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Cover of S8, E01: Articulating a bull case for the open web (with Gareth Glaser)
51 min
Mobile Dev Memo51 min

S8, E01: Articulating a bull case for the open web (with Gareth Glaser)

The open web represents a significantly undervalued advertising market, currently constrained by legacy infrastructure that prioritizes outdated branding models over the performance-driven strategies that define modern digital marketing.

  • The open web is significantly undervalued, with average CPMs ranging from $6 to $15 on platforms like Facebook compared to a fraction of that on the open web, representing a massive potential for economic growth if monetization strategies are modernized.
  • The historical development of open web advertising was stunted by an over-reliance on agency holding company budgets and rebates, which favored established walled gardens over the technical innovation required for performance marketing.
  • Prebid.js, an open-source framework used by 99% of web publishers, was a critical turning point that allowed publishers to bypass Google Ad Manager's monopolistic advantages, resulting in publisher revenue increases of approximately 70%.
Mobile Dev MemoOct 2026
Cover of The Age Of AI Copy Cats Is Upon Us. Here's What Game Devs Should Do...
28 min
Thomas Brush28 min

The Age Of AI Copy Cats Is Upon Us. Here's What Game Devs Should Do...

The rapid proliferation of artificial intelligence in game development has created a landscape where simple, gimmick-based games are increasingly vulnerable to immediate replication.

  • To protect games from being easily cloned by AI, developers must move beyond simple gimmicks and infuse projects with a unique, cohesive artistic voice, personal storytelling, and a distinct perspective.
  • A game's defense against replication lies in its 'humanity,' which is achieved by limiting inspirations to a few specific, sharp influences rather than relying on the broad, average data sets used by AI models.
  • Developers should prioritize building a dedicated audience, which acts as a 'lever' that ensures a player base exists even if a game's core concept is copied by competitors.
Thomas BrushOct 2026
Cover of How to Build AI Workflows for App Marketing with MCPs & Skills
44 min
Tenjin44 min

How to Build AI Workflows for App Marketing with MCPs & Skills

The Model Context Protocol (MCP) serves as a transformative architectural standard for mobile app marketing, functioning as a universal interface that bridges fragmented data ecosystems.

  • Model Context Protocol (MCP) acts as a universal 'USB port' for AI, allowing LLMs like Claude or ChatGPT to securely interface with external marketing and development tools without requiring the user to switch between dashboards.
  • By connecting multiple MCP servers—such as Tenjin for attribution, RevenueCat for subscriptions, and App Store Connect for operations—marketers can perform cross-platform analysis and automated tasks within a single chat interface.
  • AI 'skills' are reusable, scriptable workflows that allow users to automate repeatable processes like performance audits, review management, and app store metadata updates, effectively replacing expensive third-party management software.
TenjinSep 2026
Cover of S07, E35: OpenAI's advertising ambitions (with Asad Awan)
43 min
Mobile Dev Memo43 min

S07, E35: OpenAI's advertising ambitions (with Asad Awan)

OpenAI is actively architecting an advertising model for ChatGPT that shifts away from traditional keyword-based interruptions toward intent-driven, conversational discovery.

  • OpenAI operates under five core advertising principles: democratizing AI access, maintaining strict independence between organic model answers and paid placements, ensuring user privacy, providing opt-out options via paid plans, and prioritizing user value over time-spent metrics.
  • OpenAI has scaled its advertising business rapidly, achieving a $1 billion annual revenue run rate in less than 200 days since initiating its careful ads pilot.
  • The conversational interface allows for deeper intent discovery than traditional keyword-based search by leveraging user context, constraints, and preferences to deliver highly personalized, relevant ad creative.
Mobile Dev MemoSep 2026
Cover of 🧠 Everything Is AI Now: Mel Gibson From Wish Is Selling You a 4X Game
41 min
Two & a Half Gamers41 min

🧠 Everything Is AI Now: Mel Gibson From Wish Is Selling You a 4X Game

Mobile game publishers are undergoing a fundamental transformation in user acquisition strategy, shifting toward an AI-first production model to maintain dominance in a saturated market.

  • Mobile game publishers are shifting to an AI-first production model to generate thousands of unique advertisements per month, a volume unattainable through traditional creative workflows.
  • The strategy prioritizes rapid iteration and high-intensity hooks over gameplay accuracy, as seen in titles like Bulldozer Master and Pizza Ready to drive massive daily download figures.
  • Studios are using generative AI to perform regional localization by swapping actor nationalities and integrating viral memes or pop-culture tropes at scale.
Two & a Half GamersSep 2026
Cover of Mobile App Trends 2026: Downloads & Revenue by Category and Country
46 min
Tenjin46 min

Mobile App Trends 2026: Downloads & Revenue by Category and Country

The mobile app market is currently defined by a stark concentration of wealth, where the top ten non-gaming applications on Google Play capture 39% of total revenue.

  • The mobile app market is experiencing a high-risk, high-reward environment where top-tier apps, such as TikTok, ChatGPT, and Gemini, account for 39% of total non-gaming revenue.
  • New app submissions to Google Play and iOS surged by approximately 100% over a 15-month period, rising from 46,000 new apps per month in March 2025 to 110,000 by July 2026, largely driven by the rise of 'vibe coding'.
  • Growth in the non-gaming sector is increasingly driven by maximizing the lifetime value of existing users rather than expanding the total user base, as evidenced by a widening gap between download volume and revenue growth.
TenjinSep 2026
Cover of These 3 Mistakes Will Destroy Your Game
27 min
Thomas Brush27 min

These 3 Mistakes Will Destroy Your Game

Achieving a "Very Positive" rating on Steam is a predictable outcome of rigorous product management rather than viral marketing or gimmicks.

  • To maintain high review scores, developers must simplify their game's core identity into a clear, concise message—such as a single hook—to ensure the product delivered matches the player's expectations.
  • Bugs, Optimization, Pricing, and Settings (BOPS) are the primary factors that destroy review scores, with game-breaking bugs and inconsistent frame rates being the most critical technical failures.
  • Developers should conduct thorough playtesting with a diverse group of testers—including critical peers—to accurately predict performance, as evidenced by a 97.5% recommendation rate from 170 playtesters closely mirroring the game's 94.9% Steam score.
Thomas BrushSep 2026
Cover of Why Rewarded UA Is Built for Indie Studios
9 min
PocketGamer.biz9 min

Why Rewarded UA Is Built for Indie Studios

Rewarded user acquisition (UA) has emerged as a critical growth strategy for indie and small mobile game studios, offering a viable alternative to the high-cost, long-payback environments of traditional performance networks.

  • Rewarded user acquisition (UA) offers indie studios a competitive advantage over traditional performance networks by providing lower breakeven points and faster paths to ROI, which is critical for studios with limited cash flow.
  • Rewarded users should be segmented separately from organic or video-network users because they exhibit higher retention rates and a greater tolerance for ad exposure due to their incentivized nature.
  • Standard 7- or 14-day segmentation models are ineffective for rewarded traffic, as the majority of user behavior and monetization occurs within the first 1 to 3 months.
PocketGamer.bizSep 2026
Cover of 🧠 New CREATIVE Trend Everybody will COPY in 3..2..1
36 min
Two & a Half Gamers36 min

🧠 New CREATIVE Trend Everybody will COPY in 3..2..1

The mobile gaming industry is undergoing a fundamental transformation in user acquisition, moving away from traditional 4X strategy templates toward high-frequency, AI-driven creative production.

  • Mobile game user acquisition is shifting from traditional 4X strategy templates to high-frequency, AI-driven creative production models.
  • Successful titles like Top Force are scaling by using AI to rapidly iterate through hundreds of unique visual variations to identify high-performing mechanics.
  • Legacy creative tropes, such as the 'hunting bears' style, are no longer effective due to market saturation and consumer fatigue.
Two & a Half GamersSep 2026
Cover of S07, E33: An oral history of mobile user acquisition (with Nebojsa Radovic)
53 min
Mobile Dev Memo53 min

S07, E33: An oral history of mobile user acquisition (with Nebojsa Radovic)

The evolution of mobile user acquisition has undergone a fundamental transformation, moving from the labor-intensive, manual operations of the mid-2010s to a lean, AI-driven landscape.

  • Mobile user acquisition has shifted from manual, high-headcount operations—where competitive advantage relied on custom reporting and publisher-level targeting—to automated, AI-driven environments where success depends on creative volume and signal engineering.
  • Algorithmic platforms like Google's UAC have democratized access to global audiences, making it easier for developers to launch games but significantly increasing competition and making profitable growth harder to achieve.
  • Modern UA performance is heavily dependent on 'signal engineering,' which requires feeding high-quality data (such as 20+ daily purchases per campaign) into algorithms to exit learning phases and optimize LTV.
Mobile Dev MemoSep 2026
Cover of 🎮 Playables Are Now 40-60% of Creative Spend: Here's what's working ńow
53 min
Two & a Half Gamers53 min

🎮 Playables Are Now 40-60% of Creative Spend: Here's what's working ńow

Playable advertisements have emerged as a dominant force in digital marketing, currently accounting for 40% to 60% of total creative spend across the gaming and non-gaming sectors.

  • Playable advertisements now represent 40% to 60% of total creative spend across both gaming and non-gaming sectors.
  • The industry is shifting toward 'Frankenstein playables,' which synthesize multiple proven, high-engagement mechanics like yarn puzzles and rescue scenarios into a single ad unit.
  • Non-gaming sectors, including finance and social apps, are adopting gamified elements like obstacle-avoidance and item-catching to drive user engagement through low-friction interactions.
Two & a Half GamersSep 2026
Cover of 🧙 Solo Dev Journey #1: How to start with UA? From a store link to a LIVE UA Campaigns
22 min
Two & a Half Gamers22 min

🧙 Solo Dev Journey #1: How to start with UA? From a store link to a LIVE UA Campaigns

This analysis outlines a practical, low-resource approach to launching a mobile game, specifically focusing on a solo developer’s experience with the title One Mage Army.

  • In the early stages of a mobile game launch, the volume and diversity of creative assets are more critical to performance than high-polish production quality.
  • AI-driven tools can be used to generate ten distinct, story-driven video ads in approximately 90 minutes by utilizing existing store page assets and brief narrative prompts.
  • Campaign maturity is essential for cost stabilization, as demonstrated by AppLovin CPI dropping from an initial $60 to approximately $3.60 as the campaign progressed.
Two & a Half GamersSep 2026

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