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Gaming Industry Report: Q1 2023
The gaming industry experienced a resilient start to 2023, with a projected global market size of $201 billion, representing a 9% year-over-year increase. Public markets showed strength, with gaming-focused exchange-traded funds (ETFs) recording gains between 10% and 23% year-to-date. While private market venture funding saw a total of $761 million across 109 deals in the first quarter, activity remains concentrated in early-stage investments, as late-stage funding has slowed significantly compared to the peak levels of 2021.
Geographically, Asia led global venture funding in the first quarter, followed by North America and Europe. Emerging markets such as Africa and South America saw sporadic but notable deal activity, highlighting a broader global interest in gaming infrastructure and content. Major industry players currently hold approximately $48 billion in cash and equivalents, suggesting a stable environment for potential future mergers and acquisitions despite ongoing regulatory scrutiny regarding large-scale consolidation.
Key industry trends in early 2023 include the integration of artificial intelligence for asset generation and conversational tools, alongside a strategic shift by major tech firms toward cloud-based gaming infrastructure. Competitive dynamics are evolving as Epic Games introduces self-publishing tools to challenge Steam’s market dominance and integrates user-generated content into its Fortnite ecosystem. Furthermore, platforms like Roblox are successfully expanding their reach by aging up their user demographic. These developments, supported by a robust schedule of global industry conferences, indicate a focus on platform scalability, content diversification, and the optimization of developer tools to sustain long-term growth.
- The global gaming market is projected to reach $201 billion in 2023, reflecting a 9% year-over-year growth rate.
- Major industry players possess $48 billion in cash reserves, signaling a stable environment for future M&A activity despite regulatory headwinds.
- Venture capital funding totaled $761 million across 109 deals in Q1 2023, with investment heavily concentrated in early-stage ventures rather than late-stage rounds.
- Gaming-focused ETFs demonstrated strong performance in early 2023, recording year-to-date gains ranging from 10% to 23%.
- Asia currently leads global venture funding, followed by North America and Europe, with emerging activity appearing in African and South American markets.
Aktualizacja Strategii Nowe Otwarcie: Polska
People Can Fly’s strategic update, issued on 31 January 2023, outlines a transformation from a single‑title studio into a multi‑project, globally distributed developer and emerging self‑publisher. The core thesis is that leveraging the group’s expertise in AAA shooters, Unreal Engine technology, and a newly expanded talent pool will enable simultaneous delivery of several high‑quality games while shifting revenue generation toward Game‑as‑a‑Service and diversified monetisation models.
Over the past two years the group has completed the Outriders launch and its Worldslayer expansion, restructured its production pipeline from one‑game‑at‑a‑time to parallel development, and opened new studios in Kraków and Montréal. Acquisitions of Phosphor Games (Chicago), Game On Creative (motion‑capture and cinematics), and Incuvo S.A. (VR) have broadened capabilities into compact‑AAA, virtual‑reality and live‑service titles. The workforce now exceeds 600 “Aviators,” including roughly 400 developers, with two‑thirds based in Europe and one‑third in North America. Internal processes rely on agile, matrix‑based feature teams, a proprietary PCF Framework for Unreal Engine, and Centers of Excellence that foster cross‑project knowledge sharing.
Future plans target six new releases by 2027, aiming for at least 3 billion PLN in combined revenue from 2023‑2027. The pipeline includes the AAA work‑for‑hire title Gemini (partnered with Square Enix, slated for 2026), the self‑funded AAA projects Dagger, Bifrost and Victoria (all projected for 2025‑26), the compact‑AAA concept Red, and the self‑published VR titles Thunder (2023) and Green Hell VR (202
- People Can Fly aims to generate at least 3 billion PLN in combined revenue between 2023 and 2027 through a portfolio of six new releases.
- The studio is transitioning from a single-title developer to a multi-project, self-publishing entity capable of simultaneous AAA production.
- The development pipeline includes the AAA work-for-hire title Gemini (2026), three self-funded AAA projects (Dagger, Bifrost, and Victoria) slated for 2025-2026, and various compact-AAA and VR titles.
- The company has scaled to over 600 employees, with approximately 400 developers distributed across North American and European studios.
- Strategic acquisitions of Phosphor Games, Game On Creative, and Incuvo S.A. have expanded the studio's capabilities into motion capture, cinematics, and virtual reality.
H1 2023 Gaming Deals Report: Navigating Turbulence
The gaming industry experienced a significant contraction in deal-making activity during the first half of 2023, characterized by a challenging macroeconomic environment and a cooling of investor sentiment. The primary thesis of this analysis is that the sector is navigating a period of turbulence where high-value exits and late-stage investments have stalled, forcing companies to prioritize profitability, cost optimization, and internal restructuring over aggressive growth.
Key data points highlight a sharp decline across all major investment categories compared to the first half of 2022. Private investments fell to $1.5 billion across 239 deals, representing a substantial decrease in both volume and value. M&A activity saw an even more pronounced drop, with deal values plummeting as strategic investors shifted focus toward internal housekeeping and portfolio management. Public offerings remained largely muted, with companies increasingly opting to postpone listings due to unfavorable market conditions and valuation corrections. While early-stage venture capital remains the most resilient segment, it has also seen a shift in mindset, with startups moving away from "growth at all costs" toward sustainable business models.
The scope of this analysis covers global gaming industry transactions, including private investments, M&A, and public offerings, throughout the first half of 2023. The methodology relies on tracking closed transactions involving companies with core operations in the video game sector, excluding pure gambling, betting, and non-gaming blockchain entities. Data is synthesized from public media, S&P Capital IQ, and market insights to provide a comprehensive view of the industry's financial health. Despite the current downturn, the report identifies emerging interest in artificial intelligence as a potential driver for future deal activity, even as the broader market continues to face headwinds.
- H1 2023 saw a significant contraction in gaming deal-making, with private investments falling to $1.5 billion across 239 deals compared to the same period in 2022.
- M&A activity experienced a sharp decline as strategic investors prioritized internal restructuring and portfolio management over new acquisitions.
- Public offerings remained largely stagnant throughout the first half of 2023 due to unfavorable market conditions and necessary valuation corrections.
- The industry has shifted its primary focus from aggressive growth strategies to profitability, cost optimization, and sustainable business models.
- Early-stage venture capital remains the most resilient segment of the market, though startups are increasingly abandoning 'growth at all costs' mentalities.
Q1 2023 Gaming Deals Report: Cooling Off After Years of Blistering Growth
The gaming industry experienced a significant cooling period in the first quarter of 2023, characterized by a sharp decline in deal activity across private investments, mergers and acquisitions (M&A), and public offerings. Following years of rapid expansion, the market has returned to more normalized levels as high interest rates and bearish public market conditions create a challenging environment for capital deployment. The analysis, which tracks closed transactions within the global video game industry, highlights a transition toward cautious investment strategies and a notable scarcity of late-stage funding.
Private investment activity remains the most resilient segment, though it has retreated from previous record highs. While early-stage funding continues to show robustness and serves as a primary driver for future industry unicorns, late-stage deals have stalled significantly, with only two closed transactions recorded in the quarter. Corporate investment activity has remained relatively stable compared to the previous year, though many participants have opted to keep deal values undisclosed. M&A activity reached a low point during the quarter, recording roughly half the volume of previous years, though early indicators suggest a potential rebound in subsequent periods driven by major strategic acquisitions.
Public offerings remain largely stagnant, with no immediate signs of recovery due to the prevailing macroeconomic climate. The methodology relies on tracking closed transactions—excluding pure gambling and non-gaming blockchain entities—using data from public media, business partners, and S&P Capital IQ. Despite the current downturn, the industry maintains a focus on early-stage development, with venture capital firms such as Andreessen Horowitz, Makers Fund, and BITKRAFT Ventures leading in deal volume and value. The overall outlook suggests a period of adjustment where market participants are prioritizing smaller, early-stage opportunities while navigating the uncertainties of the broader financial landscape.
- Q1 2023 marked a significant industry-wide cooling period, characterized by a sharp decline in private investments, M&A activity, and public offerings compared to previous years of rapid growth.
- M&A activity hit a low point in Q1 2023, recording approximately half the volume seen in previous years.
- Late-stage funding has stalled significantly, with only two closed transactions recorded throughout the entire first quarter.
- Private investment remains the most resilient segment, with early-stage funding continuing to show robustness despite a retreat from record-high deal volumes.
- Public offerings remain stagnant with no immediate signs of recovery, driven by high interest rates and bearish public market conditions.
2023 European Video Games Industry Insight Report
By European Games Developer Federation (EGDF) Supported by Video Games Europe European Video Games Industry Data 5 Number of game developer studios 7 Number of people working in the video games industry 8 Percentage of women working in the industry 9 Main European game dev hubs by the number of employees ...
- In 2023, the EU was home to 5,900 game developer studios.
- Public funding plays a crucial role in financing new game studios and supporting research and development across Europe.
- Each European country exhibits unique platform preferences for game development.
- The Czech Republic's video game industry saw its number of studios grow from 110 in 2019 to 1748 in 2022, with turnover reaching 226 million euros in 2022.
- Norway's video game industry had 24 studios in 2022, employing 824 people, and generated 55 million euros in turnover in 2022.
Ayudas AEVI Innovación: Edición 2023
The AEVI Innovation program for 2023 offers financial support of up to €10,000 to independent developers—both individuals and legal entities—who wish to create an innovative prototype in the video‑game sector. The aid is expressly targeted at non‑commercial projects, and any work that has already been published on any platform for commercial purposes is excluded from eligibility. Applicants may submit more than one prototype idea, provided each proposal meets the program’s criteria.
Eligibility is open to any developer, regardless of prior experience, who can demonstrate a novel concept and a clear production plan for the prototype. The application process is streamlined: candidates register through the AEVI website, upload a concise product sheet describing the project, and provide contact details. The deadline for submissions is 31 October at 23:59, and the program emphasizes a proactive attitude, encouraging developers to act promptly.
The initiative focuses exclusively on the Spanish independent game development ecosystem, with no geographic restrictions beyond the national context. No statistical data or survey methodology is presented, as the program functions as a grant call rather than a research study. The primary objective is to stimulate creativity and technical experimentation within the indie sector by reducing financial barriers to prototype development.
- The AEVI Innovation program provides financial grants of up to €10,000 to support the development of innovative video game prototypes.
- Applications must be submitted by the deadline of 31 October at 23:59 via the official AEVI website.
- Eligible projects must be non-commercial and cannot have been previously published on any platform.
- The program is open to all independent developers, including individuals and legal entities, operating within the Spanish ecosystem.
- Applicants are permitted to submit multiple prototype proposals, provided each individual project meets the program's criteria.
Global Gaming Report H1 2022
The first half of 2022 marked the most active period in the history of the gaming industry, characterized by unprecedented consolidation and record-breaking investment levels. Total deal value exceeded $107 billion across 651 transactions, with mergers and acquisitions accounting for $95 billion of that total. This surge was primarily driven by massive strategic consolidations, most notably Microsoft’s acquisition of Activision Blizzard and Take-Two’s purchase of Zynga. While the public markets faced significant headwinds and valuation corrections, the private sector remained resilient, securing $7 billion in financing across nearly 500 deals.
Blockchain gaming and metaverse infrastructure emerged as the dominant catalysts for growth, representing over half of all financing transactions in the second quarter. This sector attracted more than $2.2 billion in funding, supported by the launch of multi-billion dollar funds from major venture capital firms. Despite the robust private activity, public gaming stocks largely underperformed, leading to a shift in investor focus toward high-quality, profitable targets. The absence of activity in the IPO and SPAC markets further underscored a transition toward private equity and strategic M&A as the primary vehicles for industry movement.
The industry landscape is currently defined by a divergence between aggressive private investment and cautious public market sentiment. As valuation multiples adjust to new economic realities, the sector is positioned for a second half of the year focused on opportunistic acquisitions and potential take-private transactions. The continued integration of Web3 technologies and the entry of massive capital reserves suggest that while the pace of "mega deals" may fluctuate, the fundamental restructuring of the gaming ecosystem toward a consolidated, blockchain-integrated future remains the central trajectory for the global market.
- The gaming industry saw record-breaking activity in H1 2022 with $107 billion in total deal value across 651 transactions, dominated by $95 billion in M&A activity.
- Strategic consolidation was driven by major acquisitions, most notably Microsoft’s purchase of Activision Blizzard and Take-Two’s acquisition of Zynga.
- Blockchain gaming and metaverse infrastructure became the primary growth catalysts, accounting for over 50% of all financing transactions in Q2 and attracting $2.2 billion in funding.
- While public markets faced valuation corrections and underperformed, the private sector remained resilient, securing $7 billion in financing across nearly 500 deals.
- The absence of IPO and SPAC activity signals a shift in industry movement toward private equity and strategic M&A as the primary vehicles for growth.
Gaming Deals Activity Report: H1 2022
The global gaming industry reached a record-breaking $113.6 billion in total deal value during the first half of 2022. This surge in valuation, driven primarily by a select group of high-profile mega-deals, occurred despite a broader contraction in the total volume of transactions. While public markets experienced a significant downturn resulting from macroeconomic instability and post-pandemic corrections, private investment remained resilient, contributing $4.6 billion to the sector. This activity underscores a strategic shift toward mobile-focused acquisitions and a maturation of the blockchain gaming space, which is currently pivoting away from speculative models toward more sustainable, content-driven development.
The scope of this analysis encompasses global closed and announced transactions across the gaming industry, excluding pure gambling and non-gaming blockchain entities. Within this landscape, the data reveals a persistent structural challenge regarding corporate governance and inclusivity, as 88% of company founders are identified as men. This lack of gender diversity remains a notable trend within the leadership ranks of the organizations securing capital.
Ultimately, the industry is navigating a period of transition characterized by a flight to quality and a focus on long-term project viability. Although the frequency of deals has declined compared to previous periods, the concentration of capital into large-scale acquisitions and strategic private investments suggests that institutional confidence in gaming remains high. The sector is effectively recalibrating, moving past the rapid expansion of the pandemic era toward a more disciplined investment environment that prioritizes established mobile platforms and robust, sustainable gaming ecosystems.
- The global gaming industry reached a record-breaking $113.6 billion in total deal value during the first half of 2022, driven by high-profile mega-deals despite a decline in overall transaction volume.
- Private investment remained resilient during H1 2022, contributing $4.6 billion to the sector despite broader public market downturns and macroeconomic instability.
- Investment strategies are shifting toward mobile-focused acquisitions and a maturation of the blockchain gaming sector, which is moving away from speculative models toward content-driven development.
- The industry is experiencing a 'flight to quality' as investors prioritize long-term project viability and sustainable ecosystems over the rapid, pandemic-era expansion.
- Corporate governance data reveals a significant lack of gender diversity, with 88% of company founders in the sector identified as men.
2022 European Video Games Industry Insight Report
By European Game Developers Federation (EGDF) Supported by Video Games Europe European Video Games Industry Data 5 Number of game developer studios 7 Number of service providers 8 Number of people working in the video games industry 9 Percentage of women working in the industry ...
- France and Germany have a significant number of game development service providers, with 261 companies reported in 2022, indicating their importance in the industry.
- Poland had 494 game developer studios in 2022, a notable increase from 412 in 2018, and its industry employed 15,000 people in 2022, up from 9,710 in 2018.
- Spain's video game industry has shown consistent growth, with 447 developer studios in 2022, an increase from 375 in 2018, and employed 9,621 people in 2022, up from 6,900 in 2018.
- Italy had 160 game developer studios in 2022, a rise from 90 in 2018, and its industry employed 2,400 people in 2022, up from 1,100 in 2018.
- Estonia's game development sector in 2020 comprised 37 studios, employed 304 people, and generated 37.2 million euro in turnover.
Llibre Blanc de la Indústria Catalana del Videojoc 2022
The 2022 white paper evaluates the state of Catalonia’s video‑game sector, arguing that while the region has become an increasingly attractive hub for development, persistent structural constraints—particularly in talent supply and financing—limit its growth potential. By mapping the ecosystem’s performance against recent trends, the analysis highlights the urgent need for coordinated policy action to sustain the momentum generated by recent investment inflows.
A striking 59 % of Catalan studios report difficulty recruiting qualified personnel, a proportion that, although lower than in 2019‑2020, remains markedly high. Financing emerges as the foremost ongoing obstacle, closely followed by challenges in attracting and retaining skilled staff and the absence of competitive fiscal incentives. Despite these constraints, foreign direct investment surged, with five new projects injecting €39.5 million into the local economy and creating 377 jobs, representing a 32 % year‑on‑year increase in employment opportunities within the sector.
The findings suggest that reinforcing fiscal support mechanisms, expanding specialised training programmes, and fostering stronger links between academia and industry are essential to convert Catalonia’s investment appeal into durable, high‑value growth. Strengthening these levers would not only alleviate the talent bottleneck but also enhance the region’s capacity to attract further capital, positioning Catalonia as a leading European centre for video‑game development in the medium term.
- Catalonia's video-game sector faces a significant talent bottleneck, with 59% of studios reporting ongoing difficulties in recruiting qualified personnel.
- Foreign direct investment in the region saw a major surge, with five new projects injecting €39.5 million into the local economy.
- Employment opportunities within the Catalan video-game industry grew by 32% year-on-year, resulting in 377 new jobs.
- Financing remains the primary obstacle to industry growth, followed closely by the challenge of retaining skilled staff and a lack of competitive fiscal incentives.
- To sustain current momentum, the report identifies the expansion of specialized training and stronger academia-industry links as essential requirements for long-term growth.
Gaming Deals Activity 2021: Smashing Previous Records
The global video game industry achieved unprecedented financial expansion in 2021, characterized by a surge in capital deployment that solidified the sector as a primary target for institutional and strategic investors. Total deal value reached $80.4 billion across 967 transactions, representing a 2.5-fold increase over the previous year. This growth was underpinned by a robust environment for mergers and acquisitions, which accounted for nearly half of the total transaction volume, alongside a significant intensification in early-stage venture capital funding.
The investment landscape was defined by a shift toward emerging technologies and high-growth segments. Most notably, blockchain-integrated gaming experienced an explosive 68-fold year-over-year increase in deal value, signaling a fundamental pivot in investor interest toward decentralized gaming models. Simultaneously, the mobile gaming segment continued to serve as a critical engine for growth, attracting substantial capital as strategic players like Tencent maintained aggressive acquisition strategies to consolidate market share and secure long-term intellectual property.
These findings reflect a broader trend of heightened investor confidence in the long-term viability of the gaming ecosystem. By spanning a diverse range of deal structures—including public offerings, venture capital, and strategic M&A—the 2021 activity highlights a maturing industry that is increasingly capable of attracting massive capital inflows. This record-breaking performance underscores the industry's transition from a niche entertainment sector to a dominant force in the global digital economy, setting a new benchmark for future investment activity across all major gaming segments.
- The global video game industry reached a record $80.4 billion in total deal value across 967 transactions in 2021, a 2.5-fold increase over the previous year.
- Mergers and acquisitions accounted for nearly half of the total transaction volume, reflecting a significant consolidation trend within the sector.
- Blockchain-integrated gaming experienced explosive growth, with deal value increasing 68-fold year-over-year.
- Mobile gaming remained a primary growth engine, attracting substantial capital as strategic players like Tencent utilized aggressive acquisition strategies to secure market share and intellectual property.
- The 2021 investment landscape showed a marked intensification in early-stage venture capital funding alongside traditional M&A and public offerings.
European Video Games Industry Insight Report: 2021
By European Game Developers Federation (EGDF) Supported by Video Games Europe European Video Games Industry Data 5 Number of game developer studios 7 Number of game publishers 8 Number of people working in the video games industry 9 Percentage of women working in the industry ...
- In 2021, the EU video game industry comprised 5,500 game developer studios and over 250 game publishers, employing 85,000 people and generating a turnover of €18.3 billion, up from 78,000 employees and €15.1 billion in 2020.
- Many European countries offer cultural aid for video game production, with common forms including grants (e.g., Austria, Denmark, Finland), loans (e.g., Belgium, France), and tax credits (e.g., Belgium, France, Germany, Greece).
- Europe has a robust educational infrastructure for game development, with numerous institutions offering study programs; for example, Austria has 13 institutions, Belgium 8, and the Czech Republic 8.
- Individual European countries show varying industry sizes and growth; for instance, Denmark had 168 studios and 911 employees in 2021, while Norway had 17 studios and 368 employees in the same year.
- The report defines a game developer studio as a sole trader or company whose main turnover comes from developing games, including one-man teams and those using external publishers, and an active company as one registered, employing people, and generating turnover.