying power, rejects intrusive or inauthentic advertising in favor of content that respects digital autonomy and incorporates humor or social awareness.
The State of App Engagement 2021: An Analysis of Key Global App Usage Trends in 2021
Global app engagement experienced a significant upward trend between 2018 and 2021, catalyzed by the COVID-19 pandemic. Monthly active users (MAU) for the top 500 apps grew at a compound annual growth rate of 12 to 14 percent, with the average top app gaining approximately 10 million MAU annually. While a spike in engagement occurred during 2020 lockdowns, growth rates and time spent largely normalized by the second quarter of 2021, though they remained above pre-pandemic levels.
The analysis covers worldwide usage on iOS and Android across various categories and game genres. Business, Education, and Medical apps emerged as the fastest-growing categories due to shifts in remote work and remote learning. Conversely, Travel and Navigation suffered the most significant declines, though they began a slow recovery as restrictions lifted. In the gaming sector, Hypercasual titles dominated MAU and weekly active user metrics, while the Shooter genre led in daily active users.
Engagement depth varies significantly by category and platform. Social Networking apps see the highest frequency of use, averaging nearly 10 sessions per day on Android, whereas Entertainment apps lead in daily time spent at approximately 30 minutes. Within gaming, mid-core genres like Strategy and RPG command the highest engagement, with users averaging about one hour of play per day. A strong correlation exists between time spent and revenue per download, particularly in mid-core and Casino genres.
Retention trends reveal a divergence between games and non-games. While non-game retention improved during the study period, overall game retention—specifically day 30 metrics—was dragged down by the proliferation of Hypercasual titles, which prioritize high user acquisition over long-term loyalty. Tabletop games remain an outlier in the gaming category, maintaining the highest long-term retention and daily time spent among casual genres. Data for this analysis was sourced from Sensor Tower’s Usage and Store Intelligence platforms, benchmarking the top 100 to 500 apps per category.
- Monthly active users for the top 500 apps grew at a compound annual growth rate of 12 to 14 percent between 2018 and 2021, with the average top app adding 10 million users annually.
- While pandemic-driven engagement spikes normalized by Q2 2021, overall usage metrics across iOS and Android remain higher than pre-pandemic levels.
- Mid-core gaming genres like Strategy and RPG command the highest engagement, with users averaging one hour of play per day and showing a strong correlation between time spent and revenue per download.
- Hypercasual titles dominate in total monthly and weekly active users, but they negatively impact overall day-30 game retention metrics by prioritizing acquisition over long-term loyalty.
- Social networking apps lead in session frequency with nearly 10 sessions per day on Android, while entertainment apps lead in daily time spent at approximately 30 minutes.
Newzoo’s Global Games Market Report 2021
This analysis explores the trajectory of the global games, esports, and mobile markets for 2021, forecasting a year of sustained engagement despite the easing of pandemic-related lockdowns. The primary thesis suggests that while the explosive growth of 2020 will normalize, gaming habits have become deeply ingrained, positioning the global market to reach 2.8 billion players and $189.3 billion in revenue. Growth is expected to be particularly robust in emerging markets such as Southeast Asia and the Middle East.
Key findings highlight a significant shift toward platform agnosticism and the "metaverse." Cloud gaming is projected to surpass $1 billion in annual revenue for the first time, driven by high-fidelity experiences like Cyberpunk 2077 that bypass expensive hardware requirements. Simultaneously, games are evolving into social platforms for non-gaming events, exemplified by virtual concerts in Fortnite and Roblox. In the hardware sector, supply chain disruptions will continue to limit next-generation console availability, while AAA software delays are expected as the long-term impacts of remote development manifest.
The mobile segment faces a pivotal transition due to Apple’s removal of the Identifier for Advertisers (IDFA), which is expected to disrupt traditional user acquisition and push publishers toward IP-based games and creative marketing. Despite these hurdles, 5G penetration is set to triple, with 16% of active smartphones becoming 5G-ready by year-end. Additionally, Chinese developers are increasingly exporting high-budget, immersive mobile experiences like Genshin Impact to Western markets.
In the esports and streaming sectors, mobile titles are beginning to outperform traditional PC giants in viewership. Organizations are diversifying into lifestyle brands and content-creator collectives to mitigate risk. Furthermore, the industry is placing a heightened focus on social responsibility, with major stakeholders collaborating to reduce toxicity and improve diversity and inclusion in response to growing consumer demand for representative content.
- The global games market is projected to reach 2.8 billion players and $189.3 billion in revenue in 2021, with growth concentrated in emerging markets like Southeast Asia and the Middle East.
- Cloud gaming is expected to exceed $1 billion in annual revenue for the first time, as high-fidelity titles enable users to bypass traditional hardware limitations.
- Apple’s removal of the Identifier for Advertisers (IDFA) is forcing mobile publishers to pivot away from traditional user acquisition toward IP-based games and creative marketing strategies.
- 5G smartphone penetration is set to triple by the end of 2021, with 16% of active devices becoming 5G-ready to support increasingly immersive mobile experiences.
- Games are evolving into social platforms for non-gaming events, as evidenced by virtual concerts hosted within titles like Fortnite and Roblox.
The Gaming Playbook: Everything You Need to Know About the Gaming Audience
Gaming has evolved into a near-universal activity, with 86% of internet users across 15 global markets engaging in play as of 2020. While mobile gaming serves as the primary driver for accessibility and broad demographic expansion—particularly among women, families, and older adults aged 55 to 64—consoles and PCs continue to anchor the more committed segments of the audience. This expansion is characterized by a shift toward a digital-first ecosystem where subscription services and digital sales dominate the market. Revenue models have transitioned accordingly, with in-game microtransactions and downloadable content emerging as the primary financial engines, especially among high-spending male millennials and Gen Z players who prioritize social status and character customization.
The landscape is increasingly defined by the convergence of gaming, social media, and live entertainment. Esports followers represent a particularly lucrative and tech-oriented demographic that displays a higher-than-average receptivity to advertising and brand sponsorships. Nearly half of these fans view sponsorships as a natural fit for the medium, and 40% actively support brands that invest in their favorite teams. Engagement is primarily driven through mobile and PC streaming, though traditional television remains a relevant secondary channel for older cohorts. India has emerged as a critical growth frontier within this space, fueled by its massive mobile-first population.
To successfully navigate this environment, brands must move beyond traditional advertising and focus on community integration and exclusivity. Vocal sub-groups, such as streamers and critics, act as essential information hubs and brand ambassadors who influence the broader community. Effective engagement requires a nuanced understanding of these diverse personas, ensuring that marketing efforts provide genuine value to the gaming experience. By fostering community involvement and offering exclusive rewards, brands can convert high-engagement players into long-term advocates within the burgeoning metaverse and competitive gaming sectors.
- As of 2020, 86% of internet users across 15 global markets engage in gaming, with mobile platforms driving significant demographic expansion among women, families, and adults aged 55 to 64.
- Revenue models have shifted toward digital-first ecosystems, where in-game microtransactions and downloadable content serve as the primary financial engines, particularly among high-spending Gen Z and millennial male players.
- Esports followers represent a highly receptive audience for advertising, with nearly 50% viewing brand sponsorships as a natural fit and 40% actively supporting brands that invest in their favorite teams.
- India has emerged as a critical growth frontier for the gaming industry, driven by a massive, mobile-first population.
- While mobile gaming facilitates broad accessibility, consoles and PCs remain the primary platforms for the most committed and high-spending segments of the gaming audience.
Deconstructing the Superstars: The Metrics Behind Hyper-Casual Games 2020 Industry Snapshot
This industry snapshot provides a detailed analysis of the hyper-casual mobile gaming sector throughout 2020, utilizing aggregated data from a network of over 140,000 integrated games and two billion monthly players. The primary thesis centers on identifying the specific performance benchmarks and mechanical traits that define "superstar" titles within this high-growth category. By segmenting the genre into four distinct sub-genres—Timing, Traversal, Physics, and Shooting—the analysis offers granular insights into the mechanics and player behaviors that drive commercial success.
Key findings highlight significant geographic variations in player engagement and retention. European markets, specifically France, Germany, Italy, and the Netherlands, lead in Day 1 retention at 49%, while Germany, the Netherlands, and Japan share the top spot for Day 7 retention at 19%. Despite lower retention rates compared to European counterparts, Japan exhibits the highest average playtime at 63 minutes, significantly outpacing the United States at 43 minutes and China at 27 minutes. These statistics underscore the importance of localized performance expectations for developers targeting global audiences.
The analysis concludes with actionable strategic recommendations for game development, emphasizing that successful hyper-casual titles must be short, simple, and satisfying. A critical threshold for viability is identified at 40% Day 1 retention; titles falling below this mark are typically deemed unpromising, necessitating either rapid iterative sprints or abandonment. The study advocates for a forgiving gameplay design—often incorporating multiple lives or low-difficulty curves—to cater to the "snackable" nature of the genre. By examining 2020 hits like High Heels! and Slap Kings, the findings illustrate that low production effort combined with high-impact mechanics remains the dominant model for hyper-casual market leaders.
- A Day 1 retention rate of 40% serves as the critical threshold for commercial viability, with titles failing to meet this benchmark requiring immediate iteration or abandonment.
- European markets lead global engagement, with France, Germany, Italy, and the Netherlands achieving a 49% Day 1 retention rate.
- Japan exhibits the highest average playtime at 63 minutes, significantly outperforming the United States at 43 minutes and China at 27 minutes.
- Germany, the Netherlands, and Japan share the highest Day 7 retention benchmark at 19%.
- Successful hyper-casual titles, such as 2020 hits High Heels! and Slap Kings, rely on a model of low production effort paired with high-impact, simple mechanics.
Tower Defense Games 2020 Industry Snapshot
The tower defense sub-genre within the mobile arcade category demonstrated significant monetization potential and engagement depth throughout 2020. Based on an analysis of over 134,000 integrated games and 900 million unique monthly players, the sector is characterized by high-value users and strong global performance. Key financial benchmarks reveal that tower defense titles achieve an average revenue per paying user (ARPPU) of $83, significantly outperforming related genres like board games and idlers. Furthermore, the sub-genre maintains an average revenue per daily active user (ARPDAU) of $1.66 and a daily conversion rate of 3.83%, indicating a highly effective monetization funnel compared to other casual arcade segments.
Geographic performance varies by metric, with European and Asian markets showing the strongest engagement. Italy leads in Day 7 retention at 39%, while France records the highest average playtime at 210 minutes. China stands out as the most effective market for monetization, boasting a conversion rate of 8.7%, nearly double that of the United States at 4.6%. These figures suggest that while Western audiences engage deeply in terms of time, Asian markets provide superior direct financial returns.
The success of the genre is attributed to its accessible core mechanics, which offer immediate satisfaction and high replayability. Developers benefit from a sustainable content model where minor adjustments to characters or obstacles can shift the entire meta-game without requiring extensive new map design. The integration of meta-features such as daily challenges, cooperative modes, and PvP elements further drives player stickiness. Notable market entrants in 2020, including Kingdom Wars Defense and Rush Royale, exemplify these trends by blending traditional defense mechanics with RPG and merge elements to capture high user ratings and market share.
- Tower defense titles achieved an average revenue per paying user (ARPPU) of $83 in 2020, significantly outperforming board games and idler genres.
- The sub-genre maintained an average revenue per daily active user (ARPDAU) of $1.66 and a daily conversion rate of 3.83% across 900 million unique monthly players.
- China leads in monetization efficiency with an 8.7% conversion rate, which is nearly double the 4.6% conversion rate observed in the United States.
- European markets demonstrate high engagement, with Italy recording a 39% Day 7 retention rate and France leading in average playtime at 210 minutes.
- Developers can maintain game longevity through a sustainable content model where minor adjustments to characters or obstacles shift the meta-game without requiring extensive new map design.
Genre and Great Games: Understanding Audiences and Designing Better Mobile Games
Spanning from immersive, hardcore titles to relaxed, But what are insights without actions? How can game Hyper-Casual games, people are playing more genres developers take this research and make better games? than ever before. And it’s expected to continue that way. That’s where the game feature analysis comes in.
- Top-performing RPG titles significantly outperform the market by utilizing three key drivers: 94% use special social currencies, 83% include three or more PvP modes, and 62% incorporate co-op PvE modes.
- Strategy players are highly social, with 1.5x to 1.7x higher preference for multiplayer modes and a strong reliance on chat, PvP, and guild mechanics as core features.
- Hyper-casual games can effectively monetize through in-app ads, as 79% of US and 85% of South Korean players accept them, and casual games saw a 198% average increase in user sessions in the month following the installation of an ad SDK.
- RPG players are highly re-engageable, with over 90% of US players and 80% of Japanese players open to returning to a game they have not played in 30 days if updated with new content or positive press.
- Puzzle players in the US and UK are willing to learn new games if ads are appealing, with 48% of matching puzzle players preferring ads that showcase main gameplay and 40% wanting to interact with controls.