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Cover of Top 500 Titles on Twitch 2023
Report19 pages

Top 500 Titles on Twitch 2023

The gaming industry experienced record-breaking engagement in 2023, with the top 500 titles on Twitch generating nearly 15 billion hours of watch time.

  • The top 500 Twitch titles generated nearly 15 billion hours of watch time in 2023, with 50% of that total concentrated in just 11 games.
  • Grand Theft Auto V was the most-watched title of 2023, accumulating 1.3 billion hours of viewership.
  • Fortnite led the industry in creator engagement with 2.8 million unique channels, more than double the count of its nearest competitor.
LurkitJan 2024
Cover of Nordic Game Sales 2012
Report24 pages

Nordic Game Sales 2012

The Nordic video game market experienced a notable contraction in 2012, with retail sales declining by 13.5 percent.

  • Nordic retail video game sales contracted by 13.5 percent in 2012, primarily due to a structural shift toward digital distribution channels not captured in traditional tracking.
  • The market was dominated by three core genres: action titles (16.15 percent), sports games (13.63 percent), and shooters (10.40 percent).
  • Major franchises like FIFA 13 and Call of Duty: Black Ops II maintained robust commercial performance despite the overall retail downturn.
DataspelsbranschenSep 2012
Cover of Nordic Game Sales: 2011
Report24 pages

Nordic Game Sales: 2011

The Nordic gaming market in 2011 experienced a notable transition as physical sales volume and value declined in favor of an expanding digital distribution sector.

  • The 2011 Nordic gaming market underwent a structural shift as physical retail sales declined in favor of an expanding digital distribution sector.
  • High-definition consoles, specifically the PlayStation 3 and Xbox 360, remained the primary drivers of consumer engagement and physical media sales.
  • Market demand was heavily concentrated on major blockbuster franchises, with Battlefield 3, Call of Duty: Modern Warfare 3, and The Elder Scrolls V: Skyrim emerging as the top-performing titles.
DataspelsbranschenAug 2011
Cover of Försäljning av dataspel: Sverige 2009
Report14 pages

Försäljning av dataspel: Sverige 2009

The Swedish video game market experienced a slight contraction in 2009, following a record-breaking performance in 2008. Total sales volume decreased by 3 percent, while total market value fell by 6 percent.

  • The Swedish video game market contracted in 2009, with total sales volume falling 3 percent and total market value decreasing 6 percent compared to 2008.
  • Despite the annual decline, total revenue in 2009 remained 25 percent higher than 2007 levels, with a market recovery occurring in the second half of the year.
  • The PlayStation 2 saw a 57 percent drop in value, marking a significant generational shift toward newer platforms like PlayStation 3, Wii, Xbox 360, and Nintendo DS.
DataspelsbranschenSep 2009