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WildStar

Game

3 documents in the library are about WildStar, from writers such as Deconstructor of Fun, DiGRA and The Game Business. Each has a summary and key insights with the page they come from.

Documents
3
newest 20 Aug 2025

Connections

Each row is a game or company named alongside WildStar, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about WildStar

Cover of Why is NCSoft entering the hyper competitive live service shooter market?
35 min
The Game Business35 min

Why is NCSoft entering the hyper competitive live service shooter market?

NCSoft is undergoing a fundamental strategic pivot, transitioning from its three-decade legacy as a dedicated massively multiplayer online game developer toward the hyper-competitive global shooter market.

  • NCSoft is executing a strategic pivot away from its 30-year focus on MMOs to enter the global live service shooter market with titles such as Cinder City and Time Takers.
  • The company is diversifying its portfolio through seven new projects, utilizing a mix of internal development and external studio partnerships to mitigate risk.
  • NCSoft aims to differentiate its shooters by combining its expertise in open-world architecture and server infrastructure with distinct Korean aesthetics and narrative-driven gameplay.
The Game BusinessAug 2025
Cover of WildStar's Rogue Archives: Exploring an Anarchaeological Approach to Defunct Games
Article

WildStar's Rogue Archives: Exploring an Anarchaeological Approach to Defunct Games

This paper proposes a "paratextual anarchaeology," a method for reconstructing defunct videogames from the player-produced remnants that surround them, rather than relying solely on technical preservation through emulation.

  • The paper proposes "paratextual anarchaeology," a method that reconstructs defunct videogames from player-produced remnants (forum threads, discussion posts, gameplay videos) rather than relying solely on technical preservation through emulation.
  • The authors argue that conventional preservation overlooks the context of play and the embodied, affective experiences of players, which are often absent from institutional archives.
  • The approach adapts platform anarchaeology and Siegfried Zielinski's media anarchaeology to videogames, treating player-created communities as "rogue archives" that capture emergent player experience.
DiGRAJun 2025
Cover of Why VC Bets on ex-Riot & ex-Blizzard Founders Are Failing
7 min
Deconstructor of Fun7 min

Why VC Bets on ex-Riot & ex-Blizzard Founders Are Failing

Venture capital investment in PC gaming startups founded by former Riot Games and Blizzard Entertainment developers has faced a recurring pattern of failure, characterized by high-budget projects that struggle to gain market traction.

  • Venture capital investment in studios led by former Riot and Blizzard developers is failing because high-budget, traditional development models are struggling to gain traction in the current PC gaming market.
  • Elodie Games shuttered its studio and cancelled its MOBA extraction title, Seekers of Skyveil, only 18 days after launch despite having secured $32.5 million in funding.
  • Founder pedigree is no longer a reliable predictor of success, as modern players prioritize gameplay innovation and accessibility over the historical industry credentials of studio leadership.
Deconstructor of FunMar 2025