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Cover of Proposed Acquisition of Asmodee: Management Presentation
Presentation30 pages

Proposed Acquisition of Asmodee: Management Presentation

Embracer Group’s acquisition of Asmodee for approximately EUR 2.75 billion represents a strategic expansion into the tabletop gaming sector, aiming to create a diversified global entertainment powerhouse.

  • Embracer Group is acquiring Asmodee for approximately EUR 2.75 billion, with the transaction expected to close in the first half of 2022.
  • The acquisition adds 22 studios and over 300 intellectual properties to Embracer’s portfolio, bringing the combined entity's total to over 560 IPs and 11,300 employees.
  • Asmodee reported EUR 1.1 billion in pro forma sales for the 2021 fiscal year, demonstrating a resilient, high-growth business model.
Embracer GroupDec 2021
Cover of Panel: The Effect of M&A on the Global Games Industry: Is the Future About Fewer, Bigger Companies?
57 min
PocketGamer.biz57 min

Panel: The Effect of M&A on the Global Games Industry: Is the Future About Fewer, Bigger Companies?

The global games industry is currently undergoing a period of unprecedented consolidation, fueled by record-breaking capital inflows and the mainstreaming of gaming during the pandemic.

  • The games industry is undergoing rapid consolidation driven by rising user acquisition costs, the need for advanced data analytics, and a strategic shift toward vertically integrated ecosystems.
  • Major publishers are acquiring service-oriented firms in ad tech, development tools, and quality assurance to mitigate risks from platform policy changes and capture value across the entire gaming lifecycle.
  • Blockchain-related deals currently account for approximately 20 percent of private equity investments in the gaming sector.
PocketGamer.bizDec 2021
Cover of How To Be A Great Games Company CEO!
59 min
GameMakers59 min

How To Be A Great Games Company CEO!

The primary responsibility of a gaming company CEO centers on talent management, with successful leaders dedicating up to half of their time to recruiting and cultivating a robust organizational culture.

  • Successful gaming CEOs dedicate up to 50% of their time to recruiting and cultivating organizational culture, identifying human capital as the primary driver of long-term success.
  • Leadership effectiveness requires transitioning from an individual contributor with a technical 'superpower'—such as design or monetization expertise—to an architect who builds and manages high-performing executive teams.
  • CEOs must balance operational oversight with visionary leadership by defining clear KPIs and iterating based on data, while strictly avoiding micromanagement of product development.
GameMakersDec 2021
Cover of Superstar Fireside Chat: Playing the Content Game in the Great Mobile Consolidation
34 min
PocketGamer.biz34 min

Superstar Fireside Chat: Playing the Content Game in the Great Mobile Consolidation

The mobile gaming industry is currently undergoing a transformative period of rapid expansion and consolidation, marking the onset of a new golden age for the sector.

  • Mobile gaming is prioritizing long-term franchise development over short-term hits by leveraging machine learning, data analytics, and social features to maintain high daily retention rates.
  • Industry leaders are adopting a hybrid operational model that combines a centralized core for user acquisition and technical infrastructure with a decentralized network of specialized studios to ensure creative autonomy.
  • Future game development portfolios are shifting toward a mix of original intellectual property and high-profile licensed brands, with the latter projected to account for at least 50% of new titles.
PocketGamer.bizOct 2021
Cover of We just raised $100M - here's what's next with Ian Proulx, CEO of 1047 Games
48 min
Deconstructor of Fun48 min

We just raised $100M - here's what's next with Ian Proulx, CEO of 1047 Games

The success of the arena shooter Splitgate stems from a disciplined, data-driven development philosophy that prioritizes long-term user retention over immediate commercial release.

  • 1047 Games secured $100 million in funding to scale operations and transition from a single-product studio to a multi-game organization.
  • The studio plans to expand its workforce from 35 to 100 employees by the end of the year, prioritizing executive hires including a Chief Revenue Officer, Chief Product Officer, and Head of People.
  • Development of Splitgate utilized a two-year iterative refinement period following a 2019 soft launch, focusing on improving onboarding, matchmaking, and tutorials to balance accessibility with a high skill ceiling.
Deconstructor of FunSep 2021
Cover of Acquisition of Jawaker: Stillfront Group Presentation
Presentation10 pages

Acquisition of Jawaker: Stillfront Group Presentation

Stillfront Group’s acquisition of Jawaker, a leading mobile gaming studio based in Abu Dhabi, serves to strengthen the company’s footprint in the Middle East and North Africa (MENA) region.

  • Stillfront Group acquired Abu Dhabi-based mobile gaming studio Jawaker for an upfront consideration of USD 205 million.
  • The acquisition is projected to increase Stillfront’s pro forma net revenue by 4.9% and adjusted EBIT by 9.0%.
  • Jawaker demonstrated high profitability in H1 2021, generating SEK 132 million in net revenue and SEK 82 million in adjusted EBIT, representing a 62% margin.
StillfrontSep 2021
Cover of Autumn 2021 Presentation: tinyBuild
Presentation32 pages

Autumn 2021 Presentation: tinyBuild

TinyBuild operates as a vertically integrated video game publisher and developer focused on the long-term cultivation of scalable intellectual property.

  • TinyBuild’s back-catalogue monetization is the primary revenue driver, accounting for 91% of total gaming revenue in the first half of 2021.
  • The company reported $18.6 million in consolidated revenue for H1 2021 with a strong EBITDA margin of 42.4%.
  • A net cash position of $61.6 million, supported by public offering proceeds and a $25 million credit facility, is specifically allocated for future mergers and acquisitions.
tinyBuildSep 2021
Cover of Global Gaming Industry Update: September 2021
Report17 pages

Global Gaming Industry Update: September 2021

The global gaming industry experienced an unprecedented surge in financial activity during the first nine months of 2021, characterized by aggressive consolidation and substantial capital deployment.

  • The global gaming industry saw $71 billion in disclosed merger and acquisition value and $9 billion in private financing during the first nine months of 2021.
  • Blockchain and NFT gaming sectors emerged as major growth drivers, attracting $1.8 billion in private investment as investors focused on long-term digital infrastructure.
  • Market valuations prioritized scalability and market share over immediate profitability, sustaining high revenue multiples for foundational platforms like Roblox and Unity.
Drake Star PartnersSep 2021
Cover of Omówienie wyników H1 2021
Presentation17 pages

Omówienie wyników H1 2021

PCF Group S.A. presents a comprehensive financial and operational overview for the first half of 2021, highlighting a period of significant scaling and strategic evolution.

  • PCF Group achieved strong H1 2021 financial growth, with revenue rising 47% to 77.3 million PLN, EBITDA up 36.5% to 28.8 million PLN, and net profit increasing 25.4% to 21.7 million PLN.
  • The company is scaling its global operations, increasing its workforce by 42% to over 420 employees and significantly strengthening its North American presence with 120 staff members.
  • Strategic growth is anchored by two major publisher-partnered titles, Project Gemini with Square Enix and Project Dagger with Take-Two Interactive, both scheduled for release in 2024.
PCF GroupSep 2021
Cover of Embracer Group New Acquisitions: August 18, 2021
Presentation12 pages

Embracer Group New Acquisitions: August 18, 2021

Embracer Group expanded its development capabilities in August 2021 through the strategic acquisition of three specialized studios: Demiurge Studios, SmartPhone Labs, and Fractured Byte.

  • Embracer Group acquired Demiurge Studios, SmartPhone Labs, and Fractured Byte in August 2021 to integrate them under the Saber Interactive subsidiary.
  • Demiurge Studios, which generated $15 million in revenue in 2021, plans to scale its workforce from 68 to over 350 employees within five years.
  • SmartPhone Labs adds over 100 employees with expertise in mobile, console, and VR development to the group's technical infrastructure.
Embracer GroupAug 2021
Cover of M&A Medley: 8 Acquisitions
Presentation37 pages

M&A Medley: 8 Acquisitions

Embracer Group has executed a strategic expansion through the acquisition of eight distinct entities, including CrazyLabs, Ghost Ship Games, Easy Trigger Games, Force Field VR, DigixArt, Slipgate Ironworks, 3D Realms, and a majority stake in Grimfrost.

  • Embracer Group acquired eight entities—CrazyLabs, Ghost Ship Games, Easy Trigger Games, Force Field VR, DigixArt, Slipgate Ironworks, 3D Realms, and a majority stake in Grimfrost—to expand its mobile, VR, and indie gaming footprint.
  • The acquisitions involve an initial purchase price of SEK 2.7 billion, with total potential consideration reaching SEK 4.7 billion based on performance milestones through 2029.
  • These investments are projected to contribute between SEK 2,000 and 3,000 million in net sales and SEK 350 to 550 million in Operational EBIT for the fiscal year ending March 2023.
Embracer GroupAug 2021
Cover of TWIG 143: Reactions to Tilting Point raising $235M
10 min
Deconstructor of Fun10 min

TWIG 143: Reactions to Tilting Point raising $235M

Tilting Point recently secured $235 million in equity financing, led by General Atlantic with participation from Red Ventures and Camar.

  • Tilting Point secured $235 million in equity financing led by General Atlantic to scale its publishing model, co-development efforts, and studio acquisitions.
  • The company provides infrastructure for live operations and user acquisition to a network of over 40 developer partners, acting as a growth engine for studios lacking those internal capabilities.
  • Tilting Point’s business model is frequently compared to Scopely’s historical trajectory, though analysts note that the current market features higher valuations and stiffer competition for top-tier studios.
Deconstructor of FunAug 2021

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