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France reports and market data

62 documents·18 writers·274 charts and tables

Documents

Cover of French People and Video Games: October 2023
Report60 pages

French People and Video Games: October 2023

The French video game market has reached a significant milestone, engaging 39.1 million players, or 72.1% of the national population, as of October 2023.

  • The French video game market has reached 39.1 million players, representing 72.1% of the national population with an average player age of 40.
  • While digital and mobile gaming dominate the technical landscape, physical media remains a significant retail segment due to its value for collectability and resale.
  • Parental engagement is high, with 94% of parents aware of PEGI ratings, yet only 45% actively utilize parental control tools for their children.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsOct 2023
Cover of Building a Sustainable Web3 Game With Sorare
71 min
Naavik71 min

Building a Sustainable Web3 Game With Sorare

Sorare establishes a sustainable model for Web3 gaming by prioritizing consumer-first utility over the volatile, speculative tokenomics that characterize many blockchain projects.

  • Sorare prioritizes long-term engagement by anchoring digital collectibles to real-world athlete performance data rather than speculative, volatile tokenomics.
  • The platform avoids systemic financial risks by eschewing proprietary game tokens in favor of Ethereum as a transaction rail while supporting fiat payments for non-crypto users.
  • To prevent pay-to-win dynamics and maintain competitive integrity, the game utilizes mechanics like point caps that prioritize analytical skill and sports knowledge over financial investment.
NaavikJul 2023
Cover of Mobile Games: State of the Market & Playtime Q3 2023
Report36 pages

Mobile Games: State of the Market & Playtime Q3 2023

The global mobile gaming market faced a contraction in total installs during the third quarter of 2023, reflecting a broader cooling trend in user acquisition.

  • iOS remains the dominant platform for mobile gaming revenue, accounting for 56.01% of the total global share compared to 43.99% for Android.
  • The United States and Japan are the leading revenue generators among major markets, contributing $2.92 billion and $2.03 billion respectively, with the six analyzed countries accounting for 59% of global gaming revenue.
  • South Korea experienced the highest growth in game installs at 32% compared to Q3 2022, while the United States and France saw declines of 5% and 0.7%, respectively.
AppticaJan 2023
Cover of Pour une Pratique Responsable du Jeu Vidéo: France
Report20 pages

Pour une Pratique Responsable du Jeu Vidéo: France

The guide presents a comprehensive overview of the French video-game ecosystem in 2023, emphasizing the need for responsible consumption and the protection of minors.

  • Gaming is a mainstream activity in France, with 70% of residents playing occasionally and 53% playing regularly as of late 2021.
  • While 95% of parents are aware of parental-control tools, only 44% actively use them, leaving a significant gap between awareness and implementation.
  • Parental involvement in gaming is inconsistent: 40% of parents allow children to play autonomously without consent, while only 13% supervise every session.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsJan 2023
Cover of French People and Video Games: November 2022
Report31 pages

French People and Video Games: November 2022

Video games have become a cornerstone of French culture, engaging 37.4 million individuals, or 53 percent of the total population, as of late 2022.

  • As of November 2022, 37.4 million people—representing 53 percent of the French population—are active video game players.
  • Gaming is a primary social activity in France, with 60 percent of players engaging in multiplayer experiences and 72 percent of the public viewing the hobby as family-friendly.
  • Parental involvement is high, with 64 percent of parents playing games with their children and utilizing PEGI ratings and console controls to manage content and screen time.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsNov 2022
Cover of TWIG #180 Why Ubisoft became a target of a hostile takeover
8 min
Deconstructor of Fun8 min

TWIG #180 Why Ubisoft became a target of a hostile takeover

Ubisoft has emerged as a potential target for private equity firms, including Blackstone and KKR, as the company faces significant operational challenges and declining market performance.

  • Ubisoft is a target for private equity firms like Blackstone and KKR due to significant operational inefficiencies and declining market performance.
  • A major inefficiency is the revenue-to-headcount ratio: Ubisoft generates 2.3 billion dollars in annual revenue with 22,000 employees, compared to Electronic Arts, which generates 7.5 billion dollars with only 11,000 employees.
  • Private equity firms view the company as mismanaged, citing a lack of focus on core franchises and an unsustainable organizational structure.
Deconstructor of FunMay 2022
Cover of Essential Video Game News: French Market Report 2021
Report34 pages

Essential Video Game News: French Market Report 2021

The French video game market demonstrated sustained resilience and expansion throughout 2021, achieving a record turnover of 5.6 billion euros.

  • The French video game market reached a record turnover of 5.6 billion euros in 2021, marking a 1.6% year-over-year increase and 13.5% growth over two years.
  • Hardware sales were the primary growth driver, surging 22% overall, with PC hardware specifically climbing 26% to reach 971 million euros.
  • The market maintains high penetration with 38.29 million players, representing 73% of the French population, 76% of whom play on a daily or near-daily basis.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsMar 2022
Cover of Observatoire économique de l'esport: France 2022
Report77 pages

Observatoire économique de l'esport: France 2022

The French esports sector has undergone a period of rapid professionalization and expansion, establishing itself as a significant component of the national digital economy.

  • The French esports industry reached a total turnover of €141.4 million in 2022, reflecting a 31.4% compound annual growth rate between 2019 and 2022.
  • Market concentration is high, with the ten largest organizations generating 70% of the sector's total revenue.
  • The sector supported 1,017 full-time equivalent positions in 2022, though the majority of industry entities remain micro-enterprises.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsJan 2022
Cover of Annual Survey of Video Games in France 2022
Report18 pages

Annual Survey of Video Games in France 2022

The 2023 annual survey of the French video game industry provides a comprehensive analysis of the sector’s economic health, production trends, and workforce dynamics during 2022.

  • The French video game industry is maturing financially, with 27% of studios generating over 1 million euros in revenue, a 9-point increase since 2020.
  • Despite revenue gains, industry optimism has declined significantly, with only 28.6% of studios expecting growth compared to 66% in 2020.
  • The production landscape remains highly concentrated in the Île-de-France region, which hosts 44.6% of the nation's development studios.
Syndicat National du Jeu VidéoJan 2022
Cover of Key Insights Into French Gamers
Report18 pages

Key Insights Into French Gamers

France represents a significant gaming market, ranking seventh globally in terms of revenue and fifteenth in total player count as of 2022.

  • France is a top-tier global gaming market, ranking seventh in revenue and fifteenth in player count as of 2022.
  • The French gaming population is highly engaged, with 71% of online users aged 10–65 identifying as enthusiasts, including 15% who follow esports monthly.
  • Mobile is the leading platform with 44% reach, followed by console at 41% and PC at 30%, though PC users record the highest average weekly playtime at four hours and forty minutes.
NewzooJan 2022
Cover of Essential Video Game News: France (November 2021)
Report29 pages

Essential Video Game News: France (November 2021)

Video games have firmly established themselves as the primary digital leisure activity in France, with 73% of the population engaging in gaming as of 2021.

  • As of 2021, 73% of the French population engages in video games, with 58% of the population playing on a weekly basis.
  • Gaming has become a core family activity in France, evidenced by 77% of parents participating in gaming sessions with their children.
  • The adoption of parental control tools in France increased by 50% over the two-year period leading up to November 2021.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsNov 2021
Cover of Essential Video Game News: French Market Report 2020
Report38 pages

Essential Video Game News: French Market Report 2020

The French video game market reached a historic milestone in 2020, generating €5.3 billion in revenue.

  • The French video game market reached €5.3 billion in 2020, representing an 11.3% year-over-year revenue increase driven by pandemic-related engagement.
  • Mobile gaming led sector growth at 16%, followed by console at 10% and PC at 9%, while physical retail sales showed resilience with only a 3.2% decline.
  • Hardware demand surged significantly, highlighted by a 20% increase in the PC segment.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsMar 2021

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