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Cover of S07, E15: The modern mobile gaming economy (with Phil Black)
68 min
Mobile Dev Memo68 min

S07, E15: The modern mobile gaming economy (with Phil Black)

The mobile gaming industry is undergoing a structural transformation characterized by market consolidation and a pivot away from the unsustainable hyper-casual model.

  • Direct-to-consumer (DDC) web shops are becoming a standard strategy for midcore games, particularly in the 4X genre, to bypass platform fees and increase LTV, with some third-party providers now offering fees as low as 5%.
  • The competitive advantage in user acquisition (UA) has shifted away from creative output—which is easily cloned—toward sophisticated predictive infrastructure, such as cohort-level modeling and signal engineering.
  • The mobile gaming market is experiencing a consolidation of revenue into puzzle and 4X genres, with hyper-casual games serving as a 'minor league' farm for testing mechanics that are later integrated into more complex, high-revenue core loops.
Mobile Dev MemoMay 2026
Cover of The Martial Arts Mindset That Won 2 Million Players
14 min
PocketGamer.biz14 min

The Martial Arts Mindset That Won 2 Million Players

The transition from an unconventional background in English education to the successful founding of Eplay Studios illustrates the potential for indie developers to thrive by prioritizing player-centric, skill-based competitive gaming.

  • Eplay Studios achieved 2 million installs across a portfolio of 25 competitive games by focusing on real-money, skill-based gameplay.
  • The studio leverages the Skillz platform and Beamable to outsource complex infrastructure, including matchmaking, payments, and live operations, allowing the team to focus exclusively on core game mechanics.
  • Success in competitive gaming requires prioritizing player trust through strict fairness and balance, as players will churn if they perceive the competition as rigged or uneven.
PocketGamer.bizMay 2026
Cover of Inside Dorian's No-Code UGC Platform
65 min
Naavik65 min

Inside Dorian's No-Code UGC Platform

Dorian functions as a no-code user-generated content platform designed to democratize interactive storytelling by bridging the gap between narrative-driven experiences and the micro-drama market.

  • Dorian is a no-code UGC platform that prioritizes narrative-driven interactive storytelling over mechanic-centric design, specifically targeting female-first fandoms where 90% of its creators are women.
  • The platform utilizes free-to-play monetization mechanics, specifically 'patronage,' which allows creators to generate sustainable income by letting fans vote with their dollars for specific storylines or character developments.
  • Solo creators on Dorian often outperform venture-backed studios in profitability because they maintain total control over their vision, avoiding the diluted creative output and siloed information common in larger professional teams.
NaavikMay 2026
Cover of Gamestop Bids on Ebay, Battlefield’s Preorder Battlepass, & The PS5 DRM Scare | Games For Breakfast
102 min
Extra Credits102 min

Gamestop Bids on Ebay, Battlefield’s Preorder Battlepass, & The PS5 DRM Scare | Games For Breakfast

The gaming industry is currently navigating a period of significant volatility characterized by aggressive corporate expansion, labor unrest, and shifting consumer rights.

  • GameStop has proposed a $55.5 billion acquisition of eBay, a move widely criticized as financially reckless and disconnected from the company’s actual market valuation.
  • The South Korean Supreme Court ruled against Iron Mace in an intellectual property dispute, ordering a $3.84 million judgment regarding the game Dark and Darker.
  • Wizards of the Coast is facing significant labor unrest as employees organize over concerns regarding stagnant pay, the use of artificial intelligence, and declining quality control.
Extra CreditsMay 2026
Cover of 🎲​ Will Coin Master Board Adventure eat Monopoly Go? (Our year-end predictions)
33 min
Two & a Half Gamers33 min

🎲​ Will Coin Master Board Adventure eat Monopoly Go? (Our year-end predictions)

The mobile gaming landscape is currently defined by a high-stakes battle between established titans and aggressive new entrants within the social casino and board game genres.

  • MoonActive’s Coin Master Board Adventure is directly challenging Monopoly Go, currently recording 2.2 million monthly downloads compared to Monopoly Go’s 1.8 million.
  • The mobile gaming sector is shifting toward hybrid experiences that integrate merge and idle systems with traditional social casino mechanics to drive engagement.
  • Monopoly Go faces significant market pressure due to rising user acquisition costs and diminishing returns, despite maintaining a massive creative library of over 15,000 assets.
Two & a Half GamersMay 2026
Cover of 🚨📢 BREAKING NEWS: Record Revenue, Record Layoffs, Why Only 2 Genres Are Actually Winning in 2026
10 min
Two & a Half Gamers10 min

🚨📢 BREAKING NEWS: Record Revenue, Record Layoffs, Why Only 2 Genres Are Actually Winning in 2026

The global gaming industry reached a record $195.6 billion in revenue in 2025, yet this financial milestone coincides with a severe labor crisis, characterized by over 44,000 developer layoffs since 2022 and an additional 2,000 to 3,000 job losses in early 2026.

  • The gaming industry reached a record $195.6 billion in revenue in 2025, yet this growth is highly concentrated, with Roblox alone accounting for 67% of net market growth.
  • Mass layoffs continue to plague the sector, with over 44,000 developer jobs lost since 2022 and an additional 2,000 to 3,000 cuts in early 2026, leaving nearly half of terminated U.S. developers unemployed.
  • 4X strategy games, led by titles like 'Last War' and 'Whiteout Survival,' are the only genre currently experiencing simultaneous growth in revenue, downloads, and user engagement.
Two & a Half GamersMay 2026
Cover of 💡 How to create new mobile games 101, 2026 edition 😎
22 min
Two & a Half Gamers22 min

💡 How to create new mobile games 101, 2026 edition 😎

The current mobile puzzle game market favors a methodical, template-driven approach over the invention of original core mechanics.

  • Successful studios like Grand Games and Spyke prioritize a template-driven approach by pairing proven, high-download puzzle mechanics with robust metagame engines rather than inventing original core gameplay.
  • The strategy focuses on converting ad-driven audiences into IAP players by applying sophisticated level design, blockers, and live-ops to familiar mechanics.
  • Developers should iterate on existing cores by approximately 20% to differentiate their product while maintaining the core appeal that already demonstrates high market demand.
Two & a Half GamersApr 2026
Cover of S07, E14: Re-evaluating agentic commerce (with Andrew Lipsman)
53 min
Mobile Dev Memo53 min

S07, E14: Re-evaluating agentic commerce (with Andrew Lipsman)

The retail industry is undergoing a significant recalibration regarding the role of autonomous AI, moving away from the initial hype of standalone agentic commerce toward a more pragmatic integration of AI within established ecosystems.

  • Amazon has effectively dominated agentic commerce by integrating its AI assistant, Rufus, directly into its existing retail platform, with 40% of holiday transactions involving Rufus interactions.
  • Independent agentic commerce models have largely failed because they cannot replicate the 'basket building' efficiency of established retailers like Amazon and Walmart, which are purpose-built to drive multi-item purchases.
  • The 'super app' strategy in Western markets is viewed as a pipe dream because e-commerce, social, and mobile behaviors evolved independently, unlike in China where WeChat integrated them simultaneously.
Mobile Dev MemoApr 2026
Cover of Fandoms, Writing Moats, and the Future of Interactive Fiction (FIX)
62 min
Naavik62 min

Fandoms, Writing Moats, and the Future of Interactive Fiction (FIX)

Fusebox Games has established a robust business model within the interactive fiction sector by pivoting from annual release cycles to a high-frequency content strategy.

  • Fusebox Games has built a $30M+ business by focusing on interactive fiction games based on licensed IP, such as Love Island, Big Brother, and The Traitors.
  • The studio transitioned from a one-season-per-year content cycle to a high-frequency model, now delivering three seasons annually with a smaller headcount through internal tooling and operational efficiency.
  • Writing is the company's primary competitive moat, with the writing team growing from nine to 21 members, representing over one-third of the total business.
NaavikApr 2026
Cover of Puzzle Monthly #2: Match-3 Is Broken, Pixel Flow Clones, and Royal Kingdom’s Rise
45 min
Deconstructor of Fun45 min

Puzzle Monthly #2: Match-3 Is Broken, Pixel Flow Clones, and Royal Kingdom’s Rise

The mobile puzzle market is currently defined by a stagnation of core mechanical innovation, as developers increasingly prioritize polished execution of proven hybrid-casual models over risky gameplay experiments.

  • Royal Kingdom has reached a top-four global position with over $300 million in annual revenue, driven by a high-profile, celebrity-led relaunch.
  • The mobile puzzle market is characterized by a lack of mechanical innovation, as high user acquisition costs and incumbent dominance force developers to prioritize refining existing models over risky gameplay experiments.
  • Royal Kingdom faces significant long-term viability concerns due to its heavy reliance on paid user acquisition, which contrasts with the organic traffic advantage held by established leaders like Candy Crush.
Deconstructor of FunApr 2026
Cover of 💰🚜 How Playrix turned a 17-Year-Old Tycoon into a $45M/Month UA & Match-3 engine
113 min
Two & a Half Gamers113 min

💰🚜 How Playrix turned a 17-Year-Old Tycoon into a $45M/Month UA & Match-3 engine

The longevity and financial success of the mobile title Township demonstrate the effectiveness of evolving legacy tycoon games into sophisticated, multi-core revenue engines.

  • Playrix generates $45 million in monthly revenue from Township by evolving the 17-year-old title from a traditional farming simulator into a complex, match-three-driven monetization engine.
  • The studio successfully repurposed legacy gameplay loops as onboarding funnels for high-LTV (lifetime value) monetization models, prioritizing energy-driven exploration and merge mechanics over lower-monetizing mini-games.
  • To maintain long-term profitability, the studio overhauled the game's economy to tighten currency inflation, ensuring player progression remains strictly tied to the match-three core.
Two & a Half GamersApr 2026
Cover of Tim Cook's Apple legacy | Week in Mobile Games podcast
41 min
PocketGamer.biz41 min

Tim Cook's Apple legacy | Week in Mobile Games podcast

Tim Cook’s impending transition from Apple’s chief executive to executive chairman marks a pivotal shift for the technology giant after fifteen years of unprecedented financial expansion.

  • John Ternus is set to replace Tim Cook as Apple CEO in 2026, marking a transition point for a company currently navigating intense regulatory scrutiny and the long-term impact of App Tracking Transparency on mobile user acquisition.
  • The mobile gaming industry is facing a sustainability crisis driven by rising development costs and stagnant private investment, making government incentives a critical requirement for studio survival.
  • Xbox is restructuring its Game Pass model by introducing tiered pricing and moving away from day-one releases for major titles like Call of Duty to prioritize the protection of premium sales.
PocketGamer.bizApr 2026

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