Skip to main content

Mobile reports and market data

3,905 documents·156 writers·21,905 charts and tables

Documents

Cover of Epic Games Store, Love and Deepspace, Fortnite, Google Play, data nuggets, new games and more
18 min
Mobilegamer.biz18 min

Epic Games Store, Love and Deepspace, Fortnite, Google Play, data nuggets, new games and more

The mobile gaming industry is currently navigating a period of significant structural shifts, characterized by the ongoing struggle to challenge the Apple and Google store duopoly and the evolution of developer-platform relationships.

  • Fortnite is returning to the Google Play Store worldwide as of March 19, nearly six years after being removed, with Epic Games processing its own payments while Google retains a 20% commission on in-app purchases.
  • Epic Games is facing challenges breaking the Apple and Google mobile store duopoly, with its own store currently limited to Android worldwide and iOS in the EU, the latter representing only 8% of the global market.
  • Infold Games' hit otome title 'Love and Deepspace' has reached over 80 million players two years post-launch, generating hundreds of millions of dollars in revenue after a six-year development cycle.
Mobilegamer.bizMar 2026
Cover of BITKRAFT Summit Day 2: Scaling Today's Consumer Apps with Dani Tran, Xiang Shen, Mark van Ryswyk
26 min
BITKRAFT Ventures26 min

BITKRAFT Summit Day 2: Scaling Today's Consumer Apps with Dani Tran, Xiang Shen, Mark van Ryswyk

This discussion explores strategies for scaling consumer applications and games by integrating engagement loops, data-driven development, and nuanced market positioning.

  • Validate product concepts early using CPI testing, gameplay video analysis, and retention metrics before committing significant development resources.
  • Design monetization strategies that align with the user journey starting from the first seven days of engagement, as product development and business models are inseparable.
  • Navigate the post-IDFA landscape by leveraging advanced ad technology and performance marketing to identify and target high-value user cohorts.
BITKRAFT VenturesMar 2026
Cover of Influencer Marketing in mobile games actually explained by Marion Balinoff
29 min
Two & a Half Gamers29 min

Influencer Marketing in mobile games actually explained by Marion Balinoff

Influencer marketing in the mobile gaming sector functions most effectively when treated as a performance-driven channel rather than a branding exercise.

  • Treat influencer marketing as a performance-driven channel with a specific goal of achieving a 25% increase in daily organic installs.
  • Concentrate campaign activity into a three-day window to generate the momentum necessary to trigger algorithmic recognition in app stores.
  • Prioritize YouTube over other platforms because direct links in descriptions and pinned comments minimize friction and maximize conversion rates.
Two & a Half GamersMar 2026
Cover of State of Gaming 2026: What’s Really Winning Now
54 min
Deconstructor of Fun54 min

State of Gaming 2026: What’s Really Winning Now

The global gaming landscape in 2026 is defined by a distinct bifurcation between the saturation of free-to-play mobile titles and the renewed dominance of premium, high-quality experiences.

  • Chinese developers are currently the primary drivers of global industry growth, utilizing large-scale teams, proprietary AI tools, and aggressive user acquisition to dominate genres from strategy to interactive storytelling.
  • The global gaming market is bifurcating, with free-to-play mobile titles experiencing stagnant revenue and declining downloads while premium, high-quality experiences see renewed dominance.
  • Successful premium titles like Battlefield 6 are shifting marketing strategies by prioritizing traditional media channels over viral social media campaigns.
Deconstructor of FunMar 2026
Cover of Gaming Is Becoming The Commerce Layer
23 min
PocketGamer.biz23 min

Gaming Is Becoming The Commerce Layer

The gaming industry is undergoing a structural transformation, evolving from a pure entertainment medium into a foundational commerce layer that connects developers, brands, and global players.

  • Gaming is transitioning from a pure entertainment medium into a central commerce layer that connects developers, brands, and players through integrated marketplace infrastructure.
  • Direct-to-consumer (D2C) web shops have become a strategic necessity for mobile game developers to own the player experience and bypass traditional platform constraints.
  • Casual games are showing high adoption rates for web shops because their user base is already accustomed to e-commerce behaviors like browsing, adding to carts, and checking out.
PocketGamer.bizMar 2026
Cover of 🐻​ SAVED $1.6 mil UA BUDGET! How Super Bear Adventure became a MASSIVE ad revenue game with 0 spent
34 min
Two & a Half Gamers34 min

🐻​ SAVED $1.6 mil UA BUDGET! How Super Bear Adventure became a MASSIVE ad revenue game with 0 spent

Super Bear Adventure demonstrates that high-scale mobile gaming success is achievable without traditional user acquisition budgets by prioritizing organic growth and sticky, nostalgic gameplay.

  • Super Bear Adventure generates $1.9 million to $2.5 million in monthly revenue through a rewarded-ad economy without any traditional user acquisition spend.
  • The game has achieved a scale of over 6.5 million daily active users by targeting Tier-2 and Tier-3 markets like Indonesia, Brazil, and Russia with a nostalgic, console-style platformer aesthetic.
  • Organic growth is sustained by a long-tail effect where community-generated content on YouTube consistently drives new installs years after the initial release.
Two & a Half GamersMar 2026
Cover of 🚨📢BREAKING NEWS: 15% Google play fees, EA layoffs, Microsoft saving face 🤯
11 min
Two & a Half Gamers11 min

🚨📢BREAKING NEWS: 15% Google play fees, EA layoffs, Microsoft saving face 🤯

The gaming industry is currently navigating a period of significant platform adjustments, regulatory scrutiny, and cooling enthusiasm for artificial intelligence.

  • Google is reducing Play Store commission fees to a flat 20%, with further potential reductions to 15% for developers who utilize Google Play Games and cloud-based synchronization.
  • Electronic Arts is implementing workforce layoffs despite reporting record revenue from its live-service game titles.
  • Newzoo projections indicate that PC gaming revenue is expected to overtake console revenue by 2028.
Two & a Half GamersMar 2026
Cover of More Epic-Google deal detail, Clash Royale, GDC reactions, Bossfight, NCsoft, data, jobs, more
20 min
Mobilegamer.biz20 min

More Epic-Google deal detail, Clash Royale, GDC reactions, Bossfight, NCsoft, data, jobs, more

The mobile games industry is currently navigating significant shifts in platform economics, studio restructuring, and strategic expansion.

  • The Epic Games-Google Play Store fee reduction is largely offset by a new 5% billing service fee for using Google’s infrastructure in major markets like the US, UK, Europe, and Australia.
  • Google’s 'Games Level Up' program offers a 15% commission rate, but it is restricted to new installs and requires meeting rigorous technical standards, limiting its utility for established high-revenue titles.
  • Supercell successfully reversed declining metrics for Clash Royale by simplifying progression and UI while introducing 'card evolutions' to revitalize existing content.
Mobilegamer.bizMar 2026
Cover of Steam Scanner: Steam hits mobile studios are watching
31 min
Two & a Half Gamers31 min

Steam Scanner: Steam hits mobile studios are watching

Monitoring emerging trends on Steam offers mobile developers a strategic 12 to 24-month lead time to identify and adapt gameplay mechanics that frequently dominate future mobile market charts.

  • Monitoring Steam trends provides mobile developers with a 12 to 24-month strategic lead time to identify and adapt high-engagement gameplay mechanics for the mobile market.
  • High-engagement loops currently ripe for mobile conversion include advanced simulation, specialized tower defense, and slot-based RPG systems.
  • Market data indicates a growing player preference for high-stakes, non-PvP experiences, specifically within the PvE-focused extraction shooter genre.
Two & a Half GamersMar 2026
Cover of 📈​🤌 Why studios now spend 40% on Rewarded UA?
41 min
Two & a Half Gamers41 min

📈​🤌 Why studios now spend 40% on Rewarded UA?

Rewarded user acquisition has transitioned from a peripheral growth tactic into a foundational pillar of modern mobile game marketing, with studios frequently dedicating 30% to 40% of their total acquisition budgets to these channels.

  • Studios are allocating 30% to 40% of their total user acquisition budgets to rewarded models, shifting from a peripheral tactic to a core growth pillar.
  • Rewarded playtime models allow developers to reach break-even points two to three times faster than traditional advertising methods.
  • Integration of rewarded offer walls into mid-core and strategy titles with robust meta-economies consistently generates a 5% to 15% revenue uplift.
Two & a Half GamersMar 2026
Cover of When Scale Stops Working: The New Rules Of Mobile Growth
31 min
PocketGamer.biz31 min

When Scale Stops Working: The New Rules Of Mobile Growth

The mobile gaming industry is undergoing a fundamental transition from a volume-based user acquisition model to a monetization-first strategy centered on long-term retention and deep player engagement.

  • The mobile games market has shifted from a volume-based acquisition model to a 'monetization-first' era, where revenue growth depends on deepening engagement with existing players rather than incremental installs.
  • Games are now services rather than one-time products, requiring studios to maintain continuous live operations to ensure long-term commercial viability.
  • Roblox is significantly impacting industry growth, with research from Matt Ball indicating that the broader games industry's growth is stagnant when Roblox's performance is excluded.
PocketGamer.bizMar 2026
Cover of Puzzle Monthly #1: Pixel Flow, UA, and the Future of Sort Puzzles
45 min
Deconstructor of Fun45 min

Puzzle Monthly #1: Pixel Flow, UA, and the Future of Sort Puzzles

The hybrid-casual puzzle market is currently undergoing a significant transformation, driven by the success of titles like Pixel Flow, Hexa Sort, and Magic Sort.

  • The hybrid-casual puzzle market is shifting from aggressive ad-heavy monetization toward balanced in-app purchase models to ensure sustainable long-term growth.
  • Success in the current market requires high-frequency user acquisition, with top studios deploying thousands of unique creatives every week to maintain market share.
  • Long-term viability now depends on layering complex meta-game features onto core mechanics, as simple cloning of successful titles is no longer sufficient due to rising customer acquisition costs.
Deconstructor of FunMar 2026

Writers

Related topics