Skip to main content

This War of Mine

Game30 documents

30 documents in the library are about This War of Mine, from writers such as 11 bit studios, Extra Credits and Alinea Analytics, the newest from 2025. Each has a summary and key insights with the page they come from.

This War of Mine cover

In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle. The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive. Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

Released
Nov 14, 2014
Genres
Simulator, Strategy, Adventure, Indie
Platforms
PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One

Game data from IGDB.com

Key figures

  • Deep discounting remains a primary driver for legacy title performance, as seen with Mortal Shell selling 121,000 copies after a price drop to $1.50 and This War of Mine selling 86,000 copies at a $1 price point.

    Alinea Analytics, 2025 · Last Week's Biggest Games on Steam: Week 24

  • Financial performance in 2021 saw revenue of 70.12 million PLN and a net profit of 28.69 million PLN, with stability maintained by the back catalogue of 'Frostpunk' and 'This War of Mine' despite the lack of new releases.

    11 bit studios, 2022 · Annual Report of 11 bit studios S.A. for 2021, p. 95

  • Core franchises *Frostpunk* and *This War of Mine* remain the primary revenue drivers, while the publishing division grew to account for 29% of total annual revenue.

    11 bit studios, 2021 · Annual Report 11 Bit Studios S.A. for 2020, p. 88

  • The Frostpunk franchise surpassed PLN 100 million in cumulative revenue during Q1 2020, officially overtaking This War of Mine as the studio’s highest-earning title.

    11 bit studios, 2020 · 11 bit studios S.A. Financial Results Q1 2020 — Investor Letter, p. 1

  • Financial stability is supported by total assets of PLN 138.8 million and financial assets of PLN 90.47 million, bolstered by the continued monetization of 'Frostpunk', 'This War of Mine', 'Moonlighter', and 'Children of Morta'.

    11 bit studios, 2019 · Quarterly Report of 11 bit studios S.A. for Nine Months Ended September 30, 2019, p. 3

Documents about This War of Mine

Cover of 11 Bit Studios H1 2025 Financial Outcomes
Article

11 Bit Studios H1 2025 Financial Outcomes

11 Bit Studios experienced significant financial growth during the first half of 2025, driven primarily by the successful launch of its new title, The Alters.

  • 11 bit studios reported a 86.09% year-over-year revenue increase for the first half of 2025, reaching 57.24 million PLN ($15.77 million).
  • The release of 'The Alters' on June 13, 2025, was the primary growth driver, contributing 20.4 million PLN ($5.62 million) and accounting for 35.6% of total revenue by June 30.
  • The company shifted from a net loss of 477.8 thousand PLN ($131.6 thousand) in the first half of 2024 to a net profit of 8.48 million PLN ($2.34 million) in the first half of 2025.
Game World ObserverSep 2025
Cover of Stellar Blade Is a Steam Hit as Discounted Legacy Games Return to the Fold
Article

Stellar Blade Is a Steam Hit as Discounted Legacy Games Return to the Fold

The recent Steam launch of Stellar Blade serves as a primary case study for the commercial viability of PlayStation-published titles on PC.

  • Stellar Blade has become the fastest-selling PlayStation-published single-player game on Steam to date, outperforming the launch-aligned performance of titles like God of War, The Last of Us, and Spider-Man.
  • The Steam launch of Stellar Blade triggered a secondary sales boost on PS5, resulting in an additional 50,000 copies sold at full price, the platform's highest weekly increase since November 2024.
  • Shift Up successfully drove Stellar Blade's performance in China through targeted strategies, including full lip-sync dubbing, localized pricing of approximately $37, and extensive marketing on platforms like Bilibili.
Alinea AnalyticsJun 2025
Cover of Last Week's Biggest Games on Steam: Week 24
Article

Last Week's Biggest Games on Steam: Week 24

The Steam market performance for week 24 of 2025 highlights a dual-track landscape defined by high-profile new releases and the strategic use of aggressive discounting to revitalize legacy titles.

  • Stellar Blade dominated Steam in week 24 with 527,000 copies sold, driven heavily by the Chinese market which accounts for 56% of its total Steam audience.
  • Dune: Awakening secured the second spot with 271,000 copies sold and maintains strong player retention with over 300,000 daily active users.
  • Deep discounting remains a primary driver for legacy title performance, as seen with Mortal Shell selling 121,000 copies after a price drop to $1.50 and This War of Mine selling 86,000 copies at a $1 price point.
Alinea AnalyticsJun 2025
Cover of Zmiana Udziału w Ogólnej Liczbie Głosów 11 Bit Studios S.A. – Zmniejszenie Stanu Posiadania Poniżej 5 Proc. Ogólnej Liczby Głosów
Regulatory notice1 page

Zmiana Udziału w Ogólnej Liczbie Głosów 11 Bit Studios S.A. – Zmniejszenie Stanu Posiadania Poniżej 5 Proc. Ogólnej Liczby Głosów

TFI Allianz Polska S.A. has reduced its investment stake in the Polish game developer 11 bit studios S.A., crossing below the significant threshold of 5 percent of total voting rights.

  • TFI Allianz Polska S.A. reduced its stake in 11 bit studios S.A. to below the 5 percent threshold of total voting rights.
  • The institutional investor's ownership decreased from 5.04 percent (121,790 shares) to 4.55 percent (110,000 shares).
  • The divestment was executed on September 30, 2024, and reached settlement on October 2, 2024.
11 bit studiosOct 2024
Cover of RB 4/2024: Sale of Shares by Management Persons
Regulatory notice1 page

RB 4/2024: Sale of Shares by Management Persons

Executive management at 11 bit studios S.A. executed a series of share disposals on February 20, 2024, as disclosed in accordance with European Union Market Abuse Regulation requirements.

  • On February 20, 2024, three top executives at 11 bit studios S.A. simultaneously sold shares of the company.
  • The divestments involved President of the Management Board Przemysław Marszał and Management Board Members Michał Drozdowski and Paweł Feldman.
  • The transactions were disclosed in compliance with Article 19 of the European Union Market Abuse Regulation (MAR) regarding insider trading activity.
11 bit studiosFeb 2024
Cover of 11 bit studios S.A. Financial Results Q1 2023 — Investor Information
Financial report2 pages

11 bit studios S.A. Financial Results Q1 2023 — Investor Information

11 bit studios recorded nearly PLN 14.8 million in revenue for the first quarter of 2023, yielding an EBITDA of PLN 3.0 million and a net profit exceeding PLN 2.46 million.

  • 11 bit studios reported Q1 2023 revenue of PLN 14.8 million, EBITDA of PLN 3.0 million, and a net profit of PLN 2.46 million, exceeding internal budget expectations despite a year-on-year decline.
  • Development expenditure rose 28.2% year-on-year to PLN 12.14 million as the company intensifies investment in its proprietary and third-party game pipeline.
  • The company’s publishing division is preparing for the 2023 releases of The Invincible and The Thaumaturge, which are expected to drive financial performance in the second half of the year.
11 bit studiosMay 2023
Cover of Annual Report: 11 Bit Studios S.A. 2022
Financial report134 pages

Annual Report: 11 Bit Studios S.A. 2022

In 2022, 11 bit studios S.A. maintained a stable financial trajectory, reporting revenue of PLN 74.2 million, a 5.8% year-on-year increase.

  • 11 bit studios reported 2022 revenue of PLN 74.2 million, a 5.8% year-on-year increase, though net profit fell 20.2% to PLN 22.9 million due to a 34.5% rise in operating expenses.
  • The company maintains a strong balance sheet with PLN 87.28 million in cash and a low leverage ratio of 8.98%, funding its entire development pipeline through internal reserves without external debt.
  • Strategic investment in the development pipeline is focused on three primary upcoming titles: Frostpunk 2, The Alters, and The Invincible.
11 bit studiosMar 2023
Cover of Rada Nadzorczej 11 Bit Studios S.A.: Sprawozdanie z Działalności i Oceny Prac w Roku 2022
Regulatory notice12 pages

Rada Nadzorczej 11 Bit Studios S.A.: Sprawozdanie z Działalności i Oceny Prac w Roku 2022

The 2022 fiscal year for 11 bit studios S.A. was characterized by robust financial health and a strategic focus on long-term growth through capital reinvestment.

  • 11 bit studios S.A. achieved a net profit of 22.89 million PLN in 2022, with total assets reaching 244.2 million PLN.
  • The company allocated its entire 2022 annual profit to reserve capital to fund upcoming publishing initiatives and the development of Project 8.
  • Charitable and sponsorship spending increased by 667% year-over-year, totaling 4.22 million PLN.
11 bit studiosMar 2023
Cover of Quarterly Report of 11 Bit Studios S.A. for Nine Months Ended September 30th 2022
Financial report57 pages

Quarterly Report of 11 Bit Studios S.A. for Nine Months Ended September 30th 2022

During the first nine months of 2022, 11 bit studios S.A. demonstrated a robust financial performance characterized by a 21% year-on-year increase in revenue to PLN 59.58 million and a net profit of PLN 19.97 million.

  • 11 bit studios reported a 21% year-on-year revenue increase to PLN 59.58 million and a net profit of PLN 19.97 million for the first nine months of 2022.
  • Third-party publishing revenue grew to 39% of the total, up from 25% the previous year, driven by titles such as Moonlighter and Children of Morta.
  • R&D spending surged by over 65% to PLN 34.26 million, funding the development of three proprietary titles—Frostpunk 2, The Alters, and Project 8—and four publishing projects.
11 bit studiosNov 2022
Cover of Quarterly Report of 11 Bit Studios S.A. for the First Quarter of 2022
Financial report54 pages

Quarterly Report of 11 Bit Studios S.A. for the First Quarter of 2022

During the first quarter of 2022, 11 bit studios S.A. demonstrated a period of strategic expansion and financial resilience, reporting a 19.6% year-on-year revenue increase to PLN 17.75 million.

  • 11 bit studios reported a 19.6% year-on-year revenue increase to PLN 17.75 million and a net profit of PLN 3.77 million for Q1 2022.
  • The company maintains a strong liquidity position with PLN 117.3 million in total financial assets, including PLN 50.4 million in cash and cash equivalents.
  • The studio is scaling its internal production to a three-team structure with a combined budget of approximately PLN 110 million, focusing on titles including Frostpunk 2, Project 8, and Dolly.
11 bit studiosMay 2022
Cover of Annual Report of 11 bit studios S.A. for 2021
Financial report140 pages

Annual Report of 11 bit studios S.A. for 2021

11 bit studios S.A. maintained a robust financial and strategic position in 2021, despite a year-over-year decline in earnings driven by a lack of new product premieres.

  • 11 bit studios is executing a strategic transition from indie developer to large-scale publisher, targeting 656 million PLN in consolidated revenue through 2025 via a new multi-team production structure.
  • Financial performance in 2021 saw revenue of 70.12 million PLN and a net profit of 28.69 million PLN, with stability maintained by the back catalogue of 'Frostpunk' and 'This War of Mine' despite the lack of new releases.
  • The company significantly increased R&D investment, with 52.93 million PLN in capitalized development costs for upcoming titles 'Frostpunk 2', 'Dolly', and 'Project 8', all of which have migrated to Unreal Engine.
11 bit studiosMar 2022
Cover of Half-Year Report of 11 Bit Studios S.A. for the First Half of 2021
Financial report75 pages

Half-Year Report of 11 Bit Studios S.A. for the First Half of 2021

11 bit studios S.A. reported a solid financial performance for the first half of 2021, characterized by a transition from immediate product launches to a period of intensive internal development.

  • 11 bit studios is executing a long-term growth strategy backed by a 2021–2025 incentive scheme targeting PLN 656 million in total revenue.
  • The company is currently funding three internal projects—Frostpunk 2, Dolly, and Project 8—with a combined development budget of approximately PLN 110 million.
  • Despite a year-on-year revenue decline of 28.7% to PLN 35.8 million and a 46.8% drop in net profit, the company maintains a strong financial position with record cash and financial assets of PLN 114.6 million.
11 bit studiosAug 2021

Writers

Related topics