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Page 1
Report34 pages

Global Market Trends: Mobile Gaming Benchmarks (H1 2019)

The global mobile gaming landscape in the first half of 2019 reflects a significant pivot in monetization strategies, characterized by a 15-20% year-over-year decline in in-app purchase revenue metrics such as ARPPU and ARPDAU. This downturn suggests a broader industry transition toward ad-based revenue models, particularly within the hyper-casual segment. Despite this shift, mid-core genres like Role Playing and Strategy remain the primary drivers of financial conversion, maintaining ARPPU levels as high as $25 and conversion rates nearly four times higher than other categories. Geographically, China has emerged as a formidable market, with eCPM rates reaching $3.90, effectively rivaling the United States in advertising value.

Performance benchmarks for the period indicate that sustainable success requires a Day 1 retention rate of at least 35% and an average session length of seven minutes. However, top-tier publishers now employ much more aggressive filtering processes to ensure profitability. Leading firms often discard 95% of projects that fail to meet a 50% Day 1 retention threshold. While "Classic" genres like Trivia and Word games demonstrate the highest long-term stickiness, the most successful developers utilize real-time data integration and advanced player segmentation to optimize game lifecycles.

The integration of custom APIs and remote configuration tools has become essential for modern game management, allowing developers to adjust in-game variables without code updates. By monitoring 1.2 billion monthly active users across diverse global markets, the industry has established that high-performing titles must maintain a Day 28 retention of at least 4% to remain viable. Ultimately, the data underscores a dual-track market where mid-core titles dominate direct spending while hyper-casual games rely on extreme retention standards to fuel ad-based growth.

  • Mid-core genres like Strategy and Role Playing remain the primary revenue drivers, maintaining ARPPU levels of $25 and conversion rates four times higher than other categories.
  • In-app purchase revenue metrics, including ARPPU and ARPDAU, declined by 15-20% year-over-year in H1 2019, signaling an industry-wide pivot toward ad-based monetization.
  • Top-tier publishers now apply rigorous performance filtering, discarding 95% of projects that fail to achieve a 50% Day 1 retention rate.
  • Sustainable game viability requires a minimum Day 1 retention of 35%, an average session length of seven minutes, and a Day 28 retention rate of at least 4%.
  • China has become a top-tier advertising market, with eCPM rates reaching $3.90 and effectively rivaling the United States in ad value.
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GameAnalyticsJun 2019
Page 1
Report16 pages

Gaming Spotlight 2018 Review

The 2018 Gaming Spotlight Review analyzes the global gaming landscape, focusing on the shifting dynamics between mobile, PC, and console platforms. The report establishes that mobile gaming has solidified its dominance, with consumer spending in 2018 exceeding the combined totals of home consoles, PC/Mac, and handheld consoles by nearly 20%. This represents a significant shift from 2016, when mobile spending trailed these combined categories by 14%. The analysis covers global markets with specific emphasis on North America, Asia-Pacific, and Western Europe, utilizing consumer spend data from app stores and retail tracking.

A primary finding is the maturation of mobile gaming into a platform for sophisticated, hardcore experiences. While games accounted for only 35% of total app downloads, they generated 75% of total consumer spend on the iOS App Store and Google Play. The market is increasingly bifurcated between hyper-casual titles that monetize through advertising and hardcore-leaning multiplayer games. In 2018, three of the top five grossing mobile games featured real-time multiplayer elements, such as Battle Royale and MOBA mechanics, reflecting a trend where mobile experiences now rival traditional console and PC gameplay.

Geographically, the Asia-Pacific region remained the leader, accounting for over 55% of global mobile game spending despite a nine-month freeze on new game approvals in China. In North America, the Nintendo Switch drove strong home console performance, while the handheld market faced contraction as franchises like Pokémon migrated from the Nintendo 3DS to more modern platforms. Methodologically, the report compares 2018 data against historical benchmarks from 2014–2017 and incorporates a 2018 survey of U.S. gamers, which revealed a 3.5% increase in hardcore-leaning players compared to 2015. The conclusion highlights that publishers with PC or console backgrounds are increasingly dominant in mobile monetization, holding seven of the top ten spots for consumer spend.

  • Mobile gaming solidified its market dominance in 2018, with consumer spending exceeding the combined totals of PC, home consoles, and handheld consoles by nearly 20%.
  • Mobile games accounted for 75% of total consumer spend on the iOS App Store and Google Play, despite representing only 35% of total app downloads.
  • The Asia-Pacific region accounted for over 55% of global mobile game spending in 2018, maintaining its lead despite a nine-month freeze on new game approvals in China.
  • The mobile market is increasingly driven by hardcore-leaning multiplayer experiences, with three of the top five grossing mobile games in 2018 featuring real-time Battle Royale or MOBA mechanics.
  • Publishers with traditional PC or console backgrounds have become dominant in the mobile sector, occupying seven of the top ten spots for consumer spending.
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data.aiMar 2019
Page 1
Report52 pages

Mobile Gaming Apps Report: 2019 User Acquisition Trends & Benchmarks

The 2019 mobile gaming landscape is defined by a period of unprecedented consumer spending, with gaming apps accounting for 74% of total app store revenue. While the market continues to expand, user acquisition costs have escalated, reaching an average of $35.42 to acquire a single paying user. This environment necessitates a strategic approach to platform and regional selection, as Android currently offers a more cost-effective reach than iOS. Seasonal trends also play a critical role in performance, with the third quarter emerging as a peak period for high conversion rates and optimized acquisition costs.

Geographically, the market presents a stark contrast between established and emerging territories. North America, Japan, and South Korea remain the most expensive regions for acquisition but continue to lead in long-term retention and in-app purchase revenue. Conversely, Russia, Brazil, and the broader EMEA region offer high-value opportunities characterized by lower registration costs and strong initial conversion rates. While these emerging markets provide a lower barrier to entry, they often struggle with deep-funnel engagement and monetization compared to the high-yield but competitive Asian and North American markets.

Genre-specific data reveals that Social Casino and Hyper Casual games are the primary drivers of early engagement, with Social Casino apps achieving a category-leading 14.3% install-to-purchase conversion rate despite high acquisition costs. Hyper Casual games have solidified their position through ad-supported models and high Day 1 retention, effectively targeting non-traditional gamers in markets like Colombia and Turkey. Meanwhile, Midcore and Strategy titles demonstrate the greatest potential for long-term revenue and sustained engagement, particularly within the EMEA region, where they outperform North American benchmarks in conversion efficiency.

  • Gaming apps dominate the mobile market, generating 74% of total app store revenue despite rising user acquisition costs that average $35.42 per paying user.
  • Android provides a more cost-effective reach for user acquisition compared to iOS, with the third quarter identified as the optimal period for high conversion rates and lower acquisition costs.
  • North America, Japan, and South Korea remain the most expensive regions for acquisition but offer the highest long-term retention and in-app purchase revenue.
  • Emerging markets including Russia, Brazil, and the EMEA region offer lower registration costs and strong initial conversion, though they often lag behind established markets in deep-funnel monetization.
  • Social Casino apps lead the industry with a 14.3% install-to-purchase conversion rate, despite the high costs associated with acquiring their users.
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NewzooJan 2019
Page 1
Report45 pages

Evolution of Mobile Esports for the Mass Market

Mobile esports is positioned to become the primary catalyst for growth in the digital games industry over the next five years, leveraging a global player base of 2.53 billion that already surpasses the combined reach of PC and console gaming. In 2018, mobile esports titles generated $15.32 billion in revenue, representing over a quarter of the total mobile market. This expansion is driven by high smartphone penetration and a fundamental shift from high-profile spectator events toward a pervasive ecosystem of regional and online-only competitions. By lowering barriers to entry, the sector has successfully attracted a more diverse and gender-balanced audience than traditional competitive gaming platforms.

The industry is currently transitioning from a publisher-funded marketing tool into a scalable mass-market powerhouse. While professional PC esports historically dominated revenue, mobile esports is rapidly closing the gap, fueled by sophisticated monetization strategies including media rights, sponsorships, and microtransaction-based models like season passes. Asia serves as the epicenter of this evolution, with China and Southeast Asia hosting the most concentrated markets for competitive mobile titles. Significant investments from traditional sports franchises and the expansion of media rights into mainstream cable television further signal the professionalization and maturation of the sector.

Technological advancements in 5G and cloud gaming are disrupting the historical dominance of PC titles by delivering high-quality competitive experiences on accessible hardware. This technological shift, combined with strong government support in Asian markets, has led to explosive growth, exemplified by a 44.5% revenue increase in top Belt and Road markets during the first half of 2019. As industry leaders establish franchised leagues and record-breaking prize pools, the mobile esports model is proving more sustainable and participatory than its predecessors. Ultimately, the sector’s massive reach and superior monetization capabilities ensure its trajectory to overtake PC esports as the dominant global competitive gaming format.

  • Mobile esports is projected to overtake PC esports as the dominant global competitive gaming format, leveraging a player base of 2.53 billion that exceeds the combined reach of PC and console gaming.
  • Mobile esports titles generated $15.32 billion in revenue in 2018, accounting for more than 25% of the total mobile gaming market.
  • The sector is shifting from a publisher-funded marketing tool to a scalable, professionalized industry supported by media rights, sponsorships, and microtransaction-based models like season passes.
  • Technological advancements in 5G and cloud gaming are enabling high-quality competitive experiences on accessible hardware, effectively disrupting the historical dominance of PC-based titles.
  • Growth in top Belt and Road markets reached 44.5% in the first half of 2019, with Asia—specifically China and Southeast Asia—serving as the primary epicenter for competitive mobile gaming.
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Niko PartnersJan 2019
Page 1
Report66 pages

Corporate Responsibility Report 2019

The 2019 corporate‑responsibility effort positions Modern Times Group (MTG) as a dedicated gaming and esports holding that integrates environmental, social and governance (ESG) considerations into its core strategy. By framing responsible practice as a source of competitive advantage for millennial and Gen Z audiences, the company seeks to mitigate material risks—discrimination, event security, exploitation of minors, corruption, occupational and mental‑health concerns, irresponsible marketing and gaming addiction—while driving profitability.

A comprehensive materiality analysis informed a three‑tier priority pyramid that places health‑and‑well‑being and gender equality at its apex. Nine new group policies, including a Code of Conduct, whistle‑blower, anti‑bribery and data‑protection frameworks, achieved a 94 % employee

  • Modern Times Group (MTG) has integrated ESG considerations into its core business strategy to mitigate material risks and drive profitability among millennial and Gen Z audiences.
  • The company identified health and well-being and gender equality as the top-tier priorities within its three-tier materiality analysis.
  • MTG implemented nine new group policies, including frameworks for anti-bribery, data protection, and whistle-blowing, to standardize corporate governance.
  • The newly implemented group policies achieved a 94% employee adoption rate during the 2019 reporting period.
  • Key risk mitigation efforts focus on addressing discrimination, event security, exploitation of minors, corruption, occupational health, mental health, irresponsible marketing, and gaming addiction.
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Modern Times GroupJan 2019
Page 1
Report34 pages

Mobile Benchmarks Report GameAnalytics

The mobile gaming landscape in the first half of 2019 reflects a significant structural shift as developers increasingly pivot from in-app purchases toward ad-based monetization models. Analysis of 100,000 titles and 1.2 billion monthly active users reveals a 15-20% year-over-year decline in Average Revenue Per Paying User (ARPPU) and Average Revenue Per Daily Active User (ARPDAU). While the median ARPDAU sits at $0.02, hyper-casual games maintain viability through advertising, supported by median eCPMs of approximately $5.00. Despite these shifts, Mid-core genres like Strategy and Role-Playing Games continue to dominate financial performance, yielding the highest conversion rates and revenue generation across the industry.

Engagement metrics remain the primary indicator of long-term success, with top-performing titles aiming for a 35% Day 1 retention rate and a 4% Day 28 retention rate. Classic genres, specifically Card and Casino games, lead the market in player stickiness, boasting session lengths that can reach 22 minutes compared to the broader median of 4-5 minutes. Geographic trends further highlight the rising prominence of the Chinese market, where over 60% of the population engages in mobile gaming and median eCPMs have climbed to $3.90, nearly rivaling established Western markets like the United States.

Industry leaders utilize these benchmarks to streamline publishing pipelines, often requiring a minimum 50% Day 1 retention rate to greenlight titles for further optimization. Success in this competitive environment relies on the integration of real-time data, remote configuration, and advanced player segmentation to manage game lifecycles. By monitoring key performance indicators and error logs through automated dashboards, publishers can identify high-potential titles early and refine gameplay mechanics to meet the rigorous standards of the current mobile ecosystem.

  • Mobile developers are shifting toward ad-based monetization, evidenced by a 15-20% year-over-year decline in ARPPU and ARPDAU across 100,000 analyzed titles.
  • Top-tier mobile titles require a Day 1 retention rate of 35% and a Day 28 retention rate of 4% to remain competitive, with industry leaders often demanding a 50% Day 1 rate to greenlight projects.
  • Strategy and Role-Playing Games remain the highest revenue generators, while hyper-casual games rely on advertising models supported by a median eCPM of approximately $5.00.
  • Card and Casino games exhibit superior player stickiness with session lengths reaching 22 minutes, significantly outperforming the industry median of 4-5 minutes.
  • The Chinese mobile gaming market is rapidly maturing, with over 60% of the population playing and median eCPMs reaching $3.90, nearing levels seen in the United States.
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GameAnalyticsJan 2019
Page 1
Report41 pages

Corporate Responsibility Report 2018

The 2018 corporate‑responsibility overview for Modern Times Group (MTG) reflects a year of strategic realignment following the spin‑off of its Nordic Entertainment and Studios businesses into the newly listed Nordic Entertainment Group. The core thesis is that MTG’s renewed focus on esports, gaming and broader digital ventures can be pursued responsibly through four pillars—media responsibility, social impact, business ethics and environmental care—underpinned by materiality analyses for both entities and a suite of stakeholder‑driven priorities such as gender diversity, inclusion, GDPR compliance and the protection of minors.

Financially, MTG reported net sales in the range of 15‑20 billion SEK and achieved an 89 % completion rate for mandatory ethics e‑learning. Risk management was strengthened by publishing event‑security guidance adopted by eight of twenty‑one partners, and by prioritising attendee safety at esports tournaments. Social contributions included a $18 k donation to UCSF, multi‑million‑dollar fundraising for Save the Children and the Diabetes Foundation, and the launch of education programmes targeting young gamers. Governance was reinforced through board oversight, external audits and memberships in more than a dozen industry bodies—including the IGDA, Esports Integrity Coalition and MESA—facilitating continuous stakeholder engagement via surveys, focus groups and board‑level dialogues.

Environmental reporting showed a total carbon footprint of 25,215 t CO₂e, a 7 % year‑on‑year increase, while energy intensity fell sharply from 66 GJ per employee in 2016 to 40 GJ in 2018. Scope 3 emissions from events are now being captured, and no fines were recorded for direct energy use,

  • Following the spin-off of Nordic Entertainment Group, MTG realigned its corporate responsibility strategy to focus on esports, gaming, and digital ventures.
  • MTG reported net sales between 15 and 20 billion SEK for the 2018 fiscal year.
  • The company’s total carbon footprint reached 25,215 t CO₂e, representing a 7% year-on-year increase, despite a reduction in energy intensity to 40 GJ per employee from 66 GJ in 2016.
  • Governance and compliance efforts included an 89% completion rate for mandatory ethics e-learning and the implementation of GDPR-focused policies.
  • MTG strengthened event safety by publishing guidance adopted by eight of its twenty-one partners and prioritizing security at esports tournaments.
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Modern Times GroupMar 2018
Page 1
Report15 pages

Gaming Spotlight 2017 Review

The global gaming industry experienced a significant shift in 2017 as mobile gaming solidified its dominance over traditional platforms. Mobile consumer spending exceeded the combined total of home consoles, PC, Mac, and handheld consoles by more than one-third, representing a substantial increase from the single-digit margin recorded in 2016. While games accounted for less than 40% of total mobile app downloads, they generated nearly 80% of combined consumer spend on the iOS App Store and Google Play. This growth was primarily driven by the Asia-Pacific region, particularly China, Japan, and South Korea, which accounted for over 60% of all mobile game spending.

A critical trend identified throughout the year was the rise of live player-versus-player (PvP) and cooperative gameplay. For the first time in mobile history, the top two grossing games on both major app stores featured live PvP elements, a shift influenced by PC gaming heritage and the rising popularity of esports. In the United States, survey data from 3,991 gamers revealed that those engaging in live PvP or co-op modes skewed younger and male, played more hours per week, and were significantly more likely to spend money on titles compared to those playing single-player or turn-based games.

The handheld console market also reflected this shift toward multiplayer engagement, with four of the top five grossing titles supporting live PvP or co-op. Despite the continued strength of the Nintendo 3DS in 2017, the industry began transitioning toward hybrid and mobile platforms, evidenced by major franchises like Pokémon moving away from dedicated handhelds. Analysts concluded that the maturation of live multiplayer engagement, bolstered by the emergence of the battle royale genre, would remain the primary driver for industry growth and monetization moving into 2018.

  • Mobile gaming solidified its market dominance in 2017, with consumer spending exceeding the combined total of home consoles, PC, Mac, and handhelds by more than one-third.
  • Mobile games generated nearly 80% of total consumer spending on the iOS App Store and Google Play, despite accounting for less than 40% of total app downloads.
  • The Asia-Pacific region, led by China, Japan, and South Korea, drove mobile growth by accounting for over 60% of all global mobile game spending.
  • Live player-versus-player (PvP) and cooperative gameplay emerged as the primary monetization drivers, with the top two grossing games on both major app stores featuring live PvP elements for the first time.
  • In the U.S., gamers who engage in live PvP or co-op modes play more hours per week and are significantly more likely to spend money on titles than those playing single-player or turn-based games.
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App AnnieMar 2018
Page 1
Report48 pages

Mobile Gaming Benchmarks: 2018

The 2018 mobile gaming benchmark study analyzes performance across more than 60 000 titles that each attract at least 1,000 daily users, drawing on data from 850 million monthly active players over a full calendar year (July 2017‑June 2018). The methodology employs a dual presentation: an overall yearly view and genre‑specific breakdowns, with green, yellow, and red bands indicating top 15 %, median, and underperforming levels.

Retention metrics reveal that day‑28 retention peaks during the “cold and boring quarter” before Christmas, with top performers achieving 6.5‑7 % retention versus a median of only 1.5 %. Card, Casino, and Word games lead the field, each exceeding 6 % retention; Board and Trivia also perform well. Average session length follows a similar seasonal pattern, reaching roughly 15 minutes for top titles in winter compared to a median of 6.5 minutes, especially within Casino and Card genres where holiday engagement is strongest.

Monetization data show role‑playing games dominate ARPDAU, with leading titles earning 6–7 times the median and bottom performers generating none. Strategy games also outperform most other genres, achieving about twice the ARPDAU and conversion rates of their peers. Daily conversion rates for top‑15 % titles hover around 1.2 %, while the median sits near 0.4 % and bottom performers near 0.1 %.

The case study of Voodoo illustrates how a data‑driven acquisition and monetization pipeline can scale an indie studio into a top publisher. By scraping Play Store data, analyzing D1/D7 retention through GameAnalytics, and rapidly iterating on high‑potential titles, Voodoo launched multiple hits such as Paper.io (20 M+ downloads) and Helix Jump (310 M+). Rigorous KPI tracking and real‑time analytics enabled the studio to publish simultaneously while minimizing risk, demonstrating a scalable model for high‑performing mobile game portfolios.

  • Top-tier mobile games achieve day-28 retention rates of 6.5–7% during the winter months, significantly outperforming the industry median of 1.5%.
  • Role-playing games lead the market in ARPDAU, with top titles generating 6–7 times the revenue of the median performer.
  • Strategy games consistently outperform the broader market, achieving double the ARPDAU and conversion rates of average mobile titles.
  • Top-performing titles in the 85th percentile maintain a daily conversion rate of approximately 1.2%, while median titles struggle at 0.4% and bottom performers at 0.1%.
  • Card, Casino, and Word games are the strongest performers for long-term retention, each maintaining rates exceeding 6%.
GameAnalyticsJan 2018
Page 1
Report35 pages

The Data Behind 10 Years of the iOS App Store – 2018

The iOS App Store underwent a profound transformation between 2010 and 2018, evolving from a nascent marketplace into a mature global economy characterized by massive revenue growth and a shift in monetization strategies. During this period, the platform facilitated over 170 billion downloads and generated $130 billion in consumer spend. While download volume grew at a steady compound annual growth rate of 15%, revenue surged at 52%, signaling a highly lucrative ecosystem where nearly 10,000 individual apps reached at least $1 million in annual consumer spend by 2017.

The gaming sector emerged as the primary economic engine of the platform, accounting for 75% of total consumer spend despite representing only 31% of total downloads. This financial dominance was mirrored by a fundamental shift in business models, as the industry moved away from paid downloads—which fell to less than 1% of the market—toward free-to-play mechanics and in-app subscriptions. Clash of Clans and Netflix established themselves as the all-time leaders in consumer spend for games and non-games respectively, while Facebook maintained the highest volume of total downloads.

Geographically, the center of the app economy shifted toward the Asia-Pacific region, which now accounts for nearly 60% of global iOS revenue. China, in particular, experienced a meteoric rise, overtaking the United States in 2016 to become the world’s largest market for both downloads and spending. This regional growth was largely propelled by domestic tech giants such as Tencent, Baidu, and NetEase. As the marketplace continues to mature, data-driven insights from providers like App Annie remain essential for businesses navigating this complex, multi-billion dollar landscape.

  • The gaming sector is the primary economic driver of the iOS App Store, accounting for 75% of total consumer spend despite representing only 31% of total downloads.
  • Between 2010 and 2018, the platform generated $130 billion in consumer spend, with revenue growing at a 52% compound annual growth rate compared to a 15% growth rate for downloads.
  • The Asia-Pacific region now accounts for nearly 60% of global iOS revenue, with China overtaking the United States in 2016 to become the largest market for both downloads and spending.
  • Monetization has shifted decisively away from paid downloads, which now represent less than 1% of the market, in favor of free-to-play mechanics and in-app subscriptions.
  • By 2017, the ecosystem matured to the point where nearly 10,000 individual apps were generating at least $1 million in annual consumer spend.
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data.aiJan 2018
Page 1
Report31 pages

A Global Analysis of Mobile Gaming Benchmarks: 2018 Edition

The mobile gaming landscape between July 2017 and June 2018 was characterized by a widening performance gap between elite titles and the market median. Analysis of over 60,000 games and 850 million monthly active players reveals that top-tier titles in the 15th percentile maintain Day 1 retention rates exceeding 35%, whereas Day 28 retention across the board rarely surpasses 6%. This retention decay underscores the difficulty of long-term player engagement, leading industry leaders like Voodoo to implement strict 50% Day 1 retention thresholds to identify potential hits early in the development cycle.

Monetization metrics further illustrate this disparity, with top-performing games generating three to four times more revenue per paying user than average titles. The Role Playing, Strategy, and Casino genres dominate financial benchmarks, with elite performers achieving an average revenue per paying user of up to $40. Furthermore, the average revenue per daily active user for top-tier games is six times higher than the median, a success largely attributed to sophisticated A/B testing of price points and the implementation of reactive in-game offers.

As mobile games are projected to account for 76% of global app revenue, the ability to convert and retain players remains the primary differentiator for commercial success. While average games struggle with low conversion rates, top-performing titles achieve conversion metrics triple those of the median. These findings suggest that data-driven development and aggressive optimization of monetization funnels are essential requirements for competing in a market where the majority of value is concentrated among a small percentage of high-performing titles.

  • Top-tier mobile games generate six times more revenue per daily active user than the market median, highlighting a massive performance gap between elite titles and the rest of the industry.
  • Elite titles in the 15th percentile achieve Day 1 retention rates exceeding 35%, while industry-wide Day 28 retention struggles to surpass 6%.
  • Leading publishers like Voodoo utilize a strict 50% Day 1 retention threshold as a primary filter to identify potential commercial hits early in development.
  • Role Playing, Strategy, and Casino genres lead the market, with top performers achieving an average revenue per paying user of up to $40, which is three to four times higher than average titles.
  • Top-performing games achieve conversion rates triple those of the market median, underscoring the necessity of aggressive monetization funnel optimization.
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GameAnalyticsJan 2018
Page 1
Report34 pages

The Data Behind 10 Years of Google Play (2018)

This analysis examines the growth and performance of the Google Play Store over a nearly seven-year period, spanning from January 2012 to August 2018. Utilizing data from the App Annie platform, the findings track the evolution of the Android ecosystem from its early stages to a mature marketplace featuring over 2.8 million available apps. During this timeframe, the platform recorded nearly 330 billion total downloads and generated over $85 billion in consumer spend, with more than 5,000 individual apps surpassing the $1 million revenue milestone.

Geographic trends reveal a significant divide between volume and value. India leads the world in total downloads at 36.9 billion, followed closely by the United States and Brazil. However, Japan emerges as the most lucrative market, contributing $25.1 billion in consumer spend, significantly outpacing the United States and South Korea. The data highlights a shift in monetization strategies, particularly the 2017 transition toward in-app subscriptions. This change, supported by a reduction in Google’s transaction fees for long-term subscribers, resulted in a 55% growth in spend for non-gaming apps between 2016 and 2017.

The competitive landscape is dominated by major social media and gaming entities. Facebook-owned properties occupy the top four spots for all-time downloads, while LINE and Tinder lead in non-gaming consumer spend. In the gaming sector, Subway Surfers is the most downloaded title, but GungHo Online’s Puzzle & Dragons and Mixi’s Monster Strike lead in total revenue. Looking forward, the analysis projects continued aggressive growth, estimating that annual consumer spend on Google Play will reach $42 billion by 2022, a 90% increase from 2017 levels.

  • Between 2012 and 2018, the Google Play Store generated over $85 billion in consumer spend across 330 billion total downloads, with more than 5,000 apps surpassing the $1 million revenue milestone.
  • Annual consumer spend on Google Play is projected to reach $42 billion by 2022, representing a 90% increase from 2017 levels.
  • While India leads in total download volume with 36.9 billion, Japan is the most lucrative market, contributing $25.1 billion in total consumer spend.
  • A 2017 shift toward in-app subscriptions, supported by reduced transaction fees for long-term subscribers, drove a 55% growth in non-gaming app spend.
  • Facebook-owned properties hold the top four spots for all-time downloads, while LINE and Tinder lead non-gaming consumer spend.
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data.aiJan 2018

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