Skip to main content

Valorant Mobile

Game

Documents about Valorant Mobile

Cover of 7 Lessons From Riot CFO Mark Sottosanti: How Arcane Season 2 Effectively Broke Even
Article

7 Lessons From Riot CFO Mark Sottosanti: How Arcane Season 2 Effectively Broke Even

This analysis outlines the strategic financial and operational insights provided by Riot Games CFO Mark Sottosanti regarding the company’s evolution from a single-title studio to a multi-game powerhouse.

  • Riot Games achieved break-even on Arcane Season 2 by accounting for both direct streaming revenue and the incremental uplift in skin sales and new player growth attributed to the show.
  • Riot maintains a successful hit rate of five out of seven launches by utilizing dedicated development teams for new projects while protecting the core League of Legends team from staff depletion.
  • China and Korea represent approximately 59% of Riot’s total player spending, with Riot's games accounting for roughly 40% of daily playtime in Asian PC cafes.
Deconstructor of FunOct 2026
Cover of Analyst Bulletin: Mobile Game Market Review July & August 2025
Article

Analyst Bulletin: Mobile Game Market Review July & August 2025

The mobile gaming landscape during July and August 2025 reflects a strategic pivot toward complex, multi-layered engagement frameworks designed to maximize player retention and revenue.

  • Ingredient-gathering and formula-based events have become a dominant industry trend, utilized by major titles like Coin Master and Disney Solitaire to create larger event frameworks that incentivize participation across multiple game modes.
  • Match Villains experienced significant growth in the US iOS grossing charts, rising from rank #150 to #84 by early September 2025, driven by aggressive user acquisition and the integration of diverse event systems.
  • AAA PC and console franchises continue to expand into mobile, with Riot Games’ Valorant (China) and Sony/Bungie’s Destiny launching with strong initial performance.
GameRefinerySep 2025
Article

Top 10 Worldwide Mobile Games by Revenue and Downloads: August 2025

The mobile gaming industry experienced stable performance in August 2025, with global consumer spending reaching $7.15 billion, a 1% increase from the previous month.

  • Global consumer spending on mobile games reached $7.15 billion in August 2025, a 1% month-over-month increase, with the United States accounting for 32% of total revenue.
  • Last War: Survival Game maintained its position as the world's top-grossing mobile game, while Roblox held the No. 1 spot for global downloads for the second consecutive month.
  • Honor of Kings secured the No. 2 revenue spot globally, driven by high-profile collaborations with the Lord of the Mysteries novel and the Fox Spirit Matchmaker anime.
Sensor TowerSep 2025
Cover of OnePlus Partners With Valorant Mobile in China
Article

OnePlus Partners With Valorant Mobile in China

OnePlus has entered into a strategic partnership with TJ Sports, a joint venture between Riot Games and Tencent Holdings, to support the development and promotion of Valorant Mobile in China.

  • OnePlus has entered a strategic partnership with TJ Sports, a joint venture between Riot Games and Tencent, to support Valorant Mobile esports in China.
  • The OnePlus Ace 5 Pro will serve as the official smartphone for community-driven Valorant Mobile esports competitions in the second half of 2025.
  • The device will be featured at the Valorant Mobile Shanghai Trial Play Session in June 2025 and a subsequent competition in Qingdao in July 2025.
The Esports AdvocateMay 2025