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The consolidated financial results for Hibiya Engineering, Ltd. for the second quarter of the fiscal year ending March 31, 2018, reflect a period of mixed operational performance against a backdrop of moderate economic recovery in Japan. While the company experienced a decline in core profitability, significant gains from the sale of investment securities bolstered the bottom line. The report covers the six-month period from April 1, 2017, to September 30, 2017, and adheres to Japanese GAAP accounting standards. Operational data indicates that net sales decreased by 6.4% year-on-year to 27,705 million yen, and operating profit fell by 54.1% to 708 million yen. Ordinary profit also saw a decline of 37.8% to 918 million yen. Despite these operational contractions, profit attributable to owners of the parent surged by 454.8% to 5,006 million yen, primarily driven by 4,523 million yen in extraordinary income generated from the sale of investment securities. Orders received during the period showed resilience, increasing by 3.6% to 35,654 million yen, supported by steady demand in the construction sector for redevelopment and productivity-enhancing capital expenditures. The company’s financial position remains stable, with total assets of 82,615 million yen and an equity ratio of 80.5% as of September 30, 2017. Total liabilities decreased significantly to 14,302 million yen, largely due to a reduction in notes and accounts payable. Management has maintained its full-year forecast for the fiscal year ending March 2018, projecting net sales of 75,000 million yen and an operating profit of 4,000 million yen. No changes were reported regarding accounting principles, significant subsidiaries, or going concern assumptions during this reporting period.
GREE’s financial results for the first quarter of fiscal year 2018 reflect a period of significant growth driven by the successful scaling of native mobile games and strategic investments in media operations. The company achieved net sales of ¥21.6 billion and an operating income of ¥2.7 billion, representing both quarter-on-quarter and year-on-year increases. This performance was primarily fueled by high coin consumption in hit titles such as Another Eden and SINoALICE, alongside the expansion of the advertising and media segment, where page views grew 2.4 times over the previous quarter. The scope of these results covers the company’s consolidated global operations for the three-month period ending September 30, 2017. While the game and entertainment business remains the core revenue driver, the company is diversifying through its advertising and media arm and emerging VR initiatives. Geographically, the company is pivoting its strategy by closing certain overseas bases to reduce fixed labor costs while simultaneously signing joint publishing agreements with partners like Sumitomo Corporation to aggressively export Japanese anime-based intellectual property to international markets. Methodological data indicates a shift in the cost structure, where a ¥2.73 billion increase in variable costs—driven by higher advertising spend and platform commission fees—was partially offset by a ¥0.64 billion reduction in fixed costs. The development pipeline remains robust with five titles currently in progress, primarily focusing on third-party IP. Looking ahead to the first half of FY2018, the company maintains a conservative forecast of ¥40.5 billion in net sales, anticipating a temporary decline in existing titles following their initial peak performance while continuing aggressive investment in growth-oriented media businesses.