Updated Mar 21, 2026 by Koei Tecmo
Financial · January 1, 2017
Published by Koei Tecmo
Koei Tecmo Holdings reported record-breaking financial performance for the first half of the fiscal year ending March 2018, achieving all-time highs in ordinary profit and net income. Despite a 10% year-over-year decrease in sales to 14.9 billion yen, ordinary profit rose 40.6% to 6.9 billion yen, and net income increased 33% to 5.0 billion yen. These results significantly exceeded initial management forecasts, driven by high-margin IP licensing and a strong performance in the entertainment segment, which remains the primary revenue driver. The geographic scope of the results reveals a strategic shift toward international markets. While domestic sales in Japan declined by 19.1%, overseas revenue grew by 15.6%, with the Asian market showing the most significant growth at 45.9%. Unit sales data further illustrates this trend, as overseas software sales rose to 69.3% of the total volume, nearly doubling in North America and Europe compared to the previous year. Key titles contributing to this success included Nioh, which surpassed 2 million units, and Fire Emblem Warriors. Looking ahead, the company maintains an optimistic full-year outlook, projecting sales of 42 billion yen and an operating profit of 11.5 billion yen. The strategy for the second half of the fiscal year focuses on multi-platform releases for the Nintendo Switch, PlayStation 4, and Steam, alongside the expansion of smartphone gaming through the new "midas" brand. Additionally, the company is diversifying its portfolio through location-based entertainment, such as the "VR Sense" cabinet, and strategic alliances with AI technology firms like HEROZ, Inc. to enhance future development capabilities.
Achieved YoY profit increase! Achieved all-time high in Ordinary Profit and Net Income for the first half! (Units: Millions of Yen) Term ended Term ended YoY Change Sep. 2016 Sep. 2017 Amount Ratio Amount Ratio Amount Rate of change Sales 16,576 100.0% 14,916 100.0% 1,660 10.0% Operating 2,748 16.6% 2,850 19.1% 102 3.7% Profit Ordinary 4,904 29.6% 6,897 46.2% 1,993 40.6% Profit Net Income 3,786 22.8% 5,034 33.7% 1,248 33.0%
IPLicense Sute E Bride oe the New M PlayStation®4 / HEE PlayStation®Vita / Nintendo Switch™ Nights of Azure 2 iOS / Android 3Majesty × X.I.P. LIVE 80,000 copies Service started SPLASH SUMMER FES 2017 in Japan in Japan IP License NIOH FIRE EMBLEM 1=3 WORPIOR π IEN :2017 7307577175 WHRHIUNS 1 L t &kS UGMENT E Nintendo Switch™/ PlayStation®4 L>Tty- *76 New Nintendo 3DS™ NIOH iOS / Android iOS / Android Fire Emblem Warriors All three Nioh AUGMENTED REALITY Over 2 Million Event
Term ended Sep.2017 (Units: Millions of Yen) Entertainment Pachislot & Amusement Real Estate Others Total Corporate & Consolidated Pachinko Facilities Elimination Total Sales 13,410 463 681 389 82 15,028 111 14,916 Operating 2,645 145 131 168 23 2,850 0 2,850 Profit Term ended Sep.2016 (Units: Millions of Yen) Entertainment Pachislot & Amusement Real Estate Others Total Corporate & Consolidated Pachinko Facilities Elimination Total Sales 14,638 963 649 398 61 16,711 135 16,576 Operating 2,308 367 79 166 19 2,942 193 2,748 Profit
(Units: Millions of Yen) Term ended Term ended YoY Change Sep. 2016 Sep. 2017 Amount Ratio Amount Ratio Amount Rate of Change Japan 12,228 74.8% 9,890 66.3% 2,338 19.1% Overseas 4,348 26.2% 5,026 33.7% 678 15.6% North America 1,942 11.7% 1,710 11.5% 232 11.9% Europe 961 5.8% 1,208 8.1% 247 25.7% Asia 1,445 8.7% 2,108 14.1% 663 45.9% Total 16,576 100.0% 14,916 100.0% 1,660 10.0%
(Units: Thousands of Units) Term ended Term ended YoY Change Sep. 2016 Sep. 2017 Amount Ratio Amount Ratio Amount Rate of Change Japan 1,630 63.9% 785 30.7% 845 51.8% Overseas 920 36.1% 1,775 69.3% 855 92.9% North America 400 15.7% 860 33.6% 460 115.0% Europe 280 11.0% 595 23.2% 315 112.5% Asia 240 9.4% 320 12.5% 80 33.3% Total 2,550 100.0% 2,560 100.0% 10 0.4% Note: Includes downloadable versions
(Units: Millions of Yen) FY2016 FY2017 YoY Change Amount Ratio Amount Ratio Amount Rate of change Sales 37,034 100.0% 42,000 100.0% 4,966 13.4% Operating 8,781 23.7% 11,500 27.4% 2,719 31.0% Profit Ordinary 15,221 41.1% 16,000 38.1% 779 5.2% Profit Net Income 11,624 31.4% 11,700 27.9% 76 0.6%
Koei Tecmo Holdings presents a financial analysis for the first half of the fiscal year ending March 2016, highlighting a period of strategic transition toward digital and global expansion. While net sales for the six-month period ended September 2015 decreased by 5.9% year-over-year to 15,159 million yen, the company significantly outperformed its initial profit forecasts. Operating profit reached 2,477 million yen, exceeding projections by 45.7%, while net income rose 3.4% to 4,061 million yen, surpassing the forecast by 84.6%. This profitability was driven by increased royalty revenue from collaboration titles and the growth of high-margin digital download sales. The data covers global operations across Japan, North America, Europe, and Asia, with a specific focus on the Game Software and Online & Mobile segments. Although Japan remains the primary market, accounting for 74.9% of sales, the Asian market showed the most aggressive growth, with sales increasing by 75.9% and unit volumes rising by 132.6%. The Game Software segment remains the largest contributor, generating 8,873 million yen in sales, while the Online & Mobile segment contributed 3,459 million yen. Strategic initiatives emphasize the expansion of intellectual property through multi-platform development and large-scale collaborations with major overseas and domestic partners. The company is aggressively pursuing the smartphone and browser game markets in Asia and adapting core titles for PlayStation 4 and Xbox One in China. To enhance shareholder value, a 1:1.2 stock split was implemented in October 2015, supported by a dividend policy targeting a 50% payout ratio. Management aims to achieve record-high yearly financial results for the full fiscal year, targeting 40,000 million yen in sales and an operating profit ratio of 25%, with a long-term goal of reaching 30%.
Koei Tecmo Holdings reported record-breaking financial results for the first half of the fiscal year ending March 2019, characterized by significant growth in profitability and the expansion of its global intellectual property (IP) portfolio. Net sales reached 17.4 billion yen, a 16.7% increase year-over-year, while operating profit surged by 64.3% to 4.68 billion yen. This performance was driven by high-margin royalty income from licensed titles and the continued success of the smartphone game sector, resulting in an improved operating profit ratio of 26.9%. The strategic focus centers on three primary pillars: creating global AAA titles with sales targets of 5 million copies, developing smartphone titles capable of generating 1 billion yen in monthly revenue, and collaborating with leading overseas IPs. Key product milestones during this period included the continued success of Nioh, which surpassed 2 million copies, and the strong performance of licensed mobile titles like Shin-Sangoku-shi and Dynasty Warriors: Unleashed, both of which achieved high rankings on the App Store and Google Play in Japan. Geographically, Japan remains the largest market, accounting for approximately 66% of sales, though the Asia region saw the most dramatic growth with a 46.1% increase in revenue. While unit sales for packaged software saw a slight decline of 6.6% to 2.39 million units, the company offset this through digital growth and licensing. Looking forward, the mid-term management plan aims for 51 billion yen in sales and 21 billion yen in ordinary profit by fiscal year 2020, supported by upcoming major releases such as Dead or Alive 6 and Nioh 2, alongside a full-scale entry into the Chinese market and the completion of a new office in Minato Mirai.
Koei Tecmo achieved record-breaking financial performance during the first half of the fiscal year ending March 2022, characterized by a 60.8% increase in sales to ¥37.2 billion and a 94.4% surge in operating profit to ¥16.4 billion. This growth was primarily catalyzed by the Entertainment segment, where smartphone and social game revenue nearly doubled. While digital console sales saw a significant 53.3% increase in units sold, the company remains cautious regarding its full-year outlook, maintaining a ¥65 billion sales forecast due to the potential stabilization of pandemic-driven demand and broader global economic volatility. The strategic shift toward online and mobile sectors has proven successful, led by the sustained performance of titles such as Romance of the Three Kingdoms Ha-do and Three Kingdoms Tactics. Although total console unit sales are projected to experience a slight 7% year-over-year decline to 9.4 million units, mobile downloads are expected to rise by 14.5% to over 113 million. These results support a medium-term objective to reach ¥90 billion in annual sales by fiscal year 2023, underpinned by a development pipeline focused on high-profile intellectual properties and the proprietary Katana Engine for efficient multi-platform deployment. Future expansion relies on a multi-layered revenue model that combines internal IP development, such as the cross-media expansion of Blue Reflection, with global collaborations like Stranger of Paradise: Final Fantasy Origin. The long-term growth strategy prioritizes the establishment of new global franchises capable of selling five million units and the launch of smartphone titles targeting monthly revenues of ¥2 billion. By leveraging IP licensing and international partnerships, the organization aims to solidify its position in the global market while diversifying its portfolio across console, mobile, and digital platforms.
Koei Tecmo’s financial performance for the first half of the fiscal year ending March 2023 reflects a strategic transition toward large-scale global expansion and long-term intellectual property development. While net sales experienced a slight year-on-year decline of 6.6% to 34.76 billion yen, operating profit grew by 11.6% to 18.32 billion yen. This growth was supported by a 28.2% increase in software unit sales, totaling 4.68 million units, led by the success of titles such as Fire Emblem Warriors: Three Hopes. Despite a drop in net profit caused by lower non-operating income, the company remains on track to meet its full-year sales forecast of 77 billion yen. The current fiscal year serves as the foundation for a medium-term management plan spanning through FY2024, which aims to achieve 100 billion yen in sales and 40 billion yen in operating profit. Central to this strategy is the pursuit of a new global intellectual property capable of selling five million units, supported by a pipeline of annual releases targeting two million units each. Upcoming major titles like Wild Hearts and Wo Long: Fallen Dynasty are critical to this international push, as overseas markets are projected to account for over 71% of total unit sales. Operational stability and technical efficiency underpin these ambitious financial targets. The company leverages its proprietary Katana Engine to streamline development across a multi-layered revenue cycle that includes console software, mobile gaming, and IP licensing. With a focus on high-growth segments, the company seeks to establish mobile titles generating monthly revenues between one and two billion yen. Furthermore, a twelve-year streak of profitability and an industry-leading low employee turnover rate of 4.2% provide the organizational continuity necessary to execute these high-cost, high-reward global projects.