Skip to main content

Mobile reports and market data

3,856 documents·150 writers·21,905 charts and tables

Documents

Cover of EA sells to Saudi, GTA games on mobile, plus Palworld Online, Roblox, Apple, Claude, data and more
17 min
Mobilegamer.biz17 min

EA sells to Saudi, GTA games on mobile, plus Palworld Online, Roblox, Apple, Claude, data and more

The mobile games industry is currently navigating a period of significant structural and technological transition, marked by major acquisitions, shifting market dynamics, and the integration of generative AI.

  • Electronic Arts has been acquired by a Saudi-led consortium, primarily the Public Investment Fund (93.4%), in a deal valued at $5.5 billion that closed on August 4, 2026.
  • Roblox shares fell 27-30% following Q2 2026 results where revenue grew 36% to $1.5 billion, but bookings growth slowed to 8% and the company faced market skepticism over its shifting monetization strategy.
  • GTA titles on mobile have generated $109.9 million in lifetime revenue across iOS and Android, while competitors like Chillbase's 'One State RP' have captured significant market share with over $75 million in revenue since April 2022.
Mobilegamer.bizAug 2026
Cover of 🎯 How to Do a UA Review Properly by Matej Lancaric
17 min
Two & a Half Gamers17 min

🎯 How to Do a UA Review Properly by Matej Lancaric

Effective user acquisition (UA) auditing requires a systematic, multi-layered approach that prioritizes raw data analysis over anecdotal context.

  • Conduct monthly UA audits by analyzing raw data independently before consulting stakeholders to ensure objective decision-making.
  • Prioritize granular spend-by-campaign-by-geo pivot analysis over broad 'worldwide' campaign structures to identify and isolate high-ROAS performance pockets.
  • Base all budget reallocation decisions on fully-baked cohorts (D7, D28, D60) rather than blended organic and paid metrics to avoid performance distortion.
Two & a Half GamersAug 2026
Cover of S07, E27: Applying AI to human intimacy (with Offer Yehudai)
43 min
Mobile Dev Memo43 min

S07, E27: Applying AI to human intimacy (with Offer Yehudai)

The integration of artificial intelligence into the wellness sector is transforming relationship coaching by prioritizing emotional depth and long-term behavioral change over simple automated responses.

  • Successful AI-driven consumer products in sensitive domains like intimacy require a hybrid model that combines automated coaching with human oversight to maintain user trust and provide nuanced guidance.
  • Building sustainable consumer apps requires moving beyond content-only subscriptions toward integrating commerce and physical products, as users increasingly demand tangible solutions to their problems rather than just digital information.
  • Long-term retention in the intimacy and wellness space is driven by acting as an 'accountability partner' that helps couples break routines and manage the mental load through personalized, actionable recommendations.
Mobile Dev MemoAug 2026
Cover of Google's Tobias Knoke: The Era of Growth at All Costs is Over
14 min
Gamigion14 min

Google's Tobias Knoke: The Era of Growth at All Costs is Over

The mobile gaming and application industry has reached a growth plateau, signaling the end of the era defined by growth at all costs.

  • The mobile gaming and app industry has reached a growth plateau, signaling the end of the 'growth at all costs' era and a shift toward predictive lifetime value (LTV) and long-term user retention.
  • With approximately 700,000 new apps and games entering the Google Play Store monthly, developers must prioritize unique value propositions and high-quality user experiences to avoid being ignored by users.
  • While AI is a powerful tool for rapid prototyping and eliminating repetitive development tasks, user research indicates that players across all generations demand authentic, human-designed experiences that AI cannot replicate.
GamigionAug 2026
Cover of The $12B+ Mobile Ad Market: Sensor Tower's First-Ever Deep Dive
33 min
Deconstructor of Fun33 min

The $12B+ Mobile Ad Market: Sensor Tower's First-Ever Deep Dive

The mobile advertising market is projected to reach a valuation of at least $12 billion by 2025 across 19 key global territories.

  • The global mobile advertising market is projected to reach at least $12 billion by 2025 across 19 key territories.
  • Market consolidation is high, with AppLovin and Google collectively controlling approximately 65% of the total market share.
  • Gaming accounts for 72% of ad demand, while non-gaming sectors—led by e-commerce giants like Temu and Shein—now capture 28% of total revenue.
Deconstructor of FunAug 2026
Cover of 🐜​ Colony Flow Breakdown: The Ant Puzzler getting sued & already taken DOWN from Android!
33 min
Two & a Half Gamers33 min

🐜​ Colony Flow Breakdown: The Ant Puzzler getting sued & already taken DOWN from Android!

Colony Flow, a mobile puzzle game developed by ABI Games, represents a significant case study in the high-stakes, high-volume landscape of the casual gaming market.

  • ABI Games' title Colony Flow was removed from the Android marketplace following a lawsuit from Famfinity, which alleges the game is a direct clone of its title, Food Hunt Pixel Puzzle.
  • Colony Flow achieved rapid scale after its June launch, reaching 150,000 daily installs within two months.
  • The game generated approximately $150,000 in daily in-app purchase revenue, supplemented by additional income from advertisements.
Two & a Half GamersAug 2026
Cover of TWIG #394: Playtika's Solitaire Meltdown, the AppLovin-AdMob Duopoly and Why Nobody Wants New Games
54 min
Deconstructor of Fun54 min

TWIG #394: Playtika's Solitaire Meltdown, the AppLovin-AdMob Duopoly and Why Nobody Wants New Games

The mobile gaming industry is currently navigating a period of significant contraction and structural instability, characterized by a shift in consumer preference toward established titles over new releases.

  • AppLovin and Google’s AdMob now control 65% of global gaming ad revenue, creating a market duopoly that contributes to rising user acquisition costs and CPI inflation.
  • Global mobile game downloads have declined by 12% as consumer preference shifts away from new releases toward established, high-retention titles.
  • Playtika’s portfolio is experiencing a 35% year-over-year revenue decline, exacerbated by internal cannibalization from the launch of Disney Solitaire and ongoing legal challenges.
Deconstructor of FunJul 2026
Cover of 🧊 Cube Land: How RotateLab went from idea to $300K/Day in Just 6 Months
35 min
Two & a Half Gamers35 min

🧊 Cube Land: How RotateLab went from idea to $300K/Day in Just 6 Months

RotateLab has achieved significant commercial success with the 3D voxel blast puzzler Cube Land, scaling the title to approximately $300,000 in daily revenue within six months of its early 2026 launch.

  • RotateLab scaled Cube Land to $300,000 in daily revenue within six months of its early 2026 launch.
  • The studio achieved this success by testing approximately 20 prototypes before identifying the viable hit, validating a high-volume, iterative development philosophy.
  • RotateLab allocates 90% to 95% of its advertising budget to AppLovin, citing a lack of necessary attribution infrastructure on alternative platforms like Meta for their hybrid monetization model.
Two & a Half GamersJul 2026
Cover of 2026's top games so far, Raid's new rival plus nuggets from Google, Ubisoft, Stillfront and more
18 min
Mobilegamer.biz18 min

2026's top games so far, Raid's new rival plus nuggets from Google, Ubisoft, Stillfront and more

The mobile gaming industry in the first half of 2026 reflects a landscape defined by the dominance of Chinese-developed titles, significant regulatory pressure on platform holders, and the emergence of community-driven development models.

  • The European Commission has fined Google $1 billion for antitrust violations, specifically for hindering developers from steering users to external web stores and prioritizing its own search products.
  • In the first half of 2026, the top three grossing mobile games were Honor of Kings ($1 billion), Whiteout Survival ($723 million), and Last War: Survival, all of which are Chinese-produced titles.
  • Skillz won a legal battle against rival competitive gaming firm Papaya Gaming, resulting in a court-ordered damage award that increased from $420 million to $719 million.
Mobilegamer.bizJul 2026
Cover of The Evolution of Sort Puzzle: From Color Loops to Hybrid Formats
Report45 pages

The Evolution of Sort Puzzle: From Color Loops to Hybrid Formats

The sort puzzle genre has transitioned from rudimentary color-matching loops into a sophisticated, high-growth category that generated $279 million in in-app purchase revenue and 992 million downloads by 2025.

  • The sort puzzle genre reached a scale of $279 million in in-app purchase revenue and 992 million downloads by 2025.
  • Despite high download volume, the genre currently underperforms in monetization efficiency compared to mature puzzle category leaders.
  • Developers are shifting from simple color-matching loops to hybrid-casual mechanics and complex progression systems to improve long-term retention.
GamotaJul 2026
Cover of The ex-Riot producer betting mini-games will be China's next big export
27 min
PocketGamer.biz27 min

The ex-Riot producer betting mini-games will be China's next big export

The Chinese gaming industry is undergoing a significant shift, characterized by increased confidence and a strategic focus on global expansion.

  • The mini-game market is a significant emerging export for China, with global revenue projected to reach $9 billion in 2025, up from $7.6 billion in 2024.
  • Major Western platforms including YouTube, Discord, Telegram, and LinkedIn are already integrating mini-game ecosystems, signaling a global shift toward this format.
  • Chinese developers are increasingly successful because they integrate monetization strategies—such as hybrid IAP/IAA models and reward structures—early in the product design phase rather than treating them as post-development additions.
PocketGamer.bizJul 2026
Cover of 🎯 The Mobile Games Ecosystem Explained by Felix Braberg
20 min
Two & a Half Gamers20 min

🎯 The Mobile Games Ecosystem Explained by Felix Braberg

The mobile games ecosystem is a massive, high-stakes industry that facilitated over $1.4 trillion in spending in 2025, with mobile gaming alone accounting for $52.5 billion in in-app purchase revenue.

  • Mobile gaming generated $52.5 billion in in-app purchase revenue in 2025, contributing to a broader mobile ecosystem that facilitated over $1.4 trillion in total spending.
  • Creative strategy is now the primary driver of user acquisition, with top-performing companies scaling from 100 to over 10,000 creative assets per month to maintain visibility.
  • Developers are increasingly adopting direct-to-consumer payment solutions like FastSpring to bypass the traditional 30% platform fees charged by Apple and Google, significantly reducing transaction costs.
Two & a Half GamersJul 2026

Writers

Related topics