GREE, Inc. reported its fiscal year 2017 fourth-quarter results, highlighting a successful turnaround of its game business and a strategic shift toward global distribution. For the full year, the company achieved net sales of ¥65.4 billion and an operating income of ¥8 billion. The fourth quarter saw quarter-on-quarter growth with ¥19.2 billion in net sales and ¥2.4 billion in operating income, driven by the successful launch of four native games—including Another Eden and SINoALICE—all of which reached the top 20 rankings. A primary finding is the completion of a strategic pivot in overseas operations. The company decided to close international subsidiaries and consolidate all game development within Japanese studios to focus on global distribution. This transition resulted in a one-time extraordinary loss of approximately ¥6 billion due to asset write-downs and closure costs. Despite these charges, the company restored a double-digit operating income margin and reported that native games now account for more than half of total coin consumption, which reached a target of 10 billion coins. The outlook for fiscal year 2018 emphasizes a medium-term growth strategy centered on three pillars: game engines, intellectual property (IP), and global distribution. By reusing technical bases across different titles, the company aims to reduce development costs and increase investment in content quality. The pipeline includes six approved titles, with a focus on balancing first-party, co-developed, and third-party IPs. Additionally, GREE plans to expand its advertising and media business as a second major earnings pillar, focusing on high-retention apps and video production. While net sales are forecast to grow to ¥20.5 billion in the next quarter, operating income is expected to decline temporarily due to aggressive front-loaded investments in marketing and promotion to ensure long-term sustainability.