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Cover of PGC takeaways, the UK's social media ban and Fortnite vs Roblox | Week in Mobile Games podcast
41 min
PocketGamer.biz41 min

PGC takeaways, the UK's social media ban and Fortnite vs Roblox | Week in Mobile Games podcast

The mobile gaming industry is currently navigating a complex landscape defined by shifting platform strategies, evolving regulatory pressures, and the pursuit of sustainable growth.

  • The UK government is planning to implement a social media ban for under-16s by spring 2027, targeting platforms like TikTok, Instagram, and X while excluding messaging services like WhatsApp and Signal.
  • Epic Games has paid over $1 billion to creators through the Unreal Editor for Fortnite since 2023, though the platform faces stiff competition from Roblox, which paid out $1.5 billion to creators in 2025 alone.
  • The mobile title 'Where Winds Meet' generated $22.1 million in revenue outside of China during its first six months of release.
PocketGamer.bizJun 2026
Cover of 🚨📢 BREAKING NEWS: GTA 6 pre-sale, EU regulations looming, Layoffs and Pokemon Champions launch
13 min
Two & a Half Gamers13 min

🚨📢 BREAKING NEWS: GTA 6 pre-sale, EU regulations looming, Layoffs and Pokemon Champions launch

The current landscape of the gaming industry is defined by high-profile product launches, significant regulatory challenges, and a pervasive trend of studio restructuring and layoffs.

  • Take-Two’s stock valuation has risen in anticipation of the upcoming Grand Theft Auto 6 pre-sale.
  • Epic Games has set a 2027 target for Unreal Engine 6, focusing on AI-assisted development and live service interoperability.
  • Fortnite’s creator ecosystem has surpassed $1 billion in total payouts since 2023, with community-made content now accounting for nearly 50% of total playtime.
Two & a Half GamersJun 2026
Cover of TWIG #388: Xbox's Spinout Plan, Metacore's Mass Layoffs and Netflix's FIFA Flop
64 min
Deconstructor of Fun64 min

TWIG #388: Xbox's Spinout Plan, Metacore's Mass Layoffs and Netflix's FIFA Flop

The gaming industry is currently navigating a period of intense structural realignment, characterized by aggressive cost-cutting, leadership turnover, and a pivot toward profitability over creative expansion.

  • Xbox is pivoting toward a distribution-heavy model focused on daily active users, signaling a potential strategic spin-off from Microsoft following significant studio closures and leadership turnover.
  • Mobile gaming studio Metacore has implemented workforce reductions of up to 70% after failing to successfully diversify its portfolio beyond a single declining asset.
  • The gaming industry is increasingly prioritizing short-term profitability and cost-cutting over creative expansion, driven by rising customer acquisition costs and the limitations of web shops as revenue stopgaps.
Deconstructor of FunJun 2026
Cover of 💀 Mo.co DEAD on arrival. Is it time for Supercell to kill Mo.co?
34 min
Two & a Half Gamers34 min

💀 Mo.co DEAD on arrival. Is it time for Supercell to kill Mo.co?

Supercell’s title Mo.co faces a critical existential crisis, as its current design fails to gain traction within the competitive RPG market.

  • Supercell’s Mo.co is failing to monetize, generating only $14,000 in daily revenue despite reaching 230,000 daily active users.
  • The game suffers from a fundamental design misalignment, prioritizing lightweight accessibility over the depth, build customization, and endgame progression expected by the RPG audience.
  • The project is currently considered unsalvageable because the cost to bring it up to industry standards would exceed the development budget of multiple new, more viable projects.
Two & a Half GamersJun 2026
Cover of Amateur devs score hits with 38-0, WWDC reactions, May's top games, Orna, jobs, data and more
20 min
Mobilegamer.biz20 min

Amateur devs score hits with 38-0, WWDC reactions, May's top games, Orna, jobs, data and more

The mobile gaming industry is currently witnessing a surge in amateur-developed hits, driven by the accessibility of AI-assisted coding tools.

  • Amateur developers are achieving viral success with AI-assisted football drafting games like '38-0' and '38-0-0', which secured over 100,000 downloads each in a single weekend with zero marketing spend.
  • Honor of Kings dominated May’s top-grossing charts with $161 million in in-app purchase revenue, while 'Last War Survival' saw a significant decline, dropping to 10th place with $82 million.
  • Apple’s new developer policy offers free access to its AI foundation models for apps until they reach 2 million first-time downloads, a move aimed at supporting indie developers.
Mobilegamer.bizJun 2026
Cover of Rewarded UA Handbook: 2026
Report16 pages

Rewarded UA Handbook: 2026

Rewarded user acquisition (UA) has evolved into a foundational component of the mobile marketing mix, serving as a critical solution to the industry’s ongoing challenges of rising acquisition costs and high user churn.

  • Rewarded UA is now a core marketing channel, with 61% of surveyed studios planning to increase their budget in 2026 and 65% of studios allocating between 11% and 50% of their total UA spend to the channel.
  • Extending reward structures beyond traditional short-term windows is critical for retention; for example, Candivore increased their Match Masters reward structure from 50 to 90 days, resulting in a 50% increase in D60 retention and a 70% uplift in D90 ROAS.
  • Campaigns that layer multiple event types outperform single-event campaigns, with IAP/hybrid games utilizing an average of 3.25 distinct event types per campaign to drive long-term engagement.
AlmediaJun 2026
Cover of S07, E20: Shopify as a marketing operating system (with Venkat Prabhu)
38 min
Mobile Dev Memo38 min

S07, E20: Shopify as a marketing operating system (with Venkat Prabhu)

Shopify is fundamentally transforming from a commerce platform into a comprehensive marketing operating system designed to simplify advertising for merchants.

  • Shopify is evolving into a comprehensive marketing operating system by launching 'Campaign Autopilot,' a tool that uses data from $1.7 trillion in processed GMV to automate campaign settings and budget recommendations for merchants.
  • Shopify is expanding its 'Shop Campaigns' advertising program to new surfaces, including ChatGPT, Pinterest, and the open web via Microsoft Monetize, to help merchants scale beyond their existing channels.
  • The platform leverages its position as the transaction layer to solve cross-channel attribution and data blind spots, allowing merchants to manage attribution logic directly within the Shopify admin.
Mobile Dev MemoJun 2026
Cover of 🧠 What You Send Is What You Get: Signal Engineering and the Future of Attribution with Core Plan
25 min
Two & a Half Gamers25 min

🧠 What You Send Is What You Get: Signal Engineering and the Future of Attribution with Core Plan

Airbridge has introduced Core Plan, a self-serve, pay-as-you-go mobile measurement partner (MMP) solution designed to address the needs of early-stage app founders.

  • Airbridge launched Core Plan, a self-serve MMP solution for startups with under $10 million in ARR, offering 15,000 free attributed installs in the first year followed by a pay-as-you-go rate of 5 cents per install.
  • The platform utilizes an AI-native onboarding process to reduce typical two-month SDK and taxonomy setup timelines to two or three hours.
  • Core Plan provides 65% of enterprise-grade features, including cohort analysis, raw data export, and deep linking, while excluding complex agency management and multi-touch attribution tools.
Two & a Half GamersJun 2026
Cover of The Rewarded Ads Strategy: Why Original Games Dedicates 30% of UA Budgets to This Channel
27 min
PocketGamer.biz27 min

The Rewarded Ads Strategy: Why Original Games Dedicates 30% of UA Budgets to This Channel

The rewarded advertising landscape in mobile gaming has evolved from a simple tool for driving short-term installs into a sophisticated, data-driven ecosystem essential for user acquisition and game discovery.

  • Rewarded ads have evolved from simple install-driven models into a sophisticated, data-led channel that can deliver 4 to 5 times higher ARPDAU compared to traditional UA channels like Apple and Unity.
  • Original Games allocates 30% of its monthly user acquisition budget to rewarded ads, leveraging cohort-based modeling to predict long-term player value and profitability.
  • The rewarded ecosystem has shifted from a 'one-size-fits-all' approach to a strategy requiring granular user segmentation, balancing 'rewards hunters' who seek quick payouts with 'casual players' who provide long-term retention.
PocketGamer.bizJun 2026
Cover of My Wife Uninstalled Roblox. Then I Talked to Their Safety Team.
55 min
Deconstructor of Fun55 min

My Wife Uninstalled Roblox. Then I Talked to Their Safety Team.

Roblox is undergoing a significant strategic shift to prioritize user safety through the implementation of age-gated account tiers and advanced verification technologies.

  • Roblox is implementing age-gated account tiers, specifically 'Roblox Kids' and 'Roblox Select,' to restrict content and communication features based on verified age brackets.
  • The platform supports its safety architecture with facial age estimation technology and a multi-layered moderation system that combines artificial intelligence, human review, and user reporting.
  • Roblox currently manages a daily active user base of 150 million, positioning its investments in trust and safety as a core requirement for long-term platform sustainability.
Deconstructor of FunJun 2026
Cover of Global Games Revenue Cracked $200 Billion in 2025
Report5 pages

Global Games Revenue Cracked $200 Billion in 2025

The global games market reached a significant milestone in 2025, generating $201.6 billion in revenue and marking a 9.1% year-over-year increase.

  • The global games market generated $201.6 billion in revenue in 2025, a 9.1% year-over-year increase, driven by strong PC and mobile monetization.
  • Mobile gaming remained the largest segment at $113.3 billion, growing 10.7% despite fewer downloads, indicating increased spending per user.
  • PC gaming led growth with a 12% year-over-year increase, reaching $43.6 billion, fueled by diverse premium titles.
NewzooJun 2026
Cover of Puzzle Monthly #3: the Merge 2 Secret Tell-All Episode
47 min
Deconstructor of Fun47 min

Puzzle Monthly #3: the Merge 2 Secret Tell-All Episode

The merge genre has reached a critical inflection point, transitioning from simple board-based mechanics to complex, live-ops-driven ecosystems.

  • The merge genre is shifting from simple board mechanics to complex, live-ops-driven ecosystems, with titles like Gossip Harbor successfully challenging legacy giants like Candy Crush.
  • Commercial success in the genre is now driven by aggressive, event-based monetization strategies rather than the foundational merge gameplay itself.
  • To combat the friction of board clutter and tedious inventory management, developers are increasingly adopting temporary event boards, generator constraints, and multi-board systems.
Deconstructor of FunJun 2026

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