Skip to main content

Global reports and market data

8,753 documents·283 writers·28,548 charts and tables

Documents

Cover of Games on iPhone Duo, Lego builds mobile arm, more App Store news, August’s top performers and more
21 min
Mobilegamer.biz21 min

Games on iPhone Duo, Lego builds mobile arm, more App Store news, August’s top performers and more

The mobile games industry is currently navigating significant shifts in hardware, corporate strategy, and market performance.

  • Apple's new iPhone Duo features a 7.6-inch Super Retina XDR display, an A20 Pro chip with a seven-core GPU, and performance metrics claiming up to 40% faster graphics and 35% better sustained performance than the iPhone 17 Pro.
  • Reports indicate that new Apple leadership, including App Store boss Eddy Cue and CEO John Ternus, are seeking to increase App Store revenue, a strategy that reportedly contributed to the departure of former head Phil Schiller.
  • LEGO Digital Play has acquired Offroad Games, the developer behind Chrome Valley Customs, as part of an expansion of its London-based mobile gaming division.
Mobilegamer.bizSep 2026
Cover of 🚂 Full Steam Ahead Q2: 12 Steam Hits & which ones work on Mobile?
38 min
Two & a Half Gamers38 min

🚂 Full Steam Ahead Q2: 12 Steam Hits & which ones work on Mobile?

The second quarter of the year reveals a distinct trend in the gaming industry where mid-tier, non-AAA titles on Steam serve as a primary incubator for innovative gameplay concepts.

  • Steam's most successful mid-tier titles prioritize addictive, loop-based core mechanics—such as inventory management and sorting—over high-fidelity production values.
  • High-performing Steam releases, including Pratfall, Librarian, and Content Warning, demonstrate that revenue potential is increasingly driven by core gameplay engagement rather than traditional AAA complexity.
  • The viral success of Make a Chameleon, which reached 60 million plays in two months, highlights the effectiveness of simple, streamable mechanics combined with community-driven tools like the Steam Workshop.
Two & a Half GamersSep 2026
Cover of S07, E32: The CAPI revolution
32 min
Mobile Dev Memo32 min

S07, E32: The CAPI revolution

The digital advertising landscape is undergoing a fundamental structural shift as the industry moves away from browser-based pixel tracking toward server-to-server Conversions APIs.

  • The transition from browser-side pixels to server-to-server Conversions APIs (CAPI) represents a permanent structural shift in digital advertising, moving measurement away from browser-controlled environments to direct, authenticated data exchanges.
  • CAPI allows platforms like Meta to receive deterministic conversion feedback by matching advertiser-supplied identifiers—such as email addresses, phone numbers, and IP addresses—directly against the platform's own authenticated user base.
  • The 'everything is an ad network' phenomenon has intensified as retailers (e.g., Lowe's, Ace Hardware) and service providers (e.g., Chase, United Airlines) leverage their own first-party purchase and transaction data to build proprietary advertising businesses.
Mobile Dev MemoSep 2026
Cover of Why Video Game Developers Love Remakes
24 min
Jason Schreier24 min

Why Video Game Developers Love Remakes

The prevalence of video game remakes is driven by a combination of strategic risk mitigation, operational efficiency, and creative opportunity.

  • Remakes serve as a risk mitigation strategy by providing a clear, pre-defined vision, which reduces the uncertainty and decision-making overhead associated with developing entirely new intellectual property.
  • Studios utilize remakes to train staff on new tools and development pipelines, such as transitioning from Unreal Engine 4 to 5, without the added complexity of inventing a new game concept simultaneously.
  • Remakes provide a productive outlet for large development teams during the 'pre-production' phase of a new project, preventing the need to assign staff to low-value busy work while core directors prototype the next title.
Jason SchreierSep 2026
Cover of Xbox and PlayStation Go Back To Their Old Ways?
47 min
GameDiscoverCo47 min

Xbox and PlayStation Go Back To Their Old Ways?

The gaming industry is currently navigating a period of strategic retrenchment as hardware costs rise and the limitations of high-budget development models become increasingly apparent.

  • The PC hardware market is facing a shift where rising component costs are challenging the platform's historical value proposition, potentially pushing users toward the secondhand market due to the modular nature of PCs compared to consoles.
  • Console manufacturers are signaling a retreat from multiplatform strategies, with PlayStation prioritizing platform-exclusive titles like 'Wolverine' and 'Until Dawn 2' to incentivize hardware upgrades and prevent users from migrating to PC.
  • Xbox faces a competitive disadvantage due to a lack of 'killer' exclusive franchises, leading to a reliance on multiplatform releases and cloud gaming, which may be cannibalizing traditional console hardware sales.
GameDiscoverCoSep 2026
Cover of How AI Is Transforming User Acquisition
57 min
Naavik57 min

How AI Is Transforming User Acquisition

Artificial intelligence is fundamentally reshaping user acquisition in the mobile gaming industry by transitioning workflows toward agentic systems capable of automating both creative asset generation and campaign management.

  • AI-driven user acquisition is shifting from simple creative generation toward agentic workflows that manage campaign deployment, performance monitoring, and creative fatigue identification.
  • While 2D asset generation is highly efficient, 3D asset production and complex, high-fidelity playable ads remain significant technical hurdles where AI currently falls short of professional standards.
  • The demand for playable ads has surged, but traditional agency costs of $3,000 to $7,000 per concept are unsustainable for studios requiring 20+ new concepts per month.
NaavikSep 2026
Cover of 🐱 Find the Cat 2: The Sequel to a Monster Hit. Built to show MORE Ads
41 min
Two & a Half Gamers41 min

🐱 Find the Cat 2: The Sequel to a Monster Hit. Built to show MORE Ads

Find the Cat 2 serves as a second-generation evolution of the hidden-object genre, prioritizing high-frequency ad monetization and rapid content iteration.

  • Find the Cat 2 achieves significant scale with over 100,000 daily downloads and 350,000 daily active users.
  • The game’s business model relies on aggressive monetization, featuring back-to-back rewarded videos, persistent banner decoys, and a weekly VIP subscription tier.
  • Development efficiency is driven by AI-generated levels, enabling rapid content production to support the game's high-frequency ad loop.
Two & a Half GamersSep 2026
Cover of Gamescom 2026 insights and Sony Music's shock Puzzle & Dragons investment | Week in Mobile Games
37 min
PocketGamer.biz37 min

Gamescom 2026 insights and Sony Music's shock Puzzle & Dragons investment | Week in Mobile Games

The global gaming industry is currently navigating a period of strategic realignment, characterized by shifting developer allegiances, significant capital movements, and a renewed focus on core gameplay experiences.

  • Sony Music has acquired a 23.29% stake in GungHo Online Entertainment, the developer behind the mobile hit Puzzle & Dragons.
  • Godot is gaining significant market share as an open-source alternative to established engines, becoming the most-used engine in the GMTK Game Jam with 47% usage compared to 39% the previous year.
  • W4 Games, a company supporting the Godot engine ecosystem, has secured $18 million in new investment.
PocketGamer.bizSep 2026
Cover of 🚨📢BREAKING NEWS: Mobile Gaming Hits $121B + Makers Fund's $250M + AppsFlyer's $400M Loan
11 min
Two & a Half Gamers11 min

🚨📢BREAKING NEWS: Mobile Gaming Hits $121B + Makers Fund's $250M + AppsFlyer's $400M Loan

The global games market is projected to reach $213.9 billion by 2026, representing a 6.1% year-over-year increase.

  • The global games market is projected to reach $213.9 billion by 2026, with mobile gaming serving as the primary driver at $121.1 billion, representing a 6.8% year-over-year increase.
  • Industry growth is shifting from player acquisition to monetization and retention, as annual player base growth is expected to decelerate to 3.2% by 2029 with market penetration stabilizing at 62%.
  • AppsFlyer has secured a $400 million credit line from Bank Leumi to support operational flexibility and growth initiatives, following a June valuation of $2.7 billion.
Two & a Half GamersSep 2026
Cover of TWIG #399: GTA VI Breaks Netflix, EU Targets Roblox and Zero Company's Studio Implodes
58 min
Deconstructor of Fun58 min

TWIG #399: GTA VI Breaks Netflix, EU Targets Roblox and Zero Company's Studio Implodes

Gamescom 2024 solidified its status as a premier global event, drawing 368,000 attendees with a significant 72% of exhibitors originating from outside Germany.

  • Gamescom 2024 attracted 368,000 attendees with 72% of exhibitors based outside Germany, underscoring the event's evolution into a global, fan-centric industry hub.
  • The marketing campaign for GTA VI has reached non-traditional audiences through partnerships like Netflix, driving early pre-order revenue estimates of $500 million.
  • The European Union has designated Roblox as a 'very large online platform,' signaling a shift toward stricter regulatory oversight for major gaming platforms.
Deconstructor of FunSep 2026
Cover of GTA 6 Netflix reveal causes Xbox and PlayStation sales to jump by a third
54 min
The Game Business54 min

GTA 6 Netflix reveal causes Xbox and PlayStation sales to jump by a third

The reveal of Grand Theft Auto 6 has served as a powerful catalyst for the gaming industry, driving a 572% surge in pre-orders and triggering a 33% to 34% increase in PlayStation 5 and Xbox Series X/S sales across the United Kingdom.

  • The GTA 6 reveal triggered a 33% to 34% sales increase for PlayStation 5 and Xbox Series X/S in the UK and drove a 572% surge in pre-orders.
  • GTA 6 is projected to generate a $2 billion annual run rate through its online component, highlighting a broader industry shift toward recurring revenue models.
  • The gaming industry generated $320 million in global digital spend in just two months, even as studios face rising development costs and a reliance on established franchises to mitigate risk.
The Game BusinessSep 2026
Cover of 🗯️ "Playable Anime" With No Anime: How OOC Makes $100K/Day on Pure AI Text
39 min
Two & a Half Gamers39 min

🗯️ "Playable Anime" With No Anime: How OOC Makes $100K/Day on Pure AI Text

The rise of AI-driven interactive narrative platforms, exemplified by applications like OOC, marks a significant evolution in mobile entertainment by modernizing the classic multi-user dungeon experience.

  • AI-driven interactive narrative platforms like OOC are generating between $100,000 and $500,000 in daily revenue by replacing scripted choice trees with generative large language models.
  • These platforms utilize a token-based economy to incentivize frequent user engagement and consistent in-app purchases, driving high retention despite a minimalist, text-heavy interface.
  • Developers scale user acquisition through 'creative churning,' a strategy involving the upload of thousands of near-identical ad variations to exploit algorithmic preferences for impressions.
Two & a Half GamersSep 2026

Writers

Related topics