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Black Deprivation in Naughty Dog's The Last of Us Remastered and The Last of Us Part II
Naughty Dog’s The Last of Us series functions through a framework of black deprivation, a narrative strategy that systematically relegates Black characters to disposable roles to ensure the existential longevity and emotional development of white protagonists.
Highway to the Golden Zone: PC Bangs and Techno-Orientalism in the StarCraft II Visual Novel
The visual novel SC2VN functions as a site of techno-Orientalist discourse, utilizing the South Korean pc bang as a central trope to navigate Western anxieties surrounding the nation’s dominance in mid-2010s esports.
The Man with the Gun is a Boy who Plays Games: Video Games, White Innocence, and Mass Shootings in the U.S.
The recurring tendency to blame video games for mass shootings in the United States functions as a strategic rhetorical device designed to preserve the concept of white innocence.
Binaries on a Circle: Engaging Whiteness on the Playground
Traditional game studies often rely on rigid, binary frameworks such as colonizer versus colonized or white versus other, which fail to capture the fluid complexities of identity.