
Worms
GameBy Team17 · Released Jun 1, 1995
Worms is a turn-based strategy game that combines tactical decision-making with elements of randomness. Players control teams of worms and take turns using a wide range of weapons and tools to defeat opposing teams, resulting in varied gameplay outcomes.
Connections
Each row is a game or company named alongside Worms, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Jun 1, 1995
- Developer
- Team17
- Publishers
- Telegames, Ocean Software, Sold Out Sales & Marketing, GT Interactive Software
- Genres
- Strategy
- Platforms
- Amiga CD32, Super Nintendo Entertainment System, Sega Mega Drive/Genesis, PC (Microsoft Windows), Mac, DOS, Amiga, Atari Jaguar
- Links
- Wikipedia
Game data from IGDB.com
Documents about Worms
Opening Night Live 2026: A Disappointing Night for Fans
The 2026 Opening Night Live (ONL) showcase at Gamescom in Cologne is characterized as a disappointing experience for attendees, failing to justify the significant time investment required for the event.
- Opening Night Live 2026 was widely perceived as a disappointment due to a lack of significant new game reveals and a heavily padded two-and-a-half-hour runtime.
- The showcase's headline announcements relied heavily on established IP, specifically a Gears of War prequel, a Final Fantasy VII: Revelation reboot, and a remaster of The Witcher 3.
- New game reveals included the open-world adventure Ananta from NetEase (January 2027 release), the co-op title Age Twisters, and the action game 1001: Threads of Mizan funded by MBC.
🚀 Castle Clashers!: Voodoo’s new HIT is scaling hard
Castle Clashers represents a significant evolution in the mobile artillery shooter genre, successfully blending physics-based combat with midcore-lite progression systems.
- Castle Clashers is generating over $220,000 in daily revenue, reportedly doubling the performance of comparable titles like Mob Control.
- The game achieves 100,000 daily downloads through a hybrid monetization model that prioritizes aggressive in-app purchases over traditional ad-based revenue.
- A unique gacha system drives financial performance by allowing players to bypass randomness through direct unit purchases and universal shards.
Tell Me More: Issue 92
The gaming industry experienced a period of intense consolidation and volatility in early 2022, characterized by high-profile acquisitions and shifting corporate strategies.
- Sony acquired Bungie for $3.6 billion to gain expertise in live-service game development, aiming to launch ten live-service titles by March 2026.
- Game industry M&A activity in January 2022 alone reached $85.4 billion, surpassing the total value of all deals announced in 2021.
- The FTC has signaled it will investigate Microsoft’s proposed acquisition of Activision Blizzard, indicating a more rigorous regulatory review process.
Team17 Full Year Results 2020
Team17 achieved its sixth consecutive year of record financial performance in 2020, characterized by a 34% increase in annual revenue to £83 million.
- Team17 achieved record financial performance in 2020, with annual revenue growing 34% to £83 million and adjusted EBITDA increasing 36% to £30.1 million.
- The company’s business model is heavily reliant on digital distribution, which accounted for 93% of total revenue in 2020.
- Third-party publishing remains the primary revenue driver at 79% of total income, with 78% of that segment derived from publishing-only agreements and 22% from co-development.
Top Games by Downloads and Revenue: January 2020
This analysis provides a performance overview of the global mobile gaming market for January 2020, utilizing data from AppMagic to identify leaders in both download volume and revenue generation across the iOS and Google Play platforms.
- The Chinese launch of AFK Arena drove its monthly revenue to approximately $70 million, moving it into the top three highest-earning games on iOS and the top four across all platforms.
- Johnny Trigger, published by SayGames, was the most downloaded mobile game globally in January 2020 with 36 million installs.
- Lineage 2M remained the top-grossing game on Google Play in January, generating $45 million in South Korea despite a slight revenue decline.
Monetizer: Tank Nation
Tank Nation, a debut title from US-based startup Wormhole Games, is a turn-based artillery game that blends traditional trajectory-based mechanics with a free-to-play resource management economy.
- Tank Nation by startup Wormhole Games utilizes a hybrid model that combines skill-based artillery combat with free-to-play resource management.
- The game employs a dual-currency system featuring 'Bolts' for soft-currency component upgrades and 'Gems' as the hard currency for real-money purchases.
- Developers implemented a tiered pricing model for Gems, offering better value ratios to incentivize larger real-world financial transactions.
Much more than Worms: Team 17's Bethany Aston on creativity and utilising classic brands
Team 17 maintains a strategic balance between leveraging its established heritage brands and fostering internal innovation.
- Team 17 employs a dual-track development strategy that balances the modernization of legacy intellectual properties with the incubation of original game concepts.
- The company utilizes quarterly internal game jams as a primary mechanism to test new mechanics and generate fresh design perspectives for both new and existing franchises.
- Legacy titles like Worms and Superfrog are maintained by tailoring user experiences to the specific technical constraints and capabilities of PC, console, and mobile platforms.
Monetizer: Kabam's Blastron
Blastron, a free-to-play robot-themed artillery game developed by Kabam, utilizes a gameplay loop inspired by the Worms franchise to engage players through tactical, turn-based combat.
- Blastron utilizes a dual-currency model where players earn soft currency through gameplay and purchase hard currency, known as rivets, via in-app purchases.
- The store employs a tiered pricing structure ranging from 2.99 to 69.99 units of local currency, using psychological labels to highlight 'best value' and 'most popular' options.
- Kabam prioritizes early-stage player retention over aggressive monetization by offering a generous distribution of free items and boosts during the initial store visit.