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Cover of TWIG #376: Epic's Failed Bet, Roblox's Brand Fee & Google’s Level Up
65 min
Deconstructor of Fun65 min

TWIG #376: Epic's Failed Bet, Roblox's Brand Fee & Google’s Level Up

Google’s Level Up program represents a strategic effort to increase platform engagement by offering developers a 5% fee reduction in exchange for integrating features like cloud saves and the Sidekick overlay.

  • Epic Games has laid off 20–25% of its workforce following a strategic pivot that diverted excessive resources toward legal battles against mobile gatekeepers at the expense of Fortnite's engagement.
  • Epic is attempting to stabilize its business by transitioning Fortnite into a creator-led entertainment ecosystem, though the financial viability of this model remains unproven.
  • Google’s 'Level Up' program offers developers a 5% fee reduction for integrating cloud saves and the Sidekick overlay, though these margin gains are expected to be offset by rising user acquisition costs.
Deconstructor of FunMar 2026
Cover of Was Epic's App Store battle worth it? | Week in Mobile Games podcast
31 min
PocketGamer.biz31 min

Was Epic's App Store battle worth it? | Week in Mobile Games podcast

Epic Games currently faces a period of significant organizational restructuring, marked by 1,000 layoffs and a $500 million cost-reduction initiative.

  • Epic Games is undergoing significant restructuring, including 1,000 layoffs and $500 million in cost savings, to address a downturn in Fortnite engagement and ensure long-term financial stability.
  • Savvy Games Group is acquiring Mobile Legends developer Moonton from ByteDance for a reported $6 billion, a valuation 50% higher than ByteDance's original purchase price.
  • Savvy Games Group CEO Brian Ward confirmed a 'federated' operational model for acquisitions like Scopely, allowing them autonomy while maintaining alignment on mutual goals and potential use of assets for future M&A liquidity.
PocketGamer.bizMar 2026
Cover of What’s the truth about Nintendo Switch 2 sales?
60 min
The Game Business60 min

What’s the truth about Nintendo Switch 2 sales?

The global video game industry is currently navigating a period of intense volatility, characterized by widespread workforce reductions at major firms like Epic Games and Ubisoft alongside a notable contraction in the United Kingdom’s development sector.

  • The Nintendo Switch 2 is projected to follow a 3DS-style trajectory of modest, stable growth rather than replicating the mass-market dominance of the original Switch.
  • Nintendo is mitigating hardware demand risks by prioritizing backwards compatibility, long-term team stability, and the expansion of intellectual property into film and merchandise.
  • The broader video game industry is experiencing significant volatility, marked by widespread workforce reductions at major firms like Epic Games and Ubisoft and a contraction in the UK development sector.
The Game BusinessMar 2026
Cover of Scopely talks M&A, new publisher Arcade, yet more Epic news, Moonton, China and more
20 min
Mobilegamer.biz20 min

Scopely talks M&A, new publisher Arcade, yet more Epic news, Moonton, China and more

The mobile games industry is currently defined by aggressive consolidation, the rise of hybrid-casual publishing, and a strategic pivot toward direct-to-consumer monetization.

  • Savvy Games Group, the Saudi-backed parent company of Scopely, is reportedly in talks to acquire Moonton for $6 billion.
  • Scopely’s M&A strategy focuses on long-term investment rather than genre-specific portfolio filling, and the company has not ruled out future acquisitions of major assets like King despite declining to comment on specific speculation.
  • Arcade, a new Dubai-backed hybrid-casual publisher with nine staff, is positioning itself to solve distribution and user acquisition bottlenecks as AI-assisted game development becomes increasingly commoditized.
Mobilegamer.bizMar 2026
Cover of The State of Gaming in 2026 (with Sensor Tower)
59 min
Naavik59 min

The State of Gaming in 2026 (with Sensor Tower)

The global gaming industry in 2026 is defined by a maturing mobile sector that prioritizes monetization and retention over raw download volume.

  • Social systems are now a primary driver of retention and monetization across all platforms, with games that integrate social mechanics into their core experience outperforming those that treat them as secondary layers.
  • 4X strategy games bucked broader mobile market declines in 2025 by adopting hyper-casual acquisition tactics, such as ad-friendly gameplay hooks, to funnel casual players into deeper, more complex core loops.
  • The success of titles like 'One State' demonstrates that GTA-style, social-driven roleplaying games can achieve significant revenue in Western markets on mobile, with 40% of its revenue currently originating from the US.
NaavikMar 2026
Cover of Subway Surfers City: Sybo built the Best Ad Placements in Mobile Gaming, then forgot to run UA
43 min
Two & a Half Gamers43 min

Subway Surfers City: Sybo built the Best Ad Placements in Mobile Gaming, then forgot to run UA

Subway Surfers City represents a significant attempt to evolve the classic runner genre through a highly polished, shard-based gacha economy and sophisticated monetization architecture.

  • Subway Surfers City has reached 10 million downloads but is struggling to retain players, with daily active users currently declining to approximately 730,000.
  • The game generates $100,000 in daily ad revenue, yet it relies too heavily on rewarded ads rather than in-app purchases, threatening long-term profitability.
  • Sybo has failed to implement aggressive user acquisition tactics, such as robust AppLovin integration, AdROAS strategies, or effective cross-promotion within the original Subway Surfers ecosystem.
Two & a Half GamersMar 2026
Cover of UA Monthly #2: AppLovin's Social Network, Google Fee Cuts & Unity Vector
61 min
Deconstructor of Fun61 min

UA Monthly #2: AppLovin's Social Network, Google Fee Cuts & Unity Vector

Unity is aggressively challenging the current user acquisition landscape by introducing D28 in-app purchase ROAS campaigns powered by its Vector engine.

  • Unity is testing D28 in-app purchase ROAS campaigns using its Vector engine, moving beyond the industry-standard seven-day optimization window to better identify high-value players.
  • Google has reduced Play Store fees from 30% to 20% for new installs, providing developers with marginal improvements in unit economics and increased bidding power for user acquisition.
  • AppLovin is exploring expansion into e-commerce and social networking to secure first-party inventory, though analysts view this as a high-risk departure from its core B2B ad-tech expertise.
Deconstructor of FunMar 2026
Cover of Pokemon Go owner: There’s less of a need for new games
30 min
The Game Business30 min

Pokemon Go owner: There’s less of a need for new games

Scopely co-CEO Javier Ferreira provides an analytical overview of the current mobile gaming landscape, emphasizing that while the market has reached unprecedented scale, the requirements for success have shifted significantly.

  • The mobile gaming market has shifted from rapid user acquisition to a focus on longevity, with 80% of Scopely’s revenue now generated by players who have engaged with their titles for over a year.
  • Scopely has reached $15 billion in lifetime revenue and 2 billion downloads, anchored by six distinct billion-dollar franchises including the recent hit Monopoly Go.
  • Market maturity has reduced the demand for new, transient game titles, placing a higher premium on the development of exceptional, long-term player experiences.
The Game BusinessMar 2026
Cover of 2026 Digital Advertising Trends Report
Report26 pages

2026 Digital Advertising Trends Report

The 2026 Digital Advertising Trends Report examines the evolving landscape of digital advertising, emphasizing the transformative impact of AI, cross-channel strategies, and predictive intelligence.

  • 92% of marketing decision-makers identify AI as the primary driver for redefining the customer journey, signaling a shift from linear funnels to fluid, data-driven ecosystems.
  • Marketers categorized as 'precision-first'—those who integrate AI into workflows and utilize six or more platforms—are 27% more effective at minimizing media waste than their peers.
  • Generative AI adoption has reached 95% among marketers, who primarily use the technology for the creation and optimization of advertising assets.
SmartlyMar 2026
Cover of The Future of Consumer Apps: How AI and Game Design Principles Are Reshaping Every Category
Report33 pages

The Future of Consumer Apps: How AI and Game Design Principles Are Reshaping Every Category

The future of consumer applications will be defined by the strategic integration of artificial intelligence and game design principles, a shift already evident as non-gaming app revenue surpassed gaming revenue in 2025.

  • Non-gaming mobile app revenue is projected to reach $150 billion by 2030, with spending in this sector already surpassing traditional gaming apps as of 2025.
  • AI-driven gamification is the primary catalyst for revenue and engagement, with BITKRAFT forecasting at least five non-gaming consumer companies will exceed $10 billion valuations by 2035.
  • High-friction sectors are successfully using game mechanics to drive retention; for example, fintech platforms like StockGro use leaderboards and AI-personalized tutorials to convert financial discipline into instant gratification.
BITKRAFT VenturesMar 2026
Cover of 🚀 Last Asylum Review: Is this the next Kingshot moment in 4X gaming?
45 min
Two & a Half Gamers45 min

🚀 Last Asylum Review: Is this the next Kingshot moment in 4X gaming?

Last Asylum: Plague represents a strategic evolution in the mobile 4X genre, synthesizing proven engagement mechanics from industry leaders like Whiteout Survival and Kingshot into a highly optimized, accessible experience.

  • Last Asylum: Plague generated $4 million in its first month and is projected to reach $5 million in monthly revenue, positioning it as a top-tier competitor in the 4X genre.
  • The game maintains a consistent volume of 200,000 daily downloads, with particularly strong performance in high-lifetime-value markets including Japan and South Korea.
  • Developers are increasingly utilizing AI for 70% to 80% of creative asset generation, enabling rapid iteration and the deployment of thousands of targeted advertisements.
Two & a Half GamersMar 2026
Cover of Google Play's Rate Cuts: Winners, Losers, and Unknowns
32 min
Deconstructor of Fun32 min

Google Play's Rate Cuts: Winners, Losers, and Unknowns

The recent settlement between Epic Games and Google has fundamentally altered the mobile gaming landscape by introducing a tiered commission structure that challenges the long-standing 30 percent platform fee.

  • The Epic Games and Google settlement introduces a tiered commission structure, allowing developers to reduce platform fees from 30 percent to between 15 and 20 percent through the Level Up program.
  • Eligibility for reduced fees requires developers to integrate Google’s AI tools, achievement systems, and cloud infrastructure, leading many major studios to express concerns over potential user experience degradation and loss of proprietary data control.
  • The settlement legitimizes direct-to-consumer web shops by explicitly permitting developers to steer users toward off-platform payment options, enabling them to bypass platform fees entirely.
Deconstructor of FunMar 2026

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