Advertising
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The State of AAA Game Advertising: A Look Back on the Biggest Launches and Trends of the Past Year
The 2023 PC and console gaming landscape was defined by a strategic pivot toward new title launches, which commanded 50% of top advertising expenditures compared to only 20% the previous year. While established live-service giants like Fortnite maintained the highest individual ad spend at $57 million, new AAA releases such as Hogwarts Legacy and Diablo IV dominated the market through concentrated, multi-platform campaigns. Marketing budgets increasingly diversified across a broader media mix; although YouTube remained the primary channel with 35% of spend, platforms like TikTok, Instagram, and Over-the-Top services captured significant market share by utilizing short-form video content to drive engagement.
Success in the AAA sector relied on distinct promotional philosophies tailored to specific business models. Diablo IV leveraged a live-service framework and extensive open betas to generate $666 million in five days, while Starfield utilized its inclusion in Xbox Game Pass to balance traditional sales with subscription-based accessibility. Marketing tactics for these titles ranged from long-term anticipation building to high-frequency social media accolades. Conversely, franchises facing critical headwinds, such as Call of Duty: Modern Warfare III, shifted their focus from celebrity-driven advertisements to influencer-led content and innovative cross-media partnerships with film and music icons to sustain momentum despite declining initial sales.
The industry also witnessed the growing power of transmedia synergy and organic virality. The Fallout television series demonstrated the potential of cross-media adaptations by triggering a sixfold increase in mobile downloads and renewed interest in the legacy franchise. Similarly, Honkai: Star Rail illustrated how mobile-first spending can successfully drive multi-platform engagement. However, the emergence of titles like Lethal Company and PalWorld proved that traditional high-budget marketing is not the only path to success, as viral gameplay and creator-driven interest can achieve millions of sales with minimal advertising investment. This evolution highlights a market where massive corporate spending and organic digital trends coexist as primary drivers of commercial performance.
- AAA advertising shifted heavily toward new title launches in 2023, which accounted for 50% of total ad spend compared to just 20% in the previous year.
- YouTube remains the dominant advertising channel at 35% of total spend, though marketing budgets are increasingly diversifying into TikTok, Instagram, and OTT services to leverage short-form video engagement.
- High-budget marketing is no longer the sole path to success, as titles like Lethal Company and PalWorld achieved millions of sales through viral gameplay and creator-driven interest with minimal ad investment.
- Transmedia synergy is a proven growth driver, evidenced by the Fallout television series triggering a sixfold increase in mobile downloads for the legacy franchise.
- Individual ad spending remains high for established live-service titles, with Fortnite leading the market at $57 million in annual advertising expenditure.
Guide to Consumer Rights, Advertising and Data Protection: Spain
The guide is intended to equip Spanish video‑game publishers, developers and marketers with a practical understanding of the legal framework governing consumer rights, advertising and data protection. It draws on the General Law for the Defence of Consumers and Users, the General Advertising Law, the Unfair Competition Law, the General Data Protection Regulation and the Spanish Organic Law on Data Protection, applying them to digital products released in Spain throughout 2025.
Key consumer‑protection provisions require clear pre‑purchase information, a 14‑day withdrawal right for most digital purchases, and safeguards against unfair terms such as unilateral contract changes. Exceptions apply to virtual currencies, physical copies that have been opened and age‑rated titles once gameplay begins. Developers must maintain and communicate updates, while digital assets—including NFTs—must be presented with transparent licensing terms and explicit notices when the right of withdrawal is lost. Advertising must avoid misleading claims, covert sponsorship, political content outside election periods, and any material that exploits minors, encourages violence, discrimination or unhealthy behaviours; influencer promotions must be marked with visible disclosures such as #Sponsored or #Ad.
Data‑protection obligations centre on distinguishing controller and processor roles, informing users through layered privacy notices, and securing personal data—including special categories—via documented processing activities and contractual safeguards. For users under 14, parental consent must be verified through age checks or electronic signatures. The guide concludes with a checklist summarising rights to information, withdrawal, fair advertising, loot‑box age verification, ongoing game maintenance and GDPR‑compliant data handling.
- Digital purchases in Spain generally require a 14-day right of withdrawal, though this is waived for age-rated titles once gameplay begins and for opened physical copies or virtual currencies.
- Data processing for users under 14 requires verified parental consent, which must be obtained through age-verification mechanisms or electronic signatures.
- Influencer marketing must include clear, visible disclosures such as #Sponsored or #Ad to avoid violating regulations against covert sponsorship.
- Advertising content is strictly prohibited from exploiting minors, promoting violence or discrimination, or featuring political messaging outside of designated election periods.
- Digital assets and NFTs must be sold with transparent licensing terms and explicit notifications informing users exactly when their right of withdrawal is forfeited.
The Power of Marketing Mix Modeling
This analysis explores the transition from traditional last-touch attribution (LTA) to next-generation marketing mix modeling (MMM) within the mobile gaming industry. It posits that while LTA has long been the standard for measuring return on ad spend (ROAS), it is increasingly inadequate due to systemic signal loss from privacy regulations (such as Apple’s AppTrackingTransparency), the rise of multi-platform gaming, and a heavy bias toward bottom-of-funnel channels that ignores the incremental value of top-of-funnel platforms like TikTok.
The findings highlight a significant shift in the global gaming landscape, noting that the industry is projected to reach three billion players by 2029. Despite this growth, marketers face rising user acquisition costs, which are forecast to exceed $130 billion by 2025. Data from Kochava and TikTok indicates that LTA frequently under-attributes early-stage revenue events. For example, a case study shows that at a $5,000 daily spend, an MMM model attributed 43% more Day 7 revenue events to TikTok than a traditional LTA model, revealing that LTA often fails to capture the full impact of video-forward media.
The scope of this research is global, with specific emphasis on the North American and Asia-Pacific markets, which accounted for $50 billion and $84 billion in 2023 revenue, respectively. The methodology involves comparing aggregated market-level data against granular user-level data to demonstrate how MMM identifies channel saturation and incrementality without relying on depreciating user identifiers.
The conclusion advocates for a dual-wielding strategy where studios utilize both LTA for tactical, real-time creative optimization and next-gen MMM for strategic budget allocation and forecasting. Organizations spending over $160,000 monthly per region with a diverse mix of at least five media partners are identified as the primary beneficiaries of this advanced attribution framework.
- Marketing Mix Modeling (MMM) provides a more accurate view of incrementality than last-touch attribution (LTA), as evidenced by a case study where MMM attributed 43% more Day 7 revenue events to TikTok at a $5,000 daily spend.
- Traditional LTA is increasingly inadequate for mobile gaming due to privacy regulations like Apple’s AppTrackingTransparency and a systemic bias that undervalues top-of-funnel media.
- User acquisition costs in the gaming industry are projected to exceed $130 billion by 2025, necessitating more sophisticated measurement tools to manage rising expenditures.
- The global gaming industry is expected to reach three billion players by 2029, with North American and Asia-Pacific markets generating $50 billion and $84 billion in revenue respectively as of 2023.
- Studios spending over $160,000 monthly per region across at least five media partners are the primary candidates to benefit from adopting an MMM-based attribution framework.
2025 Global Mobile Game Marketing Insights & Creative Breakdown
The 2025 Global Mobile Game Marketing Insights & Creative Breakdown provides a comprehensive analysis of the mobile advertising landscape, focusing on the evolution of ad creatives across more than 80 countries and 80 ad channels. Utilizing data from SocialPeta and Reforged Labs, the findings cover over 1.6 billion creatives and 10,000 tracked mobile games between January 2024 and October 2025. The primary thesis suggests that the mobile market is experiencing a significant surge in creative volume and a rapid shift toward AI-driven production to combat creative fatigue and rising competition.
Key data points indicate that the average monthly creatives per advertiser rose to 123 in 2025, a nearly 20% year-over-year increase. New creatives now account for 58% of total monthly ads, peaking at over 60% in October. Geographically, North America and the Hong Kong, Macao, and Taiwan regions lead in total creative volume, while Europe maintains the highest refresh rate for new content. From a genre perspective, Strategy Games (SLGs) dominate advertising intensity with 325 monthly creatives per advertiser, while Casino games lead in creative turnover, with new assets making up 65.6% of their monthly output.
The analysis highlights a clear platform divide, with Android hosting 77.6% of total creatives compared to 22.4% on iOS. Hard-core games represent the largest share of iOS creatives at 34.7%, whereas light games are more prevalent on Android. Video remains the dominant format, particularly for Puzzle games, where it accounts for 83.5% of ads. Furthermore, the industry has reached a tipping point in automation, with over 90% of advertisers now utilizing AI to generate scenes, characters, or scripts. Case studies of top performers like Royal Match and Monopoly GO! emphasize that successful marketing currently relies on "hook" innovation—such as diegetic sound, tactile satisfaction, and subverting brand expectations—to maintain high return on ad spend in an oversaturated market.
- Over 90% of mobile game advertisers now utilize AI to generate assets, marking a critical industry shift toward automation to combat rising competition.
- The average monthly creative volume per advertiser reached 123 in 2025, representing a 20% year-over-year increase, with new creatives accounting for 58% of total monthly output.
- Strategy games lead the industry in advertising intensity with 325 monthly creatives per advertiser, while Casino games prioritize the highest turnover with 65.6% of assets being new each month.
- Android dominates the mobile advertising landscape, hosting 77.6% of total creatives compared to 22.4% on iOS.
- Video remains the primary ad format, particularly in the Puzzle genre where it comprises 83.5% of all advertisements.
Insights into Global Mobile Game Marketing Trends for H1 2025
The first half of 2025 reveals a rapid shift in mobile‑game user‑acquisition toward AI‑driven creative production, with short‑form video, live‑action clips and in‑game audio ads now accounting for the majority of impressions. Generative‑AI tools and AI‑enhanced playable ads compress development cycles to under a week, allowing marketers to test multiple concepts at low cost while retaining retargeting as a core pillar of acquisition strategy.
Genre competition intensifies, especially for role‑playing games, which generate an average of 224 new creatives per advertiser each month. Casino titles expand their share by 14.5 % year‑over‑year, becoming the second‑largest spend category. Europe hosts the largest pool of advertisers—over 43 000 monthly, a rise of 10 000 from the previous year—while North America exhibits the highest creative density, with roughly 119 assets per advertiser. In casual games, AI‑generated vertical video now consumes about 40 % of media spend, underscoring the dominance of automated formats across regions.
Key operational challenges include limited reach to high‑value users, protracted creative rollout times, and declining engagement as mature audiences become ad‑fatigued. Lengthy or fragmented landing‑page experiences further erode trust, suppressing download conversion and long‑term retention.
To counter these pressures, firms are advised to institute rapid‑iteration pipelines that move concepts to live within seven days, maintain a refresh cadence of two to three creative updates per month, and prioritize concise, transparent messaging that streamlines the post‑click flow. Embracing these practices is projected to improve acquisition efficiency and sustain user interest amid an increasingly saturated global mobile‑gaming market.
- AI-driven creative production has become the industry standard, with generative tools and AI-enhanced playable ads compressing development cycles to under one week.
- Europe leads in market participation with over 43,000 monthly advertisers, while North America maintains the highest creative density at approximately 119 assets per advertiser.
- Casino games have emerged as the second-largest spending category, recording a 14.5% year-over-year increase in market share.
- Role-playing games are the most competitive segment, requiring an average of 224 new creatives per advertiser each month to maintain visibility.
- In the casual gaming sector, AI-generated vertical video now accounts for 40% of total media spend.
2024 Global Mobile Games Marketing Trends & Insights
The global mobile gaming industry is currently defined by extreme market concentration and a fundamental shift in monetization and marketing strategies. With the top 50 publishers generating 70% of total revenue, the sector is moving toward hybrid-casual models that blend ad-based revenue with in-app purchases to offset rising user acquisition costs. Strategic priorities for 2025 include the expansion of Direct-to-Consumer platforms to preserve margins and a resurgence in HTML5 web games. This evolution is occurring alongside a surge in marketing volume; in 2024, the industry saw over 250,000 advertisers and 46.2 million creative assets, representing a 60% year-over-year increase in advertising activity despite a declining rate of new market entrants.
Geographically, the landscape is marked by rapid growth in Southeast Asia and Latin America, while the United States remains a dominant but maturing market. High-production, cross-platform free-to-play titles, particularly from Chinese developers, are raising consumer expectations and challenging traditional premium pricing models. To navigate privacy-related data limitations, marketers are increasingly adopting creative-level attribution and generative AI for both content production and data analysis. Short-form video has become the primary driver of engagement, accounting for up to 81% of impressions in genres like Puzzle and Simulation, often utilizing AI-generated imagery and demographic-specific hooks to capture niche audiences.
Tactical trends reveal a widespread reliance on intellectual property and the integration of casual mini-game mechanics to market hardcore RPG and Strategy titles. Successful campaigns frequently leverage localized content and specialized creative formats, such as "stomp" transitions for social media or long-form puzzles to attract RPG players. This data, synthesized from over 1.6 billion ad records across 80 countries, underscores a transition toward high-volume, AI-enhanced marketing where deep user segmentation and creative variety are essential for maintaining player lifetime value in an increasingly competitive global environment.
- The top 50 publishers now control 70% of total global mobile gaming revenue, driving a market-wide shift toward hybrid-casual models that combine ad-based revenue with in-app purchases.
- Advertising activity surged by 60% year-over-year in 2024, with 250,000 advertisers deploying 46.2 million creative assets despite a decline in new market entrants.
- Short-form video has become the dominant engagement driver, accounting for up to 81% of impressions in the Puzzle and Simulation genres.
- Marketers are increasingly bypassing platform limitations by adopting creative-level attribution and leveraging generative AI for both content production and data analysis.
- Growth is accelerating in Southeast Asia and Latin America, while high-production, cross-platform free-to-play titles from Chinese developers are successfully challenging traditional premium pricing models.
Insights into Marketing Trends in Southeast Asian Mobile Games in 2024
The Southeast Asian mobile gaming market in 2024 is characterized by high advertiser activity and a strategic shift toward video-centric marketing. Data collected between January and August 2024 reveals a monthly average of over 20,000 active advertisers in the region, representing a 9.5% year-over-year increase. While the proportion of new advertisers remained stable at approximately 3.7%, a significant surge occurred in June, where new game advertisers reached 8.5% of the total market.
Geographically, Indonesia leads the region in the volume of monthly advertisers with 12.3K, surpassing major markets like Japan and South Korea. However, Thailand remains the most intensive in terms of content volume, serving as the only country in the region to exceed 100 monthly creatives per advertiser. From a platform perspective, Android dominates the landscape, accounting for over 70% of advertisers in markets like Indonesia, though iOS users see a higher proportion of image-based creatives.
Genre analysis indicates that while casual games maintain the largest share of advertisers at 28.4%, Role-Playing Games (RPGs) are the most aggressive marketers. RPGs account for 16% of total creatives, a figure significantly higher than the global average. Strategy games (SLGs) lead in format innovation, with 76.5% of their ads utilizing video. Across all genres, video is the dominant medium, making up nearly 70% of all creatives, with a growing trend toward using local influencers, live-action footage, and "mini-game" playables to drive engagement.
The findings are based on sampling from SocialPeta’s database of 1.6 billion ad creatives across 70 global channels. The methodology combines statistical forecasting with desk research to track advertising intelligence across Indonesia, Thailand, Singapore, Malaysia, Vietnam, the Philippines, and Cambodia. Findings suggest that successful regional campaigns increasingly rely on localized content, such as Thai celebrity endorsements and TikTok-inspired audio synchronization, to navigate the fierce competition in the Southeast Asian media-buying landscape.
- Video-centric marketing is the dominant strategy in Southeast Asia, accounting for nearly 70% of all ad creatives across all mobile game genres.
- Indonesia is the region's largest market by advertiser volume with 12.3K monthly advertisers, while Thailand leads in content intensity with over 100 creatives per advertiser.
- The Southeast Asian mobile gaming market saw a 9.5% year-over-year increase in active advertisers, averaging over 20,000 per month between January and August 2024.
- Casual games hold the largest market share at 28.4% of advertisers, but RPGs are the most aggressive marketers, contributing 16% of total creatives.
- Strategy games (SLGs) are the leaders in format innovation, with 76.5% of their advertisements utilizing video.
Insights into Global Mobile Game Marketing & Ad Spend Trends for H1 2024
The global mobile gaming landscape in the first half of 2024 is defined by a strategic pivot toward hybrid-casual and subscription-based models as developers seek stable revenue and higher user lifetime value. This transition is supported by the rapid expansion of mini-games on super-apps, currently engaging approximately 650 million players, and the integration of 5G and AI-driven personalization. Marketing success now hinges on the synergy between App Store Optimization and paid search, alongside the use of predictive modeling to mitigate rising acquisition costs. Rewarded playtime has emerged as a critical monetization tool, yielding eCPMs 2.7 times higher than standard formats.
Market activity surged during this period, with monthly active advertisers increasing 33.7% year-over-year to exceed 55,000. Despite this influx, the intensity of individual campaigns moderated, with the average monthly creatives per advertiser falling to 105. Video remains the primary medium, accounting for 77% of ad formats, though AI-generated imagery is gaining significant traction. While Western Europe maintains the highest advertiser density, the Hong Kong, Macau, and Taiwan regions represent the most competitive environments. Genre-wise, casual and puzzle games dominate advertiser participation on Android, but RPGs have surpassed strategy titles in total creative volume through the aggressive use of AI-generated content.
Regional performance highlights distinct growth corridors, such as Brazil’s emergence as a hub for casino games and the Middle East’s demand for localized simulation and strategy titles. Successful campaigns frequently utilize "mini-game" video ads and deliberate-failure narratives to drive conversions. High-performing titles like Legend of Mushroom and Solo Leveling: Arise demonstrate the efficacy of high-volume creative output and IP-driven TikTok marketing. Ultimately, the industry is moving toward a bifurcated strategy where Asia-Pacific markets focus on intensive pre-registration windows while Western markets prioritize long-term promotional stability.
- Monthly active advertisers in mobile gaming grew 33.7% year-over-year in H1 2024, surpassing 55,000 total advertisers.
- Rewarded playtime has become a primary monetization driver, generating eCPMs 2.7 times higher than standard ad formats.
- Video remains the dominant ad medium at 77% of total formats, though average monthly creatives per advertiser dropped to 105 as AI-generated imagery gains traction.
- Mini-games on super-apps have reached 650 million players, serving as a core component of the industry's shift toward hybrid-casual and subscription-based models.
- RPG titles have overtaken strategy games in total creative volume, largely driven by the aggressive integration of AI-generated content.
Q1 2024 Digital Market Index
In the first quarter of 2024, the mobile gaming market showed a clear shift away from hyper‑casual titles, which experienced a year‑over‑year decline of more than ten percent across all major platforms. At the same time, niche sub‑genres—particularly those emphasizing deeper mechanics, social interaction, and regional cultural themes—registered modest growth, indicating that players are gravitating toward more differentiated experiences. Revenue concentration continued to favor the top‑tier publishers, whose combined share of global digital game sales rose to just over 45 percent, while mid‑size and indie developers struggled to maintain market visibility amid rising user acquisition costs.
Geographically, North America and Western Europe together accounted for roughly 38 percent of total spend, but the fastest growth rates were observed in Southeast Asia and Latin America, where mobile penetration and improved payment infrastructure drove double‑digit increases in both downloads and in‑app purchases. The overall market size reached $23.7 billion in Q1, representing a 4.2 percent increase from the same period a year earlier, with the majority of the uplift coming from subscription‑based models and live‑ops monetisation strategies.
The data also highlighted a maturing ad‑tech ecosystem: programmatic video ads delivered higher eCPMs than traditional interstitials, while rewarded ads maintained the strongest user retention metrics. However, ad fraud remained a concern, with industry‑wide estimates suggesting that up to 7 percent of ad impressions were non‑genuine, prompting publishers to invest more heavily in verification tools. These trends suggest that the digital gaming landscape is moving toward higher‑value, more engaged user bases, with regional diversification and sophisticated monetisation approaches shaping the next phase of growth.
- The global digital gaming market reached $23.7 billion in Q1 2024, a 4.2% year-over-year increase driven primarily by subscription models and live-ops monetization.
- Top-tier publishers consolidated their market position, capturing over 45% of global digital game sales as mid-size and indie developers faced increased pressure from rising user acquisition costs.
- Mobile gaming trends shifted away from hyper-casual titles, which saw a decline of over 10% year-over-year, in favor of niche sub-genres offering deeper mechanics and social interaction.
- While North America and Western Europe represent 38% of total spend, Southeast Asia and Latin America emerged as the fastest-growing regions with double-digit increases in downloads and in-app purchases.
- Ad-tech performance favored programmatic video for higher eCPMs and rewarded ads for user retention, though 7% of industry-wide ad impressions were identified as non-genuine fraud.
State of the Market 2023: An Annual Analysis of App Market and Advertising Activities
The 2023 market analysis evaluates global mobile advertising performance, concentrating on the two dominant operating systems, iOS and Android, and the leading social platforms that drive ad spend. Facebook and Instagram continue to command the largest share of the social advertising ecosystem, reinforcing their status as primary channels for marketers seeking broad reach and engagement across diverse audiences.
Video advertising emerged as the pre‑eminent format throughout the year, registering a 16 % increase on iOS and a markedly higher 37 % rise on Android. This divergence underscores Android’s accelerating momentum in video consumption and ad adoption, while iOS maintains steady growth. Interactive ad formats also showed modest gains, with a 2.7 % uplift on iOS, indicating a gradual shift toward more engaging user experiences, though the expansion remains limited compared with video.
Overall, the findings suggest that mobile video continues to dominate revenue generation, with Android delivering the strongest growth trajectory. The incremental rise in interactive formats points to emerging opportunities for richer creative solutions, yet video’s dominance will likely shape strategic allocations for the coming year. These trends highlight the importance of platform‑specific optimization and the need for advertisers to balance high‑impact video placements with exploratory interactive formats to maximize reach and performance across the mobile landscape.
- Video advertising is the primary revenue driver, experiencing a 37% growth on Android and a 16% increase on iOS during 2023.
- Facebook and Instagram remain the dominant platforms for social advertising, serving as the primary channels for broad audience reach and engagement.
- Android is outpacing iOS in video ad adoption, demonstrating a significantly stronger growth trajectory for video-based marketing strategies.
- Interactive ad formats saw a modest 2.7% growth on iOS, signaling a slow but emerging shift toward more engaging, non-video user experiences.
- Advertisers should prioritize platform-specific optimization by balancing high-impact video placements with exploratory interactive formats to maximize performance.
Marketing Insights into Global Mobile Games & Minigames 2024
The global mobile gaming landscape in 2024 is characterized by a high volume of advertising activity, with monthly active advertisers averaging over 63,000. While the total number of advertisers remains robust, the proportion of new market entrants has steadily declined, falling below 7% by late 2024. Conversely, the industry has seen a consistent rise in the deployment of new ad creatives, with over 72% of advertisers releasing fresh content by September, signaling an intensification of competition and a focus on creative iteration to maintain audience engagement.
Analysis of genre-specific performance reveals a shift in marketing priorities. Casual game advertising has experienced a slight decline, whereas the casino genre has seen a notable growth of over 10% in advertiser volume. Across the board, RPG, puzzle, and simulation games remain significant contributors to the advertising ecosystem. The data suggests that successful market penetration increasingly relies on high-frequency creative updates and localized marketing strategies, particularly as developers look to expand beyond domestic borders.
The minigame sector, encompassing H5 and mini-program games, has emerged as a critical growth area. These titles are increasingly adopting a "going global" strategy, moving from initial releases in Asian markets to broader international expansion in North America, Western Europe, and Latin America. Successful minigames often utilize hybrid monetization models and leverage specific sub-genres such as "backpack-like" or "knights-like" games. Marketing for these titles is highly data-driven, with distinct strategies for the Asia-Pacific region—which favors pre-registration and launch-phase intensity—versus Western markets, which prioritize sustained, long-term advertising during a game’s stable period. The industry continues to favor creative formats that emphasize playable, low-friction experiences and culturally localized themes to maximize user retention and acquisition.
- Competition is intensifying through creative iteration, with over 72% of the 63,000+ monthly active advertisers releasing fresh ad content by September 2024.
- The proportion of new market entrants has dropped below 7%, indicating a shift toward established players focusing on retention rather than market expansion.
- Casino games have emerged as a growth leader with a 10% increase in advertiser volume, while casual game advertising has experienced a slight decline.
- Minigames are increasingly adopting a global strategy, moving from Asian markets into North America, Western Europe, and Latin America.
- Successful minigame monetization relies on hybrid models and specific sub-genres like 'backpack-like' or 'knights-like' games.
The State of AAA Game Advertising
The analysis demonstrates that 2023 marked a peak in AAA game advertising, with live‑service titles such as Fortnite commanding the highest spend (US$57 M) and blockbuster launches—Hogwarts Legacy, Diablo IV, and Call of Duty: Modern Warfare III—each exceeding US$25 M. YouTube remained the dominant channel (35 % of spend), yet Facebook, TikTok, and Instagram captured significant shares, indicating a broadened media mix compared to 2022. Activision Blizzard and Epic Games led the market, each allocating over US$70 M to U.S. campaigns that supported both new intellectual properties and established franchises.
Hogwarts Legacy’s strategy centered on PlayStation branding, with “PS5” references dominating pre‑launch and launch creatives across TikTok, Facebook, and other social platforms. The campaign’s largest spend outside social media was on OTT (US$1.8 M), supplemented by Twitch, Reddit, and niche sites such as fandom.com and Pluto TV. The title relied heavily on the PlayStation partnership and traditional OTT channels rather than extensive brand collaborations.
Diablo IV leveraged a “hellish” fantasy narrative, consistently using terms like devour, violence, and gore throughout its campaign. The title partnered with diverse brands—from Mountain Dew to SteelSeries, Secretlab, and First We Feast—to extend reach across gaming hardware, lifestyle, and food sectors. In contrast, Starfield capitalized on its Xbox Game Pass launch, offering a $70 full price or a $10/month subscription model that attracted new players. Its spend focused on YouTube and TikTok 15‑second video ads (94 % of creative), blending gameplay and live‑action content across Hulu, YouTube, and Twitch. Brand partnerships spanned retailers like Target, hardware makers such as Seagate, and food brands like yfood, underscoring a multi‑channel approach that blended platform promotion with cross‑industry collaborations.
Call of Duty: Modern Warfare III executed a highly integrated, multi‑phase advertising strategy that blended pre‑order, beta, launch, and holiday campaigns into a single continuous push. Forty percent of spend was allocated to post‑launch activities, with creative focus shifting from celebrity endorsements to esports influencers. Ad formats diversified—reducing YouTube 15‑second ads from 92 % to 69 % and increasing Instagram video posts—while high‑profile collaborations (e.g., with 21 Savage and Monster) positioned the title as a leading example of modern AAA advertising. The campaign’s aggressive, format‑diverse approach drove strong post‑launch engagement and brand visibility.
Fortnite remained the top‑spending game in U.S. PC/console advertising, supported by a broad brand partnership ecosystem that includes Nike, LEGO, and Disney. The year’s most significant launches—Hogwarts Legacy (highest sales and ad spend, capitalizing on the Harry Potter IP) and Diablo IV (the biggest 2Q launch with robust live‑service performance)—illustrate how new titles continue to drive high‑profile marketing campaigns. Major publishers such as Activision Blizzard and Epic Games dominate ad spend, while diversified media strategies and cross‑industry collaborations underpin the sector’s continued growth.
- AAA game advertising peaked in 2023, with top live-service titles like Fortnite spending US$57M and major launches including Hogwarts Legacy, Diablo IV, and Call of Duty: Modern Warfare III each exceeding US$25M.
- YouTube remains the primary advertising channel at 35% of total spend, though publishers are increasingly diversifying into Facebook, TikTok, and Instagram to reach broader audiences.
- Activision Blizzard and Epic Games led the market in 2023, each allocating over US$70M to U.S. campaigns for both new intellectual properties and established franchises.
- Marketing strategies are increasingly reliant on cross-industry brand partnerships, exemplified by Diablo IV’s collaborations with food and hardware brands and Fortnite’s ecosystem involving Nike, LEGO, and Disney.
- Call of Duty: Modern Warfare III successfully shifted its strategy toward a continuous, multi-phase push, allocating 40% of its budget to post-launch activities and pivoting from celebrity endorsements to esports influencers.