Updated Mar 23, 2026 by Nacon
Report
Published by Nacon
NACON reported first‑half sales of €77.5 million for FY 2022‑23, a 6.2 % increase over the same period in 2021‑22. Quarterly performance showed a strong 25.8 % rise in the first quarter (€42.4 million) followed by a 10.6 % decline in the second quarter (€35.2 million). Game sales dominated revenue, rising 72.3 % to €47.0 million; catalogue (new releases) grew 130 % to €25.4 million, while back‑catalogue sales increased 33 % to €21.6 million. Accessories revenue fell sharply by 34.7 % to €28.6 million, reflecting a high base effect and a global headset market downturn; mobile and audio sales remained flat. Geographically, the decline in accessories was most pronounced in the United States. The company highlighted upcoming releases—WRC Generations, Blood Bowl 3, Chef Life, Clash, and Transport Fever 2 Console Edition—expected to bolster catalogue sales in the second half. Despite a shortfall against forecasted catalogue targets, NACON anticipates year‑end sales and operating income to rise relative to the prior year due to back‑catalogue strength, though it will miss FY 2022‑23 targets of €250 million in sales and €50 million in operating income. Looking ahead to FY 2023‑24, NACON expects growth driven by late‑year releases feeding the back catalogue and a diversified publishing slate. The company maintains confidence in its medium‑term prospects, citing synergies from its 16 studios and a global distribution network of 23 subsidiaries.
Press release Lesquin, 24 October 2022 18:00 1<sup>st</sup> HALF 2022/23 SALES: 77.5 M€ (+6.2%) NACON (ISIN FR0013482791) today announces its consolidated sales for the first half of FY 2022-2023 (period from 1 April 2022 to 30 September 2022). IFRS – M€ 2022-23 2021-22 Change Sales - non audited 1<sup>st</sup>Quarter (April-June) 42.4 33.7 +25.8% 2<sup>nd</sup>Quarter (July-Sept.) 35.2 39.3 -10.6% Games 19.4 15.1 +28.6% Of which : Catalogue 10.5 8.0 +31.1% Back catalogue 8.9 7.1 +25.7% Accessories 14.6 23.2 -37.2% Others<sup>(1)</sup> 1.2 1.1 +14.4% 1<sup>st</sup>Half-Year (April-Sept.) 77.5 73.0 +6.2% Games 47.0 27.3 +72.3% Of which : Catalogue 25.4 11.0 +130.0% Back catalogue 21.6 16.2 +33.0% Accessories 28.6 43.7 -34.7% Others<sup>(1)</sup> 2.0 2.0 -0.5% (1) Mobile & Audio sales NACON posted 35.2 M€ sales for Q2 2022-23 VIDEO GAMES: Catalogue sales (new games) rose by 31.1% to 10.5 M€, driven by the latest releases. The quarter saw the release of Steelrising<sup>TM</sup> and Session Skate Sim<sup>TM</sup> in September. However Catalogue sales for the period, although buoyant, remained below the Group's forecast. The very good performance of the Back Catalogue (games released in previous years) posting sales up 25.7% to 8.9 M€, validates the Group's medium-term strategy. ACCESSORIES: Over the quarter, Accessories sales came to 14.6 M€, down 37.2%. This business remains impacted by a very high base effect, particularly in the USA, and by a sharp decline in the global headset market. Expected trends for the second half of the year
the Group's medium-term strategy. ACCESSORIES: Over the quarter, Accessories sales came to 14.6 M€, down 37.2%. This business remains impacted by a very high base effect, particularly in the USA, and by a sharp decline in the global headset market. Expected trends for the second half of the year After the release of Vampire: The Masquerade®- Swansong, Session Skate Sim<sup>TM</sup> and Steelrising<sup>TM</sup> in the first half of the year, publishing will see busy news in the second half of 2022-23. The third quarter will see the release after a two-month slippage of WRC Generations. Recognised as the best rally game on the market́, it will bring together all the generations of cars (from 1973 to 2022) for the first time. In addition, several games scheduled for Q3 will finally be released in Q4: - Blood Bowl®3, a game close to American football in a fantasy environment, a new installment in the successful Blood Bowl franchise - Chef Life, in partnership with the Michelin Guide. - Clash, in the thriving fighting game segment. - Transport Fever 2 Console Edition, for PlayStation®4, PlayStation®5, Xbox One and Xbox Series.
In Accessories, despite the commercial success of the RIG pro Series 300, 500 and 800 gaming headsets, activity in the second half of the year should remain on the same trend as in the first half. FY 2022-23 targets Against this backdrop of Catalogue sales that will fall short of expectations, due in particular to the later release of several major games, of a downturn in the Accessories business and tensions in the supply of new consoles, NACON will not be able to achieve its 2022/2023 targets of sales in excess of 250 M€ and current operating income in excess of 50 M€. Nevertheless, sales for the year and current operating income will be up on the previous year due to the combined effect of the increase in catalogue sales and the thriving back catalogue. The highly anticipated release of The Lord of the Rings Gollum<sup>TM</sup>, an iconic character from the world of J.R.R. Tolkien's novel The Lord of the Rings, is now scheduled for 2023. FY 2023-24 NACON anticipates a strong growth driven both by sales of games to be released at the end of FY 2022-23 which will thus feed the back catalogue, and by a qualitative and varied publishing output. This development of the back catalogue will automatically accelerate growth and have a positive impact on operating profitability. On the strength of this observation, NACON reaffirms its firm confidence in its medium-term prospects. Upcoming events: Half-year results 2022-2023 Monday 28 November 2022 : Press release after close of the Paris stock exchange Tuesday 29 November 2022 : SFAF Meeting
on operating profitability. On the strength of this observation, NACON reaffirms its firm confidence in its medium-term prospects. Upcoming events: Half-year results 2022-2023 Monday 28 November 2022 : Press release after close of the Paris stock exchange Tuesday 29 November 2022 : SFAF Meeting ABOUT NACON 2021-22 ANNUAL SALES NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong 155.9 M€ synergies in the video game market. By bringing together its 16development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of HEADCOUNT expertise at the service of players. This new unified business unit strengthens NACON's position in the Over 900 employees market, enables it to innovate by creating new unique competitive advantages. Company listed on Euronext Paris, compartment B ISIN : FR0013482791 ; Reuters : NACON.PA ; Bloomberg : NACON:FP INTERNATIONAL 23 subsidiaries and adistribution network PRESS CONTACT across 100 countries Cap Value–Gilles [email protected]+33 1 80 81 50 01 https://corporate.nacongaming.com/
Nacon reported a 38.5 % surge in second‑quarter sales, reaching €44.7 million for the July‑September 2024 period and confirming its full‑year growth targets. Total first‑half sales for the fiscal year rose 13.6 % to €77.0 million, driven largely by a 65.4 % increase in gaming revenue (€27.9 million). Within gaming, catalogue sales doubled (+98.5 %) to €14.9 million, propelled by the launch of Test Drive Unlimited: Solar Crown™ and the strong reception of Ravenswatch™, while back‑catalogue sales grew 38.8 % to €13.0 million thanks to recent titles such as Robocop: Rogue City™ and Taxi Life™. Accessories sales expanded 8.7 % to €15.7 million, with headsets and controllers maintaining momentum in the U.S. and Australia. The company highlighted a robust release schedule for the second half of 2024/25, including new titles across sport, racing, adventure, and simulation genres, as well as several premium accessories such as a REVOSIM steering wheel and a COBRA chair. Nacon’s integrated publishing and peripherals model is positioned to sustain growth and enhance operating income. Geographically, Nacon operates through 23 subsidiaries with a distribution network covering 100 countries. The financial data are presented under IFRS, and the company’s workforce exceeds 1,000 employees. The press release was issued on 28 October 2024 and follows the company’s 2023/24 sales of €167.7 million and operating income of €20.9 million.
GungHo Online Entertainment’s FY 2025 financial briefing outlines a strategic pivot from Japan‑centric mobile development toward global expansion, emphasizing action titles on consoles and PCs. The company reports a 64.1 % overseas net‑sales ratio in FY 2025, up from 47.7 % in 2019 and 56.2 % in 2020, reflecting intensified sales in North America and Europe through new releases such as “Let It Die: Inferno” on PlayStation 5, Steam, and Nintendo Switch. The launch of nine global titles in 2025, including the “Ragnarok” series and “Puzzle & Dragons,” is highlighted as a key growth driver, with the latter celebrating its 5 000‑day anniversary and hosting cross‑platform events to boost user activity. Financially, consolidated net sales fell by 1.3 % YoY to ¥125.3 billion, driven mainly by declines in mobile titles and “Ragnarok”‑related revenue under subsidiary Gravity. Operating profit contracted by 9.3 % YoY to ¥276 million, as SG&A expenses rose due to increased advertising spend and personnel costs following the full acquisition of Alim in December 2024. Non‑consolidated results remained flat, but mobile sales slipped and Gravity’s “Ragnarok” titles underperformed, contributing to the consolidated loss. The briefing covers a global geographic scope—North America, Europe, Latin America, and Asia—with a 2025 focus on launching titles in over 150 countries. Methodologically, data derive from consolidated financial statements and quarterly performance metrics, with a clear emphasis on aligning product development with international market demand.
QUARTERLY REPORT OF 11 BIT STUDIOS FOR NINE MONTHS ENDED 30 SEPTEMBER 2024 DEAR SHAREHOLDERS AND INVESTORS, It is with great pleasure that we present the quarterly report of 11 bit studios S.A. for the nine months ended 30 September 2024.
HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE SIX MONTHS ENDED 30 JUNE DEAR SHAREHOLDERS AND INVESTORS, It is our pleasure to present to you the half-year report of 11 bit studios S.A. for the six months ended 30 June 2025. During the period, we earned PLN 57.24 million in revenue, a year-on-year increase of 86.09%.