Skip to main content

Market Analysis

1,251 documents·287 publishers

Documents

Page 1
Report2 pages

Mixi Report: FY2013 Business Results

The FY2014 business results demonstrate a strategic pivot toward new growth areas after a period of declining sales and income. Net sales fell 3 % from ¥12,632 million in FY2013 to ¥12,155 million in FY2014, while operating income contracted sharply from ¥2,574 million to ¥480 million, resulting in a net loss of ¥227 million. The decline is largely attributed to reduced performance in the traditional “mixi” social networking segment, which has been restructured toward network advertising and staff redeployment to higher‑margin initiatives. In contrast, the Content Group’s flagship mobile game Monster Strike delivered a robust recovery: fourth‑quarter sales rose 143.8 % to ¥5,798 million, operating income reached ¥990 million, and net profit stood at ¥1,345 million. Monster Strike’s success is linked to aggressive marketing, including nationwide TV commercials and a focus on multiplayer features that encourage daily play among friends. The company plans to expand the game overseas, targeting China, Hong Kong, Macau, and Taiwan, with a partnership with Tencent to localize the service.

Other segments—Media and Life Events—continue to grow. The “nohana” photobook business achieved a 16 % increase in paid purchase rates, while the “Find Job!” job‑advertising service maintained a stable user base of 700 k members. Mixi’s equity ratio improved to 84.5 % after a ¥6.5 billion public offering, and a five‑for‑one stock split is scheduled for July 1 2014. Overall, the report highlights a shift from legacy social networking to diversified content and advertising services, with Monster Strike as the primary catalyst for returning profitability.

  • Monster Strike drove a major recovery in Q4 FY2014, generating ¥5,798 million in sales—a 143.8% increase—and contributing ¥990 million in operating income.
  • Mixi experienced an overall net loss of ¥227 million in FY2014, with net sales declining 3% to ¥12,155 million and operating income dropping to ¥480 million due to the decline of the legacy social networking segment.
  • The company is aggressively expanding Monster Strike internationally through a partnership with Tencent to localize the game for markets in China, Hong Kong, Macau, and Taiwan.
  • Mixi’s financial position was bolstered by a ¥6.5 billion public offering, improving the equity ratio to 84.5%, with a five-for-one stock split scheduled for July 1, 2014.
  • The 'nohana' photobook business saw a 16% increase in paid purchase rates, while the 'Find Job!' service maintained a stable user base of 700,000 members.
+2
mixi
Page 1
Report2 pages

FY2015 Annual Business Report: MIXI

The FY2015 annual report demonstrates that mixi, Inc.’s core revenue engine remains the mobile game Monster Strike, which generated ¥112.9 billion in net sales and ¥52.7 billion of operating income, a 30‑plus percent increase over FY2014. Net profit rose to ¥32.9 billion, reversing the prior year’s loss, and dividends were raised to ¥59 per share (¥82 total). The company attributes the surge to Monster Strike’s rapid download growth—over 30 million cumulative unique device downloads—and its expansion into new markets, including China, South Korea, North America, and Hong Kong/Macau. Strategic media‑mix initiatives such as TV commercials, outdoor advertising, and in‑game tie‑ups with movies and anime have reinforced user acquisition and retention.

Beyond Monster Strike, mixi diversified its portfolio through acquisitions of Hunza, Inc. (TicketCamp) and MUSE & Co., Ltd. (fashion e‑commerce), strengthening its B2C and C2C services segment. The company also launched several new mobile titles in FY2015, including “nohana” photo‑sharing and “Kimidake LIVE,” a live‑streaming platform for artists, targeting family and children audiences. A planned annual release of one new game each year signals a sustained focus on in‑house development.

Financially, total assets stood at ¥104.2 billion with an equity ratio of 51.4 %. The report outlines a forward‑looking strategy that leverages mixi’s social networking foundation, media‑mix expertise, and newly acquired IPs to broaden its entertainment and platform businesses while continuing to deliver shareholder value through dividends.

  • Monster Strike served as the primary revenue driver, generating ¥112.9 billion in net sales and ¥52.7 billion in operating income, representing a growth of over 30% compared to FY2014.
  • The company returned to profitability with a net profit of ¥32.9 billion, leading to an increased dividend payout of ¥59 per share.
  • Monster Strike achieved over 30 million cumulative unique device downloads and expanded its international footprint into China, South Korea, North America, and Hong Kong/Macau.
  • Strategic diversification efforts included the acquisitions of Hunza, Inc. (TicketCamp) and MUSE & Co., Ltd. to bolster the company's B2C and C2C service segments.
  • The company maintained a strong financial position with total assets of ¥104.2 billion and an equity ratio of 51.4%.
+1
mixi
Page 1
Report104 pages

2025 Integrated Report: Value Creation Story

KAWASAKI BUNKA KOEN BHTSHFUE We will be the world premier provider of internet and technology to delight people everywhere. We seek to entertain and enrich lives and to serve and make the world a better place. Each of us harnesses our individual strengths to make our unique business succeed.

  • The company aims for 15.0 billion yen in non-GAAP operating profit by FY2026, with annual profit increases for the next three years. This target considers potential major game hits as upside.
  • Healthcare & Medical and Sports & the Community are expected to grow, with specific profit goals of 5.0 billion yen and 3.0 billion yen respectively over the next three years.
  • The Healthcare & Medical business, reorganized in FY2022, saw increased revenue in FY2024 but experienced a decrease in the healthcare area due to the data health plan formulation cycle, leading to an impairment loss. The medical area, however, saw continued growth in the adoption of the Join communication app.
  • DeNA is implementing an "AI-All-IN" strategy, leveraging its technology infrastructure, diverse data assets (games, sports, healthcare), and talented engineers. They are also improving AI literacy across all employees using the DARS (DeNA AI Readiness Score) system.
  • The company is shifting its game development approach from large-scale, conventional methods to a new system incorporating live operations capabilities, aiming for quicker market entry, iterative improvement, and sustained growth.
+1
DeNA Co.
Page 1
Report1 pages

Financial Highlights: 1st Quarter of Fiscal Year Ending March 2011

The financial highlights for the first quarter of fiscal year ending March 2011 reveal a mixed performance across Tecmo Koei Holdings’ operating segments. Net sales fell 23.5 % year‑over‑year to ¥34,502 million, driven mainly by declines in game software sales (−32.3 %) and online & mobile revenue (−29.3 %). In contrast, pachislot & pachinko sales rose 36.1 % to ¥1,442 million, while media & rights and amusement facilities experienced modest growth of 18.8 % and −11.2 %, respectively. The “Other” segment saw a sharp increase of 260 % to ¥104 million, though its absolute contribution remained small.

Operating income swung from a loss of ¥519 million in the same quarter of FY2009 to a profit of ¥641 million, an improvement of 1,160 million yen. This turnaround was largely attributable to game software operating income rising from a loss of ¥517 million to a profit of ¥1,161 million. Online & mobile income improved from a loss of ¥114 million to a profit of ¥639 million, while media & rights and pachislot & pachinko also posted gains. The “Other” segment’s operating income increased markedly, though its impact on total profitability was limited by the overall scale.

Net income shifted from a loss of ¥102 million to a profit of ¥2,604 million, reflecting the combined effect of stronger operating results and favorable tax treatment. Forecasts for the full year project net sales growth to 5.8 % and operating income to 680 %, indicating management’s expectation of a rebound in game software sales and continued strength in pachislot & pachinko. The analysis covers all business units within the company, with data expressed in millions of yen for FY2009 and FY2010, and includes year‑over‑year comparisons and forecasted full‑year figures.

  • Tecmo Koei Holdings achieved a significant financial turnaround in Q1 FY2011, shifting from a ¥102 million net loss in the prior year to a ¥2,604 million profit.
  • Operating income improved by ¥1,160 million year-over-year, moving from a ¥519 million loss to a ¥641 million profit, driven primarily by the game software and online & mobile segments.
  • Total net sales for the quarter declined 23.5% year-over-year to ¥34,502 million, largely due to a 32.3% drop in game software sales and a 29.3% decrease in online & mobile revenue.
  • The pachislot & pachinko segment bucked the downward trend in sales, recording a 36.1% increase to ¥1,442 million.
  • Management projects a strong full-year recovery, forecasting 5.8% growth in net sales and a 680% increase in operating income.
Koei Tecmo
Page 1
Report1 pages

Financial Highlights: Fiscal Year Ending March 2011

Financial highlights for the fiscal year ending March 2011 show a mixed performance for Tecmo Koei Holdings. Net sales fell 7 % to ¥32,081 million from ¥34,502 million in FY2009, driven mainly by declines in game software sales (‑6.6 %) and media & rights revenue (‑44.7 %). Conversely, online & mobile sales grew 14.9 %, and pachislot & pachinko revenue increased 31.5 %. The “Other” segment, largely comprising new or restructured businesses, surged 167.3 % to ¥278 million.

Operating income expanded dramatically by 415.6 %, rising from ¥641 million to ¥3,305 million. This surge was largely due to a 101.2 % jump in game software operating income and a 109.3 % increase in amusement facilities, offset by declines in pachislot & pachinko (‑17.4 %) and media & rights (negative contribution). The “Other” segment contributed a 326.3 % increase in operating income, reflecting successful new initiatives.

Income before taxes and minority interests grew 49.4 % to ¥4,515 million, while net income increased modestly by 5.3 % to ¥2,741 million. The company’s profitability improved despite lower sales volumes, largely through cost efficiencies and higher-margin segments.

The analysis covers Japan‑based operations for FY2010, using consolidated financial statements. Data are presented in millions of yen, with year‑over‑year comparisons highlighting key segment shifts and overall profitability trends.

  • Tecmo Koei Holdings achieved a 415.6% surge in operating income to ¥3,305 million for the fiscal year ending March 2011, despite a 7% decline in net sales to ¥32,081 million.
  • Profitability improved significantly through cost efficiencies and high-margin performance, resulting in a 49.4% increase in income before taxes and minority interests to ¥4,515 million.
  • The core game software segment saw a 6.6% decline in sales but experienced a 101.2% jump in operating income, indicating a shift toward more profitable operations.
  • Revenue diversification efforts showed mixed results, with online & mobile sales growing 14.9% and pachislot & pachinko revenue rising 31.5%, though the latter saw a 17.4% decline in operating income.
  • The 'Other' business segment, focused on new initiatives, demonstrated strong growth with a 167.3% increase in sales to ¥278 million and a 326.3% rise in operating income.
+1
Koei Tecmo
Page 1
Report1 pages

Financial Highlights: 1st Quarter of the Fiscal Year Ending March 2012

The financial highlights present Tecmo Koei Holdings’ performance for the first quarter of fiscal year 2011, ending March 31, 2012. Net sales rose 26 % year‑over‑year to ¥34.5 billion, driven primarily by the Game Software segment, which generated ¥23.1 billion in sales and contributed a 54.8 % increase from the previous year’s first quarter. Online & Mobile sales also grew strongly, up 79.5 % to ¥4.6 billion, while Media & Rights and Pachislot & Pachinko segments declined sharply by 34.3 % and 76.6 %, respectively. Amusement Facilities sales fell 40.2 %. Corporate and elimination items offset gains, resulting in a net income of ¥2.6 billion, up 31.3 % from the prior year’s first quarter.

Operating income improved markedly to ¥641 million, a 51.3 % increase from the prior year’s first quarter, largely due to gains in Game Software (¥1.16 billion) and Online & Mobile (¥1.20 billion). However, the Media & Rights segment posted a loss of ¥109 million, and Pachislot & Pachinko’s operating income fell 98.3 % to ¥497 million, reflecting a significant downturn in that business line.

The report covers Japan‑based operations across five core segments—Game Software, Online & Mobile, Media & Rights, Pachislot & Pachinko, and Amusement Facilities—over the first quarter of FY2011. Data are presented in millions of yen, with year‑on‑year comparisons and forecasts for the full fiscal year. The methodology relies on consolidated financial statements, with no explicit survey or sampling details disclosed. Overall, the company experienced robust growth in its core gaming and online divisions, offset by declines in traditional gambling‑related businesses.

  • Tecmo Koei Holdings reported a 26% year-over-year increase in net sales to ¥34.5 billion and a 31.3% rise in net income to ¥2.6 billion for the first quarter of the fiscal year ending March 2012.
  • The Game Software segment was the primary growth driver, generating ¥23.1 billion in sales—a 54.8% increase compared to the same period in the previous year.
  • The Online & Mobile segment experienced significant expansion, with sales rising 79.5% to ¥4.6 billion and contributing ¥1.20 billion to operating income.
  • Operating income for the company reached ¥641 million, a 51.3% improvement year-over-year, bolstered by strong performance in the gaming and online divisions.
  • The Pachislot & Pachinko segment suffered a major downturn, with sales falling 76.6% and operating income declining by 98.3% to ¥497 million.
+1
Koei Tecmo
Page 1
Report1 pages

Financial Highlights: 1st Half of Fiscal Year Ending March 2012

Financial highlights for the first half of fiscal year ending March 2012 reveal a mixed performance across Tecmo Koei Holdings’ business segments. Net sales rose 23.2 % year‑over‑year to ¥11,069 million, driven primarily by growth in Game Software (40.7 % increase) and Online & Mobile (57.2 % increase). Media & Rights, Pachislot & Pachinko, Amusement Facilities, and Other segments all experienced declines ranging from 20.4 % to 39.5 %. Corporate and elimination items contributed a net negative of ¥753 million, offsetting gains in other areas.

Operating income for the period was ¥641 million, a sharp improvement from a loss of ¥1,656 million in the same period a year earlier. The recovery was largely due to Game Software (+34.8 %) and Online & Mobile (+66.4 %). However, Media & Rights, Pachislot & Pachinko, Amusement Facilities, and Other segments remained unprofitable or posted modest gains. Corporate and elimination costs again weighed heavily on profitability.

Net income increased to ¥412 million, up 31.3 % from a loss of ¥571 million in the prior year’s first half, reflecting stronger operating performance and reduced tax expenses. Forecasts for the full year indicate a modest 9.1 % increase in net sales to ¥35,000 million and a target operating income of ¥5,000 million.

The analysis draws on consolidated financial statements for the first half and full year of FY2011, comparing them to FY2009 and FY2010 figures. Data are presented in millions of yen, with year‑over‑year changes expressed as percentages. The report covers all business segments within the company’s geographic scope, primarily Japan and related international operations.

  • Tecmo Koei Holdings returned to profitability in the first half of fiscal year 2012, reporting ¥412 million in net income compared to a ¥571 million loss in the same period the previous year.
  • Operating income reached ¥641 million, a significant turnaround from the ¥1,656 million loss recorded in the first half of the prior fiscal year.
  • Net sales grew 23.2% year-over-year to ¥11,069 million, fueled by strong performance in the Game Software segment (+40.7%) and the Online & Mobile segment (+57.2%).
  • Non-core business segments, including Media & Rights, Pachislot & Pachinko, and Amusement Facilities, underperformed with revenue declines ranging from 20.4% to 39.5%.
  • Corporate and elimination costs remained a significant financial drag, contributing a net negative of ¥753 million to the period's results.
Koei Tecmo
Page 1
Report1 pages

Financial Highlights: 3rd Quarter of the Fiscal Year Ending March 2012

The financial highlights for the third quarter of fiscal year 2011 (ending March 2012) show a modest improvement in consolidated performance compared with the same period in 2010. Net sales rose by 7.1 % to ¥32,080 million from ¥29,974 million in the prior year’s third quarter. Gross profit increased 42.8 % to ¥11,558 million, while operating income surged 51.3 % to ¥3,305 million, reflecting stronger profitability across most business segments.

Segment analysis reveals that Game Software sales grew 11.9 % to ¥21,594 million, contributing the largest share of operating income (¥2,336 million). Online & Mobile sales expanded 26.5 % to ¥4,610 million and generated a positive operating income of ¥1,202 million after a loss in the previous year. Media & Rights sales increased 24.2 % to ¥1,483 million but produced a modest operating profit of ¥157 million. Pachislot & Pachinko and Amusement Facilities sales both declined sharply (−30.7 % and −38.2 %, respectively), resulting in lower operating contributions of ¥497 million and ¥203 million. The Other segment saw a 7.4 % sales rise but remained a small contributor to operating income.

Overall, the company’s forecasted full‑year net sales for FY2011 were set at ¥35,000 million, a 9.1 % increase over the prior year’s full‑year figure. Operating income forecasts were raised to ¥5,000 million, reflecting a 51.3 % year‑over‑year improvement. The data derive from consolidated financial statements covering all business segments in Japan, with figures reported in millions of yen.

  • Consolidated net sales for Q3 of the fiscal year ending March 2012 rose 7.1% to ¥32,080 million, while operating income surged 51.3% to ¥3,305 million.
  • The Game Software segment remains the primary driver of profitability, growing 11.9% to ¥21,594 million in sales and contributing ¥2,336 million in operating income.
  • The Online & Mobile segment achieved a turnaround, growing 26.5% to ¥4,610 million in sales and generating ¥1,202 million in operating income after posting a loss in the prior year.
  • Pachislot & Pachinko and Amusement Facilities segments experienced significant declines, with sales falling 30.7% and 38.2% respectively.
  • Full-year forecasts for FY2011 were updated to ¥35,000 million in net sales, representing a 9.1% year-over-year increase.
+1
Koei Tecmo
Page 1
Report1 pages

Financial Highlights: FY2011

Financial highlights for the fiscal year ending March 2012 demonstrate robust growth across Tecmo Koei Holdings’ core segments. Net sales increased 10.7 % from ¥32,081 million in FY2010 to ¥35,525 million in FY2011, driven primarily by a 15.2 % rise in Game Software sales to ¥24,883 million and a 23.9 % increase in Media & Rights revenue to ¥1,838 million. Online & Mobile sales grew modestly by 3.6 %, while Pachislot & Pachinko, Amusement Facilities and Other segments experienced declines of 10.3 %, 12.0 % and 22.3 % respectively, partially offset by a slight improvement in Media & Rights.

Operating income surged 74.2 % to ¥5,758 million, largely due to a 105.4 % jump in Game Software operating profit (¥4,797 million) and a 10.9 % rise in Pachislot & Pachinko operating profit (¥551 million). Online & Mobile operating income fell 19.0 % to ¥1,034 million, and Other segment profit contracted sharply by 84.0 % to ¥13 million. Gross profit rose 16.7 % to ¥13,489 million, and net income climbed 69.3 % to ¥4,640 million, reflecting improved profitability across the business.

The data cover all domestic and international operations of Tecmo Koei Holdings, covering the period from FY2010 to FY2011. Figures are presented in millions of Japanese yen and reflect consolidated financial statements, with corporate eliminations accounted for in the totals. The analysis indicates that strategic focus on Game Software and Media & Rights has yielded significant revenue and profit gains, while traditional gaming and amusement segments face contraction.

  • Tecmo Koei Holdings achieved a 74.2% surge in operating income to ¥5,758 million and a 69.3% increase in net income to ¥4,640 million for the fiscal year ending March 2012.
  • Net sales grew 10.7% to ¥35,525 million, driven primarily by a 15.2% increase in Game Software sales to ¥24,883 million.
  • Game Software operating profit more than doubled, jumping 105.4% to ¥4,797 million, which served as the primary catalyst for the company's overall profit growth.
  • Media & Rights revenue saw a significant 23.9% increase to ¥1,838 million, while Online & Mobile sales experienced more modest growth of 3.6%.
  • Operating income for the Online & Mobile segment declined by 19.0% to ¥1,034 million.
Koei Tecmo
Page 1
Report27 pages

Management Policy & Strategy: Fiscal Year Ended March 2013

The document outlines Tecmo Koei Holdings’ fiscal strategy and performance for the year ending March 2013, emphasizing a record‑high profit trajectory. Sales reached ¥34.6 billion in FY2012, up 2.5 % from the previous year, while operating profit climbed ¥6.21 billion (17.9 % of sales) and ordinary profit rose to ¥8.84 billion (25.5 % of sales). Net income improved from 13.1 % to 16.3 %, reflecting a 21.9 % increase in profit margin. The company attributes gains to strong game software sales, particularly titles such as “One Piece: Dynasty Warriors 8” and “Fist of the North Star,” and to a 900‑million‑user social game base. Segment analysis shows Game software as the largest contributor, with Online & Mobile and Media & Rights businesses identified for future rebuilding.

Geographically, Japan remains the dominant market (≈84 % of sales), followed by overseas segments: North America, Europe, and Asia contribute 7.5 %, 4.8 %, and 4.2 % respectively, with overseas sales growing modestly at 1.6 %. The company projects FY2013 sales of ¥37 billion, operating profit of ¥7.0 billion (18.9 % margin), and ordinary profit of ¥9.0 billion (24.3 %). Planned capital expenditures are ¥1.5 billion, with depreciation expenses expected to improve by 0.4 points.

Strategically, the firm focuses on IP creation and multi‑platform expansion, targeting new titles, collaborative projects, and ancillary media such as animation, comics, and merchandise. Online & Mobile initiatives aim to strengthen social games, expand browser titles in Asia, and pursue women‑oriented IPs. Overall, the plan seeks to sustain growth while enhancing profitability through diversified revenue streams and cost efficiencies.

  • Tecmo Koei achieved record-high profitability in FY2012, with operating profit reaching ¥6.21 billion (17.9% of sales) and net income margin increasing to 16.3%.
  • Total sales grew 2.5% year-over-year to ¥34.6 billion, driven primarily by strong performance in game software titles like 'One Piece: Dynasty Warriors 8' and 'Fist of the North Star.'
  • The company maintains a heavy reliance on the domestic market, with Japan accounting for approximately 84% of total sales, while overseas segments (North America, Europe, and Asia) grew by only 1.6%.
  • Management projects continued growth for FY2013, targeting ¥37 billion in sales and an operating profit of ¥7.0 billion.
  • The firm is prioritizing a strategy of IP diversification, leveraging ancillary media such as animation and comics alongside a social game user base of 900 million.
Koei Tecmo
Page 1
Report1 pages

Financial Highlights: 1st Quarter of Fiscal Year Ending March 2013

Financial highlights for the first quarter of fiscal year ending March 2013 reveal a mixed performance across Tecmo Koei Holdings’ operating segments. Net sales fell 12.7 % year‑over‑year to ¥35,525 million, driven primarily by declines in Game Software (−19.2 %) and Online & Mobile (−10.0 %). Media & Rights sales were essentially flat, while Pachislot & Pachinko and Other segments posted modest gains of 127.4 % and 59.1 %, respectively. The company’s operating income contracted sharply, dropping 92.8 % to ¥5,758 million; this was largely due to a steep decline in Game Software operating income (−84.5 %) and a 17.6 % drop in Online & Mobile operating income. Conversely, Pachislot & Pachinko operating income surged 1,400 % to ¥551 million, and Media & Rights turned a loss into a profit of ¥157 million. Net income decreased 48.8 % to ¥4,640 million, reflecting the overall revenue and operating income downturns. Forecasts for the full year project net sales of ¥39,000 million (up 9.8 %) and operating income of ¥7,000 million (up 21.6 %). The report covers Japan‑based operations for the first quarter of FY2012, with data presented in millions of yen. Methodological details are not disclosed beyond segment classification changes, notably the transfer of CWS Brains from Amusement Facilities to Online & Mobile.

  • Tecmo Koei Holdings experienced a significant financial downturn in Q1 FY2013, with net sales falling 12.7% year-over-year to ¥35,525 million and operating income plummeting 92.8% to ¥5,758 million.
  • The core Game Software segment, the company's primary revenue driver, saw a 19.2% decline in sales and an 84.5% collapse in operating income.
  • Online & Mobile operations underperformed, recording a 10.0% drop in sales and a 17.6% decrease in operating income.
  • Pachislot & Pachinko operations provided a major bright spot, with sales increasing 127.4% and operating income surging 1,400% to ¥551 million.
  • Net income for the quarter fell 48.8% to ¥4,640 million, reflecting the broader contraction across the company's primary business segments.
+1
Koei Tecmo
Page 1
Report2 pages

Financial Highlights: FY2012

Financial highlights for the fiscal year ending March 2013 (FY2012) show a modest decline in net sales of 2.5 % to ¥34,639 million, driven mainly by a 4.7 % drop in Game Software sales and a 2.7 % fall in Online & Mobile revenue. Gross profit, however, increased by 3.3 % to ¥13,939 million, reflecting higher operating income of 7.8 % (¥6,208 million) and a 17.4 % rise in income before taxes to ¥8,779 million. Net income grew 21.9 % to ¥5,656 million, supported by a 27 % jump in Game Software operating income and a 15.2 % increase from Pachislot & Pachinko, offset by a 50 % decline in Online & Mobile operating income.

Segment performance varied: Pachislot & Pachinko sales rose 29 % to ¥2,195 million; Amusement Facilities grew 2.4 %; Other segments saw an 8 % rise, while Media & Rights fell 5.3 %. The company’s balance sheet expanded, with total assets rising from ¥54,909 million to ¥63,594 million, largely due to a jump in cash and time deposits (¥6,742 → 13,851 million) and investment securities (¥33,752 → 45,339 million). Current liabilities increased from ¥9,220 million to ¥12,303 million, driven by higher trade payables and income taxes payable. Shareholders’ equity grew from ¥77,934 million to ¥82,392 million, supported by retained earnings and capital surplus gains.

The report covers Japan‑based operations for FY2012, with data presented in millions of yen. It relies on consolidated financial statements prepared under Japanese GAAP, reflecting a full year’s performance and balance sheet as of March 31, 2013.

  • Net income grew by 21.9% to ¥5,656 million in FY2012, despite a 2.5% decline in total net sales to ¥34,639 million.
  • Operating income rose 7.8% to ¥6,208 million, bolstered by a 27% increase in Game Software operating income and a 15.2% rise from Pachislot & Pachinko, which offset a 50% collapse in Online & Mobile operating income.
  • Revenue performance was mixed across segments, with Pachislot & Pachinko sales jumping 29% to ¥2,195 million, while Game Software sales fell 4.7% and Online & Mobile revenue dropped 2.7%.
  • The company’s balance sheet strengthened significantly, with total assets increasing from ¥54,909 million to ¥63,594 million, driven by substantial growth in cash, time deposits, and investment securities.
  • Income before taxes saw a notable 17.4% increase to ¥8,779 million, contributing to an overall rise in shareholders' equity from ¥77,934 million to ¥82,392 million.
Koei Tecmo

Publishers

Related Topics