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Cover of 2021 State of the Industry Report
Report32 pages

2021 State of the Industry Report

The 2021 State of the Industry Report, based on a September 2021 survey of 212 blockchain professionals, provides a comprehensive overview of the blockchain gaming sector.

  • Blockchain gaming experienced explosive growth in 2021, marked by a 6,566% surge in daily unique active wallets and $4 billion in venture capital investment.
  • Play-to-earn mechanics and digital ownership drove significant adoption, accounting for 50% of all blockchain decentralized application usage.
  • 83% of industry stakeholders identify user experience and gameplay quality as the most critical factors for long-term viability, signaling a shift away from purely financial incentives.
Blockchain Game AllianceDec 2025
Cover of State of the Industry Report: 2025
Report37 pages

State of the Industry Report: 2025

The 2025 Blockchain Game Alliance (BGA) State of the Industry Report presents a comprehensive analysis of a maturing blockchain gaming sector, asserting its transition from speculative origins to sustainable economics.

  • Blockchain gaming funding has contracted significantly, falling from over $10 billion in 2022 to approximately $293 million in 2025.
  • The industry is shifting from speculative, token-driven models toward a product-led approach that prioritizes high-quality gameplay and invisible blockchain infrastructure.
  • Stablecoins have become a critical settlement layer, reducing transaction friction and volatility to improve player adoption.
Blockchain Game AllianceDec 2025
Cover of Square Enix Next: That Excitement Once Again
Report112 pages

Square Enix Next: That Excitement Once Again

This September 2025 report by 3D Investment critically evaluates Square Enix's performance, asserting that despite owning globally recognized intellectual properties like "Final Fantasy" and "Dragon Quest," the company has experienced a three-year stagnation in revenue growth and profitability.

  • Square Enix has experienced a significant financial decline over the past three years, marked by a 32% drop in operating income and a 61% decrease in return on equity (ROE).
  • Core gaming segments are underperforming, with HD and SD game revenues falling 4% and 5% respectively, while MMO licensing remains the only growth driver at +11%.
  • Operating margins for HD and SD segments remain inefficient at 35–40%, and SG&A costs exceed industry norms by 5–6 percentage points due to an oversized sales force.
InvestGameDec 2025
Cover of PLAYERUNKNOWN’s Comeback… So Why Did They Do This?
10 min
Deconstructor of Fun10 min

PLAYERUNKNOWN’s Comeback… So Why Did They Do This?

PlayerUnknown Productions, a fully remote AAA studio led by Brendan Greene and CEO Kim Nordstrom, serves as the focal point for an analysis of studio strategy and the risks associated with high-profile game development.

  • PlayerUnknown Productions, backed by a $70 million investment from Krafton in 2021, released the survival title Prologue as a technical proof-of-concept rather than a flagship product.
  • Prologue failed to gain market traction, peaking at only 182 concurrent players on Steam.
  • The studio’s decision to launch Prologue in Early Access invited negative public scrutiny, as the release lacked the controlled environment typically used for technical testing.
Deconstructor of FunDec 2025
Cover of Surviving "extinction events" in the games industry with Tyranno Studios' Michael Rubinelli
46 min
PocketGamer.biz46 min

Surviving "extinction events" in the games industry with Tyranno Studios' Michael Rubinelli

The games industry is defined by recurring extinction events, such as the transitions from 2D to 3D, console to online multiplayer, and premium to free-to-play models.

  • The mobile games market is dominated by long-standing titles, with top-performing strategy games like Clash of Clans maintaining market leadership 13 years after their initial launch.
  • Transitioning to new business models like free-to-play requires a shift from relying on personal creative intuition to a data-driven mindset where product decisions are validated by user behavior, churn rates, and testing.
  • AI should be utilized to compress production schedules and accelerate the testing of ideas rather than as a replacement for human oversight; it makes good ideas testable faster but cannot turn bad ideas into good ones.
PocketGamer.bizDec 2025
Cover of Interview: Geoff Keighley on the impossible balancing act of running The Game Awards
41 min
The Game Business41 min

Interview: Geoff Keighley on the impossible balancing act of running The Game Awards

The Game Awards functions as a complex, year-long production designed to bridge the gap between formal industry recognition and the high-energy marketing of new game announcements.

  • The Game Awards operates as a year-long production designed to bridge the gap between formal industry recognition and high-energy marketing for new game reveals.
  • The event utilizes a platform-agnostic strategy to remain relevant to the rapidly evolving gaming industry and its shift toward multiplatform releases.
  • Operational success requires balancing rigid runtime constraints against the volatile, unpredictable development timelines of game studios.
The Game BusinessDec 2025
Cover of WB Game’s (Possible) Netflix Future, Mario Kart Patch & Game Awards Gossip | Games For Breakfast
96 min
Extra Credits96 min

WB Game’s (Possible) Netflix Future, Mario Kart Patch & Game Awards Gossip | Games For Breakfast

The gaming industry is currently navigating a period of intense corporate consolidation and shifting market priorities, exemplified by rumors of a potential $72 billion acquisition of Warner Bros. Discovery by Netflix.

  • Rumors of a potential $72 billion acquisition of Warner Bros. Discovery by Netflix highlight a broader industry trend toward massive corporate consolidation.
  • Industry consolidation is increasingly associated with negative outcomes for the workforce and consumers, including aggressive monetization, widespread layoffs, and a prioritization of short-term profits over artistic integrity.
  • The Game Awards face growing criticism for prioritizing marketing and corporate interests over the recognition of individual creative talent, evidenced by the removal of advocacy programs like the Future Class.
Extra CreditsDec 2025
Cover of The Q1 2025 Gaming Ad Snapshot: North America and Europe
Report10 pages

The Q1 2025 Gaming Ad Snapshot: North America and Europe

The Q1 2025 Gaming Ad Snapshot provides an analysis of top-performing mobile game advertisements across North America and Europe during the first quarter of 2025.

  • User acquisition costs are rising, with iOS benchmarks hitting approximately $5 for Casual titles and exceeding $6 for Hardcore games in Q1 2025.
  • Hyper-casual games rely heavily on playable ad formats, which constitute 83% of their total creative output.
  • Hardcore games prioritize high-fidelity video content, which accounts for 56% of their advertising creative.
GameAnalyticsDec 2025
Cover of How mobile devs use AI and Pikmin Bloom blossoms | Week in Mobile Games podcast E75
32 min
PocketGamer.biz32 min

How mobile devs use AI and Pikmin Bloom blossoms | Week in Mobile Games podcast E75

The mobile gaming industry is currently defined by a shift toward massive marketing expenditures, with budgets frequently surpassing $50 million to secure user acquisition.

  • Pikmin Bloom has reached $100 million in lifetime revenue, with 2025 marking its most successful year to date at $34.8 million in revenue despite only having one month remaining in the year.
  • Pikmin Bloom's monthly installs have approximately doubled between 2022 and 2025, while its revenue has more than quadrupled in the same period, indicating improved monetization efficiency.
  • Industry experts at the Wiggin Games Summit suggest that the term 'casual' is increasingly inaccurate for mobile games like Royal Match or Candy Crush, as their player bases often exhibit high-engagement, 'hardcore' behavioral patterns.
PocketGamer.bizDec 2025
Cover of What Nintendo's Aggressively Bad Patents REALLY Mean | Extra Credits Gaming
22 min
Extra Credits22 min

What Nintendo's Aggressively Bad Patents REALLY Mean | Extra Credits Gaming

Nintendo’s recent acquisition of patents related to creature-battling mechanics and mount-based traversal systems has sparked significant industry concern regarding their potential to stifle competition.

  • Nintendo is utilizing patents as a strategic tool to potentially stifle competition, specifically targeting smaller developers who lack the financial resources to defend against expensive litigation.
  • Patent litigation is prohibitively costly, with Inter Partes Review (IPR) proceedings costing upwards of $500,000 and full-scale federal court litigation reaching up to $2,000,000 per patent.
  • Nintendo's recent patents, such as the September 2024 'Amore' patent, contain highly specific, narrow claims that require a game to replicate a precise sequence of user inputs and mechanics to constitute infringement.
Extra CreditsDec 2025
Cover of Epic + Unity! The Gaming Bromance Nobody Predicted
18 min
Deconstructor of Fun18 min

Epic + Unity! The Gaming Bromance Nobody Predicted

The gaming industry is witnessing a significant shift in platform interoperability following a strategic partnership between Epic Games and Unity.

  • Epic Games and Unity have formed a strategic partnership allowing Unity-based developers to publish content directly into the Fortnite ecosystem.
  • Unity is integrating its cross-platform commerce and in-app purchase SDK into Unreal Engine to promote a more interoperable digital landscape.
  • Roblox has implemented facial recognition technology to verify user age and restrict communication between different age groups to address safety concerns.
Deconstructor of FunDec 2025
Cover of 🚨📢 BREAKING NEWS: PIF running out of cash? Applovin surge, Kingshot explosive growth
12 min
Two & a Half Gamers12 min

🚨📢 BREAKING NEWS: PIF running out of cash? Applovin surge, Kingshot explosive growth

The mobile gaming industry is currently navigating significant shifts in investment, user acquisition (UA) strategies, and market dominance.

  • The 4X strategy title King Shot has generated over $542 million since its February 2025 launch, with monthly earnings surging 1,500% through November by using casual mechanics to lower customer acquisition costs.
  • AppLovin is rapidly gaining market share in the advertising landscape, significantly narrowing the gap with Apple Ads on the iOS platform according to the 2025 AppsFlyer Performance Index.
  • Reports suggest Saudi Arabia’s Public Investment Fund (PIF) is slowing new capital deployment, which may stall industry M&A activity and limit exit opportunities for gaming companies.
Two & a Half GamersDec 2025

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