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Page 1
Report71 pages

Newzoo Metaverse Report 2021

The metaverse represents the evolution of gaming from a service into a persistent, infinitely scaling platform characterized by social interaction, user-generated content, and functioning economies. Driven by technological advancements and the social shifts of the COVID-19 era, virtual spaces now host non-gaming activities like concerts and brand activations that attract tens of millions of participants. This transition is supported by a highly receptive consumer base, with 70% of gamers expecting these social hubs to increase their playtime. The industry is moving toward a direct-to-avatar economy where digital identity and creator-led markets are central to engagement across platforms like Roblox, Fortnite, and Avakin Life.

Blockchain technology serves as a primary catalyst for this shift, enabling decentralized economies and play-to-earn models that provide players with true digital ownership. While current hurdles include high transaction fees and environmental concerns associated with early NFT models, the sector is transitioning toward scalable, green solutions like Layer 2 protocols. Establishing interoperable digital identities and seamless marketplaces is essential for aligning the economic interests of developers and creators. Furthermore, the move toward Web 3.0 requires a shift in the digital supply chain toward player-owned assets and open standards, such as Pixar’s Universal Scene Description, to ensure cross-platform collaboration.

Despite this momentum, significant structural and technical challenges remain. Achieving massive concurrency—moving beyond sharded instances to thousands of users in a single persistent world—requires cloud-native infrastructure and radical improvements in network protocols. Additionally, the industry must navigate regional fragmentation caused by government regulations and the need for modernized IP laws. Ethical risks, including deepfakes, unmoderated content, and identity theft, necessitate a focus on safety and open standards. Ultimately, the games industry is positioned to lead the development of a mobile-accessible, community-driven metaverse that complements physical reality through democratized monetization and high-fidelity digital twins.

  • The metaverse is evolving gaming into a persistent, scalable platform for social interaction and non-gaming activities, with 70% of gamers anticipating increased playtime in these virtual hubs.
  • The industry is shifting toward a direct-to-avatar economy where digital identity and creator-led markets drive engagement on platforms such as Roblox, Fortnite, and Avakin Life.
  • Blockchain technology is facilitating decentralized economies and play-to-earn models, with the sector currently transitioning toward scalable, green Layer 2 protocols to address transaction costs and environmental concerns.
  • Achieving a true metaverse requires overcoming technical barriers to massive concurrency, specifically moving beyond sharded instances to support thousands of simultaneous users through cloud-native infrastructure.
  • Cross-platform collaboration and the Web 3.0 digital supply chain depend on the adoption of open standards, such as Pixar’s Universal Scene Description, to enable interoperable digital identities and player-owned assets.
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NewzooJan 2021
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Report20 pages

Match3 Genre Snapshot Report May 2021 (2021)

The Match3 subgenre represents the largest segment of the US iOS mobile gaming market, accounting for approximately 16% of total revenue as of mid-2021. While established titles have dominated the charts for years, the landscape is evolving through the integration of complex meta-layers and sophisticated monetization strategies. Notably, every new Match3 title that entered the top 500 grossing rankings between late 2019 and early 2021 utilized traditional swapping mechanics, signaling a preference for familiar core gameplay enhanced by modern secondary features.

Meta-elements, particularly customization and decoration, have become essential components of modern Match3 success. Recent megahits like Royal Match and Project Makeover demonstrate this trend by blending core puzzle mechanics with narrative progression and aesthetic choices. Beyond gameplay, monetization has shifted toward loss aversion mechanics and diverse live operations. Data indicates that recurring live events, special event rewards, and limited-time in-app purchase offers have the highest impact on revenue. Social features, including guild mechanics and "send/ask help" systems, further bolster engagement and retention within the subgenre.

Player motivation analysis, based on a survey of over 7,000 mobile gamers across major English-speaking markets, reveals distinct psychological drivers. While traditional titles like Candy Crush Saga rely heavily on the "Thinking & Solving" and "Completing Milestones" drivers, the broader Match3 market is increasingly leaning into "Customization & Decoration." This shift highlights a move away from pure puzzle-solving toward a more expressive and multi-layered player experience. The findings suggest that future growth in the category depends on balancing core puzzle mastery with social competition and deep meta-progression.

  • As of mid-2021, the Match3 subgenre is the largest segment of the US iOS mobile gaming market, generating approximately 16% of total revenue.
  • Every new Match3 title that entered the top 500 grossing rankings between late 2019 and early 2021 retained traditional swapping mechanics, confirming that core gameplay innovation is less critical than secondary feature integration.
  • Success in the modern market is driven by meta-layers like customization and decoration, as evidenced by the performance of titles such as Royal Match and Project Makeover.
  • Revenue optimization in the subgenre is currently driven by loss aversion mechanics, recurring live events, special event rewards, and limited-time in-app purchase offers.
  • Player motivation has shifted from pure puzzle-solving toward expressive experiences, with 'Customization & Decoration' now serving as a primary psychological driver alongside traditional 'Thinking & Solving' and 'Completing Milestones' goals.
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GameRefineryJan 2021
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Report23 pages

Newzoo Trends to Watch 2021

This analysis outlines the primary trends shaping the global games, esports, and mobile markets for 2021. The central thesis posits that while the COVID-19 pandemic accelerated engagement and spending, these behaviors have become permanent habits that will sustain market growth even as lockdowns ease. By the end of 2021, the global games market is projected to reach $189.3 billion in revenue, supported by a player base of 2.8 billion people, with significant growth emerging from Southeast Asia and the Middle East.

The scope of the findings covers PC, console, and mobile segments across major global regions, including North America, Europe, China, and emerging markets. Key data points include the rise of cloud gaming, which is expected to surpass $1 billion in annual revenue for the first time, and the rapid expansion of 5G technology, with 5G-ready active smartphones forecasted to grow from 5% in 2020 to 16% (700 million units) by the end of 2021. In the esports sector, mobile titles like PUBG Mobile and Garena Free Fire are now challenging traditional PC giants in viewership, signaling a shift toward mobile-first competitive gaming.

Methodologically, the findings are derived from proprietary market models and consumer research. The analysis highlights several structural shifts: the evolution of games into "metaverse" social platforms for non-gaming events, the disruption of mobile marketing due to the removal of Apple’s Identifier for Advertisers (IDFA), and the increasing pressure on traditional app store revenue-share models. Furthermore, the industry is noted to be prioritizing diversity, inclusion, and reduced toxicity in response to social movements and player demand. Ultimately, the convergence of platforms and the expansion of gaming IP into broader entertainment media are identified as the defining characteristics of the industry's trajectory.

  • The global games market is projected to reach $189.3 billion in revenue by the end of 2021, supported by a permanent shift in consumer spending habits and a total player base of 2.8 billion people.
  • Cloud gaming is expected to surpass $1 billion in annual revenue for the first time in 2021, while 5G-ready active smartphones are forecasted to grow from 5% in 2020 to 16% (700 million units) by year-end.
  • Mobile titles such as PUBG Mobile and Garena Free Fire are increasingly challenging traditional PC giants in esports viewership, marking a significant shift toward mobile-first competitive gaming.
  • The removal of Apple’s Identifier for Advertisers (IDFA) is disrupting mobile marketing strategies and intensifying industry pressure on traditional app store revenue-share models.
  • Gaming platforms are evolving into 'metaverse' social hubs for non-gaming events, while industry leaders are increasingly prioritizing diversity, inclusion, and reduced toxicity in response to player demand.
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NewzooJan 2021
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Report52 pages

Innovate to Win on the Next Level with Hybrid Genre Games

The global mobile gaming landscape has entered a period of sustained growth following the pandemic, with overseas consumer spending reaching $36 billion in the first half of 2021. This represents a 73% increase since 2018, a trend largely spearheaded by China-based publishers who now command a 23% share of the international market. To sustain this trajectory, the industry is shifting toward hybridization, a strategy that blends core mechanics from disparate subgenres to broaden player demographics and optimize revenue streams. By integrating casual elements like farming or social multiplayer features into hardcore frameworks, developers are successfully diversifying their monetization models beyond traditional structures.

Market performance in early 2021 reveals that while Strategy, RPG, and Match subgenres remain the primary revenue drivers, high-growth categories such as Luck Battle and Merge-Saga are emerging as significant leaders. The 4X March-Battle subgenre, in particular, saw a 51% year-over-year increase in consumer spend, fueled by strong performance in the United States, Japan, and Germany. Additionally, the Idol Training subgenre experienced an explosive 129% surge in spending, highlighting the rising influence of Asian cultural themes and "Nijigen" aesthetics in the global market.

Despite these gains, the industry faces challenges from evolving user privacy policies, which contributed to a 12% contraction in Puzzle RPG spending. In response, successful developers are increasingly utilizing hybrid tactics such as Gacha monetization, home design meta-layers, and social connectivity to maintain engagement. The transition toward these multifaceted game designs suggests that the future of mobile gaming lies in the ability to merge deep, mid-core progression systems with accessible, casual mechanics to capture a more diverse and resilient global audience.

  • Mobile gaming consumer spending reached $36 billion in H1 2021, marking a 73% increase since 2018, with China-based publishers now capturing 23% of the international market.
  • The industry is pivoting toward hybrid game design, which integrates casual mechanics like farming or social features into hardcore frameworks to diversify monetization and broaden demographics.
  • The Idol Training subgenre saw a 129% surge in consumer spending, signaling the growing global influence of Asian cultural themes and 'Nijigen' aesthetics.
  • The 4X March-Battle subgenre experienced a 51% year-over-year increase in spending, driven by strong performance in the United States, Japan, and Germany.
  • Evolving user privacy policies have negatively impacted specific categories, evidenced by a 12% contraction in Puzzle RPG spending.
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data.aiJan 2021
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Report10 pages

Hyper-Casual Games – Industry Snapshot

The 2020 Hyper-Casual Sub-Genre Snapshot provides a detailed analysis of the hyper-casual mobile gaming market, focusing on performance benchmarks and sub-genre classification. Utilizing data from a network of over 140,000 integrated games and 2 billion monthly players, the analysis categorizes the industry into distinct mechanics: Timing, Traversal, Physics, Shooting, Spatial, Crafting, and Matching. The primary objective is to establish actionable KPIs for developers to optimize game development and monetization strategies.

Geographic data reveals significant variations in player engagement and retention. European markets, specifically France, Germany, Italy, and the Netherlands, lead in Day 1 retention at 49%. However, Japan emerges as a dominant market for deep engagement, boasting the highest Day 7 retention at 19% and a leading average playtime of 63 minutes. In contrast, the United States shows moderate performance with 43% Day 1 retention and 43 minutes of playtime, while China lags behind in these specific engagement metrics.

The findings highlight the dominance of specific titles launched in 2020, such as High Heels! and Slap Kings, which achieved high performance scores through simple, portrait-oriented, and advertising-focused business models. Successful games in this category are characterized by short, satisfying gameplay loops and forgiving mechanics. A critical benchmark for developers is the 40% Day 1 retention threshold; titles falling below this mark are generally considered unpromising, necessitating either rapid iterative sprints or project termination to maintain development efficiency.

  • A 40% Day 1 retention rate serves as the critical performance benchmark for hyper-casual titles; games falling below this threshold should be iterated upon immediately or terminated.
  • European markets lead in short-term engagement with a 49% Day 1 retention rate, while Japan excels in long-term retention at 19% and average session lengths of 63 minutes.
  • The United States market shows moderate engagement metrics, recording a 43% Day 1 retention rate and an average playtime of 43 minutes.
  • Successful 2020 titles like High Heels! and Slap Kings demonstrate that high performance is driven by portrait-oriented design, short gameplay loops, and advertising-focused monetization.
  • The hyper-casual industry is categorized into seven core mechanics: Timing, Traversal, Physics, Shooting, Spatial, Crafting, and Matching.
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GameIntelJan 2021
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Report41 pages

La Guía de los Esports

Resumen ejecutivo de “La Guía de los Esports” (Basado en los ocho apartados que aparecen en el material proporcionado)

1. Contexto macro‑económico del sector Tamaño del mercado: US $947.1 M en 2020; proyectado a superar el billón de dólares en los próximos años. Audiencia global: > 215 millones de “entusiastas” (personas que ven competiciones al menos una vez al mes). Motor de crecimiento: Broadband rápido y fiable. Las regiones con mejor conectividad (Este de Asia, Norte de Europa y Norteamérica) concentran la mayor parte del potencial de mercado.

2. Evolución de géneros y penetración regional Nuevos géneros híbridos: Battle‑royale (desde 2017) – p.ej. Fortnite, PUBG. Auto‑battlers (desde 2019) – p.ej. Teamfight Tactics, Dota Auto‑Chess. Penetración de audiencia (por población): | Región | % de población | Fans estimados | |--------|----------------|----------------| | China | 6.09 % | 88 M | | Norteamérica | 4.93 % | 18.2 M | | Europa | 3.90 % | 29.2 M | | Latinoamérica | (dato incompleto) | — | La distribución es muy desigual; los mercados emergentes aún presentan gran margen de expansión.

3. Arquitectura del ecosistema Propiedad intelectual: Los publishers (editores) son dueños del IP, financian el desarrollo y establecen las reglas competitivas. Actores interdependientes: Desarrolladores → crean el juego. Plataformas (Steam, Epic, consolas) → distribución y hosting. Organizadores de torneos → eventos y ligas. Equipos profesionales → gestión de jugadores y marcas. Jugadores (pro y amateur) → contenido y rendimiento. Creadores de contenido (streamers, youtubers) → comunidad y monetización. Profesionalización: Programas de becas multimillonarios, ligas estructuradas (ej. LCS, LEC, Overwatch League) y contratos con cláusulas de exclusividad y derechos de imagen.

4. Crecimiento de audiencia y de ingresos Audiencia total: 435.9 M (2021) → 577.2 M (estimado 2024) – CAGR +7.7 %. Ingresos: < $1.1 B (2021) → proyección > $1.5 B para 2024 (

  • The esports market is projected to grow from under $1.1 billion in 2021 to over $1.5 billion by 2024, maintaining a compound annual growth rate (CAGR) of 7.7%.
  • Global esports viewership is expected to reach 577.2 million people by 2024, up from 435.9 million in 2021.
  • Market potential is heavily concentrated in regions with high-speed broadband infrastructure, specifically East Asia, Northern Europe, and North America.
  • China leads global market penetration with 88 million fans, representing 6.09% of its population, significantly outpacing North America (4.93%) and Europe (3.90%).
  • The ecosystem is defined by publisher-controlled intellectual property, where developers dictate competitive rules and league structures like the LCS, LEC, and Overwatch League.
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AEVIJan 2021
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Report19 pages

Beyond 2021: Where Does Gaming Go Next?

The global games market experienced unprecedented acceleration between February 2020 and May 2021, driven by the unique social and economic conditions of the COVID-19 pandemic. This period saw the addition of 173 million new or returning players, bringing the global total to nearly 3 billion. While veteran players—those active before the pandemic—accounted for the majority of market growth by increasing their playtime by 42%, new and returning players represent a significant demographic shift, with 53% of this group being female.

The industry reached $175.8$ billion in revenue in 2021, with mobile gaming accounting for 52% of the total. Projections indicate a compound annual growth rate of 8.7%, with the market expected to surpass $218 billion by 2024. Key drivers for this continued expansion include the rise of gaming subscription services, which provide low-barrier entry points for new players, and the evolution of games into social hubs or "metaverses." These persistent virtual worlds facilitate non-gaming experiences such as virtual concerts and identity expression through avatars, effectively competing with traditional social media.

Engagement is increasingly defined by content consumption beyond active play. Live-streaming audiences are expected to reach 920 million by 2024, and players report a higher intent to continue watching gaming content than to increase their spending or playtime. Furthermore, the industry is moving toward a platform-agnostic future. Cross-platform play and cloud gaming are dissolving traditional hardware barriers, a trend reinforced by global semiconductor shortages and game development delays that have hampered the console and PC segments more than mobile.

This analysis is based on a Newzoo study commissioned by Google, utilizing market sizing models and a survey of over 16,900 respondents across 16 countries in North America, Latin America, Europe, the Middle East, Africa, and Asia-Pacific. The findings suggest that while new players may be less "sticky" than veterans, long-term retention will depend on fostering a holistic gaming culture that integrates social interaction, viewership, and multi-platform accessibility.

  • The global games market reached $175.8 billion in 2021 and is projected to exceed $218 billion by 2024, representing a compound annual growth rate of 8.7%.
  • Mobile gaming remains the dominant sector, accounting for 52% of total industry revenue.
  • The pandemic-driven surge added 173 million new or returning players, 53% of whom are female, bringing the global player base to nearly 3 billion.
  • Engagement is shifting toward content consumption, with live-streaming audiences projected to reach 920 million by 2024.
  • The industry is transitioning toward a platform-agnostic model, as cross-platform play and cloud gaming dissolve traditional hardware barriers exacerbated by semiconductor shortages.
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Google & NewzooJan 2021
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Report93 pages

2021 H1 Global Mobile App Marketing Whitepaper

The global mobile marketing landscape experienced a massive surge in activity during the first half of 2021, characterized by a 108% year-on-year increase in advertising creatives totaling over 19 million. This growth was primarily driven by hard-core gaming titles and a significant expansion in the non-game sector, where creatives rose 38% to 47.6 million. Despite this volume increase, Apple’s IDFA policy changes caused a 13% decline in the share of iOS creatives, shifting more focus toward Android platforms. Geographically, the United States remained the largest advertising market, while Oceania emerged as the fastest-growing region for non-game advertisers.

Chinese companies solidified their global dominance during this period, accounting for 70% of top-charting mobile game media buying and over 25% of the total global market share. These developers maintained a particularly strong presence on major social platforms, representing 100% of the top ten advertisers on Facebook’s News Feed. However, this increased competition contributed to a sharp rise in acquisition costs, with Facebook’s average CPC and CPM both climbing 128% year-over-year. RPG and Puzzle genres led in total creative volume, while Strategy games exhibited the highest media buying intensity per advertiser.

Marketing strategies have evolved toward high-engagement, "snackable" short-form video content and influencer-led campaigns to combat rising costs and privacy-related tracking challenges. In the gaming sector, creative tactics shifted toward live-action footage and gameplay extensions, while non-game apps—particularly in the education and shopping sectors—capitalized on pandemic-related lifestyle shifts. As the industry navigates the post-IDFA era, the integration of high-quality in-game ads and diverse creative formats has become essential for maintaining user retention and driving monetization across both domestic Chinese and international markets.

  • Chinese developers dominated the global market in 2021 H1, accounting for 70% of top-charting mobile game media buying and 100% of the top ten advertisers on Facebook’s News Feed.
  • Advertising costs surged significantly, with Facebook’s average CPC and CPM increasing by 128% year-over-year due to heightened competition.
  • Apple’s IDFA policy changes triggered a 13% decline in the share of iOS advertising creatives, forcing a strategic shift in focus toward Android platforms.
  • Total advertising creatives for hard-core gaming and non-game sectors saw massive growth, with non-game creatives rising 38% to 47.6 million and total creatives increasing 108% year-on-year to over 19 million.
  • Strategy games exhibited the highest media buying intensity per advertiser, while RPG and Puzzle genres led the industry in total creative volume.
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SocialPetaJan 2021
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Report30 pages

Mobile Ad Creative Report: August 2021

Mobile gaming creative trends in August 2021 centered on humanizing digital experiences and leveraging high-profile cultural partnerships. Analysis of top-performing ads across platforms like YouTube, Instagram, Snapchat, and Facebook reveals a heavy reliance on real-world celebrities, particularly musicians. Notable examples include Garena Free Fire featuring DJs Dimitri Vegas & Like Mike as playable characters and Call of Duty Mobile partnering with artist Ozuna. These collaborations often utilize cinematic storytelling and high-fidelity animations to bridge the gap between gaming and mainstream entertainment.

The industry continues to utilize specific psychological triggers and visual formats to drive engagement. Fail-state elements, where ads demonstrate a player losing a level to pique viewer interest, remain prevalent in titles like Royal Match and Evony. Additionally, hyper-casual games are increasingly adopting popular music soundtracks and expressive callouts to appeal to younger demographics on Snapchat. Other emerging visual trends include split-screen layouts, the use of Bitmojis, and "search bar" call-to-actions that visually demonstrate how to find the app in stores.

Geographically, the findings cover global releases with specific performance data from major ad networks including ironSource, Applovin, and Vungle. The scope encompasses diverse genres, from mid-core shooters and RPGs to hyper-casual and puzzle games. Methodology involves ranking creatives based on their performance and visibility across social media and ad networks during the August 2021 period. Conclusions suggest that successful creatives are moving away from pure gameplay footage in favor of narrative-driven content, anniversary themes, and interactive elements like Buzzfeed-style quizzes or "Christmas in July" promotions.

  • Mobile gaming ads in August 2021 shifted toward high-fidelity, narrative-driven content featuring real-world celebrity partnerships, such as Garena Free Fire’s collaboration with Dimitri Vegas & Like Mike and Call of Duty Mobile’s integration of Ozuna.
  • Top-performing creatives are increasingly moving away from pure gameplay footage in favor of cinematic storytelling, anniversary-themed promotions, and interactive elements like Buzzfeed-style quizzes.
  • Psychological triggers remain a core engagement strategy, with 'fail-state' ads—demonstrating a player losing a level—continuing to drive performance for titles like Royal Match and Evony.
  • Hyper-casual games are targeting younger demographics on platforms like Snapchat by integrating popular music soundtracks and expressive visual callouts.
  • Emerging visual design trends for mobile ads include the use of split-screen layouts, Bitmojis, and 'search bar' call-to-actions that provide users with direct visual instructions on how to locate apps in stores.
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Sensor TowerJan 2021
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Report24 pages

Games Marketing Insights 2021

This analysis examines the profound shifts in the global gaming landscape triggered by the COVID-19 pandemic, focusing on the emergence of a massive new player demographic. Based on a July 2020 survey of over 13,000 respondents across nine global markets—including the US, UK, Germany, and South Korea—the findings highlight a permanent expansion of the mobile gaming audience. These "new gamers," who began playing after the initial outbreak, are generally younger than existing players and demonstrate "core" gaming behaviors, such as a higher propensity for multiplayer engagement and a preference for complex genres.

Data indicates that while both new and existing players increased their weekly gaming hours, their financial behaviors diverged. New gamers are significantly more likely to spend money on in-game purchases and report higher monthly expenditures than veteran players. Conversely, existing players reported spending less than they did pre-pandemic, despite their increased engagement. Across all cohorts, there is a clear preference for free-to-play, ad-supported monetization models. In terms of discovery, the research underscores the critical role of brand familiarity; less than 25% of players in Western markets tried games they had never heard of, suggesting that mobile marketing is increasingly mirroring the IP-driven strategies of the console industry.

The scope of the industry extends beyond active play into community and content consumption. Live-streaming platforms saw record growth, with Facebook Gaming surpassing one billion hours watched in Q3 2020. Furthermore, the rise of digital commerce has fundamentally altered purchasing habits, with 89% of global consumers expressing concern about physical retail, driving a shift toward mobile-first discovery and online game acquisition. The analysis concludes that developers must adopt mixed monetization strategies and foster out-of-game communities to retain this expanded, platform-agnostic audience.

  • New gamers who entered the market after the COVID-19 outbreak are spending more on in-game purchases monthly than veteran players, who have actually reduced their spending despite increased engagement.
  • Mobile marketing is increasingly reliant on brand familiarity, as less than 25% of players in Western markets are willing to try games they have not heard of before.
  • Live-streaming platforms experienced record growth during the pandemic, with Facebook Gaming reaching over one billion hours watched in Q3 2020.
  • Digital commerce has shifted consumer habits, with 89% of global consumers expressing concern about physical retail, favoring mobile-first discovery and online acquisition.
  • The new player demographic is younger than the existing base and exhibits 'core' gaming behaviors, specifically a higher preference for complex genres and multiplayer engagement.
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MetaJan 2021
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Report13 pages

Mobile Game Video Ads Analysis: Optimal Video Lengths and End Cards

This analysis examines the relationship between video ad length, end card formats, and campaign performance across five major mobile gaming genres: Hyper-Casual, RPG, Strategy, Puzzle, and Social Casino. By evaluating 3.7 billion in-app video ad impressions and subsequent installs via the Vungle platform, the study establishes creative benchmarks using a proprietary Power Index to measure efficacy. The findings suggest that as the industry moves toward a post-IDFA environment with limited user-level data, marketers must prioritize creative optimization and mass-appeal strategies to drive engagement.

The data reveals distinct audience preferences for each genre. Social Casino players favor efficiency, responding best to 10-second ads paired with standard static end cards. Puzzle and Strategy games both see peak performance when utilizing app store end cards that provide a direct path to download, though their optimal video lengths differ at 22 seconds and 33 seconds, respectively. Conversely, genres with deeper gameplay loops require more extensive creative storytelling. Hyper-Casual games perform best with 37-second ads and video end cards, while RPGs benefit from the longest engagement times, peaking at 46 seconds with looping video end cards to showcase aesthetic and narrative depth.

The scope of the research covers a global audience of over one billion unique devices, focusing on the structural elements of ad creatives rather than specific visual content. The methodology filters out low-performing impressions to ensure the Power Index accurately reflects the most successful format pairings. Ultimately, the findings conclude that aligning ad duration and post-roll interactive elements with genre-specific player expectations is essential for maximizing return on ad spend in an increasingly competitive mobile marketplace.

  • Optimal video ad length varies significantly by genre, ranging from 10 seconds for Social Casino to 46 seconds for RPGs.
  • Hyper-Casual games achieve peak performance with 37-second ads paired with video end cards.
  • Strategy games perform best with 33-second ads, while Puzzle games reach peak efficacy at 22 seconds; both benefit most from app store end cards.
  • Social Casino players prefer short, efficient 10-second ads combined with standard static end cards.
  • RPGs require the longest engagement times at 46 seconds, utilizing looping video end cards to highlight narrative and aesthetic depth.
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LiftoffJan 2021
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Report8 pages

Post-IDFA Mobile Game Advertising Costs: Casual vs Core

The analysis quantifies how Apple’s post‑IDFA privacy updates have reshaped user‑acquisition economics for mobile games, contrasting casual titles with core experiences. By aggregating 13.5 billion programmatic ad impressions from iOS and Android between January 1 2021 and September 30 2021, the study tracks cost‑per‑install (CPI) trends across three intervals—pre‑iOS 14.5, during the iOS 14.5‑14.6 rollout, and post‑iOS 14.6—using Moloco’s proprietary game taxonomy to separate titles into casual and core categories.

Casual games experienced a sharp decline in iOS CPI, falling 38 % after the iOS 14.6 release, while Android CPI for the same segment rose modestly by 16 %. In contrast, core games saw iOS CPI surge 78 % and Android CPI increase 36 % over the same period, reflecting intensified competition for a shrinking pool of high‑value, trackable users. The narrowing of the historical iOS‑Android CPI gap for casual titles indicates that Android installs now command comparable monetary value, whereas iOS remains the premium channel for core audiences due to higher in‑app‑purchase conversion rates.

Methodologically, the research averages weekly CPI data across the defined date ranges, applying a taxonomy that classifies games by genre and engagement depth, with subcategories overlapping between casual and core groups. Findings suggest that the divergent CPI trajectories are driven by user churn characteristics and lifetime‑value differentials rather than seasonal factors.

Strategic recommendations emphasize diversifying media spend, allocating budget to campaigns optimized for return‑on‑ad‑spend, and leveraging machine‑learning‑based bidding to mitigate volatility. These practices aim to preserve profitability amid the evolving privacy‑driven market dynamics for both casual and core mobile game publishers.

  • Core games experienced a 78% surge in iOS CPI following the iOS 14.6 release, driven by intensified competition for a shrinking pool of high-value, trackable users.
  • Casual games saw a 38% decline in iOS CPI post-iOS 14.6, while Android CPI for the same segment rose by 16%.
  • Android CPI for core games increased by 36% during the same period, reflecting broader market volatility across platforms.
  • The historical CPI gap between iOS and Android has narrowed for casual titles, suggesting that Android installs now provide monetary value comparable to iOS for that segment.
  • iOS remains the premium channel for core games due to higher in-app purchase conversion rates, despite the significant cost increases.
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MolocoJan 2021

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