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Cover of 🎮 9 Playables, 9 Lessons: What's working in playable ads right now
46 min
Two & a Half Gamers46 min

🎮 9 Playables, 9 Lessons: What's working in playable ads right now

The current landscape of playable advertising prioritizes immediate user engagement over strict thematic consistency, often utilizing mechanics that diverge significantly from the core game experience.

  • Playable ads are increasingly prioritizing high-engagement mini-games—such as physics-based destruction or puzzles—over strict thematic consistency with the core game to drive initial user acquisition.
  • Developers of 4X and strategy titles are successfully using simplified, high-engagement mechanics that diverge from their core gameplay to capture broader user segments.
  • Effective playable design requires intuitive, single-tap interactions paired with clear, guided tutorials that transition users from simple tasks to more complex scenarios.
Two & a Half GamersAug 2026
Cover of AI Creative Testing and the Problem of Testing Debt
56 min
Tenjin56 min

AI Creative Testing and the Problem of Testing Debt

Generative AI has fundamentally transformed mobile user acquisition by shifting the primary bottleneck from creative production capacity to strategic decision-making.

  • Generative AI has shifted the primary mobile growth bottleneck from creative production capacity to the decision-making process of identifying which ads actually drive long-term value.
  • High click-through rates (CTR) and install-per-mille (IPM) metrics can be misleading indicators of success if they are driven by misleading gameplay, as these often lead to high day-one churn and poor return on ad spend (ROAS).
  • The 'Creative Darwinism Loop' dictates that ads must pass two distinct gates—initial user appeal and downstream engagement/retention—before receiving significant budget allocation.
TenjinAug 2026
Cover of 🧠 The "Fat Guy Getting Slapped" Concept Took Over: AI Creatives Breakdown
33 min
Two & a Half Gamers33 min

🧠 The "Fat Guy Getting Slapped" Concept Took Over: AI Creatives Breakdown

The mobile gaming industry is currently undergoing a significant shift in user acquisition strategy, characterized by the widespread adoption of AI-generated creative assets.

  • Successful AI-driven user acquisition relies on narrative continuity between promotional hooks and actual in-game footage, rather than relying solely on shock value.
  • High-volume, surreal AI creative assets—such as 'zero-to-hero' character transformations—are being used to drive engagement across 4X strategy and puzzle mobile games.
  • Aggressive use of nonsensical or grotesque AI-generated imagery often fails to translate into long-term player retention or sustainable revenue growth.
Two & a Half GamersAug 2026
Cover of 🎯 How to Do a UA Review Properly by Matej Lancaric
17 min
Two & a Half Gamers17 min

🎯 How to Do a UA Review Properly by Matej Lancaric

Effective user acquisition (UA) auditing requires a systematic, multi-layered approach that prioritizes raw data analysis over anecdotal context.

  • Conduct monthly UA audits by analyzing raw data independently before consulting stakeholders to ensure objective decision-making.
  • Prioritize granular spend-by-campaign-by-geo pivot analysis over broad 'worldwide' campaign structures to identify and isolate high-ROAS performance pockets.
  • Base all budget reallocation decisions on fully-baked cohorts (D7, D28, D60) rather than blended organic and paid metrics to avoid performance distortion.
Two & a Half GamersAug 2026
Cover of Google's Tobias Knoke: The Era of Growth at All Costs is Over
14 min
Gamigion14 min

Google's Tobias Knoke: The Era of Growth at All Costs is Over

The mobile gaming and application industry has reached a growth plateau, signaling the end of the era defined by growth at all costs.

  • The mobile gaming and app industry has reached a growth plateau, signaling the end of the 'growth at all costs' era and a shift toward predictive lifetime value (LTV) and long-term user retention.
  • With approximately 700,000 new apps and games entering the Google Play Store monthly, developers must prioritize unique value propositions and high-quality user experiences to avoid being ignored by users.
  • While AI is a powerful tool for rapid prototyping and eliminating repetitive development tasks, user research indicates that players across all generations demand authentic, human-designed experiences that AI cannot replicate.
GamigionAug 2026
Cover of The $12B+ Mobile Ad Market: Sensor Tower's First-Ever Deep Dive
33 min
Deconstructor of Fun33 min

The $12B+ Mobile Ad Market: Sensor Tower's First-Ever Deep Dive

The mobile advertising market is projected to reach a valuation of at least $12 billion by 2025 across 19 key global territories.

  • The global mobile advertising market is projected to reach at least $12 billion by 2025 across 19 key territories.
  • Market consolidation is high, with AppLovin and Google collectively controlling approximately 65% of the total market share.
  • Gaming accounts for 72% of ad demand, while non-gaming sectors—led by e-commerce giants like Temu and Shein—now capture 28% of total revenue.
Deconstructor of FunAug 2026
Cover of S07, E: Demystifying open source MMM (with Michael Kaminsky)
49 min
Mobile Dev Memo49 min

S07, E: Demystifying open source MMM (with Michael Kaminsky)

The modern marketing measurement landscape is undergoing a critical shift away from the over-reliance on opaque, proprietary models toward transparent, open-source Marketing Mix Modeling (MMM) and rigorous experimental validation.

  • Marketing Mix Modeling (MMM) is not a universal replacement for attribution; for many smaller, performance-driven brands, last-touch attribution remains more effective and less misleading than complex econometric modeling.
  • Open-source MMM libraries like Meta’s Robyn and Google’s Meridian are not inherently biased toward their creators, as their transparency allows users to verify results by swapping channel labels or auditing the underlying code.
  • Brands should validate the reliability of an MMM before adoption by using parameter recovery to test if the model accurately identifies known relationships and predictive forecasting to see if it correctly anticipates future outcomes based on past budget changes.
Mobile Dev MemoJul 2026
Cover of 🎮 Which Playable Performs Best? Why There's No Single Answer (Playable Trends June 2026)
50 min
Two & a Half Gamers50 min

🎮 Which Playable Performs Best? Why There's No Single Answer (Playable Trends June 2026)

The mobile gaming industry has reached a consensus that no single playable ad format guarantees success, necessitating a diversified strategy that targets various user segments through constant experimentation.

  • There is no single high-performing playable ad format, necessitating a diversified strategy that relies on constant experimentation across multiple creative variations.
  • Developers are increasingly prioritizing non-authentic, exaggerated mechanics over accurate gameplay to maximize immediate user engagement and click-through rates.
  • The six-second auto-advance rule is a critical design standard, where the ad automatically initiates moves for inactive users to maintain momentum and minimize friction.
Two & a Half GamersJul 2026
Cover of His Dream Game Crashed And Burned... But He Sold 1 MILLION Copies... (w/ Indie Game Joe) — Ep 72
88 min
Thomas Brush88 min

His Dream Game Crashed And Burned... But He Sold 1 MILLION Copies... (w/ Indie Game Joe) — Ep 72

The independent game development landscape requires a fundamental shift in perspective, where marketing is not a post-production task but an intrinsic element of game design.

  • Indie Game Joe’s 'Don't Scream' franchise has achieved a combined total of 1 million copies sold, despite significant technical challenges and negative launch-day reviews for the sequel, 'Don't Scream Together'.
  • The 'Don't Scream' sequel, 'Don't Scream Together', has reached 600,000 copies sold and continues to maintain daily sales volume despite initial community frustration over bugs and microphone calibration issues.
  • Effective marketing hooks must function as a 'promise' of a specific player fantasy; when a hook is disconnected from the actual gameplay experience, it leads to poor reception and high refund rates.
Thomas BrushJul 2026
Cover of Live Q&A: Steam Next Fest, AI Slop, Getitng wishlists
96 min
How To Market A Game96 min

Live Q&A: Steam Next Fest, AI Slop, Getitng wishlists

The independent game development landscape currently offers a unique window of opportunity, characterized by a high demand for quality titles that prioritize gameplay depth over excessive production values.

  • The most critical marketing decision for Steam success is genre selection, as Steam's PC-centric player base generally under-indexes on fast-twitch, arcade-style shooters in favor of deep, slow-paced, or management-heavy titles.
  • Steam players prioritize original visual experiences; using store-bought assets is a significant deterrent in genres like Metroidvanias, RPGs, or Souls-likes where exploration of a unique world is a core expectation.
  • Avoid launching immediately after Steam Next Fest, as the high volume of developers attempting this strategy creates excessive competition that diminishes individual visibility.
How To Market A GameJul 2026
Cover of His Dream Game Flopped... And Then Made $200,000+ In 2 Months (w/ Mateo Covic) — Ep 71
55 min
Thomas Brush55 min

His Dream Game Flopped... And Then Made $200,000+ In 2 Months (w/ Mateo Covic) — Ep 71

The modern indie game landscape increasingly rewards a bifurcated development strategy that balances high-fidelity, ambitious projects with rapid, viral-focused titles.

  • Mateo Covic's 'friend slop' game, Paddle Paddle Paddle, generated over $200,000 in revenue within two months, significantly outperforming his previous niche projects.
  • Multiplayer 'friend slop' games currently trend well on Steam because they offer casual, accessible fun that appeals to streamers and their audiences, unlike more complex or niche titles.
  • Effective marketing for Paddle Paddle Paddle relied on a publisher-led strategy that included professional cover art, targeted influencer outreach, and building a community around a demo prior to launch.
Thomas BrushJul 2026
Cover of EA wants console game makers to consider in-game ads during development
38 min
The Game Business38 min

EA wants console game makers to consider in-game ads during development

Electronic Arts is actively pursuing the integration of in-game advertising within console and PC titles to establish a sustainable revenue stream capable of offsetting the escalating costs of modern game development.

  • Electronic Arts is integrating in-game advertising into console and PC titles to offset the rising costs of modern game development.
  • The company is deploying a proprietary ad platform directly into the Frostbite engine to enable dynamic, standardized, and targetable ad placements.
  • EA aims to shift away from intrusive ads in favor of organic, design-led placements, such as stadium signage in sports games or branded cosmetic items.
The Game BusinessJul 2026

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