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Cover of Bungie's Layoffs: The End of an Era?
11 min
Deconstructor of Fun11 min

Bungie's Layoffs: The End of an Era?

The recent restructuring at Bungie, characterized by a significant reduction in workforce, marks a critical turning point for the studio following its 2022 acquisition by Sony.

  • Bungie has reduced its workforce by approximately 600 positions since its 2022 acquisition by Sony, including a recent round of 400 layoffs that cut nearly 40% of the remaining staff.
  • Sony recorded a $766 million impairment charge related to Bungie for fiscal year 2025, indicating that the original integration strategy has failed to meet financial expectations.
  • The acquisition thesis—that Bungie would lead Sony's live service initiatives—failed because Bungie’s high-cost expansion model proved incompatible with the microtransaction-heavy frameworks Sony intended to implement.
Deconstructor of FunJul 2026
Cover of Destiny’s biggest rival Warframe has had ‘two years of massive growth’
31 min
The Game Business31 min

Destiny’s biggest rival Warframe has had ‘two years of massive growth’

Warframe has achieved a period of unprecedented expansion over the last two years, consistently defying internal projections that the title had reached its maturity.

  • Warframe has experienced two years of massive, unexpected growth, defying internal projections that the game had reached its maturity phase.
  • The studio is executing a dual-title strategy by positioning the upcoming fantasy game, Soulframe, as a parallel pillar to the science-fiction-based Warframe to capture distinct thematic audiences.
  • Operational success is driven by a development philosophy of radical transparency and iterative updates, which has successfully balanced the needs of veteran players with new user onboarding.
The Game BusinessJul 2026
Cover of How Video Game Publishers Actually Work
22 min
Jason Schreier22 min

How Video Game Publishers Actually Work

The relationship between video game developers and publishers is a complex, multifaceted business dynamic that defies the simplistic narrative of creative developers versus profit-driven publishers.

  • Publisher-developer agreements typically include recoupment clauses that require publishers to fully recover their initial investment before developers receive any royalty payments.
  • Independent developers must secure funding through a rigorous pitching process at industry events like DICE and GDC, which requires a functional prototype to demonstrate project viability.
  • Publisher financing is distributed in tranches tied to specific development milestones, such as vertical slices or alpha builds, rather than as a single lump sum.
Jason SchreierJul 2026
Cover of Amazon Ditched Their Game... And It Revitalized Their Studio
17 min
Jason Schreier17 min

Amazon Ditched Their Game... And It Revitalized Their Studio

The termination of a publishing agreement between Amazon Games and the independent studio Maverick Games in January 2026 served as a catalyst for the studio’s creative and operational revitalization.

  • Maverick Games regained full ownership of its racing title, 'Clutch,' and secured a significant financial settlement after Amazon Games terminated their publishing agreement in January 2026.
  • The dissolution of the partnership allowed Maverick Games to eliminate corporate bureaucratic friction, enabling a more agile development process and an unconventional marketing campaign for the 2026 Summer Game Fest.
  • Despite the loss of a major publisher, the studio remains fully operational with approximately 145 staff members and is on track for a planned spring 2027 release.
Jason SchreierJul 2026
Cover of Session: LiveOps Today: When, Why & What’s Next? - Anastasiya Kara, Rovio.
19 min
PocketGamer.biz19 min

Session: LiveOps Today: When, Why & What’s Next? - Anastasiya Kara, Rovio.

LiveOps has evolved from a supplementary feature into the primary driver of engagement and monetization in the mobile gaming industry.

  • LiveOps has evolved from a supplementary feature to the primary driver of progression and revenue, shifting focus away from core gameplay loops in top-grossing titles like Royal Match and Candy Crush.
  • The industry is seeing a trend of 'leech LiveOps' where hyper-casual games with simple core mechanics, such as Color Block Jam, are successfully integrating complex meta-features like album collections to drive retention.
  • Successful LiveOps strategies now rely heavily on social mechanics that foster community-driven retention, where players return to games specifically to fulfill social obligations like trading cards or completing team-based events.
PocketGamer.bizJul 2026
Cover of Let's Review Your Games — Ep. 060
28 min
Thomas Brush28 min

Let's Review Your Games — Ep. 060

The provided content features a game development critique session focused on evaluating indie titles to provide constructive feedback before their official releases.

  • To prevent players from bypassing level content in first-person shooters, developers should implement trigger-based 'lockdown' systems that force players to defeat all enemies in a zone before progressing.
  • Game feel is prioritized by ensuring combat is highly reactive, with instantaneous feedback and clear telegraphing of actions, even if graphics and audio quality are suboptimal.
  • Destructible environmental objects should provide clear visual and audio cues, such as flashing white or breaking animations, to communicate to the player that an object is interactive.
Thomas BrushJul 2026
Cover of Why are Historical Games so Crunchy? | Design Club
84 min
Extra Credits84 min

Why are Historical Games so Crunchy? | Design Club

Historical games frequently employ high levels of mechanical complexity, or "crunch," to satisfy a player base that demands rigorous authenticity and factual fidelity.

  • Historical games utilize 'crunch'—complex, detailed systems—to achieve verisimilitude, the emotional resonance that makes a setting feel authentic to players even if it isn't perfectly accurate.
  • Historical accuracy is often prioritized because players have deep, real-world cultural and personal connections to historical events, making them sensitive to inaccuracies that would be ignored in fantasy settings.
  • Crunch in historical games does not require numerical systems; it can manifest through authentic environmental details, such as the specific sound of a weapon, period-accurate equipment, or complex mechanical systems.
Extra CreditsJul 2026
Cover of Live Workshop: The Ultimate Guide To Making 3D Indie Games
107 min
Thomas Brush107 min

Live Workshop: The Ultimate Guide To Making 3D Indie Games

Successful 3D indie game development hinges on the integration of precise structural fundamentals and iterative design processes.

  • Implement a strict grid-based development system using a consistent unit size (such as four) to ensure modular assets fit together perfectly and streamline level construction.
  • Prioritize blocking out levels and testing them with external playtesters early in the process to avoid the 'toxic positivity' of internal teams and prevent costly redesigns.
  • Optimize performance by manually disabling shadow casting for the majority of meshes and lights, selecting only a few key elements to cast shadows for cinematic effect.
Thomas BrushJul 2026
Cover of Let's Review Your Games — Ep. 059
55 min
Thomas Brush55 min

Let's Review Your Games — Ep. 059

The core objective of game design must be the cultivation of "juice," defined as the tactile feedback loop created through sound effects, screen shake, particle effects, and responsive animation.

  • Game feel is heavily dependent on 'juice,' which refers to the tactile, responsive, and exaggerated feedback provided through animations, sound effects, and particle systems.
  • Animations should be significantly more intense than expected; developers should utilize squash and stretch techniques, such as scaling meshes, to make movements feel more fluid and reactive.
  • Movement mechanics, particularly jumping, benefit from increased speed and responsiveness, as seen in high-quality examples like Hollow Knight where animations are quick or instantaneous.
Thomas BrushJul 2026
Cover of Let's Review Your Games — Ep. 058
6 min
Thomas Brush6 min

Let's Review Your Games — Ep. 058

The primary objective of this discussion is to provide a critical review of indie game titles while offering professional guidance to aspiring developers on the realities of commercial game production.

  • The developer is currently finalizing his third commercial game, 'Twisted Tower,' which is nearing Steam Deck verified status after 30 days of remaining development.
  • Successful game publishing can be achieved by focusing on the quality of a game's demo, a strategy the developer has utilized for all three of his commercial releases.
  • The 'Full Time Game Dev' course covers comprehensive industry skills including securing publishers, running Kickstarter campaigns, managing wishlists, and reaching out to the press.
Thomas BrushJul 2026
Cover of RuneScape CEO: We want to be bigger than World of Warcraft
32 min
The Game Business32 min

RuneScape CEO: We want to be bigger than World of Warcraft

Jagex is undergoing a strategic transformation to solidify its position as a premier global gaming entity by centering all operations exclusively on the RuneScape franchise.

  • Jagex has launched the 'RS25' strategy, a £200 million investment initiative aimed at modernizing the RuneScape franchise and establishing it as the world’s leading MMO brand within five years.
  • The company is pivoting to a single-franchise focus by divesting non-core assets to prioritize the long-term health and growth of RuneScape.
  • Jagex intends to leverage its historical player base of 300 million users to drive expansion into Asian markets and launch the new title 'Dragon Isles' on console platforms.
The Game BusinessJul 2026
Cover of Shooter Monthly #8: The Bungie Eulogy, Why Destiny Fell Off, and Can Marathon Save the Studio
55 min
Deconstructor of Fun55 min

Shooter Monthly #8: The Bungie Eulogy, Why Destiny Fell Off, and Can Marathon Save the Studio

Bungie’s trajectory serves as a definitive case study in the volatility of the live-service model, illustrating how a studio can pioneer a genre while simultaneously struggling with the sustainability of long-term engagement.

  • Bungie generated between $1.5 and $2 billion in revenue by successfully blending high-fidelity gunplay with deep RPG progression.
  • The decline of Destiny is attributed to the exhaustion of its ten-year narrative arc and a seasonal content model that made player progress feel temporary.
  • Bungie failed to transition Destiny into a smaller, long-term maintenance phase, a strategy that successfully sustained competitors like Rainbow Six Siege.
Deconstructor of FunJul 2026

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