WildStar
Game
3 documents in the library are about WildStar, from writers such as Deconstructor of Fun, DiGRA and The Game Business. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside WildStar, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about WildStar
Why is NCSoft entering the hyper competitive live service shooter market?
NCSoft is undergoing a fundamental strategic pivot, transitioning from its three-decade legacy as a dedicated massively multiplayer online game developer toward the hyper-competitive global shooter market.
- NCSoft is executing a strategic pivot away from its 30-year focus on MMOs to enter the global live service shooter market with titles such as Cinder City and Time Takers.
- The company is diversifying its portfolio through seven new projects, utilizing a mix of internal development and external studio partnerships to mitigate risk.
- NCSoft aims to differentiate its shooters by combining its expertise in open-world architecture and server infrastructure with distinct Korean aesthetics and narrative-driven gameplay.
WildStar's Rogue Archives: Exploring an Anarchaeological Approach to Defunct Games
This paper proposes a "paratextual anarchaeology," a method for reconstructing defunct videogames from the player-produced remnants that surround them, rather than relying solely on technical preservation through emulation.
- The paper proposes "paratextual anarchaeology," a method that reconstructs defunct videogames from player-produced remnants (forum threads, discussion posts, gameplay videos) rather than relying solely on technical preservation through emulation.
- The authors argue that conventional preservation overlooks the context of play and the embodied, affective experiences of players, which are often absent from institutional archives.
- The approach adapts platform anarchaeology and Siegfried Zielinski's media anarchaeology to videogames, treating player-created communities as "rogue archives" that capture emergent player experience.
Why VC Bets on ex-Riot & ex-Blizzard Founders Are Failing
Venture capital investment in PC gaming startups founded by former Riot Games and Blizzard Entertainment developers has faced a recurring pattern of failure, characterized by high-budget projects that struggle to gain market traction.
- Venture capital investment in studios led by former Riot and Blizzard developers is failing because high-budget, traditional development models are struggling to gain traction in the current PC gaming market.
- Elodie Games shuttered its studio and cancelled its MOBA extraction title, Seekers of Skyveil, only 18 days after launch despite having secured $32.5 million in funding.
- Founder pedigree is no longer a reliable predictor of success, as modern players prioritize gameplay innovation and accessibility over the historical industry credentials of studio leadership.
Companies behind it
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