Sonic Frontiers
GameBy Sonic Team
6 documents in the library are about Sonic Frontiers, from writers such as GameDiscoverCo, Sega Sammy Holdings and Stream Hatchet. Each has a summary and key insights with the page they come from.
Connections
The documents about Sonic Frontiers on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $36.3M
- Units sold
- 860K
- Last 12 months
- $3.2M
- 101K units
- Price
- $39.99
- Positive reviews
- 89%
- of 29K reviews
- Peak players
- 19K
- at the same time
- Followers
- 72K
- Average playtime
- 16 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2022 | $19.2M | 412K | |
| 2023 | $7.7M | 183K | |
| 2024 | $3.3M | 87K | |
| 2025 | $3.9M | 108K | |
| 2026 so far | $2.1M | 70K |
On Steam since Nov 8, 2022 · Developer Sonic Team · Publisher SEGASteam store page
Documents about Sonic Frontiers
Retailer Warns of GTA Console Stock Shock
The global gaming industry currently faces a dual crisis of hardware scarcity and geopolitical vulnerability.
- A retailer warns of potential console stock shortages, particularly for PlayStation 5 Pro, which could impact sales of GTA 6, despite its anticipated boost to the console market.
- A new $50 million game investment fund called Denmu is focusing on 'visionary game makers' across all game types (AA, AAA, indie, free-to-play, PC, console, mobile), despite a difficult fundraising environment where most major funds are looking to exit video games.
- Steam is criticized for hosting Russian government-created propaganda games, such as 'ZOV,' which contain Russian iconography (like the 'Z' symbol banned in Germany and Ukraine as a hate symbol) and are seen as 'disinformation tools' due to Steam's low moderation standards.
Sega’s Resurgence on Streaming with Sonic, Yakuza, and Persona
Sega has successfully transitioned from a console manufacturer to a dominant global publisher, leveraging a diverse portfolio of intellectual property to achieve significant growth in the live-streaming sector.
- The SEGA SAMMY Group significantly increased its financial performance, growing sales from ¥277.7 billion in 2020 to ¥467.8 billion in 2024.
- Sega maintains a consistent baseline of approximately 18 million hours watched per quarter on live-streaming platforms, peaking at 42.8 million hours in Q1 2024 following the release of Like a Dragon: Infinite Wealth.
- Like a Dragon: Infinite Wealth has become a primary driver for the publisher on streaming platforms, generating 15.2 million hours watched since its January 2024 release.
Plus: A New Way to Estimate Steam Week 1 Sales
This analysis provides a framework for estimating first-week sales on Steam by examining the relationship between concurrent users (CCU) and total units sold.
- First-week Steam sales can be estimated by applying a multiplier of 20x to 40x to a game's peak launch concurrent user (CCU) count.
- Games with high replayability or 'stickiness' typically trend toward the lower end of the 20x multiplier, while shorter titles can reach multipliers as high as 38x.
- The methodology for these sales estimates relies on a synthesis of proprietary GameDiscoverCo data, SteamDB tracking, and public developer disclosures.
Plus: Why Is Bendy Such a Big Deal, Anyhow?
The release of Bendy and the Dark Revival serves as a primary case study for understanding how niche horror franchises achieve mainstream commercial success.
- Bendy and the Dark Revival achieved 5,700 concurrent Steam users, proving that niche horror franchises can transition from meme-driven, fan-made content to polished, $30 commercial titles.
- Call of Duty: Warzone 2.0 dominated the mid-November 2022 market with over 430,000 concurrent users, despite facing negative player sentiment.
- The Chinese life simulator Nobody: The Turnaround reached a peak of 82,500 concurrent users before being unexpectedly removed from the Steam store.
Sega Sammy Q2 Fiscal Year 2023 Results: Major Questions in Results Briefing
Sega Sammy Holdings’ Q2 fiscal year 2023 results briefing outlines the company’s performance across its entertainment, pachislot/pachinko, and resort business segments.
- Sega Sammy maintained its 250 billion yen investment budget despite currency fluctuations, prioritizing a balance between domestic and international capital allocation.
- The consumer entertainment segment underperformed against initial forecasts due to release delays and softer-than-expected repeat sales.
- New titles Soul Hackers 2 and Two Point Campus failed to meet unit sales expectations, prompting a shift toward long-term revenue generation via updates and multi-platform support.
Plus: Probing Dave the Diver's Sleeper Hit Origins
This analysis examines the performance of recent PC and console releases, focusing on the unexpected success of Dave the Diver and broader market trends across Steam, PlayStation, Xbox, and Nintendo Switch.
- Major publishers are successfully adopting indie aesthetics to drive engagement, exemplified by Nexon’s sub-brand Mintrocket achieving 4,000 concurrent users and over 2,300 overwhelmingly positive reviews for Dave the Diver.
- Football Manager 2023 demonstrated strong market demand by reaching 72,000 concurrent users on Steam during the early November 2022 period.
- Sonic Frontiers outperformed expectations in its first three days, recording 19,200 peak concurrent users on Steam and an estimated 120,000 owners across PlayStation and Xbox.
Companies behind it
As the documents state it.
