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Report
2 pages
The Power of Play: España
Gaming is primarily used for emotional regulation in Spain, with 78% of men and 75% of women reporting that it effectively reduces stress and anxiety.
Social connection is a major driver for the Spanish gaming population, with 62% of men and 55% of women citing it as a primary motivation for play.
Online multiplayer engagement is significantly higher among men, with approximately 80% reporting they play with others online, whereas women show a stronger preference for solo play.
Player Behavior
Europe
Global
+3
AEVI
Jan 2024
Report
2 pages
Comportamientos e Intereses de los Videojugadores: Spain
80% of Spanish gamers play primarily to meet new people and stimulate their minds, while 78% use gaming as a tool to reduce stress and anxiety.
Multiplayer gaming is perceived as a driver for skill development, with 78% of players associating it with creativity, 74% with teamwork, and 64% with improved cognitive and STEM-related abilities.
Social gaming is a core habit, as 55% of all participants view playing with others as a positive experience that fosters lasting friendships and shared memories.
Player Behavior
Player Demographics
Market Analysis
AEVI
Jan 2024
Report
22 pages
How IP and Brand Collaborations Level Up Games
Aligning in-game collaborations with external transmedia marketing, such as theatrical film releases, can drive DAU increases of up to 120%.
IP collaborations generate an average 11% increase in daily active users (DAU) during the first week of launch, with engagement typically peaking between the fourth and fifth days.
Premium games see a 19% average DAU boost from collaborations, significantly outperforming free-to-play titles, which see an 8% increase due to a heavier reliance on cosmetic-only content.
Monetization
Player Behavior
Market Analysis
+1
Newzoo
Nov 2023
Report
36 pages
Mobile Games: State of the Market & Playtime Benchmarks Q3 2023
Revenue in the mobile sector is highly concentrated, with Coin Master generating €5.3 million on Android in France and €6.7 million on Android in Germany during Q3 2023.
iOS users consistently demonstrate higher engagement than Android users, with average session lengths ranging from 35 to 51 minutes on iOS compared to 29 to 44 minutes on Android.
Japan records the longest average mobile game sessions globally, while France exhibits the smallest platform-based engagement gap at approximately 3.6 minutes.
Market Analysis
Player Behavior
Monetization
+2
Apptica
Sept 2023
Report
14 pages
Console Title Activity Trends: June 2023
Fortnite remains the dominant console title, leading the market with 36.1 million monthly active users and 612 million hours of total playtime in June 2023.
Diablo IV emerged as the primary market disruptor, achieving 6.1 million monthly active users and leading in engagement depth with an average of 55 hours played per user.
Established live-service franchises including Grand Theft Auto V, FIFA 23, and Call of Duty: Modern Warfare II continue to hold top market positions, demonstrating the difficulty new titles face in capturing player time.
Market Analysis
Player Behavior
Ampere Analysis
Jul 2023
Report
13 pages
How DLC boosts engagement for PC and console games
DLC releases drive an average 11% increase in monthly active users (MAU), with medium-sized games (250,000 to 2 million MAU) seeing the highest impact at 22% growth.
Strategy games benefit most from the DLC model, recording a 30.5% average increase in MAU, followed by role-playing and adventure titles.
DLC is a significant revenue driver, accounting for 13% of PC revenue and 7% of console revenue in the U.S. during 2022.
Monetization
Player Behavior
PC
+1
Newzoo
May 2023
Report
68 pages
The 50-Plus Gamer of Today and Tomorrow
The 50-plus gaming population has reached 52.4 million individuals, with average weekly engagement increasing by over 40% since 2019 to 12 hours per week.
A high-engagement segment comprising 26% of the demographic—classified as Enthusiasts and Immersives—accounts for nearly 50% of total spending.
70% of gamers aged 50 and older believe gaming is essential for cognitive stimulation and healthy aging, yet 70% feel the industry treats them as an afterthought in design and marketing.
Player Demographics
Player Behavior
Mobile
+1
AARP
Apr 2023
Report
21 pages
Video Game Streaming Trends Report: Q1 2023
Total live-streaming viewership declined 16% year-over-year in Q1 2023, though total hours watched remain 46% higher than Q1 2020 levels.
Twitch and YouTube Live Gaming consolidated their market dominance to a combined 89% share, while Facebook Live viewership plummeted by 69%.
Cross-media synergy is a primary growth driver, evidenced by the HBO 'The Last of Us' series triggering a 107% increase in viewership for the franchise's games.
Streaming
Market Analysis
Global
+1
Stream Hatchet
Mar 2023
Report
25 pages
Video Game Live Streaming Trends Report: Q3 2023
The live-streaming market has stabilized with 7.6 billion hours watched in Q3 2023, a 4% year-over-year decline but still 90% higher than 2019 levels.
Kick has emerged as the third most-watched platform, surpassing Facebook Live and AfreecaTV, with 66% of its viewership driven by non-gaming content.
Twitch maintains a dominant 71% market share, though its esports viewership experienced an 18% year-over-year decrease.
Streaming
Market Analysis
Player Behavior
+1
Stream Hatchet
Jan 2023
Report
35 pages
Video Game Streaming Trends 2022 Yearly Report
Western live streaming viewership fell 13.5% year-over-year in 2022 to 29.5 billion hours, driven largely by a 14% reduction in unique active channels.
Twitch maintained market dominance while YouTube Gaming solidified its position as the second-largest platform, despite Facebook Gaming suffering a 56% viewership decline.
Creator-driven events and original programming frequently outperformed traditional AAA game launches, with individual personalities proving more effective at driving engagement than professional esports matches.
Streaming
Market Analysis
Player Behavior
+1
Stream Hatchet
Jan 2023
Report
60 pages
Digital Games' Impact in Denmark
Digital gaming is a mainstream activity in Denmark, with 79% of the population having played a game in the past year.
Engagement is high across all age groups, ranging from 62% of those aged 55–79 to 74% of those aged 16–24 playing on a weekly basis.
Puzzle games are the most popular genre, preferred by 65% of respondents and yielding the highest relaxation scores among all game types.
Player Behavior
Player Demographics
Market Analysis
+1
NIMBI – Danish Institute for Game Development
Jan 2023
Report
20 pages
Pour une Pratique Responsable du Jeu Vidéo: France
Gaming is a mainstream activity in France, with 70% of residents playing occasionally and 53% playing regularly as of late 2021.
While 95% of parents are aware of parental-control tools, only 44% actively use them, leaving a significant gap between awareness and implementation.
Parental involvement in gaming is inconsistent: 40% of parents allow children to play autonomously without consent, while only 13% supervise every session.
Market Analysis
Player Behavior
France
SELL – Syndicat des Éditeurs de Logiciels de Loisirs
Jan 2023
Report
12 pages
Informe Mundial 2023: Comportamientos e Intereses de los Videojugadores
Gaming serves as a primary tool for emotional regulation, with 83% of players reporting increased happiness and 71% stating that games reduce stress, anxiety, and isolation.
Social connectivity is a core outcome of gaming, as 67% of players believe games help them forge new relationships, and 45% have met a close friend, partner, or spouse through the medium.
Players identify 'having fun' as the primary motivation for gaming (69%), followed by entertainment and stress relief as the leading drivers for engagement.
Player Behavior
Market Analysis
Player Demographics
+1
AEVI
Jan 2023
Report
12 pages
Global Report 2023
Video games function primarily as a mental health tool, with 71% of global gamers reporting that play reduces stress and 61% noting a reduction in anxiety.
Fun and enjoyment remain the primary drivers for gaming, cited by 69% of the 12,847 respondents, followed by passing time (63%) and stress relief (55%).
Social connectivity is a core component of the gaming experience, as 51% of players engage in online multiplayer weekly and 46% have formed meaningful personal relationships, including friendships and marriages, through games.
Market Analysis
Player Demographics
Player Behavior
+1
IIDEA – Italian Interactive Digital Entertainment Association
Jan 2023
Report
38 pages
Videojuegos en el Aula: Qué se está haciendo en España
The provided document does not contain substantive data, statistics, or findings regarding the state of video games in Spanish classrooms. The content is limited to a meta-discussion about potential ways to summarize a report rather than the report itself. Consequently, no factual insights regarding the integration of video games in education can be extracted from the provided text.
Player Behavior
Educational
Market Analysis
AEVI
Jan 2023
Report
14 pages
State of Mobile Games: Cognitive and Psychological Benefits
Mobile games function as effective, scalable tools for mental well-being, with specific titles demonstrating significant positive effects on creativity (Colorize, d=1.17), focus (Sound Sky, d=0.90), determination (Nature Video, d=0.76), and calmness (Color Breathing, d=0.61).
Personality traits significantly dictate user engagement, as extraverts favor social and action-oriented games while introverts prefer relaxation-focused titles, and openness correlates with immersion and inspiration motives.
Game mechanics directly influence psychological outcomes: puzzle-centric titles consistently boost creativity and curiosity, whereas timed or competitive games are more effective at enhancing focus and grit.
Market Analysis
Player Behavior
Mobile
+2
Skillprint
Jan 2023
Report
36 pages
A New Era of Engagement in Media & Entertainment
Gen Z now spends an average of 12.2 hours per week on video games and virtual worlds, surpassing the time they dedicate to traditional broadcast or subscription television.
Video games command a 72% active participation rate among US consumers, narrowing the volume gap with traditional media, which currently averages 17 hours of weekly consumption.
68% of Gen Z identify as digital creators, spending three times more hours on user-generated content than Gen X.
Market Analysis
Player Demographics
Player Behavior
+1
Newzoo
Jan 2023
Report
42 pages
Estudio sobre el Consumo de Videojuegos entre la Población Adulta Española y en Familia
Shared family gaming in Spain has surged significantly, with nearly 80% of parents playing with their children in 2022 compared to just over 33% in 2015.
Parental control adoption remains low, as only 39% of gamers use these tools, with 17.5% using them regularly and 22% occasionally.
A significant portion of the gaming population is disengaged from safety measures, with over 40% of users never employing parental controls and nearly 20% reporting they are unaware of their existence.
Player Demographics
Player Behavior
Market Analysis
AEVI
Jan 2023
Report
25 pages
The State of Mobile Gaming in India: A Look at India's Casual, Hyper-Casual, and Real Money Gaming App Industry Trends
The Indian gaming industry is projected to grow from $2.6 billion in 2022 to $8.6 billion by 2027, supported by a user base exceeding 300 million gamers.
The industry is facing a significant retention crisis, with 68% of users engaging with a gaming app fewer than ten times.
Following a pandemic-era surge where casual game installs rose 90% and RMG revenue grew 35% in April 2021, organic growth stabilized and declined throughout 2022.
Market Analysis
Player Behavior
Monetization
+2
MoEngage
Jan 2023
Report
32 pages
Mobile Gaming Loyalty Report 2023
Progression is the primary driver for both retention and in-app spending, while 'pay-to-win' mechanics and poorly received updates are the leading causes of player churn.
53% of mobile spenders concentrate their financial investment on a single title, even though 77% of spenders rotate between two to seven games weekly.
RPGs are the most loyal genre with a 75/100 Loyalty Index score, driven by deep gameplay loops and compounding monetization systems.
Market Analysis
Monetization
Retention
+3
Mistplay
Jan 2023
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