Updated Mar 23, 2026 by Nacon
Report
Published by Nacon
Nacon reported first‑half sales of €72.8 million in FY 2021/22, a decline of 15.9 % versus €86.6 million in the same period of FY 2020/21. The drop reflects a strong comparison base and logistical delays, particularly in the United States where supply‑chain disruptions affected shipments of PlayStation 4 and Xbox consoles. Games sales fell 18.7 % to €14.9 million, while accessories declined 20.1 % to €23.2 million; the “others” segment, comprising mobile and audio sales, saw a 17.2 % reduction to €1.1 million. Quarterly performance mirrored the overall trend: Q2 sales of €39.2 million were 19.5 % lower than Q2 FY 2020/21, driven by a weaker base and shipping constraints. The company highlighted resilient back‑catalogue performance in games, with €6.9 million in sales that remained stable despite fewer new releases. Looking ahead, Nacon expects a rebound in the second half of FY 2021/22, citing an expanded game slate—including Cricket 22, Rugby 22, Blood Bowl 3, Train Life, Hotel Life and the narrative RPG Vampire: The Masquerade – Swansong—and new accessories such as the Revolution X Pro controller. Management reaffirmed FY 2021/22 revenue targets of €180–200 million and a 20 % operating margin, while projecting FY 2022/23 sales of €230–260 million with a similar margin. The company’s methodology relies on non‑audited IFRS data, covering global sales across 100 countries through its 20 subsidiaries and a network of distributors. Nacon’s strategy includes continued acquisitions of development studios, initiated in 2018, to expand its intellectual property portfolio and support future growth.
Press release Lesquin, 25 October 202118:00hrs 1ST HALF YEAR 2021/22 SALES: 72.8 M€ (-15.9%) • HIGH COMPARISON BASIS AND LOGISTICAL DELAYS • FAVOURABLE OUTLOOK IN 2<sup>ND</sup> HALF YEAR • CONFIRMATION OF 2021/22 AND 2022/23 TARGETS IFRS – M€ 2021/22 2020/21 Change Sales<sup>(1)</sup> 1<sup>st</sup>Quarter (April-June) 33.7 38.0 -11.3% Games 12.2 14.5 -16.0% Accessories 20.6 22.5 -8.8% Others<sup>(2)</sup> 0.9 0.9 0.5% 2<sup>nd</sup>Quarter (July-September) 39.2 48.6 -19.5% Games 14.9 18.3 -18.7% Accessories 23.2 29.0 -20.1% Others<sup>(2)</sup> 1.1 1.3 -17.2% 1<sup>st</sup>Half year (April-September) 72.8 86.6 -15.9% Games 27.1 32.8 -17.5% Accessories 43.7 51.6 -15.1% Others<sup>(2)</sup> 2.0 2.2 -10.0% (1)Non audited data (2) MobileandAudiosales Strong base effect in Q2 and shipping delays (sea/land) In the 2nd quarter of FY 2021/22, Nacon achieved 39.2M€ sales. These were down 19.5% compared to the 2nd quarter of 2020/21 due to an unfavourable base effect on the one hand, and on the other, to the situation of the American market, which was strongly impacted by disruptions in the Asia/USA supply chain. GAMES Over the period the video games business generated 14.9 M€ sales, down 18.7% compared with Q2 2020/21 when sales were boosted by a higher level of editorial activity. The releases of WRC®10 (Metacritic scores for PlayStation®5: 76 and Xbox® Series X|S: 81), RIMS Racing and Rogue Lords achieved good commercial results. With few new games released in FY 2020/21, the back catalogue nevertheless demonstrated its resilience with sales of 6.9 M€, virtually stable compared to Q2 2020/21. ACCESSORIES
c scores for PlayStation®5: 76 and Xbox® Series X|S: 81), RIMS Racing and Rogue Lords achieved good commercial results. With few new games released in FY 2020/21, the back catalogue nevertheless demonstrated its resilience with sales of 6.9 M€, virtually stable compared to Q2 2020/21. ACCESSORIES In Q2 2021/22, the Accessories business recorded 23.2 M€ sales, down 20.1% compared to Q2 2020/21,
strengthened its positions in Europe by anticipating supplies and proactively managing its inventories, particularly of controllers for the PlayStation®4 console. In North America, sales were strongly impacted by transportation difficulties; many deliveries initially planned for September have been postponed to October and November. A high basis of comparison for the whole of the first half of 2021/22 In 1<sup>st</sup> Half year of FY 2021/22, sales fell by 15.9% to 72.8 M€, compared with a 35.9% increase in the first half of 2020/21, which benefitted in particular from the very positive effects of the first confinement on the video games market (games and accessories). Outlook: strong growth expected in the second half In 2<sup>nd</sup> Half year of FY 2021/22, Nacon expects sales to grow with more game releases including Cricket22®, Rugby22®, Blood Bowl 3®, Train Life, Hotel Life and the highly anticipated Vampire: The Masquerade®- Swansong, a narrative RPG (Role Playing Game) based on the famous role playing game. | At the same time, the Accessories business will be supported by the launch of the Revolution X Pro controller for Xbox®, continued sales of headsets (PlayStation®4, PlayStation®5, Xbox® Series X|S) and controllers for | | --- | --- | | PlayStation®4 and Xbox® Series X|S. | Nacon confirms its FY 2021/22 targets with sales between 180 M€ and 200 M€ and a 20% COI* rate. In addition, Nacon will continue its acquisition policy begun in 2018 (takeover of 3 studios in the first half of the year) in order to bring its catalog and intellectual properties up to its ambitions.
acon confirms its FY 2021/22 targets with sales between 180 M€ and 200 M€ and a 20% COI* rate. In addition, Nacon will continue its acquisition policy begun in 2018 (takeover of 3 studios in the first half of the year) in order to bring its catalog and intellectual properties up to its ambitions. Banking on its advance in its development plan and the provisional release in the upcoming financial year of 4 major games (Test Drive Unlimited Solar Crown, Steelrising<sup>TM</sup>, The Lord of the Rings™: Gollum™ and Session<sup>TM</sup>), Nacon confirms for FY 2022/23 its targets of sales between 230 and 260 M€ as well as a COI * Rate above 20%. * Current Operating Profit as a percentage of sales = Current Operating Margin Next meeting: Half-yearly results 2021/2022 Monday 29 November 2021: Press release after close of the Paris stock exchange Tuesday 30 November 2021: SFAF meeting ABOUT NACON 2020-21ANNUAL SALES NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong 177.8M€ synergies in the video game market. By bringing together its14development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of expertise at the service of players.
founded in 2019 to optimize its know-how through strong 177.8M€ synergies in the video game market. By bringing together its14development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of expertise at the service of players. This new unified business unit strengthens NACON's position in the market, enables HEADCOUNT it to innovate by creating new unique competitive advantages. Over700employees Company listed on Euronext Paris, compartment B INTERNATIONAL ISIN: FR0013482791; Reuters: NACON.PA; Bloomberg: NACON:FP 20subsidiaries and a distribution network across 100 countries PRESS CONTACT https://corporate.nacongaming.com/ Cap Value–Gilles [email protected]+33 1 80 81 50 01
Ubisoft reported a double-digit increase in net bookings for the third quarter of fiscal year 2025-26, reaching €338 million. This 12% year-on-year growth exceeded internal expectations, primarily driven by strong performance in partnerships and the Assassin’s Creed franchise. For the first nine months of the fiscal year, net bookings totaled €1.11 billion, an 18% increase compared to the previous year. This growth was largely supported by back-catalog sales, which rose 36.2% and accounted for over 93% of total net bookings during the nine-month period. Key performance drivers included the successful launch of Anno 117: Pax Romana, which outpaced its predecessor, and significant engagement growth for Avatar: Frontiers of Pandora following a major third-person perspective update. While the first-person shooter market remained crowded, Tom Clancy’s Rainbow Six Siege performed in line with expectations, showing a recovery in daily active users by early January. Overall player activity remained robust, with approximately 130 million unique active users across PC and consoles during the 2025 calendar year. The company is currently undergoing a major structural transformation into five distinct "Creative Houses" to sharpen focus and accelerate decision-making. This reorganization includes the recent completion of a €1.16 billion investment from Tencent into Vantage Studios, which manages the Assassin’s Creed, Far Cry, and Rainbow Six brands. Additionally, Ubisoft is streamlining its headquarters in France, initiating consultations to reduce headcount by 200 positions. Looking ahead, Ubisoft confirmed its full-year targets, including net bookings of approximately €1.5 billion and a non-IFRS EBIT of around -€1 billion. The fourth-quarter pipeline features the global mobile launches of Rainbow Six Mobile and The Division Resurgence. The group maintains a solid liquidity position, with cash equivalents expected between €1.25 billion and €1.35 billion by March 2026, providing the flexibility to address upcoming debt maturities.
Nacon reports a significant increase in financial performance for the fiscal year 2020/21, ending March 31, 2021. Sales reached 177.8 million euros, representing a 37.4% increase over the previous year. This growth was primarily driven by the successful expansion into the United States market, strong demand for premium gaming accessories, and a tripling of back-catalogue software sales. Current operating income rose by 43.8% to 32.5 million euros, yielding an operating margin of 18.3%. Net profit for the period grew by 19.6% to 18.2 million euros, despite non-recurrent expenses related to bonus share plans and increased tax obligations. The financial position remains robust with operating cash flow rising 146% to 55.7 million euros, which effectively funded 56.4 million euros in capital expenditures. While cash and cash equivalents decreased slightly to 96.7 million euros following bank loan repayments and heavy investment in game development, the company maintains a high level of liquidity. To support continued growth and studio acquisitions, the Board of Directors elected to reinvest all cash flows into the business rather than issuing a dividend for the fiscal year. Looking forward, the outlook is highly optimistic due to the transition to new console generations and a strong pipeline of upcoming titles such as Blood Bowl 3 and WRC 10. Consequently, management has accelerated its long-term financial goals. The sales target for FY 2021/22 has been raised to a range of 180 to 200 million euros with a 20% operating margin. Furthermore, the FY 2022/23 sales guidance was revised upward to between 230 and 260 million euros, supported by the anticipated release of major intellectual properties including The Lord of the Rings: Gollum and Test Drive Unlimited Solar Crown.
Focus Home Interactive achieved record financial performance during the 2019/20 fiscal year, characterized by a 13% increase in consolidated revenue to €142.8 million and a 63% rise in net income to €13 million. This growth was underpinned by the commercial success of key titles such as World War Z, which sold over two million copies, and million-selling releases including A Plague Tale: Innocence, Greedfall, and SnowRunner. A robust back catalogue further stabilized the business, accounting for 40% of total sales. Geographically, the Americas emerged as a primary growth driver, while the revenue mix shifted decisively toward digital distribution, which rose from 66% to 82% of total turnover. The Group utilized this period of profitability to accelerate its "Enhance-Evolve-Explore" (EEE) long-term strategy. To secure greater control over intellectual property and development capacity, the company completed the €7.1 million acquisition of Deck13 Interactive and renewed strategic partnerships with Saber Interactive and DONTNOD. Financial flexibility was significantly enhanced through the procurement of €46 million in new credit facilities, intended to fund future acquisitions and IP development. Consequently, advances to development studios rose to €48 million, with future commitments to partners doubling to €78.4 million. Despite the challenges posed by the COVID-19 pandemic, the Group maintained a solid financial structure with a net cash position of approximately €19.6 million and consolidated equity of €54.7 million. Operational risks were managed through digital sales strategies that mitigated physical retail disruptions and currency hedging to address the fact that 61% of sales are denominated in US dollars. While the Group faces an ongoing European Commission antitrust investigation regarding Steam distribution, the overall fiscal health remains strong, supported by an unqualified opinion from statutory auditors and a successful transition to remote work.
Nacon reported first‑quarter sales of €33.7 million for the period 1 April to 30 June 2021, a decline of 11.3 % versus the same quarter in 2020‑21. The drop reflects an unfavorable comparison basis, yet back‑catalogue performance remained resilient with €9.2 million in sales compared to €10.8 million during the initial lockdown, and a substantial 340 % lift in back‑catalogue revenue that quarter. Game sales fell 16 % to €12.2 million, while accessories declined 8.8 % to €20.6 million; the accessories segment benefited from a 19 % rise in non‑RIG helmet ranges, notably PlayStation 4 and Xbox® controllers. Mobile and audio sales remained flat at €0.9 million. The company confirmed its 2021‑22 and 2022‑23 targets, projecting total annual sales of €180–200 million with a current operating income (COI) margin of 20 %. For FY 2022‑23, Nacon aims for €230–260 million in sales and a COI margin above 20 %, supported by four major game launches (Test Drive Unlimited Solar Crown, Steelrising™, The Lord of the Rings™: Gollum™, and Session™). Second‑half growth is expected from additional titles such as Blood Bowl 3®, Rugby22®, Train Life, Hotel Life, Rogue Lords, and Vampire: The Masquerade®‑Swansong. Nacon’s integrated structure—comprising 11 development studios, publishing of AA titles, and premium hardware design—underpins its strategy to leverage synergies across a global distribution network covering 100 countries. The company, listed on Euronext Paris, employs over 600 staff and operates through 16 subsidiaries.