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Midcore reports and market data

35 documents·13 writers·163 charts and tables

35 game industry reports, presentations and talks about midcore from writers such as Two & a Half Gamers, PocketGamer.biz and GameRefinery, newest from 2026. Every document has a summary and key insights with the page they come from, and 163 charts and tables are extracted as data.

Key figures

  • Midcore total revenue reached its highest level between January and May 2026, rising 4.44% MoM as established titles like Free Fire MAX, Liên Quân Mobile, and Roblox VN leveraged recurring Live-Ops and event-based spending.

    Gamota, 2026 · Vietnam Game Industry Monthly Report: May 2026, p. 7

  • Midcore games now account for 35% of total US iOS gaming revenue, driven by a player migration from hyper-casual titles toward deeper, more complex gameplay.

    GameRefinery, 2024 · Midcore Gaming Apps Report 2023, p. 17

  • Midcore mobile games were the only category to achieve revenue growth in the US iOS market between Q1 2021 and Q1 2022, now capturing 36.73% of total mobile gaming revenue.

    GameRefinery, 2022 · The Rise of Midcore Mobile Games Snapshot Report July 2022, p. 6

  • Midcore mobile games accounted for 37% of US iOS mobile game revenue in Q1 2022 and were the only category to experience year-over-year growth.

    GameRefinery, 2022 · The Rise of Midcore Mobile Games, p. 6

Documents

Cover of 🐌 Voodoo's mid-core ERA: Draft Showdown is Battle Legion with the friction removed
47 min
Two & a Half Gamers47 min

🐌 Voodoo's mid-core ERA: Draft Showdown is Battle Legion with the friction removed

Voodoo is successfully transitioning into the mid-core market by applying a hybrid-casual philosophy to complex genres, most notably through the auto-battler Draft Showdown.

  • Voodoo’s auto-battler Draft Showdown currently generates $120,000 in daily revenue with 400,000 daily active users, with projections estimating a peak of $200,000 to $300,000 as the title matures.
  • The game successfully scales mid-core mechanics by applying a hybrid-casual philosophy, specifically removing complex unit placement friction and integrating roguelite elements to prioritize active, counter-based gameplay.
  • Monetization is driven by a high-volume strategy featuring seven distinct rewarded ad placements and a double-dipping interstitial system, supplemented by a Draft Pass for in-app purchases.
Two & a Half GamersOct 2026
Cover of Apple's EU App Store changes, Supercell, PUBG, MTG, Poinpy, Gamescom, July's top games, more
21 min
Mobilegamer.biz21 min

Apple's EU App Store changes, Supercell, PUBG, MTG, Poinpy, Gamescom, July's top games, more

The mobile gaming industry is currently navigating significant regulatory shifts, most notably Apple’s revised EU App Store terms.

  • Apple has introduced new EU App Store terms that include a 15-20% commission for alternative payment processing and a 5% fee for apps distributed via alternative stores, though critics like Epic Games argue these changes violate the Digital Markets Act by maintaining high 'junk fees' and friction.
  • Pokémon Go experienced its best revenue month since June 2022, with July 2026 in-app purchase earnings exceeding $100 million due to 10th-anniversary events and live-ops.
  • Supercell is considering the future of its monster-hunting game 'Mo Co' after a recent reboot failed to meet performance expectations, though the company currently views a total shutdown as unlikely.
Mobilegamer.bizAug 2026
Cover of 🎮 Path of Kings review: Voodoo's midcore pivot is real
39 min
Two & a Half Gamers39 min

🎮 Path of Kings review: Voodoo's midcore pivot is real

Voodoo is executing a deliberate strategic pivot from its origins in casual puzzle games toward the midcore market, leveraging idle RPG mechanics to capture a broader audience.

  • Voodoo is executing a strategic pivot from casual puzzle games to the midcore market, with its broader midcore portfolio now generating $25 million in monthly revenue.
  • Path of Kings serves as a key case study for this transition, currently generating approximately $30,000 in daily revenue through idle RPG mechanics and gear progression.
  • The publisher utilizes AI-generated creative assets to facilitate rapid user acquisition and high-volume testing of marketing concepts.
Two & a Half GamersJul 2026
Cover of 🧠 Copy vs Execute: the creative trend everyone's chasing
45 min
Two & a Half Gamers45 min

🧠 Copy vs Execute: the creative trend everyone's chasing

The mobile gaming industry is currently defined by a strategic shift toward a copy-and-execute model, where developers prioritize the rapid adaptation of proven hyper-casual hooks to lower cost-per-install metrics.

  • The mobile gaming industry has shifted toward a 'copy-and-execute' model that prioritizes rapid adaptation of proven hyper-casual hooks to lower cost-per-install metrics.
  • Publishers are utilizing AI to generate thousands of unique ad variations monthly, focusing on high-intensity or humorous 30-to-60-second video formats to drive global downloads.
  • The reliance on misleading gameplay elements in onboarding flows creates a fundamental tension between short-term user acquisition and long-term player retention.
Two & a Half GamersJun 2026
Cover of Vietnam Game Industry Monthly Report: May 2026
Report23 pages

Vietnam Game Industry Monthly Report: May 2026

The Vietnam Game Industry Monthly Report for May 2026 provides a comprehensive analysis of the mobile gaming landscape, highlighting a shift in market dynamics from pure volume-based acquisition to a focus on operational depth and regulatory compliance.

  • Vietnam's mobile IAP revenue grew by 3.13% MoM in May 2026, driven by strong monetization in long-lifecycle genres like Battle Royale, MOBA, and Sim Sports rather than new user acquisition.
  • Midcore total revenue reached its highest level between January and May 2026, rising 4.44% MoM as established titles like Free Fire MAX, Liên Quân Mobile, and Roblox VN leveraged recurring Live-Ops and event-based spending.
  • New game success in Vietnam is increasingly dependent on cultural fit, with titles featuring wuxia/xianxia settings, football fandom, or nostalgic IP—such as Giang Hồ Kỳ Ngộ and Total Football VNG—outperforming generic Western fantasy products.
GamotaJun 2026
Cover of 🎯 The DEFINITIVE Guide to D2C in 2026: Real Numbers from 8 Studios
44 min
Two & a Half Gamers44 min

🎯 The DEFINITIVE Guide to D2C in 2026: Real Numbers from 8 Studios

Direct-to-consumer (D2C) strategies have evolved from experimental tactics into a fundamental pillar of financial performance for the global gaming industry.

  • Major studios like Playtika, SciPlay, and Ten Square now generate between 27% and 44% of their total revenue through independent D2C channels.
  • Transitioning to direct-checkout web stores allows developers to bypass standard platform fees, significantly increasing profit margins by reclaiming revenue shares previously lost to app stores.
  • Studios must prioritize habituating players to web store environments immediately to mitigate the impact of evolving platform policies and future regulatory risks.
Two & a Half GamersJun 2026
Cover of 🎲Dicero: Habby’s biggest bet (And biggest risk?)
41 min
Two & a Half Gamers41 min

🎲Dicero: Habby’s biggest bet (And biggest risk?)

Habby is undergoing a fundamental strategic transition, moving away from the hypercasual-adjacent success of titles like Survivor.io toward a more complex, midcore model exemplified by its latest release, Dicero.

  • Habby is pivoting from hypercasual-adjacent titles like Survivor.io to a midcore model with Dicero, characterized by complex gacha mechanics, tiered evolution, and a slower-paced merging economy.
  • The studio has abandoned rewarded advertisements in favor of a direct-to-consumer web store and high-intent monetization, marking a fundamental shift in its revenue strategy.
  • Habby is currently facing its lowest revenue and download figures in recent history, casting doubt on whether its new, more complex gameplay can achieve the same market penetration as previous hits.
Two & a Half GamersApr 2026
Cover of 🚀​ Castle Clashers!: Voodoo’s new HIT is scaling hard
38 min
Two & a Half Gamers38 min

🚀​ Castle Clashers!: Voodoo’s new HIT is scaling hard

Castle Clashers represents a significant evolution in the mobile artillery shooter genre, successfully blending physics-based combat with midcore-lite progression systems.

  • Castle Clashers is generating over $220,000 in daily revenue, reportedly doubling the performance of comparable titles like Mob Control.
  • The game achieves 100,000 daily downloads through a hybrid monetization model that prioritizes aggressive in-app purchases over traditional ad-based revenue.
  • A unique gacha system drives financial performance by allowing players to bypass randomness through direct unit purchases and universal shards.
Two & a Half GamersApr 2026
Cover of The final word on GDC | Week in Mobile Games podcast
39 min
PocketGamer.biz39 min

The final word on GDC | Week in Mobile Games podcast

The Game Developers Conference faces a precarious future following a sharp decline in 2024, where attendance plummeted by 33% to 20,000 participants and exhibitor numbers reached their lowest level since 2012.

  • Starting June 2026, PEGI will expand its age rating criteria to include in-game monetization and online features, with games containing loot boxes or paid random items likely defaulting to a PEGI 16 rating.
  • Epic Games Store GM Steve Allison described the recent Google-Epic settlement, which allows developers to keep more revenue, as a 'meaningful reset' that provides developers with a toolkit to improve margins.
  • King’s Farm Heroes Saga has surpassed $2 billion in lifetime revenue, highlighting the continued success of the studio's casual portfolio despite its historical, largely unsuccessful attempts to pivot toward midcore titles.
PocketGamer.bizMar 2026
Cover of State of Gaming 2026: What’s Really Winning Now
54 min
Deconstructor of Fun54 min

State of Gaming 2026: What’s Really Winning Now

The global gaming landscape in 2026 is defined by a distinct bifurcation between the saturation of free-to-play mobile titles and the renewed dominance of premium, high-quality experiences.

  • Chinese developers are currently the primary drivers of global industry growth, utilizing large-scale teams, proprietary AI tools, and aggressive user acquisition to dominate genres from strategy to interactive storytelling.
  • The global gaming market is bifurcating, with free-to-play mobile titles experiencing stagnant revenue and declining downloads while premium, high-quality experiences see renewed dominance.
  • Successful premium titles like Battlefield 6 are shifting marketing strategies by prioritizing traditional media channels over viral social media campaigns.
Deconstructor of FunMar 2026
Cover of Vietnam Mobile Gaming 2025: The Next Billion-Dollar Frontier in Southeast Asia
Report18 pages

Vietnam Mobile Gaming 2025: The Next Billion-Dollar Frontier in Southeast Asia

The report argues that Vietnam’s mobile gaming sector will reach a billion-dollar valuation by 2025, driven by an expanding user base and high spending per download.

  • Vietnam's mobile gaming market is projected to reach a billion-dollar valuation by 2025, supported by a 9.8% compound annual growth rate.
  • A 2025 regulatory crackdown resulted in the removal of 1,081 unlicensed titles, leading to a 13.7% decline in total downloads but fostering a more stable environment for compliant mid-core games.
  • Vietnam demonstrates strong monetization potential, with revenue per download exceeding that of the Philippines by at least 28%.
InvestGameFeb 2026
Cover of SayGames’ Kate Dekalenkova on Vietnam’s Rapid Rise and the Shift Toward Hybrid Casual
5 min
Gamigion5 min

SayGames’ Kate Dekalenkova on Vietnam’s Rapid Rise and the Shift Toward Hybrid Casual

The Vietnamese mobile gaming ecosystem is undergoing a rapid maturation, transitioning from a hyper-casual foundation toward more complex hybrid-casual and midcore models.

  • Vietnam’s mobile game development ecosystem is identified as the fastest-evolving market globally, characterized by a rapid transition from hyper-casual titles toward hybrid-casual and midcore genres.
  • SayGames is actively seeking to replicate its success in the Korean market by establishing long-term partnerships with top-tier Vietnamese studios.
  • The primary challenge for publishers like SayGames in Vietnam is identifying studios that share a long-term vision and a commitment to high-quality product development rather than short-term ad-based gains.
GamigionJan 2026

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