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Worms cover

Worms

GameBy Team17 · Released Jun 1, 1995

Documents about Worms

Cover of 🚀​ Castle Clashers!: Voodoo’s new HIT is scaling hard
38 min
Two & a Half Gamers38 min

🚀​ Castle Clashers!: Voodoo’s new HIT is scaling hard

Castle Clashers represents a significant evolution in the mobile artillery shooter genre, successfully blending physics-based combat with midcore-lite progression systems.

  • Castle Clashers is generating over $220,000 in daily revenue, reportedly doubling the performance of comparable titles like Mob Control.
  • The game achieves 100,000 daily downloads through a hybrid monetization model that prioritizes aggressive in-app purchases over traditional ad-based revenue.
  • A unique gacha system drives financial performance by allowing players to bypass randomness through direct unit purchases and universal shards.
Two & a Half GamersApr 2026
Cover of Monetizer: Tank Nation
15 min
PocketGamer.biz15 min

Monetizer: Tank Nation

Tank Nation, a debut title from US-based startup Wormhole Games, is a turn-based artillery game that blends traditional trajectory-based mechanics with a free-to-play resource management economy.

  • Tank Nation by startup Wormhole Games utilizes a hybrid model that combines skill-based artillery combat with free-to-play resource management.
  • The game employs a dual-currency system featuring 'Bolts' for soft-currency component upgrades and 'Gems' as the hard currency for real-money purchases.
  • Developers implemented a tiered pricing model for Gems, offering better value ratios to incentivize larger real-world financial transactions.
PocketGamer.bizNov 2013
Cover of Much more than Worms: Team 17's Bethany Aston on creativity and utilising classic brands
5 min
PocketGamer.biz5 min

Much more than Worms: Team 17's Bethany Aston on creativity and utilising classic brands

Team 17 maintains a strategic balance between leveraging its established heritage brands and fostering internal innovation.

  • Team 17 employs a dual-track development strategy that balances the modernization of legacy intellectual properties with the incubation of original game concepts.
  • The company utilizes quarterly internal game jams as a primary mechanism to test new mechanics and generate fresh design perspectives for both new and existing franchises.
  • Legacy titles like Worms and Superfrog are maintained by tailoring user experiences to the specific technical constraints and capabilities of PC, console, and mobile platforms.
PocketGamer.bizSep 2013
Cover of Monetizer: Kabam's Blastron
12 min
PocketGamer.biz12 min

Monetizer: Kabam's Blastron

Blastron, a free-to-play robot-themed artillery game developed by Kabam, utilizes a gameplay loop inspired by the Worms franchise to engage players through tactical, turn-based combat.

  • Blastron utilizes a dual-currency model where players earn soft currency through gameplay and purchase hard currency, known as rivets, via in-app purchases.
  • The store employs a tiered pricing structure ranging from 2.99 to 69.99 units of local currency, using psychological labels to highlight 'best value' and 'most popular' options.
  • Kabam prioritizes early-stage player retention over aggressive monetization by offering a generous distribution of free items and boosts during the initial store visit.
PocketGamer.bizJul 2013